Train2Game News Hypercasual Heroes Mobile Game Funding

Kwalee, a world-leading developer and publisher of hypercasual mobile games, has launched ‘Hypercasual Heroes’ to reward independent game developers making compelling and original mobile titles with up to $100,000 in advances and a publishing deal including substantial uncapped profit share.

There is even a Tesla Model 3 up for grabs for the first dev to pass the challenge!
 

With the limited-time challenge open for submissions until 31st August 2021, Kwalee is particularly looking for mobile games that feature new gameplay mechanics or ingenious twists on existing ones. This is in-keeping with Kwalee’s DNA, with many key figures at the company – including CEO David Darling and COO Jason Falcus – having begun their game development careers independently as teenagers and remaining passionate about the new strides being taken by independent developers worldwide.
 

Hypercasual games are titles which can be played in short bursts and have incredibly broad appeal, not just among traditional ‘gamers’, so hitting upon that combination of gameplay and visuals to entice all kinds of players will be the key for developers to become bonafide Hypercasual Heroes.
 

“One of the most satisfying aspects of hypercasual game development is that such a great variety of themes and gameplay styles can make for global hits with millions of players,” said Kwalee CEO David Darling.

“We’re always looking to develop titles that are completely unlike what’s been seen before and now we’re investing heavily in encouraging other developers to do the same with Hypercasual Heroes. We don’t even need to see a full game – just a video or a few levels can be enough to see a game’s potential!”
 

Kwalee’s Hypercasual Heroes is open until 31st August 2021. Full information on how to submit a game and potentially earn the aforementioned awards can be found on our website: https://kwalee.com/blog/inside-kwalee/introducing-hypercasual-heroes
 

Train2Game News Best Year Ever For D&D

Wizards of the Coast are proud to announce that 2020 was once again the most successful year for Dungeons & Dragons in its rich franchise history.

This is on the back of 2019 also being a record year already, with the legendary tabletop game continuing to grow and diversify its community which now counts with more than 50 million fans worldwide.

After an unprecedented year for businesses and individuals alike, Wizards of the Coast is proud to look back at the way the team and community came together stronger than ever, despite the need to party up at a distance. Wizards has compiled key figures for 2020 in an infographic that illustrates and celebrates the growth of the brand and highlights key milestones in the year ahead for D&D.

In 2020, D&D welcomed even more celebrity players and content creators to the table, be it at D&D Live, D&D Celebration or other exciting games, including the casts of Game of Thrones and Stranger Things as well as WWE Superstars and some of the UK’s top comedians

Key stats from 2020 include:

  • More than 50 Million players to date!
  • 7th consecutive year of growth
  • Sales have increased by 33% year-over-year globally
  • #DND is taking off on TikTok with over 1 Billion views in 2020
  • Over 4 Million views of D&D Live 2020
  • Tasha’s Cauldron of Everything was D&D’s most pre-ordered book ever!
  • March 2020 marked an all-time peak in search interest
  • Millions of downloaded free materials from D&D’s Stay at Home, Play at Home Hub

“We’re proud that Dungeons & Dragons continued to bring people together during the challenges of the pandemic, providing valuable social connection even when we couldn’t meet in person, as the brand continued to grow strongly.

With our video game Dark Alliance, the first D&D and Magic: The Gathering crossover card set, special events such as D&D Live and D&D Celebration, additional TTRPG releases, and more to come in 2021 alone, we’re well set-up to sustain this progress.

D&D is for everyone, and our growing EMEA¹ team are excited to introduce even more new fans to our legendary world of fantasy storytelling, now and in the years to come. We are hard at work on exciting plans for the future of D&D in our region, and look forward to sharing them with you in more detail in the coming months.” – Dan Barrett, Senior Brand Manager – D&D, EMEA.

What’s next for D&D this year? Thanks to regular TTRPG releases, the co-op action brawler Dark Alliance coming to PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Xbox Game Pass on June 22, the exciting MTG and D&D crossover Magic expansion Dungeons & Dragons: Adventures in the Forgotten Realms releasing on July 23 and the return of special events such as D&D Live and D&D Celebration, the brand is setting the stage for yet another successful year, continuing to broaden their impact as a leading fantasy franchise in mainstream media.

To stay up to date on the latest news regarding tabletop, games and entertainment, follow Dungeons & Dragons on Social Media (FacebookYouTubeTwitterTwitchInstagram). 

