Train2Game News First Black Game Pros Mixer

Ubisoft today announced the first UK Black Game Pros Mixer to be held on Friday, 11th December. 

The online event, which is being held in Europe for the first time, will be hosted by co-founders Kurston Timothy, Development Tester at Ubisoft Toronto and Leon Winkler, Ubisoft Director of International Events and will feature a full programme of panels, key notes and interviews with some of the UK industry’s most successful black professionals. 

The free event will take place from 3pm to 6pm GMT and complimentary tickets will be available from this link.

The mission of The Black Game Pros Mixer is to generate and foster more representation and diversity in the broader video game industry.  The events facilitate networking and dialogue with relevant speakers as well as shine a light on under-represented job profiles to demonstrate the many pathways for people of colour to enter and thrive within the industry.

Leon Winkler, said, “It’s our goal to reach out to and actively engage with communities representing people of colour to show off how viable and diverse the opportunities within our industry are.” He added: “We’re delighted to be welcoming some of the most inspiring British professionals to contribute to this by sharing their experiences and knowledge about the UK industry, covering topics that are meaningful for both themselves and our community.”

The three-hour event will feature the following elements:

KEYNOTES:

  • Chella Ramanan, Jr Narrative Designer at Ubisoft Massive – How did I get into the Industry?
  • Sian-Selina Grant, Partnerships Manager at Newzoo – Data and the UK Gaming Industry

PANELS:

  • Breaking into the UK Games Industry: including panelists Rosemary Buahin (Games Category Lead, Xbox UK and Ireland), Lauren Dillon (Sr. Account Director at Premier PR London) and Adam Campbell (Director of product at Azoomee and founder of POC in Play) – Moderated by Leon Winkler
  • Being and staying successful in the UK Gaming Industry: with Stephanie Ijoma (founder of NNESAGA), Marcus Bronzy (award winning presenter) and Timi-Abajomi Ofarn (co-founder of The Nerd Council) – Moderated by Kurston Timothy
  • Making the Industry truly diverse: including panelists such as Mr Midas (award winning Video Game TV Presenter and Content Producer) and Nigel Twumasi (co-founder of Mayamada – The World’s First Manga Network) – Moderated by Kurston Timothy

INTERVIEWS:

  • Mr Midas (Interviewed by Leon Winkler)
  • Stephanie Ijoma (Interviewed by Leon Winkler)

Ahead of The Black Game Pros Mixer – UK Edition, Ubisoft will be hosting another edition of the event for those working in the African games industry on 3rd December in partnership with the FEJA game event, for more information, please visit the following link.

Train2Game News Gaming Glasses

The Japanese gaming lifestyle brand, Bauhütte® (headquartered in Osaka, Japan), has begun global sales of their revolutionary Gaming Glasses that have arms that split into two with a push of a button.

The main feature of the Gaming Glasses is the original adjustable frame. When the button is pressed, the arms of the frame splits open. They don’t have to rest against your ear to be worn, so you can wear them for a long time with headsets without any discomfort.

   Regular glasses don’t work well with headsets, which are an essential item for any gamer. Wearing them together results in pain around the ear or difficulty wearing them.

   These Adjustable Gaming Glasses were made to solve that issue for gamers and sold out immediately after going on sale in Japan. They are extremely popular and there are a rush of orders whenever they are restocked. We have also received reviews from users that say the glasses have gotten rid of all their ear pain and that they help create a stress-free, comfortable gaming environment since they don’t interfere with their headsets.

Revolutionary Frames That Split Open With the Push of a Button

Other Functions 
・Transparent Blue-Light Blocking Lenses
   These lenses protect your eyes while being extremely transparent. They do not interfere with the user’s field of vision so you can enjoy a game’s beautiful graphics as though you were viewing them with the naked eye.

Transparent Blue-Light Blocking Lenses

・Cuts More Than 90% of High-Energy Visible (HEV) Rays
   These lenses cut more than 90% of HEV rays, particularly harmful rays that partially make up blue light.

Cuts More Than 90% of High-Energy Visible (HEV) Rays

・A Half-Rim Design That Guarantees A Wide Field of Vision
   The bottom half of the lenses do not have a rim so you can see your keyboard properly. These glasses were designed so you can easily operate your device.

