Train2Game News Nintendo Switch Sales

Nintendo Switch set two new records from Thanksgiving to Cyber Monday.

It became the best-selling Nintendo console in U.S. history for that five-day period, surpassing even Wii system sales.

Nintendo Switch also had its best-selling week ever in the United States. In fact, according to Adobe Analytics, Nintendo Switch was among the most-purchased items online on Thanksgiving Day and the overall top-selling video game product online for the Black Friday-Cyber Monday time period.

Strong demand resulted in shoppers buying more than $250 million in Nintendo products from Thanksgiving through Cyber Monday, according to Nintendo’s internal sales figures, demonstrating that Nintendo has something for everyone this holiday season. That sales total accounts for video game systems like Nintendo Switch and the Nintendo 3DS family of systems, retro systems like Nintendo Entertainment System: NES Classic Edition and Super Nintendo Entertainment System: Super NES Classic Edition, as well as all Nintendo-produced games and accessories. Total U.S. hardware sales for Thanksgiving through Cyber Monday increased 45 percent over the same period in 2017.

And that doesn’t even take into account that one of the most anticipated video game events of the year is still to come: the Dec. 7 launch of the Super Smash Bros. Ultimate game. As previously announced, the game has become not only the most pre-sold Nintendo Switch game of all time, but also the most pre-sold Super Smash Bros. game ever in the series.

Unless otherwise noted, the following data from Nintendo covers Nov. 22 to Nov. 26, and is specific to the U.S. only:

Nintendo Switch

  • Nintendo Switch hardware sales grew 115 percent compared to the same period in 2017.
  • Lifetime sales of Nintendo Switch, which is entering only its second holiday season, have reached more than 8.2 million units.
  • Sales of first-party games, including digital downloads, topped 1 million units Nov. 22-26, beating 2017’s totals by 78 percent.
  • Nintendo Switch games Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! have hit combined U.S. sales of more than 1.5 million units since their Nov. 16 launch.
  • Super Mario Party surpassed lifetime U.S. sales of 1 million units, becoming the fastest-selling game in the Mario Party series and the fifth million-selling first-party Nintendo Switch game in the U.S. alone, joining The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey and Splatoon 2.

Nintendo 3DS

  • Thanks in part to strong Thanksgiving to Cyber Monday sales, the total installed base for the Nintendo 3DS family of systems has hit 22 million.
  • Additionally, after 12 months of availability, lifetime combined sales of the Pokémon Ultra Sun and Pokémon Ultra Moon games crossed 2.2 million.

Classic Gaming Systems

  • Also aided by strong Nov. 22-26 sales, the Super Nintendo Entertainment System: Super NES Classic Edition system surpassed lifetime sales of 2.5 million.
  • And the Nintendo Entertainment System: NES Classic Edition system surpassed lifetime sales of 2 million.0

Remember that Nintendo Switch and the Nintendo 3DS family of systems feature parental controls that let adults manage the content their children can access.

For more information about other features, visit https://www.nintendo.com/switch/ or https://www.nintendo.com/3ds.

Train2Game News RAWG organises your games

RAWG (RAWG.io) is a comprehensive database and a video game discovery service that lets players create and manage their multi-platform library in one place.

RAWG reached its first milestone in product development field, by expanding its video game database over 245 000 game titles and becoming the largest multi-platform video game database in the world.

Today, RAWG is rolling out its first set of tools for community members willing to pitch in. The first iteration of UGC tools allows registered users to add new games to RAWG’s database or edit existing game pages.

“RAWG is looking to offer personalized and extremely effective ways to discover new video games. The catalog with every game in it (regardless of their original platform or release date) is our foundation. A quarter million games we’ve got is a lot, yet we are aware that some are still missing and some have incomplete information — says RAWG’s founder Gadji Makhtiev. —

“We‘ve spent almost a year to compile it, and now we‘re ready to focus on the depth and quality of our data. With that said we are opening up our editing tools for public access and now everyone can add or edit information on RAWG.”