Train2Game News Reign Gaming Laptop

Announcing its move to the mobile gaming market last week, Reign Gaming by Novatech Ltd. have launched their first ever line-up of gaming laptops, featuring NVIDIA’s new RTX 30-series graphics cards.

Slim, sleek and lightweight machines, the appropriately named Reign Nomad currently has two variants on offer, giving gamers a choice between the high-end performance of NVIDIA’s RTX 3070 and RTX 3080 Max-Q GPUs.

The Max-Q models offer an improved mobile gaming experience, giving the laptops a healthy increase to battery life while keeping the system cooler, quieter and more power efficient than their non-Max-Q counterparts.

Both featuring the Intel Core i7-10875H and 16GB of DDR4 RAM, the 17.3” gaming laptops have plenty of processing power on offer, with lightning-fast clock speeds to match.

Those high clock speeds will come in handy too, since both versions of the Reign Nomad are sporting 240Hz 1080p WVA (also known as IPS) displays, meaning both the RTX 3070 and RTX 3080 will be able to take full advantage of ultra-high refresh rates. So for those looking to keep their frame rates high in popular titles like Call of Duty: Warzone, Fortnite, and even Minecraft, it really doesn’t get much better than this.

The gaming laptops also feature fantastic connectivity options, with several USB 3.2 ports, a MicroSD card reader, and a Mini Displayport connector. They even include a Thunderbolt 3 port too. That means these laptops can hook up to an external monitor for some fantastic 1440p or even 4K gaming, without limiting the refresh rate to 60Hz.

When it comes to storage, the Reign Nomads certainly don’t disappoint here either. With 1TB of NVMe M.2 storage from Western Digital, and room for an additional M.2 drive to be installed if more space is required, these gaming laptops will have no issues holding multiple AAA games and many, many save files.

Jerry Hughes, Digital Marketing Manager at Novatech, commented on the company’s enthusiasm for the launch, saying, “We’ve been designing and building our own range of home and office laptops for several years now. But when it came to gaming, we always kept to desktops. With how successful our Reign Gaming brand has been over the last few years, it was well and truly time for us to officially expand the range into the mobile gaming space. It’s a really exciting development and we couldn’t be more thrilled.”

Train2Game News UK Gamers Averaging Over 7 Hours A Week

Video game playing rose to a new level, with UK consumers’ time playing up 4 percent over last year.

The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity – more than a third of UK gamers (37 percent) have made new friends through online gaming in the last year. In fact, gamers in the UK are now playing video games an average of seven hours 10 minutes each week according to the “State of Online Gaming 2021,” a report commissioned by Limelight Networks, Inc. (Nasdaq: LLNW), on global gaming preferences and habits.

New data shows that the increases in gaming over the last year are driven by gamers’ desire for social connections. Over a third of UK gamers (37 percent) say they’ve made new friends through online games in the past year and 15 percent say the ability to interact with other players is extremely important. Opportunities for interactivity and social engagement are likely drivers for video game adoption with the majority (51 percent) of UK gamers saying they started playing online video games in the past year.

Additional findings from the report include:

  • Performance drives demand for next-generation consoles. Three quarters (74 percent) of global gamers are interested in purchasing a new console, due to updated technology (32 percent) and faster game play (31 percent). Gamers in China are most likely to consider upgrading their console (92 percent).
  • Gamers demand fast gaming experiences. Fast performance is extremely important to 35 percent of UK gamers, the lowest response among all countries surveyed. In addition, 87 percent of UK gamers say the process of downloading games is frustrating.
  • Binge-gaming reached an all-time high. The average global gamer has played video games consecutively for five hours and six minutes, which is a eight percent increase from last year. Sessions in the UK were 4 percent higher than the global average, at five hours and 18 minutes per week. Young gamers ages 18 to 25 have binge-gamed for the longest at an average of nearly six hours.
  • Video games have become a spectator sport. Over half (56 percent) of global gamers say they’ve started to watch others play video games in the past year. The proportion of UK gamers watching others play video games online on a weekly basis reached a tipping point in the past year, increasing from 49 percent to 53 percent.
  • Playing video games is the top entertainment choice for many.  Nearly half of UK gamers (44 percent) say they prefer to play video games versus watching a movie or TV show. 

“Video gaming has evolved into a social platform. Gamers want interactive, high performance, disruption-free experiences that allow them to connect with others and play longer,” said Nigel Burmeister, Vice President at Limelight Networks. “This evolution is putting pressure on gaming companies to match this demand and requires technology investments like edge computing to deliver high-quality gaming environments to users across the globe.”

