Train2Game News Retro Gaming Silent Disco on a Yacht

REZtron Ltd., invites you to a night of SEGA RETROTAINMENT like no other…expect competition, drinks, magic, dancing, silent disco and much more…all on top of Europe’s most exotic Mega Yacht Hotel, Sunborn, moored in the Royal Victoria Dock….

Re-live the golden era of gaming with legendary titles on all four generation of SEGA consoles, Master System! Mega Drive! Saturn! Dreamcast!

  • Legendary games including Golden Axe, OutRun, Space Harrier, Mortal Kombat, Street Fighter II, Altered Beast, Pac-Man, R-Type, Streets of Rage 2,Alien Storm, Sonic 2, Road Rash II, Thunderforce III, Super Monaco GP, California Games,V irtua Racing,Shadow Dancer,Italia ’90, 8 – player Micro Machines 2, Virtua Cop, Virtua Fighter 2,SEGA Rally, Virtua Tennis ,Crazy Taxi, House of the Dead 2,Power Stones, Soul Calibur,Marvel Vs Capcom and many more will be there to keep you retrotained…
  • Retro games displayed on Retro CRT TVs and Huge Projector screens on walls and ceiling
  • SILENT DISCO – ( 3 – Channels) Switch between 80s, 90s and even a retro game music channel throughout the night with our amazing LED lit headphones
  • Dance , Sing and Play retro games in front of a stunning panoramic view of the city skyline that’ll sure to keep your phone busy
  • Sonic speed run Competition + Prizes Giveaway!
  • WIN AN ORIGINAL MEGA DRIVE + Sonic the Hedgehog game
  • Stay inside the sky bar or check out the top deck with a gorgeous view of London (one for all you sunset instagrammers!)
  • Photographer will be there capturing all the antics
  • Welcoming drink sponsored by Asahi

AND MORE….

8, 16, 32 and 128-BIT Yacht Retrotainment Awaits…

Video of last Yacht Retrotainment:

The Mega Yacht Retrotainment experience will take place on Friday August 31st, 6pm til 12am at Sunborn. Tickets are £20 and can be registered through Eventbrite.

Further details on REZtron’s upcoming events or for retro gaming private hire & corporate bookings please visit Reztron.co.uk or email events@reztron.co.uk
For up to date news on our retrogaming geekery please check us out on the following social media channels…

Twitter: @theREZtron
Facebook: facebook.com/theREZtron
Instagram: instagram.com/REZtron

Train2Game HyperX Pulsefire FPS Pro RGB gaming mouse

HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced that it is shipping the HyperX Pulsefire FPS Pro RGB gaming mouse.

The Pulsefire FPS Pro features the Pixart 3389 sensor for accurate tracking and utilizes premium Omron switches with 20M click durability, six programable buttons, and onboard memory to save up to three custom profiles through HyperX NGenuity software.

The Pulsefire FPS Pro is built with an ergonomic, lightweight design suitable for either palm or claw grip users. It provides three DPI presets from 800, 1600, and 3200 DPI all available at the touch of a button. The non-slip side grips offer secure handling and the optimal weight distribution of only 95 grams is ideal for rapid movement. The HyperX Pulsefire FPS Pro also features a flexible braided cable and large mouse skates for a smooth glide effect.

“HyperX is excited to expand our line of HyperX accessories with the new Pulsefire FPS Pro RGB gaming mouse,” said Julien Millet, business manager, HyperX. “Our goal was to complement the HyperX suite of gaming peripherals, offering a combination of performance and customization for professional and enthusiast gamers alike. The Pulsefire FPS Pro meets performance needs and has a comfortable design for hours of gaming.”

A full-featured gaming mouse, the Pulsefire FPS Pro includes customizable native DPI settings that support up to 16,000 DPI and onboard memory for customizable lighting and effects with up to three profiles for on-the-go gaming. HyperX NGenuity software offers LED lighting and RGB customization of the mouse wheel and HyperX logo. In addition, NGenuity advanced tools include personalized sensor performance, macros and DPI settings.

