Train2Game News Bytes that Rock Software Awards


Rocky Bytes, a company well known for its informative reviews and news on all the latest games and programs, is proud to  present the first ever Bytes that Rock Annual Software Awards.

Bytes That Rock is an event committed to bring  worldwide recognition the software and blogs that have achieved excellence in the market with their hard work, effort and dedication.

    -The aim is to award and bring recognition to those who deserve it most within the software industry.

    -The public and the team of well-respected judges will choose the best and most innovative games, programs and blogs of the last 12 months.

    -Entry is open for all developers and blog owners to apply to be considered as nominees accordingly in any of the 11 categories.

The public and a committee of expert judges will choose the best games, programs and blogs of the last 12 months. After deciding a shortlist of 12 nominees in each of the 11 categories eventually an overall winner, a runner up and a third place will be chosen to be awarded their respective  Bytes that Rock coveted gold, silver and bronze seals.

Submissions are  completely free and can be made from the public, relevant companies and developers online via the website on or before the 16th of November 2015.

These highly sought after awards have the cooperation of  expert judges in the field:

    -Edward Chester: a technology journalist, well respected in his field currently working for Trusted Reviews and previously Bit Tech specializing in PC hardware, mobile phones and software.

    -David Gracia: Programmer, video game developer, head and founder of Crystalizer games, and winner of a prestigious Game Jam award in 2013, he is also a huge computer game enthusiast.

    -Adam Singleton: The leading software review writer at Rocky Bytes, Video game fanatic and one of only a handful of people to complete the GTA V online criminal masterminds challenge.

Nominees are presented in categories organized as shown below:

    -Software: Best PC Software, Best Software UI, Most Innovative Software, Best Protection Software and Best Open Source Software.

    -Games: Best PC Games, Best Indie Games and Best Independent Mods for Games.

    -Blogs: Best Software Blogs, Best Game Blogs and Best Security Blogs.

Bytes that Rock has been made possible with the  co-operation of many different companies.

Find out more information on the event website:

Train2Game News Games leasing platform launches today


Games leasing platform launches today

John Esslemont and his team are ready to change the games distribution landscape. Publishing and Development distribution platform Gamatier launches today.

Gamatier is a brand new product that lets online and mobile games Publishers and Developers lease games, alongside options to buy. Listing hundreds of different titles, Gamatier will offer bespoke usage options to suit both parties, with Publishers able to decide how they want to access to a game and Developers able to retain ownership. The platform has been created by Developers who studied with Train2Game and have credited the course provider as essential in their game development journey.

Publishers and Developers can now lease and manage games for use on Android through the platform, with iOS, Windows and online, arriving soon. The platform and embedded SDK are completely changing the traditional model of selling games, empowering both Publishers and Developers with real time management, advertising, analytics and distribution tools.

The website and SDK have been created by a UK Development team who studied with Games Development course provider Train2Game. Their aim is to create a more effective way of distributing and managing online games. The applications of Gamatier are huge for the games industry. The platform has now launched, the team are planning rapid expansion and currently seeking investment to take the platform to the next level.

John Esslemont, Founder, Gamatier, ‘Gamatier is a real time App management service unlike anything out on the market. With our services we allow game publishers to buy games directly from our ecommerce store, but unlike others that just sell games or source codes, we will also offer the ability for buyers to be able to control aspects of their game in real time via our custom built dashboard.’
‘Along with Sales and source code we also opened up Leasing which allows people to lease games for a period of 3 months +. There are 2 types of leasing, Standard and Premium.’

‘Standard leasing is only for the WebGL platform which is now being used hugely and still growing rapidly in the web arcade business. WebGL will soon be able to be played directly in internet browsers and directly on phones without the need to download.’

‘Premium Leasing is for all platforms, Android, iOS, WebGL, & Windows Phone. When a buyer leases a premium game they are the sole user of that game for the period they purchased, They will take control off that game even if it has been downloaded or played 500K times before, they gain the game, the users, the publicity of the game, they become the owners of that game so to speak on their chosen platform. So not only can they leases a premium game they can also lease it with either 0 downloads or 500K downloads depending on the game!’

‘Buyers can control, when and where ads show, change their branding, enable analytics. They can also advertise other games they own within the games they buy from us to cross promote them for free. There is also GT Ads which is an internal ad network that we have built, that will advertise games that have purchased from us in other users games across our network which will help each other gain more downloads and in turn more revenue.’

‘With all of our current services we allow the main aspects of games to be changed anytime, this is very use full for publishers, as without the need to code and take the long process of updating games and re-uploading their games, they can change values in our dashboard for their game and see the changes happen straight away.’ 