The “State of Online Gaming 2021” report is based on responses from 4,000 consumers in China, Germany, India, Indonesia, South Korea, the United Kingdom, the United States and Vietnam, ages 18 and older who play video games. This included 500 respondents in the UK. 

Train2Game News First Black Game Pros Mixer

Ubisoft today announced the first UK Black Game Pros Mixer to be held on Friday, 11th December. 

The online event, which is being held in Europe for the first time, will be hosted by co-founders Kurston Timothy, Development Tester at Ubisoft Toronto and Leon Winkler, Ubisoft Director of International Events and will feature a full programme of panels, key notes and interviews with some of the UK industry’s most successful black professionals. 

The free event will take place from 3pm to 6pm GMT and complimentary tickets will be available from this link.

The mission of The Black Game Pros Mixer is to generate and foster more representation and diversity in the broader video game industry.  The events facilitate networking and dialogue with relevant speakers as well as shine a light on under-represented job profiles to demonstrate the many pathways for people of colour to enter and thrive within the industry.

Leon Winkler, said, “It’s our goal to reach out to and actively engage with communities representing people of colour to show off how viable and diverse the opportunities within our industry are.” He added: “We’re delighted to be welcoming some of the most inspiring British professionals to contribute to this by sharing their experiences and knowledge about the UK industry, covering topics that are meaningful for both themselves and our community.”

The three-hour event will feature the following elements:

KEYNOTES:

  • Chella Ramanan, Jr Narrative Designer at Ubisoft Massive – How did I get into the Industry?
  • Sian-Selina Grant, Partnerships Manager at Newzoo – Data and the UK Gaming Industry

PANELS:

  • Breaking into the UK Games Industry: including panelists Rosemary Buahin (Games Category Lead, Xbox UK and Ireland), Lauren Dillon (Sr. Account Director at Premier PR London) and Adam Campbell (Director of product at Azoomee and founder of POC in Play) – Moderated by Leon Winkler
  • Being and staying successful in the UK Gaming Industry: with Stephanie Ijoma (founder of NNESAGA), Marcus Bronzy (award winning presenter) and Timi-Abajomi Ofarn (co-founder of The Nerd Council) – Moderated by Kurston Timothy
  • Making the Industry truly diverse: including panelists such as Mr Midas (award winning Video Game TV Presenter and Content Producer) and Nigel Twumasi (co-founder of Mayamada – The World’s First Manga Network) – Moderated by Kurston Timothy

INTERVIEWS:

  • Mr Midas (Interviewed by Leon Winkler)
  • Stephanie Ijoma (Interviewed by Leon Winkler)

Ahead of The Black Game Pros Mixer – UK Edition, Ubisoft will be hosting another edition of the event for those working in the African games industry on 3rd December in partnership with the FEJA game event, for more information, please visit the following link.

Train2Game News Gaming Glasses

The Japanese gaming lifestyle brand, Bauhütte® (headquartered in Osaka, Japan), has begun global sales of their revolutionary Gaming Glasses that have arms that split into two with a push of a button.

The main feature of the Gaming Glasses is the original adjustable frame. When the button is pressed, the arms of the frame splits open. They don’t have to rest against your ear to be worn, so you can wear them for a long time with headsets without any discomfort.

   Regular glasses don’t work well with headsets, which are an essential item for any gamer. Wearing them together results in pain around the ear or difficulty wearing them.

   These Adjustable Gaming Glasses were made to solve that issue for gamers and sold out immediately after going on sale in Japan. They are extremely popular and there are a rush of orders whenever they are restocked. We have also received reviews from users that say the glasses have gotten rid of all their ear pain and that they help create a stress-free, comfortable gaming environment since they don’t interfere with their headsets.

Revolutionary Frames That Split Open With the Push of a Button

Other Functions 
・Transparent Blue-Light Blocking Lenses
   These lenses protect your eyes while being extremely transparent. They do not interfere with the user’s field of vision so you can enjoy a game’s beautiful graphics as though you were viewing them with the naked eye.

Transparent Blue-Light Blocking Lenses

・Cuts More Than 90% of High-Energy Visible (HEV) Rays
   These lenses cut more than 90% of HEV rays, particularly harmful rays that partially make up blue light.