A Half-Rim Design That Guarantees A Wide Field of Vision

・Original Glasses Case and Cleaning Cloth
   These glasses come with a glasses case and cleaning cloth, both decorated with the Bauhütte logo. These items make it easy to carry and store the glasses.

Original Glasses Case and Cleaning Cloth

Shop Information 
Tokyo Otaku Mode https://otakumode.com/fb/gGx

Product Summary 
[Product Name] Gaming Glasses BGG-01-BK
[Size – Weight]  Please refer to the images. Roughly 30g.
[Light-Cutting Percentages]  Ultraviolet Rays: Over 99%, HEV Rays: Over 90%,Blue-light Rays: Over 38%
[Price] Various (Suggested Pre-Tax Price: $287.99)

Train2Game Microsoft Buys ZeniMax

More than three billion people on the planet play games for fun, escape, and human connection.

Unlike any other medium, games empower people to engage in creativity, strategic thinking and teamwork, immersing them into interactive stories and worlds created by some of the world’s most amazing creators.

The cultural phenomenon of gaming has made it the largest and fastest-growing form of entertainment in the world—an industry that is expected to be more than $200 billion in annual revenue in 2021. 
 

As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world.

Creators of critically acclaimed and best-selling gaming franchises including The Elder Scrolls and Fallout among many others, Bethesda brings an impressive portfolio of games, technology, talent, as well as a track record of blockbuster commercial success, to Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $7.5 billion in cash.
 

With unique investments in content, community, and the cloud, Microsoft’s gaming strategy differs from others by empowering people to play the games they want, with the people they want, anywhere they want. Games are the primary growth engine in gaming, and games are fueling new cloud-gaming services like Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises to Xbox Game Pass. This includes Microsoft’s intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.
 

“Gaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends,” said Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide.”
 

“This is an awesome time to be an Xbox fan. In the last 10 days alone, we’ve released details on our two new consoles which go on pre-order tomorrow, launched cloud gaming in Xbox Game Pass Ultimate, and now we’re making another investment in the most critical part of our strategy: the games,” said Phil Spencer, executive vice president, Gaming at Microsoft. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox.”
 

The planned acquisition includes publishing offices and development studios spanning the globe with over 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. Bethesda’s critically acclaimed and best-selling franchises include The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, and Dishonored, among others.
 

Bethesda parent company ZeniMax Media was founded in 1999 by Chairman and CEO Robert A. Altman; Bethesda’s structure and leadership will remain in place.
 

“This is a thrilling day for this company, our employees, and our fans. We have enjoyed a close partnership with Microsoft for decades, and this deal is a natural progression of those years working together,” said Altman. “The big winners today are our fans. We are continuing to develop our slate of AAA games, but now with Microsoft’s scale and entire Game Stack, our games can only get better.”
 

The transaction is subject to customary closing conditions and completion of regulatory review. Microsoft expects the acquisition to close in the second half of fiscal year 2021 and to have minimal impact to non-GAAP operating income in fiscal years 2021 and 2022. Non-GAAP excludes the expected impact of purchase accounting adjustments, as well as integration and transaction-related expenses.
 

For more information, please visit the blog post from Phil Spencer, EVP Gaming at Microsoft.

Train2Game News 3 New Novatech Gaming PC’s

Novatech Ltd, specialist providers of high-end Gaming PCs, Workstations and Servers, has just launched three new Gaming PC’s equipped with the latest NVIDIA 3080 Graphics Cards.


Novatech’s Reign Paladin MKI, a ‘workstation that meets a Gaming PC’, the Reign Paladin MKI is designed for 1440p, 4K Gaming & Content Creation. Novatech are offering the option for gamers to build their own dream rig, using the base option of either an Intel or AMD machine and completely design a custom PC from scratch.


The two additional new Gaming PCs, Elite Panther and Elite Python are equipped with the brand new state of the art GeForce RTX 30 series GPUs to deliver the ultimate performance for gamers and creators. They’re powered by Ampere-NVIDIAs 2nd gen RTX architecture-with new RT Cores, Tensor Cores, and streaming multiprocessors for the most realistic ray-traced graphics and cutting-edge AI features. Novatech’s Elite Gaming PCs are complete machines for easy use, beautifully simple yet engineered for high performance.
Novatech’s Elite Panther is quietly powerful, harnessing the raw processing capabilities of the Ryzen 9 3900X and GeForce RTX 3080 to tear through gaming along with photo and video editing, streaming anything else you want to throw at it! The Panther is illuminated by subtly RGB and housed in the sleep BeQuiet Pure 500, ideal for gamers and streamers alike.