‘For Developers this is also a very lucrative market for them as now not only can they sell games or soon source code, they can also lease their games to make residual income month over month.

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of and

Train2Game News Instant Indie Collection


Curve Digital unveils the easy way to build your game collection on PlayStation and Xbox One: introducing ‘Instant Indie Collection’ Volume One.

The Instant Indie Collection is designed to offer Xbox and PlayStation owners the opportunity to build a collection of the very best indie games, for a fraction of their usual price.

Set to be released semi regularly from now on, the bundles will showcase celebrated indie games from across all genres.

Instant Indie Collection Volume One contains Stealth Inc 2, Thomas Was Alone and The Swapper – currently the highest rated Xbox One game in Metacritic – and is available from today on PlayStation 4, PlayStation 3 and PlayStation Vita (cross buy) and Friday on Xbox One, priced £17.99 / $22.99 / €22.99, over a 33 per cent off the full SRP.

Stealth Inc 2 (current Metacritic rating 82 per cent on Xbox) takes the premise of tight, arcade-orientated stealth to a whole new level. Players embark on a remarkable platform adventure across a huge ‘Metroidvania’-style overworld in which clever gadgets, devious puzzles and a delicious sense of humour combine.

Thomas Was Alone (80 per cent Metacritic rating on PS3) is the game which introduced the world to Thomas, Chris, John, Claire and Laura – and, of course, Mike Bithell. The BAFTA winning game will delight and infuriate as players take a cast of quadrilaterals on a journey which will linger long after the game has concluded.

The Swapper, from Facepalm games, is an atmospheric puzzle platformer set in the furthest reaches of space. An experimental device allows players to clone versions of themselves in order to journey deeper into the game’s hand-crafted world in one of gaming’s most mature narrative adventures.

“The Instant Indie Collection is being designed to allow new console owners to easily discover games they may have missed on original release,” says Jason Perkins, managing director, Curve Digital. “Whilst Volume One is all about puzzle platformers, we intend to ensure that each collection keeps things fresh, aiming to cover multiple genres where we can. They will all have one thing in common, though – and that’s a ridiculously competitive price.”

Instant Indie Collection Volume One is out today on PlayStation 4, 3 and Vita (cross buy) and on Friday for Xbox One, priced £17.99 / $22.99 / €22.99.

Train2Game News Fallout Shelter coming to Android


One of the most popular iOS games is coming to Android in August. Get ready to build your vault.

Bethesda are pleased to announce that Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe, will be available worldwide for FREE on Google Play for Android devices on 13th August.

The game will also include all-new updates including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect loot, or defend your Vault from creatures and disasters, including new threats like Deathclaw invasions and Molerat infestations. This update will also be available on iOS on the same day.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.

Following its release in June on the Apple App Store, Fallout Shelter achieved global success as the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release. During E3 2015 Fallout Shelter received praise from some of the industry’s leading outlets, earning ‘Game of the Week’ from Touch Arcade and nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards.

To learn more about Fallout Shelter, visit the game’s official website:

Train2Game News “Spotify of gaming” in closed beta


Utomik, the new ‘unlimited gaming’ subscription service launches its eagerly awaited Closed Beta today.

The start-up company, dubbed ‘the Spotify of gaming’ by the media, is sending out beta activation keys to lucky gamers around the world as we speak. They are the first to try out this exciting new service.

Utomik announced their service last February, offering unlimited gaming for $9.99 per month, which resulted in overwhelming community response and media attention. Utomik’s unique take on streaming lets gamers play the  real game (not a video stream like OnLive) up to a 100 times faster without lag.

Utomik has secured the first publishing contracts totaling over 400 games and is rapidly expanding its library further. During the closed beta, gamers can play a selection of games from the entire library. Games include Darksiders II, Broken Age, King Arthur II and Torchlight.

Utomik successfully wrapped up a first alpha phase last month and surveyed the participants to back up its claims. Gamers responded positively about the Utomik experience so far:

“Color me amazed how it just works”,
“No lag as promised” and “Fantastic service”
are just a few of the responses.

“Gamers love to play many games for a monthly fee. Their first reactions are fantastic, now we look to expand that success with the Closed Beta.” says CEO Doki Tops.

You can still sign up on the company website:  Sign up to participate

Train2Game News Havok at E3


Havok, a leading provider of AAA game development technology, extends congratulations to all of the nominees of Game Critics Awards for “Best of E3 2015,” which includes several of Havok’s developer partners. 

The nominees pushed the limits of realism to create remarkable AAA game experiences.  Some of these great titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game,  Fallout 4, to the deeply compelling narrative and intense adventure of Sony and Naughty Dog’s  Uncharted 4: A Thief’s End, to the visually spectacular and blistering firefights of  Star Wars Battlefront. Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.

Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:

·         Star Wars Battlefront – Electronic Arts

·         Dark Souls III – BANDAI NAMCO Entertainment

·         Fallout 4 – Bethesda Softworks

·         Halo 5: Guardians – Microsoft Studios

·         Horizon: Zero Dawn – Sony Computer Entertainment

·         Just Cause 3 – Square Enix

·         Need for Speed – Electronic Arts

·         No Man’s Sky – Hello Games

·         The Last Guardian – Sony Computer Entertainment

·         Tom Clancy’s Rainbow Six Siege – Ubisoft

·         Tom Clancy’s The Division – Ubisoft

·         Uncharted 4: A Thief’s End – Sony Computer Entertainment

·         DOOM – Bethesda Softworks

“We were so happy to see all the amazing work of our development partners and the industry in general at E3.  Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world,” Says Brian Waddle, VP of Sales and Marketing of Havok. “We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”

For more information about Havok’s technology, developers can visit

Train2Game News Wargaming supports Tank Museum


Helped by donations from Wargaming, the Education Center at Bovington’s Tank Museum has seen some huge benefits since opening in 2012. The Education Center has allowed the Museum to welcome over 15,000 school children and community groups to take part in educational workshops.

The donation from Wargaming has allowed the Museum to offer a high quality facility to schools. It also taps into the popularity of the game World of Tanks with pupils. Pupils that play the game often have a high level of knowledge of armoured vehicles. The game is a catalyst that sparks their engagement with the subject, and when they visit the Museum they are instantly engaged with the collection.

In the Education Room pupils can learn about the history of tanks and be inspired by the science behind some iconic armored vehicles. The First World War centenary that occurred in 2014 has also seen huge interest from schools looking to study World War I, in which tanks played a vital role.

A group of Year 9 students from Blandford School recently had the chance to meet the TV historian Dan Snow in the Education Centre.

“It’s been fantastic to be able to use this facility to talk to such enthusiastic students studying this important period in world history,” said Dan Snow, a Trustee of The Museum.

Wargaming is committed to the preservation of modern history, and the Education Room is part of that,” said Rinaldo Andreolli, General Manager of Wargaming Europe. “Before the room was built, the children used to have group time and lessons within the halls of the Museum. As exciting it is to be surrounded by tanks, what they really needed was a proper space with a whiteboard, computers and desks to enhance their learning experience. Our objective was to create such an environment, and we are proud today to see we have succeeded beyond our expectations.”

All workshops conducted by the Museum’s Education Team are designed to support the National Curriculum, an essential factor in attracting schools to visit. Recent workshops for secondary schools included an examination of Nazi ideology and the role of Churchill tanks in the liberation of Belsen concentration camp.
The room is also home to Blackjack, a ‘real’ full size cavalry horse, who helps younger children understand what life was like for animals during the First World War. On the run up to the festive season, the center was decorated in an Edwardian Christmas theme as students explored the Christmas Truce that took place 100 years ago.

The facility has also been used to deliver workshops and projects to community groups, such as Moore Activity Day Care who created a piece of art work for the Museum’s War Horse to Horsepower Exhibition.

“Many of the pupils that visit us have a keen interest in playing World of Tanks,” said Felicity Wood, Education Officer. “The game is a stepping stone to discovering more about history. Having this Education Room allows us to deepen pupils engagement with the history of armoured warfare. Pupils who have played the game visit us and are incredibly excited to see the ‘real thing’.”

In the future, Wargaming will continue its dedication to supporting historical endeavors all across the world and promote the importance of education.

Train2Game News Hearthstone available on iOS and Android


Calling all mobile duelists, it’s time to take your decks on the go—Hearthstone: Heroes of Warcraft is now playable on iOS and Android mobile phones.

This version features an all-new interface specially crafted for smaller screens, making it easier than ever to keep the fun of Hearthstone at your fingertips.

“We’re excited to welcome mobile gamers to the Hearthstone community,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Hearthstone’ s quick, super-accessible gameplay is perfect for gaming on the go , and with the mobile versions it’s incredibly easy to jump into a match and have some fun.”

Hearthstone: Heroes of Warcraft is a fast-paced, easy-to-learn digital card game for players of every skill level. Hearthstone offers a wide variety of ways to play, whether you want to prove your prowess in ranked matches, test your chops as a deck-builder in the Arena, battle crafty A.I. opponents to win new cards in the Solo Adventures, or challenge your friends to a duel.