According to research, more than 60% of all gamers usually use multiple platforms to play games, yet there is no space where they could see all of their games in one place. RAWG’s own data also prove this — on average, RAWG users have games on 2,8 platforms. RAWG accounts can be automatically synced with Steam, PlayStation Network, and Xbox Live, while other games can be added to libraries manually.

Existing game recommendations services, however, are usually limited to a single platform (PSN, XBL, Steam) and operate on limited data. When gamers use a couple of platforms, their experience with various genres, developers or world settings is not taken into account prior to suggesting new titles. Same can be said about their in-game progress or gameplay preferences — essential data points that can be reflected via personal in-game achievements. RAWG is looking to fix existing discovery issues with its „all your games on one shelf“ approach. If you loved a particular game, RAWG would be looking to suggest similar games regardless of platform, as long as its relevant to an individual gamer.

Open editing tools are also relevant to game developers, especially for teams delivering “games as a service” or indie studios focused on niche genres and experiences. The video game discovery, unchained from a single platform and focused on personal experience, will help games to get discovered. RAWG expects that new editing tools will be adopted by developers, publishers and other industry entities and communities.

“We are welcoming RAWG’s decision to create an open and easily editable multi-platform database. Having a large catalog of games, including several free-to-play titles that are frequently updated and expanded, we want this opportunity to quickly edit and update existing information for millions of our fans” — says Head of PR at Gaijin Entertainment Yulia Shveyko.

“Lithuanian Game Developers Association (LTGDA) truly loves the idea to unlock editing and new game submission tools for everyone. Video game discovery problem is twofold. For a gamer its a problem of finding the next favorite game, while for a developer it’s really about finding a player. For developing industries like ours, this problem is even more persistent. Thus we’re thrilled with this opportunity to pitch in and share our projects with the world” — says LTGDA executive director Gediminas Tarasevičius.

Visit RAWG: www.rawg.io

Train2Game News Dream Harvest developing Failure

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Dream Harvest is a small distributed team currently developing Failure for PC/Mac/Linux.

Dream Harvest have launched a Kickstarter campaign with a goal to raise £30000 to go towards the development of Failure. The studio will be using the funds to pay for contract work by artists and a writer.

“Being a small, part-time, distributed team there is only so much we can do with the funds we have already put into the past 15 months of development. There are gaps in our skillset that require us to make use of other talented people, people who we need to pay for their services.” says Justin French, Dream Harvest’s Creative Director. “Our aim with this Kickstarter is to fund these additional people so that they can create the content required to make the game as polished as possible and bring Failure to the players faster and at a higher quality than if we were to continue just working on it part-time.”

The outsourced freelance talent signed up to work on Failure includes Dead Space’s Antony Johnston and Bungie’s Ryan Klaverveide.

There are a wide range of tiers to choose from on the Kickstarter campaign, starting at £2 which includes a Kickstarter exclusive EP digital soundtrack and wallpapers.

Failure brings a truly fresh experience to strategy gaming, combining elements of RTS, God, CCG, and Tower Defense games, all packaged together into a narrative driven epic cyberpunk strategy game. It is currently in development for PC, Mac and Linux/SteamOS.

Failure places you into the shoes of a hacker skilled in penetrating VR Networks. You choose a Faction, each with it’s own motivation to control the MetaNet and the data within, then begin unlocking and discovering the vast sectors of the network.

You’ll battle against Slicers, hackers from other Factions and the MetaNet’s AI in a struggle for domination. To do this you’ll use your customised Library of Scripts to manipulate the MetaNet and gain victory.

You do not have direct control of your Units, they behave in response to your manipulations of the MetaNet.

Failure is aiming to release for Early Access in Q2/Q3 of 2017 with Kickstarter backers with the right tiers getting closed Alpha access as early as Q2/Q3 2016.

Dream Harvest are an open development team and are happy to answer any questions you may have.

Contact them via social media on Twitter, Facebook or Reddit or via the below email.

Contact Information
Justin French – justinfrench@dreamharvest.co.uk
www.dreamharvest.co.uk
www.failuregame.co.uk
@Dream_Harvest on Twitter
Dream Harvest on Facebook

Train2Game News Explore Chernobyl from home

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On the 30th anniversary of the Chernobyl nuclear-power-plant catastrophe – the greatest human-caused industrial and environmental disaster in history – Polish game developer The Farm 51 is developing The Chernobyl VR Project.