The Elite Python is designed for frame crushing performance, using the latest and greatest hardware offerings from Intel and NVIDIA, creating the pinnacle of gaming performance. Squeezing every last frame out of your game, no matter how big or tough it might be has never been easier. The Python is ready and waiting for you.

Elite Panther Specifications:
●        AMD Ryzen 9 3900X Processor
●        16GB RGB Memory
●        Brand new NVIDIA RTX 3080 GPU
●        2TB Hard drive
●        500GB NVME SSD

Elite Python Specifications:
●        Intel i9 Processor, 10th Generation CPU
●        16GB RGB Memory
●        Brand new NVIDIA RTX 3080 GPU
●        2TB Hard drive
●        500GB NVME SSD

NVIDIA DLSS is groundbreaking AI rendering that boosts frame rates by 1.5X* or more with uncompromised image quality using the dedicated AI processing Tensor cores on GeForce RTX. This gives you the performance headroom to crank up settings and resolutions for an incredible visual experience like no other. 

NVIDIA’s CEO Jensen Huang was as quite enthusiastic about NVIDIA’s latest advances in ray tracing and DLSS technology, and both seemed to be used a lot in their testing at higher resolutions for the new Graphics Cards.

NVIDIA’S new GPUs were reviewed by Dave James  at PC Gamer and here’s what he said “ There is potentially more competition in the high-end GPU space again, and with the RTX 30-series lineup announced so far it looks like the green team is going for some shock and awe tactics ahead of the upcoming Radeon launch. So, thanks AMD for pushing Nvidia, because we’re getting some great cards being released to loom over Big Navi”

Train2Game News GameBlast 2020

SpecialEffect’s annual GameBlast fundraising spectacular is back over the weekend of 21-23 February 2020, and the charity are inviting gamers to hit £1M raised over the event’s seven-year history.

GameBlast is the UK’s largest charity gaming weekend and has raised nearly £800,000 so far to support disabled gamers.

It’s a festival of sponsored gaming marathons, streams and events taking place in a multitude of bedrooms, lounges, village halls, colleges and studios, all with the aim of helping the charity transform the lives of more gamers like Joe.

Joe has Duchenne muscular dystrophy and although he can’t use a standard games controller or keyboard because of his very limited abilities, he can still enjoy the excitement and inclusion of video games because of a customised controller setup put together by the charity.

He’ll be one of the gamers taking part in GameBlast20.

“I’m playing because I know what a big difference SpecialEffect make to young disabled people’s lives,” he said this year. “I was finding it very difficult to use my computer because of my disability so they came to assess what specialised equipment I needed. They managed to get me playing games again.”

SpecialEffect’s Tom Donegan said, “GameBlast is such an important event for us, not only because of the donations it generates but also the way in which it connects our work to the gaming community at large. People are so inventive with the challenges they set themselves, and the range of activities is always such a joy to see! It’s always a fantastic feel-good weekend, with gamers coming together to help their fellow gamers. It’s the best excuse to game ever.”

You can sign up for GameBlast20 at https://www.gameblast20.org.uk and keep up with the action at https://twitter.com/gameblast

Train2Game News eSports and Gaming Increasing In Value

The gaming and eSports industry is on track for $300 billion per year revenue by 2025 and continuing to grow in double digits.

But, investors seem to be missing the boat as this sector takes flight.

That comes from leading portfolio managers looking at the industry and its huge potential. They point to the fact that investors are “newbs” in this space and lack the experience when it comes to buying into the growing market.

The eGaming industry’s rapid growth is being driven by exciting innovations such as cloud gaming and online interaction. Companies looking to take the eSports category to the next level include Activision Blizzard Inc. (NASDAQ: ATVI), Take-Two (NASDAQ: TTWO), and NVidia (NASDAQ: NVDA), who all have major investments in the development end of the business.

Other companies are positioning themselves to take advantage of the potential for massive ad revenue derived from the sector. Versus Systems Inc. has already put itself front and centre in the esports segment. Versus Systems (CSE: VS) (OTCQB: VRSSF) focuses on advertising and development of in-game promotion and prizing tools. The emerging Vancouver-based company is seeing an influx of gaming companies looking to use their system to tap eSports and eGaming ad revenue.