The mobile version of Hearthstone brings all of the exciting features and content available in the Windows, Mac, and tablet versions of the game, including Goblins vs Gnomes, Curse of Naxxramas, and the newly released Blackrock Mountain. As with the other versions of the game, players will have full access to their existing card collection when they log in to the game on their mobile phones.

In celebration of Hearthstone now being more portable than ever, anyone who completes one game in any mode on their mobile phone will receive one free Classic card pack from the original Hearthstone set. (Players who download Hearthstone on their iPad or Android tablet and finish a game for the first time also receive a free Classic card pack.) Win or lose, that free card pack is yours just by playing a game in Play, Arena, or Practice mode.

Visit to learn more about Hearthstone, then head to the Google Play store or Amazon Appstore for Android, or Apple App Store for iOS, to download the game for free and start dueling!

Train2Game News Sega and Ubisoft join Dare to be Digital


Major international games companies Reflections, a Ubisoft studio, and SEGA Europe Ltd have joined Dare to be Digital 2015 as mentors to the student teams.

The applicants to this year’s Dare to be Digital will receive support from highly experienced games industry professionals throughout development, with a focus on preparing them for prestigious graduate careers and launching their own businesses.

Reflections and SEGA join Dundee-based Denki, Ninja Kiwi and Tag Games, giving the student teams access to globally respected companies who have achieved creative and commercial success.

Dare to be Digital is the world’s leading game design competition for students, run each summer by Abertay University. This year more students than ever are eligible to compete, with game development taking place from any location in the world. Mentoring will be available online for all teams.

Professor Louis Natanson, Head of the School of Arts, Media and Computer Games at Abertay University, said: “We’re delighted to welcome Denki, Ninja Kiwi, Reflections, SEGA and Tag Games as mentors for Dare to be Digital 2015.

“It’s an invaluable experience for a student game developer to be mentored by professionals, often with decades of experience working at the heights of this global industry.

“Being able to share your work in development, get instant feedback and guidance is an integral part of the Dare to be Digital experience.

“And it always helps accelerate the development of original, creative games that are a lot of fun for the thousands of people, young and old, who visit our Dare ProtoPlay festival in Dundee each August.”

Nicola Sharp, HR Director at Reflections, said: “Reflections is a world leading creative studio working on Ubisoft’s major titles like Tom Clancy’s The Division, MMO racer The Crew and the successful Steam title Grow Home.

“We need very highly talented graduates to join our studio to help us make these games, and to develop into our senior staff and team leaders of the future.

“In recent years we have seen that most of our interns and new junior colleagues have taken part in Dare to be Digital. It’s really important for us to support the teams taking part in Dare and nurture the next generation of talented game developers.”

Previously Dare to be Digital teams had just eight weeks to develop a new prototype game from scratch, excluding any student projects or games originally created at an event like the Global Game Jam.

In response to calls from companies and students, the only limit is now that the game must have been in production for less than a year and not have been previously commercially released.

Students keen to take part – and compete for prizes from BAFTA, Channel 4 and others – will this year develop their game at home or their own university, before travelling to Dundee to showcase their game at the UK’s biggest independent games festival, Dare ProtoPlay.

Applications to Dare to be Digital must be made at by 5pm on Monday 4 May.

Games industry experts will then pick 15 teams who have the summer to complete their game before travelling to Dundee for Dare ProtoPlay.

Free accommodation will be provided in Dundee from Saturday 8 to Tuesday 18 August to allow all the teams to set their games up for Dare ProtoPlay, which runs from Thursday 13 to Sunday 16 August in Dundee’s Caird Hall and City Square.

For more information, please visit

Train2Game News Former soldier studying with Train2Game


Sean Kelly a decorated former soldier injured in combat is now studying Video Games Development while working as armed security on super structure boats off the coast of Somalia, Yemen and going through the dangerous Bab el Mandeb.

He’s studying with Train2Game while working on his own combat video games and described games like Call of Duty as unrealistic based on his ‘hands-on’ experience.

Sean Kelly is 28 years old, a former soldier who completed tours of Iraq and Afghanistan. He gained three medals in his ten years of service in the army. Originally from Cardiff, he now lives in Burton on Trent with his wife and three year old daughter.

Injured while in Afghanistan by an IED Sean’s military career was over. It was during his recovery he began studying to be a games Developer. We spoke to Sean while he was in Sri Lanka on a ten day break from the boats, learning to surf and waiting for his next assignment.

Sean Kelly: “I joined the military in 2002 at 16, and left 2012. I spent 10 years in the military, did tours of IRAQ in 2005 with 10CS COY REME as there protection element, Afghanistan in 2007 with 23 pioneer regiment t as part of the force protection group and Brigade recce force.”