HyperX takes the motto We’re All Gamers to heart. Whether you are an amateur or professional player, our goal is to meet or exceed customer expectations with every gaming headset, keyboard, mouse or mousepad we design.

Specifications and Dimensions

Mouse
Ergonomic: Ergonomic
Sensor: Pixart PMW3389
Resolution: up to 16,000 DPI
DPI presets: 800 / 1600 / 3200 DPI
Speed: 450ips
Acceleration: 50G
Buttons: 6
Left / Right buttons switches: Omron
Left / Right buttons durability: 20 million clicks
Backlight: RGB (16,777,216 colors)
Light effects: 1 RGB lighting zone and 4 brightness levels*
On board memory: 3 profiles
Connection type: USB 2.0
Polling rate: 1000Hz
USB data format: 16 bits/axis
Dynamic coefficient of friction: 0.13µ**
Static coefficient of friction: 0.20µ**
Cable type: Braided
Weight (without cable): 95g
Weight (with cable): 130g

Dimensions
Length: 127.60mm
Height: 41.90mm
Width: 71.10mm
Cable length: 1.8m

* Per zone RGB lighting customizable with HyperX NGenuity software
** Tested on HyperX FURY S Pro Gaming Mouse Pad.

The improved Pulsefire FPS Pro RGB gaming mouse is available through the HyperX network of retail and e-tail outlets for £49.99 MSRP and is backed by a two-year warranty. Country or region shipping information is available online for the Pulsefire FPS Pro RGB gaming mouse.

Train2Game News Power Up Manchester

Retro gaming festival Power Up is set to return to Manchester with more consoles than ever before.

The two-week extravaganza will be at the Museum of Science and Industry from August 3rd.

Household names PS4, Xbox One and Nintendo Switch sit alongside iconic retro consoles including the SNES, SEGA Dreamcast and the original educational computer, the BBC Micro. There are also specialists areas for Pacman, Minecraft and – for the first time in Manchester – multiplayer online game Fortnite.

Visitors will be able to relive the 80s and 90s with classics including games from the Mario Brothers and Sonic the Hedgehog series, plus movie games such as Batman, Robocop vs Terminator, Indiana Jones and the Last Crusade and Lord of the Rings – Fellowship of the Ring.

For those who love driving games, there’ll be Destruction Derby and Road Rash, or players can try their hand at the ever-popular Lego series, a host of football games and – of course – Pac-Man.

It’s not all about solo play – visitors can tackle multiplayer classics of the retro and modern era like Goldeneye, Mario Kart 8 and Minecraft; immerse themselves in the world of virtual reality; play on the latest big releases, or tackle some arcade classics on special bartop arcade machines like Metal Slug, Frogger and the Street Fighter series.

Visitors to Power UP can see for themselves how far gaming technology has advanced in the four decades since early games like Pong carved out their place in pop culture. Modern innovations like PlayStation VR will provide a glimpse into what the future may hold.

Evening-only sessions will take place on Friday, August 10 and Friday, August 17, giving the opportunity to play 18-only games including DOOM, Resident Evil and Grand Theft Auto.

Ticket prices vary, visit msimanchester.org.uk/powerup for more information.

Train2Game News Steeler HyperX Ambassador

HyperX®, a division of Kingston Technology Company, Inc., the independent world leader in memory products, today announced that Pittsburgh Steelers wide receiver and dedicated gamer JuJu Smith-Schuster will join HyperX as a brand ambassador for the gaming industry’s most popular headsets.

Smith-Schuster will exclusively use HyperX headsets during his gaming sessions for their superior audio quality and comfort.

“When I’m not training, studying, or at practice, I’m in my element playing video games; my HyperX headset offers the sound quality and comfort I need to stay focused and win,” said Smith-Schuster. “I wanted to work with HyperX because they have the best headsets, and I love how the brand is always looking for unique ways to work together with me. I’m so excited about this partnership.”