A Market That Just Can’t Be Ignored

It appears that the eSports trend is more than just a bubble. That’s what a prominent portfolio manager discovered at one event in Toronto, Canada. Nick Mersch says it was the giant line for the League of Legends’ semi-finals outside Toronto’s giant Scotiabank Arena that convinced him of the massive opportunity being ignored by many investors.

“The tickets were being resold for more than Leafs tickets,” Mersch is quoted as saying.

In looking at his firm’s figures, he realized the numbers were incredible. They predict combined video game and eSports revenue will hit US$149 billion this year, surpassing the US$140 billion that the traditional sports market is expected to generate.

“To me, it’s one of the most asymmetrically priced risk profiles in a lot of equities right now. Just because there’s not a lot of attention being paid to it,” Mersch said. “There are so many future monetization possibilities that it just has nowhere to go but up.”

It appears that Mersch has his metrics well researched. Figures reveal that the average NFL fan spends roughly US$60 per year, while the average eSports fan spends only around US$5. That’s a lot of room to grow revenue from an industry that has 700 million active players online and about 1.2 billion playing some form of games.

Versus Plugs in Its WINFINITE Platform to Monetize the Gaming Business

Versus Systems is one of the young, forward-thinking companies expected to benefit from their ability to generate revenue as developers increase their engagement and retention rates of using the WINFINITE platform. The platform will offer viewers and players the chance to play for real-world prizes they want while providing brands and businesses an opportunity to reach clients through a massive online pool of gamers and viewers.

For starters, giant HP, Inc. is on board with Versus. The company has just signed an agreement with Versus and says it will integrate the WINFINITE technology into its products. Versus is powering OMEN Rewards, a real-world prizing platform built into OMEN Command Center and available for download by any Win10 PC via the Windows Store.

Versus also entered an agreement with Animoca Brands Corporation Limited that will see the companies transfer shares. Versus Systems will benefit from the broad portfolio of Animoca offerings. That includes games like Crazy Defense Heroes, The Sandbox and Crazy Kings, as well as other intellectual properties like Garfield, Thomas & Friends and Doraemon.

Another early participant in the Versus universe is Ludare Games Group. Versus has already signed a partnership deal with Ludare Games. Ludare has worked with some of the most successful intellectual property in the world – including huge film, television, and gaming properties. Ludare plans to integrate the Versus System platform into its upcoming games, including augmented reality games.

Many Will Look for Winners

Professionals like Mersch, who co-manages a global investors fund, are constantly faced with how to best dive into the sea of gaming opportunities. His firm allocates about 20 per cent of its holdings towards the esports theme. In reviewing the options, they see three types of inroads for investors who want to take part now; publishers, teams and technology.

While publishers and teams offer tremendous direct input to the eSports category, they require a lot of backing and can take a long lead time to realize the revenue. New games, for instance, can take six years and more and US$500,000 to $1 million to develop traction. Early investors may be more attracted to the technology side as it gains attention from companies creating new ways to monetize and generate revenues that are immediate and scalable.

Large companies are already capitalizing with major inroads in the eGaming industry, including:

Activision Blizzard Inc. (NASDAQ: ATVI) focuses on the development of video games consoles and gaming content for PCs and mobile devices. The game maker showed good progress in its latest earnings release. New content is already trickling out to player communities across Hearthstone, World of Warcraft, and Overwatch, and the player response has been very positive so far.

Take-Two Interactive (NASDAQ: TTWO) which owns video game publishers Rockstar Games and 2K, reported gross profits of $299 million in the first quarter of its fiscal year 2020. The majority of revenue over the period was generated by “recurrent consumer spending” — which includes in-game purchases and add-on content to existing titles — from titles such as Grand Theft Auto Online and Red Dead Redemption 2.

Nvidia (NASDAQ: NVDA) just announced an enterprise-grade hybrid cloud on AWS that is optimized for machine learning, AI, and data science workflows. The VMware Cloud on AWS with Nvidia is capable of operating from cloud and on-premise servers and will make it easier to migrate VMware vSphere-based applications to the cloud to accelerate high-performance computing or machine learning for research, experimentation, and deployment in production.

For a more on the potential of Versus Systems in the eGaming and eSports markets, view the report at USA News Group:

Get Ready for the Next Level of Online Advertising and the Wild Profits That Will Follow

Train2Game News MageDok

An innovative team of monitor specialists have created the ultimate on-the-go external gaming monitor that enhances laptops, consoles and Android smartphones for a better gaming experience and boosted productivity.