Cuts More Than 90% of High-Energy Visible (HEV) Rays

・A Half-Rim Design That Guarantees A Wide Field of Vision
   The bottom half of the lenses do not have a rim so you can see your keyboard properly. These glasses were designed so you can easily operate your device.

A Half-Rim Design That Guarantees A Wide Field of Vision

・Original Glasses Case and Cleaning Cloth
   These glasses come with a glasses case and cleaning cloth, both decorated with the Bauhütte logo. These items make it easy to carry and store the glasses.

Original Glasses Case and Cleaning Cloth

Shop Information 
Tokyo Otaku Mode https://otakumode.com/fb/gGx

Product Summary 
[Product Name] Gaming Glasses BGG-01-BK
[Size – Weight]  Please refer to the images. Roughly 30g.
[Light-Cutting Percentages]  Ultraviolet Rays: Over 99%, HEV Rays: Over 90%,Blue-light Rays: Over 38%
[Price] Various (Suggested Pre-Tax Price: $287.99)

Train2Game Microsoft Buys ZeniMax

More than three billion people on the planet play games for fun, escape, and human connection.

Unlike any other medium, games empower people to engage in creativity, strategic thinking and teamwork, immersing them into interactive stories and worlds created by some of the world’s most amazing creators.

The cultural phenomenon of gaming has made it the largest and fastest-growing form of entertainment in the world—an industry that is expected to be more than $200 billion in annual revenue in 2021. 
 

As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world.

Creators of critically acclaimed and best-selling gaming franchises including The Elder Scrolls and Fallout among many others, Bethesda brings an impressive portfolio of games, technology, talent, as well as a track record of blockbuster commercial success, to Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $7.5 billion in cash.
 

With unique investments in content, community, and the cloud, Microsoft’s gaming strategy differs from others by empowering people to play the games they want, with the people they want, anywhere they want. Games are the primary growth engine in gaming, and games are fueling new cloud-gaming services like Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises to Xbox Game Pass. This includes Microsoft’s intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.
 

“Gaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends,” said Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide.”
 

“This is an awesome time to be an Xbox fan. In the last 10 days alone, we’ve released details on our two new consoles which go on pre-order tomorrow, launched cloud gaming in Xbox Game Pass Ultimate, and now we’re making another investment in the most critical part of our strategy: the games,” said Phil Spencer, executive vice president, Gaming at Microsoft. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox.”
 

The planned acquisition includes publishing offices and development studios spanning the globe with over 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. Bethesda’s critically acclaimed and best-selling franchises include The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, and Dishonored, among others.
 

Bethesda parent company ZeniMax Media was founded in 1999 by Chairman and CEO Robert A. Altman; Bethesda’s structure and leadership will remain in place.
 

“This is a thrilling day for this company, our employees, and our fans. We have enjoyed a close partnership with Microsoft for decades, and this deal is a natural progression of those years working together,” said Altman. “The big winners today are our fans. We are continuing to develop our slate of AAA games, but now with Microsoft’s scale and entire Game Stack, our games can only get better.”
 

The transaction is subject to customary closing conditions and completion of regulatory review. Microsoft expects the acquisition to close in the second half of fiscal year 2021 and to have minimal impact to non-GAAP operating income in fiscal years 2021 and 2022. Non-GAAP excludes the expected impact of purchase accounting adjustments, as well as integration and transaction-related expenses.
 

For more information, please visit the blog post from Phil Spencer, EVP Gaming at Microsoft.

Train2Game News 3 New Novatech Gaming PC’s

Novatech Ltd, specialist providers of high-end Gaming PCs, Workstations and Servers, has just launched three new Gaming PC’s equipped with the latest NVIDIA 3080 Graphics Cards.


Novatech’s Reign Paladin MKI, a ‘workstation that meets a Gaming PC’, the Reign Paladin MKI is designed for 1440p, 4K Gaming & Content Creation. Novatech are offering the option for gamers to build their own dream rig, using the base option of either an Intel or AMD machine and completely design a custom PC from scratch.


The two additional new Gaming PCs, Elite Panther and Elite Python are equipped with the brand new state of the art GeForce RTX 30 series GPUs to deliver the ultimate performance for gamers and creators. They’re powered by Ampere-NVIDIAs 2nd gen RTX architecture-with new RT Cores, Tensor Cores, and streaming multiprocessors for the most realistic ray-traced graphics and cutting-edge AI features. Novatech’s Elite Gaming PCs are complete machines for easy use, beautifully simple yet engineered for high performance.
Novatech’s Elite Panther is quietly powerful, harnessing the raw processing capabilities of the Ryzen 9 3900X and GeForce RTX 3080 to tear through gaming along with photo and video editing, streaming anything else you want to throw at it! The Panther is illuminated by subtly RGB and housed in the sleep BeQuiet Pure 500, ideal for gamers and streamers alike.