As an ambassador, Smith-Schuster will include HyperX branding on his live streams, participate in HyperX marketing campaigns and appear at HyperX fan events. Smith-Schuster recently gained notoriety in the gaming world when he and other notable gamers, including Ninja, Drake and Travis Scott, shattered Twitch viewing records together.

“HyperX is expanding into the console gaming market and is very happy to have JuJu Smith-Schuster join our brand ambassador team,” said Ben Malka, influencer marketing manager, HyperX. “His love for gaming is displayed all over his social media, YouTube, and even on the football field. JuJu has brought more sports fans to gaming.”

HyperX is an avid supporter of esports and the gaming community – developing products designed specifically for gamers.

HyperX recently expanded its award winning lineup with the Cloud Flight wireless gaming headset, offering up to 30 hours1 of battery life.

The new Alloy Elite RGB mechanical gaming keyboard offers per key lighting customization, macros and up to three light profiles, all customizable through NGenuity software. The new Pulsefire Surge RGB mouse offers pro-level performance. With up to 16,000 DPI accuracy, featuring dynamic 360o RGB light effects using NGenuity software.

For more information on HyperX products and availability, please check www.hyperxgaming.com.

Train2Game News The Minds Behind the Games Interviews with Cult and Classic Game Developers


Who wrote “Romeo & Juliet? Who first sang “Thriller”? Who played Captain America in the last Avengers flick? All of these questions are basic pop culture knowledge that everyone, regardless of their geekdom, knows. But who are the minds behind some of the most influential video games of all-time? Don’t know, right? Don’t use Google, either!

But here’s the bigger question: Why aren’t their names enshrined in our memories, too? Why aren’t these men and women’s names just as synonymous in pop culture lore as those in music, film and literature?
“The Minds Behind the Games: Interviews with Cult and Classic Game Developers” is the first video game book of its kind to get access to some of the most iconic and unique video game developers from the past 40 years, from the Atari 2600 to the PlayStation 4 and even failed consoles the likes of the Ouya and NEMO. 

Didn’t know those consoles existed? It’s just another reason to read this behind the scenes look at the industry, which also features all-new exclusive interviews with everyone from Yars’ Revenge creator Howard Scott Warshaw to NBA Jam mastermind Mark Turmell and Mortal Combat co-creator John Tobias. 

Written by award-winning journalist and educator Patrick Hickey Jr., the book contains profiles of 36 of the coolest video games ever created. 

“We know so much about video games, but we know so little about the amazing people that made them,” Hickey said. “That was the main reason I decided to write this book. Imagine 36 episodes of VH1’s Behind the Music. That’s what this book is- an unaltered, behind-the-scenes look at some of the coolest, infamous and unique games ever made.”

Seeing a problem that desperately needed to fixed, Hickey reached out to some of the most iconic video game developers David Crane (Pitfall), Garry Kitchen (Donkey Kong) and Rob Fulop (Night Trap, Missile Command) and many more- the end result was a passion project that would finally give the greatest minds in video games their due.

“We all carry such fond nostalgia for the things that delighted us in our younger years,” Fulop said. “This lack of portability to the future is not true with the written work, with a song, a television show, or a movie. One can read Tom Sawyer as a kid, and your kid can read the exact same book. Or see the Wizard of Oz, my daughter is just as frightened by the Wicked Witch of the West as I was 50 years ago. I Love Lucy is just as funny as when my parents enjoyed it 50 plus years ago. And my daughter can still enjoy all of these things in their original form.  Yet she can’t play Dogz. At least not without a serious amount of effort on my part. And that’s just sort of sad, the fact that interactive entertainment is linked to a specific technology, which is always obsoleting itself, remains an often overlooked black mark in the development of the entire genre of interactive games.”

However, while classic developers have their say in the book, developers from the modern era were thrilled to be a part of the project as well.