A virtual-reality adventure that will put players in the role of a documentary crew sent to uncover secrets surrounding the tragic event. From the comfort of their homes, players will travel to photorealistic recreations of numerous areas in Chernobyl and Pripyat, where they’ll explore the Restricted Zone, seek clues about past events and help an old survivor find his family memoires.

Via its state-of-the-art Reality 51 technology, The Farm 51’s Chernobyl VR Project will offer players unprecedented access to the site of the catastrophe and the nearby city of Pripyat. In addition to the game the team is developing, an educational component is in the works. Since more than 350,000 inhabitants were evacuated in the aftermath of the disaster, access to the area has been highly restricted and closely monitored; the Chernobyl VR Project will break down those barriers in the form of an interactive documentary, compatible with multiple VR headsets, including Oculus, PlayStation VR, Vive or Samsung Gear VR.

Watch a video that provides a brief look at the project and the people and processes behind it.

The team at The Farm 51 was granted special scientific access to areas unavailable to tourists, spending dozens of hours in the area and using its Reality 51 technology to scan locations in Chernobyl and Pripyat in photorealistic detail. Minor details, including paint peeling off the walls, scuffs on an abandoned amusement-park ride, and rust on an old cash register are captured with exceptional accuracy utilizing photogrammetry and stereoscopic, 360-degree camera technology. Players and virtual visitors will be free to explore and engage with places that have hitherto been off limits, losing themselves in a one-of-a-kind, interactive documentary.

For more information on the Chernobyl VR Project, visit:
www.reality51.com
https://www.facebook.com/chernobylvrproject

Train2Game News Bytes that Rock Software Awards

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Rocky Bytes, a company well known for its informative reviews and news on all the latest games and programs, is proud to  present the first ever Bytes that Rock Annual Software Awards.

Bytes That Rock is an event committed to bring  worldwide recognition the software and blogs that have achieved excellence in the market with their hard work, effort and dedication.

    -The aim is to award and bring recognition to those who deserve it most within the software industry.

    -The public and the team of well-respected judges will choose the best and most innovative games, programs and blogs of the last 12 months.

    -Entry is open for all developers and blog owners to apply to be considered as nominees accordingly in any of the 11 categories.

The public and a committee of expert judges will choose the best games, programs and blogs of the last 12 months. After deciding a shortlist of 12 nominees in each of the 11 categories eventually an overall winner, a runner up and a third place will be chosen to be awarded their respective  Bytes that Rock coveted gold, silver and bronze seals.

Submissions are  completely free and can be made from the public, relevant companies and developers online via the website on or before the 16th of November 2015.

These highly sought after awards have the cooperation of  expert judges in the field:

    -Edward Chester: a technology journalist, well respected in his field currently working for Trusted Reviews and previously Bit Tech specializing in PC hardware, mobile phones and software.

    -David Gracia: Programmer, video game developer, head and founder of Crystalizer games, and winner of a prestigious Game Jam award in 2013, he is also a huge computer game enthusiast.

    -Adam Singleton: The leading software review writer at Rocky Bytes, Video game fanatic and one of only a handful of people to complete the GTA V online criminal masterminds challenge.

Nominees are presented in categories organized as shown below:

    -Software: Best PC Software, Best Software UI, Most Innovative Software, Best Protection Software and Best Open Source Software.

    -Games: Best PC Games, Best Indie Games and Best Independent Mods for Games.

    -Blogs: Best Software Blogs, Best Game Blogs and Best Security Blogs.

Bytes that Rock has been made possible with the  co-operation of many different companies.

Find out more information on the event website: http://www.rockybytes.com/bytes-that-rock.

Train2Game News Games leasing platform launches today

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Games leasing platform www.gamatier.com launches today

John Esslemont and his team are ready to change the games distribution landscape. Publishing and Development distribution platform Gamatier launches today.