The Elite Python is designed for frame crushing performance, using the latest and greatest hardware offerings from Intel and NVIDIA, creating the pinnacle of gaming performance. Squeezing every last frame out of your game, no matter how big or tough it might be has never been easier. The Python is ready and waiting for you.

Elite Panther Specifications:
●        AMD Ryzen 9 3900X Processor
●        16GB RGB Memory
●        Brand new NVIDIA RTX 3080 GPU
●        2TB Hard drive
●        500GB NVME SSD

Elite Python Specifications:
●        Intel i9 Processor, 10th Generation CPU
●        16GB RGB Memory
●        Brand new NVIDIA RTX 3080 GPU
●        2TB Hard drive
●        500GB NVME SSD

NVIDIA DLSS is groundbreaking AI rendering that boosts frame rates by 1.5X* or more with uncompromised image quality using the dedicated AI processing Tensor cores on GeForce RTX. This gives you the performance headroom to crank up settings and resolutions for an incredible visual experience like no other. 

NVIDIA’s CEO Jensen Huang was as quite enthusiastic about NVIDIA’s latest advances in ray tracing and DLSS technology, and both seemed to be used a lot in their testing at higher resolutions for the new Graphics Cards.

NVIDIA’S new GPUs were reviewed by Dave James  at PC Gamer and here’s what he said “ There is potentially more competition in the high-end GPU space again, and with the RTX 30-series lineup announced so far it looks like the green team is going for some shock and awe tactics ahead of the upcoming Radeon launch. So, thanks AMD for pushing Nvidia, because we’re getting some great cards being released to loom over Big Navi”

Train2Game News GameBlast 2020

SpecialEffect’s annual GameBlast fundraising spectacular is back over the weekend of 21-23 February 2020, and the charity are inviting gamers to hit £1M raised over the event’s seven-year history.

GameBlast is the UK’s largest charity gaming weekend and has raised nearly £800,000 so far to support disabled gamers.

It’s a festival of sponsored gaming marathons, streams and events taking place in a multitude of bedrooms, lounges, village halls, colleges and studios, all with the aim of helping the charity transform the lives of more gamers like Joe.

Joe has Duchenne muscular dystrophy and although he can’t use a standard games controller or keyboard because of his very limited abilities, he can still enjoy the excitement and inclusion of video games because of a customised controller setup put together by the charity.

He’ll be one of the gamers taking part in GameBlast20.

“I’m playing because I know what a big difference SpecialEffect make to young disabled people’s lives,” he said this year. “I was finding it very difficult to use my computer because of my disability so they came to assess what specialised equipment I needed. They managed to get me playing games again.”

SpecialEffect’s Tom Donegan said, “GameBlast is such an important event for us, not only because of the donations it generates but also the way in which it connects our work to the gaming community at large. People are so inventive with the challenges they set themselves, and the range of activities is always such a joy to see! It’s always a fantastic feel-good weekend, with gamers coming together to help their fellow gamers. It’s the best excuse to game ever.”

You can sign up for GameBlast20 at https://www.gameblast20.org.uk and keep up with the action at https://twitter.com/gameblast

Train2Game News eSports and Gaming Increasing In Value

The gaming and eSports industry is on track for $300 billion per year revenue by 2025 and continuing to grow in double digits.

But, investors seem to be missing the boat as this sector takes flight.

That comes from leading portfolio managers looking at the industry and its huge potential. They point to the fact that investors are “newbs” in this space and lack the experience when it comes to buying into the growing market.

The eGaming industry’s rapid growth is being driven by exciting innovations such as cloud gaming and online interaction. Companies looking to take the eSports category to the next level include Activision Blizzard Inc. (NASDAQ: ATVI), Take-Two (NASDAQ: TTWO), and NVidia (NASDAQ: NVDA), who all have major investments in the development end of the business.

Other companies are positioning themselves to take advantage of the potential for massive ad revenue derived from the sector. Versus Systems Inc. has already put itself front and centre in the esports segment. Versus Systems (CSE: VS) (OTCQB: VRSSF) focuses on advertising and development of in-game promotion and prizing tools. The emerging Vancouver-based company is seeing an influx of gaming companies looking to use their system to tap eSports and eGaming ad revenue.