“It’s great to be part of a book that taps into such a varied history of gaming. Some of these games have been a direct influence on me and can be used to map my years growing up in life.” -Mike Skupa, Developer Bully, Sleeping Dogs

Additional Praise for ‘The Minds Behind the Games’:

“Fantastic. One-part serious journalism and another part a love letter to the gaming industry.”-Anthony Frisina, Author, The Regulator

“This book will make your inner gamer do the time 8-32-bit warp again and again.”-Chris Butera, Editor-In-Chief, Bonesaw Online Magazine, former WWE.com writer

“NHLPA 93 was the first game I owned for the Sega Genesis and I played it nonstop for a month. I truly believe my favorite player as a kid was Jeremy Roenick simply because of this game. Patrick does a terrific job encapsulating the history, emotion and drama of the early days of this series.” –Arda Ocal, MSG Networks

“From arcade rats to indie developers, Hickey gives an intimate look at the personalities behind gaming with the passion of a fanboy and the attention of a scholar.” – Cesar R. Bustamante Jr., Digital Producer and Book Reviewer, New York Daily News

I love the WWF WrestleMania: The Arcade Game chapter, which perfectly captures the aura surrounding that title — its development and release during such a transitionary phase for Wrestling — and how it smartly serves as a fun and exemplary reminder of the game’s uniqueness in being a fighting game at heart, hybridized … and stylized with mystical, whimsical gimmick-specific elements effectively creating a “game for everyone,” during a time when that was an impossible task.- Extreme Championship Wrestling Legend Joel Gertner

“The Minds Behind the Games: Interviews with Cult and Classic Game Developers” is currently scheduled for a late 2017/early 2018 release. 

Train2Game News Crowdfest Gaming Workshop

Crowdfest will host an interactive Gaming workshop with some of the most influential leaders in the gaming industry, from Travis Winstanley Games Director at Kuju, to Thomas Bidaux, Co-Founder of ICO Partners and Tom Leigh from Crowdcube, 19-20th October in London.
The games industry has always been quick to embrace new trends, and so it’s no surprise that prior to 2012, video games developers were amongst the first to adopt crowdfunding as a method of raising finance.

In this interactive Gaming workshop, budding developers will discover what’s hot and what’s not in video games crowdfunding, how to structure campaigns to maximise changes of success, and hear top tips from game developers that have been successful in their efforts to utilise the crowd.

Speakers include Tom Leigh, Director at Crowdcube. Travis Winstanley, Games Investment Director at Kuju, Thomas Bidaux, Co-Founder of ICO Partners and James Gibbs Co-founder of F6S. 

Audience members will also have the opportunity to question a number of companies that have successfully crowdfunded their ideas including Alexis Kennedy of Failbetter Games, Jay Armstrong of Massive Monster and Moo Yu of Foam Sword.

Train2game News Southampton Game Fest

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The Southampton Game Fest has confirmed that both the HTC Vive and Samsung’s Gear VR will be showcased by Virtual Umbrella at the Southampton Game Fest 2016.

Along with VR, several tournaments have been added to the lineup including the Pokegym challenge, Mario Kart, Fifa 2016 and more. There have also been some interesting unique exhibitors such as a DOOM workshop added, where DOOM fans can create their own DOOM inspired masks.

The Southampton Game Fest is Hampshire’s only large scale dedicated gaming event, which hopes to bring all the gaming talent in Hampshire under one roof, while raising money for the local hospital’s play fund.

Finally The Hampshire Gaming Hub has been added, a website supported by Hampshire County Council which brings together all things gaming in Hampshire, from gaming lounges to local tournament hosts and streamers.

Founder Patrick Day-Childs said:

“Hampshire (UK) is a brilliant county for gaming. We have industry giants like Multiplay and GAME here, and hundreds of gaming fanatics that host their own tournaments or events. Wherever you go in Hampshire you’ll run into gaming”

Southamptongamefest.com
Hampshiregaminghub.org.uk

Train2game News Museum of London exhibits London Gaming

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From 18 March – 28 April 2016, the Museum of London will be examining London’s place in gaming culture with a new temporary display and offering visitors the chance to play four classic video games from the 1980s and 1990s.