MageDok is available on Indiegogo now with special pricing: https://www.indiegogo.com/project/preview/b97a7ff6.

When it comes to having fun and getting things done, it’s difficult to do on the small screens of mobile devices. But carrying around a full-size, high-def monitor that is fast enough for games and powerful enough for work is inconvenient and unpractical.

Now, there is a solution: the super-portable, high-end gaming and productivity monitor MageDok. This versatile new monitor is lighter, faster and more vivid and operates at a high refresh rate of 144Hz to keep gameplay smooth and images accurate. At only 1.21 lbs. with USB-C, mini-HDMI connectivity and plug-n-play operation, it’s the ultimate monitor with a more expansive view for work and play.

“When we looked at the available portable monitors on the market today, we realized a lack of an affordable option with features that satisfy the unique needs of professional gamers. Our goal was to create the kind of on-the-go monitor that we ourselves would love – one that is fast enough for the latest games, yet affordable enough for work, travel and study. MageDok is the result of our efforts. It is super-fast, lightweight and practical. It simply does it all,” said Benny Xu, CEO of MageDok.

Gamers have particular needs when it comes to playing at the top level. Other portable monitors lack the refresh rates necessary for the latest games. The 15.6″ offering from MageDok is the answer. It has a 144Hz refresh rate that eliminates lag and motion blur on first-person shooters and racing games. It also utilizes AMD FreeSync that reduces screen tearing and display stutter to ensure perfectly smooth gameplay. MageDok delivers an unparalleled, fast and smooth gaming experience that is compatible with Nintendo Switch, PS4, Xbox One, smartphones and laptops.

In addition to gaming, MageDok offers an expansive view for smartphones that eases eye strain and boosts productivity. The extra screen allows more efficient work on multiple tasks, apps or documents at the same time. It eliminates task switching and enhances speed performance and productivity with features such as portrait mode for a better view of documents, books or mobile websites. With 2K resolution, MageDok offers a vivid display quality, perfect for designers, filmmakers and photographers. There are other portable monitors on the market but none offer the affordable performance and advanced features of MageDok.

Today, work and play never stop. MageDok takes fun and productivity to new levels with a suite of portable monitors perfectly suited for gaming, travel, business and study. These innovative monitors set a new standard for mobile computing.

MageDok is available now with special pricing and incentives to reward early supporters. Learn more at the campaign page here: https://www.indiegogo.com/project/preview/b97a7ff6.

Train2Game News Pixel Player Handheld System

My Arcade, the go-to source for all things retro gaming, announced today the European shipping of the Pixel Player™ Handheld Gaming System.

Available across Europe for the first time, the Pixel Player™ packs an incredible 300 8-bit style games into its diminutive frame, offering an exhausting choice of nostalgia-driven challenges to gamers of all ages.

Ideal for those yearning for the classic days of gaming, the Pixel Player™ is endlessly comfortable to play with a landscape orientation for the screen and an ergonomic grip ensuring you don’t drop your game in the heat of the action. Astonishingly, for those preferring the portrait design of old, My Arcade has you covered, with the very same product available in an alternative design available under the name Pixel Classic™.

Pre-loaded with eight Data East™ titles, including BURGER TIME™, KARATE CHAMP™ and BAD DUDES™, the Pixel Player™ brings the classics back to life wherever you are!

Ideal for gaming on the go, the Pixel Player™ features volume control and a 3.5mm headphone jack to connect headphones and is powered by batteries or any micro-USB cable.

“My Arcade is dedicated to bringing the joys of arcade and retro gaming to today’s gamers, and the Pixel Player™ has been developed to replicate the 8-bit thrills of gaming’s greatest era,” commented Amir Navid, Creative Director for My Arcade.

“Classic titles like BURGER TIME and KARATE CHAMP are fan-favourites and we’re delighted to bring them to existing and new players alike alongside a great roster of titles they’ll fall in love with too.”

The Pixel Player™ from My Arcade is available in store and online from Amazon and other leading game retailers.

For more information on My Arcade and its wide array of retro gaming products, please visit myarcadegaming.com and facebook.com/MyArcadeRetro and follow on Twitter @MyArcadeRetro.