A Market That Just Can’t Be Ignored

It appears that the eSports trend is more than just a bubble. That’s what a prominent portfolio manager discovered at one event in Toronto, Canada. Nick Mersch says it was the giant line for the League of Legends’ semi-finals outside Toronto’s giant Scotiabank Arena that convinced him of the massive opportunity being ignored by many investors.

“The tickets were being resold for more than Leafs tickets,” Mersch is quoted as saying.

In looking at his firm’s figures, he realized the numbers were incredible. They predict combined video game and eSports revenue will hit US$149 billion this year, surpassing the US$140 billion that the traditional sports market is expected to generate.

“To me, it’s one of the most asymmetrically priced risk profiles in a lot of equities right now. Just because there’s not a lot of attention being paid to it,” Mersch said. “There are so many future monetization possibilities that it just has nowhere to go but up.”

It appears that Mersch has his metrics well researched. Figures reveal that the average NFL fan spends roughly US$60 per year, while the average eSports fan spends only around US$5. That’s a lot of room to grow revenue from an industry that has 700 million active players online and about 1.2 billion playing some form of games.

Versus Plugs in Its WINFINITE Platform to Monetize the Gaming Business

Versus Systems is one of the young, forward-thinking companies expected to benefit from their ability to generate revenue as developers increase their engagement and retention rates of using the WINFINITE platform. The platform will offer viewers and players the chance to play for real-world prizes they want while providing brands and businesses an opportunity to reach clients through a massive online pool of gamers and viewers.

For starters, giant HP, Inc. is on board with Versus. The company has just signed an agreement with Versus and says it will integrate the WINFINITE technology into its products. Versus is powering OMEN Rewards, a real-world prizing platform built into OMEN Command Center and available for download by any Win10 PC via the Windows Store.

Versus also entered an agreement with Animoca Brands Corporation Limited that will see the companies transfer shares. Versus Systems will benefit from the broad portfolio of Animoca offerings. That includes games like Crazy Defense Heroes, The Sandbox and Crazy Kings, as well as other intellectual properties like Garfield, Thomas & Friends and Doraemon.

Another early participant in the Versus universe is Ludare Games Group. Versus has already signed a partnership deal with Ludare Games. Ludare has worked with some of the most successful intellectual property in the world – including huge film, television, and gaming properties. Ludare plans to integrate the Versus System platform into its upcoming games, including augmented reality games.

Many Will Look for Winners

Professionals like Mersch, who co-manages a global investors fund, are constantly faced with how to best dive into the sea of gaming opportunities. His firm allocates about 20 per cent of its holdings towards the esports theme. In reviewing the options, they see three types of inroads for investors who want to take part now; publishers, teams and technology.

While publishers and teams offer tremendous direct input to the eSports category, they require a lot of backing and can take a long lead time to realize the revenue. New games, for instance, can take six years and more and US$500,000 to $1 million to develop traction. Early investors may be more attracted to the technology side as it gains attention from companies creating new ways to monetize and generate revenues that are immediate and scalable.

Large companies are already capitalizing with major inroads in the eGaming industry, including:

Activision Blizzard Inc. (NASDAQ: ATVI) focuses on the development of video games consoles and gaming content for PCs and mobile devices. The game maker showed good progress in its latest earnings release. New content is already trickling out to player communities across Hearthstone, World of Warcraft, and Overwatch, and the player response has been very positive so far.

Take-Two Interactive (NASDAQ: TTWO) which owns video game publishers Rockstar Games and 2K, reported gross profits of $299 million in the first quarter of its fiscal year 2020. The majority of revenue over the period was generated by “recurrent consumer spending” — which includes in-game purchases and add-on content to existing titles — from titles such as Grand Theft Auto Online and Red Dead Redemption 2.

Nvidia (NASDAQ: NVDA) just announced an enterprise-grade hybrid cloud on AWS that is optimized for machine learning, AI, and data science workflows. The VMware Cloud on AWS with Nvidia is capable of operating from cloud and on-premise servers and will make it easier to migrate VMware vSphere-based applications to the cloud to accelerate high-performance computing or machine learning for research, experimentation, and deployment in production.

For a more on the potential of Versus Systems in the eGaming and eSports markets, view the report at USA News Group:

Get Ready for the Next Level of Online Advertising and the Wild Profits That Will Follow