The display will trace the city’s journey from the early text-based adventure games where everything was described in words and gamers used their imagination and experience to navigate the virtual world, to its first graphic representations, and finally its more modern and accurate representations in games such as Sim City 3000 and London Racer which offer an almost cinematic experience to the player.

The four games, played on specially emulated computers, will be the 1982’s text-based Streets of London (the very first video game to depict London), 1984’s cult classic Hampstead, 1989’s Werewolves in London (one of the earliest visual depictions of London in a video game) and 1996’s Broken Sword II: The Smoking Mirror (the first video game with actual interaction with a London landmark).

By playing these games visitors will be able to see not only how video games have advanced in the past 35 years but also how basic representations of London in text-based games on consoles such as the Commodore 64 and Spectrum ZX evolved into more recognisable depictions of the city by the 1990s on more modern platforms like Windows 9x.

As part of the London Games Festival (1-10 April), the Museum of London will also be hosting the Games Culture Summit at 3pm on Friday 8 April. The Summit will bring together leading cultural institutions and creative leaders to look at a variety of issues including how galleries and museums curate, collect and archive games.

Train2game News Joystick App

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Coming soon to iOS and Android, Joystick is an incredible new app set to revolutionise the way gamers can consume news in the future!

Joystick is the World’s First one-stop destination where they can watch all live gaming tournaments across Youtube, Twitch & Azubu.

Joystick will also allow users to create a bespoke personalised news feeds in which they can follow their favourite pro-gamers across all social media and keep up with all different types of gaming news plus watch entertaining game shows.

The Joystick GUI is slick, intuitive and a bespoke news feed can be created in seconds. The user will select their choice of platform, genre and topic before being presented with their personally crafted news feed.

The Joystick trailer is available to watch: https://youtu.be/4ej77ZESa-4

Joystick You’re In Control…

Train2Game News Gaming Istanbul Succcess

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From February 04th – 07th, GL Events celebrated a first of its kind gaming expo for Turkey, attracting over 50,000 visitors to Istanbul’s Congress Center.

Furthermore, more than 300 industry representatives from 13 nations attended Gaming Istanbul trade and industry conference. GIST’s pitch & match system alone counted more than 500 meetings that have been arranged through this system. GIST Gaming Istanbul 2016 attracted visitors from all target markets: Europe, MENA and Asia.

“Gaming Istanbul was intended to create a bridge between markets in Europe, the MENA region and Asia – and this is exactly what we achieved. GIST 2016 was an enormous success, after evaluating all data; we can count around 50,000 visitors, said Cevher Eryürek, Project Director Gaming Istanbul at GL Events. She continued, “Gaming Istanbul debuted as the MENA region’s biggest gaming expo, and ranks GIST in the top 5 of European gaming expos in their first year. We’re very thankful that the Turkish and international gaming industry for their support. GIST 2016 connected industry representatives from all our target markets with each other as well as with the Turkish industry.”

With 84% of all B2B visitors originating from Turkey, including distributors, big and medium-sized developers, as well as indie studios and universities, GIST saw representatives from all areas of the local industry attending. International visitors came mainly from Germany, the UK, France and Poland, as well as from MENA markets such as Tunisia, Jordan, Lebanon and Iran.

Cevher Eryürek continued, “Exhibitors from all areas of the industry, from AAA to indie, presented the latest in gaming and hardware. For the first time, Turkish consumers had the chance to personally interact with the gaming industry in such a broad manner. Consumers reacted very positively, while we had constantly well-filled halls on all four expo days.”

Additionally to Gaming Istanbul, GIST Developer Conference, which took place prior to the expo, and the Turkish gaming industry association TOGED’s symposium generated exceptional content and was well received by local and international attendees.

GIST Gaming Istanbul 2017 is scheduled for February 2017, taking place in Istanbul Congress Center as before. GL Events will announce detailed event dates shortly. For 2017, GIST plans to continue following its successful blueprint and grow in all areas, attracting more international exhibitors and visitors.