Train2Game News IMGA 15 Winners

The International Mobile Gaming Awards (IMGA) today announced the winners of their 15th edition.

In total, the jury selected 16 winners from a shortlist of 153 nominees that were previously hand-picked from nearly 800 submissions, with a 16th winner selected by the public.

The internationally acclaimed game Florence won the Grand Prix as well as the Best Meaningful Play and Excellence in Storytelling. The game Flippin Filip won the Jury’s Honorable Mention, while thousands of online voters chose Cooking Diary ®: Restaurant Game as the winner of the People’s Choice Award with more than 500 votes from all over the world.

The IMGA introduced a new category “Feel Good Games”, games that are intended to get you in a more relaxed mood. The game Valleys Between, made by Little Lost Fox, New Zealand.

“I’d like to thank our jury, for all their hard work: the 350 jury members who gave their scores online, working through the 800 submissions and the 15 jury members who gathered in Helsinki this February to judge the 153 preselected games,” says Maarten Noyons, Founder of the IMGA.

We want to thank all our sponsors: Rovio, Supercell, Resolution Games, Matchmade and Mobile Action and the City of Helsinki, host of the 15th IMGA judging session.

Winners of IMGA special category prizes include:

Excellence in Visual Art and Design: CHUCHEL, AMANITA DESIGN, CZECH REPUBLIC

Best Multiplayer Game: BRAWL STARS, SUPERCELL, FINLAND

Best Quickplay Game: ODDMAN, SET SNAIL, DENMARK

Guilty Pleasure: BACON – THE GAME, KAMIBOX, GERMANY

Best Meaningful Play: FLORENCE, MOUNTAINS, AUSTRALIA

Excellence in Gameplay: BRING YOU HOME, ALIKE STUDIO, SPAIN

Excellence in Storytelling: FLORENCE, MOUNTAINS, AUSTRALIA

Best Technical Achievement: ASPHALT 9: LEGENDS – 2019’s ACTION CAR RACING GAME, GAMELOFT, SPAIN

Best Upcoming Game: AGATHA KNIFE, MANGO PROTOCOL, SPAIN

Excellence in Innovation: GLADIABOTS, GFX47

Excellence in Audio: ELOH, BROKEN RULES INTERACTIVE MEDIA / JCSTRANGER / SALON ALPIN, AUSTRIA

Best Feel Good Game: VALLEYS BETWEEN, LITTLE LOST FOX, NEW ZEALAND

Best VR Game: NARROWS, RESOLUTION GAMES, SWEDEN

People’s Choice Award: COOKING DIARY ®: RESTAURANT GAME, MYTONA, RUSSIA

Jury’s Honorable Mention: FLIPPIN FILIP, DEEDEMA GAME STUDIO, IRAN

Grand Prix: FLORENCE, MOUNTAINS, AUSTRALIA

Held during gaming week in San Francisco, the 15th IMGA ceremony was presented by the Australian host Maude Garrett at the Minna Gallery, followed by an exclusive after-party hosted by Rovio who celebrated the 10 years of Angry Birds, the party had over 700 guests.

Train2Game News Celebrating 10 Years of Angry Birds at IMGA

In 2018 the mobile games industry reached the legal age of 21 years.

Growing from zero to 53 Billion US$, according to Newzoo, mobile games popularity is a worldwide phenomenon.

One of the industry’s most spectacular success stories is Angry Birds, which is set to celebrate its official 10th birthday in December.

Today Rovio Entertainment and the International Mobile Games Awards (IMGA) announce that they will toast a decade of Angry Birds and the 15th anniversary of the IMGA.

In San Francisco, on 19th March, at an invitation-only event, the IMGA will announce the winners of the 15th IMGA. The ceremony will be followed by the After Party, themed around a 10th anniversary celebration of Angry Birds.

“10 years ago I played an early build of Angry Birds, a game which was immediately nominated for one of the Awards. I feel fortunate that we were one of the first to play the game before it became a worldwide success. Today I am proud that Rovio will celebrate the 10 years of their success with us.” Says Maarten Noyons, founder of the IMGA.

“For Rovio, this year is about celebrating an incredible decade while simultaneously looking toward a bright future,” says Ville Heijari, CMO of Rovio Entertainment. “We look forward to celebrating the state of the mobile games market with IMGA and raise a toast to its continuing growth.”

For more information visit http://www.imgawards.com/