Gamatier is a brand new product that lets online and mobile games Publishers and Developers lease games, alongside options to buy. Listing hundreds of different titles, Gamatier will offer bespoke usage options to suit both parties, with Publishers able to decide how they want to access to a game and Developers able to retain ownership. The platform has been created by Developers who studied with Train2Game and have credited the course provider as essential in their game development journey.

Publishers and Developers can now lease and manage games for use on Android through the platform, with iOS, Windows and online, arriving soon. The platform and embedded SDK are completely changing the traditional model of selling games, empowering both Publishers and Developers with real time management, advertising, analytics and distribution tools.

The website and SDK have been created by a UK Development team who studied with Games Development course provider Train2Game. Their aim is to create a more effective way of distributing and managing online games. The applications of Gamatier are huge for the games industry. The platform has now launched, the team are planning rapid expansion and currently seeking investment to take the platform to the next level.

John Esslemont, Founder, Gamatier, ‘Gamatier is a real time App management service unlike anything out on the market. With our services we allow game publishers to buy games directly from our ecommerce store, but unlike others that just sell games or source codes, we will also offer the ability for buyers to be able to control aspects of their game in real time via our custom built dashboard.’
‘Along with Sales and source code we also opened up Leasing which allows people to lease games for a period of 3 months +. There are 2 types of leasing, Standard and Premium.’

‘Standard leasing is only for the WebGL platform which is now being used hugely and still growing rapidly in the web arcade business. WebGL will soon be able to be played directly in internet browsers and directly on phones without the need to download.’

‘Premium Leasing is for all platforms, Android, iOS, WebGL, & Windows Phone. When a buyer leases a premium game they are the sole user of that game for the period they purchased, They will take control off that game even if it has been downloaded or played 500K times before, they gain the game, the users, the publicity of the game, they become the owners of that game so to speak on their chosen platform. So not only can they leases a premium game they can also lease it with either 0 downloads or 500K downloads depending on the game!’

‘Buyers can control, when and where ads show, change their branding, enable analytics. They can also advertise other games they own within the games they buy from us to cross promote them for free. There is also GT Ads which is an internal ad network that we have built, that will advertise games that have purchased from us in other users games across our network which will help each other gain more downloads and in turn more revenue.’

‘With all of our current services we allow the main aspects of games to be changed anytime, this is very use full for publishers, as without the need to code and take the long process of updating games and re-uploading their games, they can change values in our dashboard for their game and see the changes happen straight away.’ 

‘For Developers this is also a very lucrative market for them as now not only can they sell games or soon source code, they can also lease their games to make residual income month over month.

www.gamatier.com
www.train2game.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News Instant Indie Collection

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Curve Digital unveils the easy way to build your game collection on PlayStation and Xbox One: introducing ‘Instant Indie Collection’ Volume One.

The Instant Indie Collection is designed to offer Xbox and PlayStation owners the opportunity to build a collection of the very best indie games, for a fraction of their usual price.

Set to be released semi regularly from now on, the bundles will showcase celebrated indie games from across all genres.

Instant Indie Collection Volume One contains Stealth Inc 2, Thomas Was Alone and The Swapper – currently the highest rated Xbox One game in Metacritic – and is available from today on PlayStation 4, PlayStation 3 and PlayStation Vita (cross buy) and Friday on Xbox One, priced £17.99 / $22.99 / €22.99, over a 33 per cent off the full SRP.

Stealth Inc 2 (current Metacritic rating 82 per cent on Xbox) takes the premise of tight, arcade-orientated stealth to a whole new level. Players embark on a remarkable platform adventure across a huge ‘Metroidvania’-style overworld in which clever gadgets, devious puzzles and a delicious sense of humour combine.

Thomas Was Alone (80 per cent Metacritic rating on PS3) is the game which introduced the world to Thomas, Chris, John, Claire and Laura – and, of course, Mike Bithell. The BAFTA winning game will delight and infuriate as players take a cast of quadrilaterals on a journey which will linger long after the game has concluded.

The Swapper, from Facepalm games, is an atmospheric puzzle platformer set in the furthest reaches of space. An experimental device allows players to clone versions of themselves in order to journey deeper into the game’s hand-crafted world in one of gaming’s most mature narrative adventures.