“I’ve travelled all over the world with the military, doing training exercises in Canada, Belize and various other duties in Europe. I received four medals during my service, I gained Op Telic Medal (IRAQ) Op Herric Medal (AFGHAN) Queens Diamond Jubilee medal Op Tosca (CYPRUS).”

“When I was in Afghanistan I got injured by an IED, spent a while going through DMRC Hedley court, and was told my career in the military was over. So I looked into something that I would enjoy, and at the time I was already a web developer, so when I saw Game Developing with a company called Train2Game I decided I’d like the challenge. At the time was a big task, as I was on Pregablin, which is a nerve suppressor that messes with your memory.  I literally wasted two years of the course, as I’d forgotten everything and had to re-learn.”

“I got into security of boats because I knew some people who were already in the industry, it’s pretty difficult to actually get into, I was ok as I was ex-military so got the job straight away. If we’re in the middle of the Indian Ocean it can be pretty boring as there is nothing around.  If we’re off the coast of Somalia, Yemen or going through the Bab el Mandeb…. it’s very dangerous.”

“The piracy threat is low, but we’re constantly approached, once they realise the ship has Armed security, they turn away. It really isn’t worth their effort to attempt to board us, but when your ship gets circled it can be a bit of an experience.”

“I have a wife and three year old daughter, they miss me but know that it’s best for the family, and I really get to crunch through my studying, I’ve literally flown through it. It’s a lot easier when you get so much time, there’s no distractions either, no internet at sea! So you literally have no other choice but to learn. But without the support of my family I wouldn’t have been able to get to the point I am at now, they’re helping get the course materials to me as well as giving me the support.”

“My ambition would be to create the next best FPS, using my military and anti-piracy knowledge to my advantage, also having the ability to handle a large variety of fire arms helps.  Especially when I see a game like Call Of Duty and chuckle to myself, knowing the way they depict the gun battles is very inaccurate… at most levels.”

“If I was to make a FPS game, I’d straight away have first-hand experience as a fighting soldier. I could then bring that into the game, which is easier than trying to describe something to the average programmer, who has never had that experience, plus I like shooting stuff up.”

“The warfare in First Person shooters like Call of Duty is very unrealistic, the games are more ‘Hollywood’ than anything close to realism, the handling and firing of the weapons is unrealistic. They haven’t made the games for realism, there aimed at hitting the market quick, so most of the time the physics are just reused from previous titles, hence why they get old fast. A weapon system is a finely crafted machine, sometimes taking years to build into a piece of machinery capable of the battlefield. A lot of time “goes into games like Forza, the cars are amazing; why not do that with a FPS? Remake it but real.”

“I would love to study in a university but, I have commitments and would not be able to full time study. I pretty much study Train2Game anywhere I can, but I have studied during the monsoon season! The ship was rolling so bad my fridge in the cabin shot across the room!! Lucky it didn’t take me out.

“I continue my studies at sea, all my stuff is put into my Dropbox, my books are scanned and my disks I take with me, I work six hours in the twenty four on-board the ship. So now I have gone from having no time to pretty much as much as I need, while also continuing to make money for my family.”

“While I’ve been working as Armed Security, I’ve completed portfolio pieces on my Train2Game course, and I’m averaging 1 -2 games a month for my site as practice. I’m working on my own, I wouldn’t mind working with some guys, help me turn out more games quicker. That’s when I’m not enjoying the beaches of Sri Lanka, Madagascar or Goa….. Love it!”

“The ship in the pictures is the Bottiglieri Sophie Green, an Italian ship, roughly 230 meters. She’s on her way to Japan now. The photo of the super tanker I sent is MV Ilma, she is HUGE! Carries two billion dollars of oil, and approx. 330 meters long, 65 meters wide and 21 meters freeboard! She delivers only to China and America, nowhere else is big enough for her. One lap around her deck is 1km, big prize for piracy, I do super yachts too… but there restricted info, and the company can get hit hard. Protecting a boat like that you would have a four man team, carrying HKg3 7.62 x 2, and 2 x Steyr Scout sniper rifle 7.62 long… hunting rounds.”

“We don’t move around the deck, when transiting the HRA (High Risk Area) it can be quiet dangerous, and we need quick access to our weapons if the situation ever arises!  The furthest out we go would be right in the middle of the Indian ocean… so maybe a thousand plus miles.”

“We see lots of marine wildlife; sharks, dolphins and whales, even dead camels and horses that are thrown overboard. We see loads of turtles, dolphins, and sharks. Watching the whales at night is great… when it is just the moon and starlight, nothing around for hundreds of miles! Very relaxing, helps concentration.”