“The Instant Indie Collection is being designed to allow new console owners to easily discover games they may have missed on original release,” says Jason Perkins, managing director, Curve Digital. “Whilst Volume One is all about puzzle platformers, we intend to ensure that each collection keeps things fresh, aiming to cover multiple genres where we can. They will all have one thing in common, though – and that’s a ridiculously competitive price.”

Instant Indie Collection Volume One is out today on PlayStation 4, 3 and Vita (cross buy) and on Friday for Xbox One, priced £17.99 / $22.99 / €22.99.

Train2Game News Fallout Shelter coming to Android

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One of the most popular iOS games is coming to Android in August. Get ready to build your vault.

Bethesda are pleased to announce that Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe, will be available worldwide for FREE on Google Play for Android devices on 13th August.

The game will also include all-new updates including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect loot, or defend your Vault from creatures and disasters, including new threats like Deathclaw invasions and Molerat infestations. This update will also be available on iOS on the same day.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.

Following its release in June on the Apple App Store, Fallout Shelter achieved global success as the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release. During E3 2015 Fallout Shelter received praise from some of the industry’s leading outlets, earning ‘Game of the Week’ from Touch Arcade and nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards.

To learn more about Fallout Shelter, visit the game’s official website: www.FalloutShelter.com

Train2Game News “Spotify of gaming” in closed beta

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Utomik, the new ‘unlimited gaming’ subscription service launches its eagerly awaited Closed Beta today.

The start-up company, dubbed ‘the Spotify of gaming’ by the media, is sending out beta activation keys to lucky gamers around the world as we speak. They are the first to try out this exciting new service.

Utomik announced their service last February, offering unlimited gaming for $9.99 per month, which resulted in overwhelming community response and media attention. Utomik’s unique take on streaming lets gamers play the  real game (not a video stream like OnLive) up to a 100 times faster without lag.

Utomik has secured the first publishing contracts totaling over 400 games and is rapidly expanding its library further. During the closed beta, gamers can play a selection of games from the entire library. Games include Darksiders II, Broken Age, King Arthur II and Torchlight.

Utomik successfully wrapped up a first alpha phase last month and surveyed the participants to back up its claims. Gamers responded positively about the Utomik experience so far:

“Color me amazed how it just works”,
“No lag as promised” and “Fantastic service”
are just a few of the responses.

“Gamers love to play many games for a monthly fee. Their first reactions are fantastic, now we look to expand that success with the Closed Beta.” says CEO Doki Tops.

You can still sign up on the company website:  Sign up to participate

Train2Game News Havok at E3

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Havok, a leading provider of AAA game development technology, extends congratulations to all of the nominees of Game Critics Awards for “Best of E3 2015,” which includes several of Havok’s developer partners. 

The nominees pushed the limits of realism to create remarkable AAA game experiences.  Some of these great titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game,  Fallout 4, to the deeply compelling narrative and intense adventure of Sony and Naughty Dog’s  Uncharted 4: A Thief’s End, to the visually spectacular and blistering firefights of  Star Wars Battlefront. Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.

Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:

·         Star Wars Battlefront – Electronic Arts

·         Dark Souls III – BANDAI NAMCO Entertainment

·         Fallout 4 – Bethesda Softworks

·         Halo 5: Guardians – Microsoft Studios

·         Horizon: Zero Dawn – Sony Computer Entertainment

·         Just Cause 3 – Square Enix

·         Need for Speed – Electronic Arts

·         No Man’s Sky – Hello Games

·         The Last Guardian – Sony Computer Entertainment

·         Tom Clancy’s Rainbow Six Siege – Ubisoft

·         Tom Clancy’s The Division – Ubisoft

·         Uncharted 4: A Thief’s End – Sony Computer Entertainment

·         DOOM – Bethesda Softworks

“We were so happy to see all the amazing work of our development partners and the industry in general at E3.  Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world,” Says Brian Waddle, VP of Sales and Marketing of Havok. “We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”

For more information about Havok’s technology, developers can visit  www.havok.com.