Train2Game News 25 Years Of Resident Evil

Capcom’s genre-defining survival horror franchise reaches a monumental milestone yesterday with the 25th anniversary of Resident Evil.

Over the years, the popular series has shipped more than 107 million units, introduced some of video games’ most iconic characters and gameplay systems, and transcended beyond games to become a cornerstone of entertainment.

The next hotly anticipated entry in the game series is coming soon with Resident Evil Village releasing worldwide May 7, 2021 on PlayStation® 5, PlayStation® 4, Xbox Series X|S, Xbox One, Steam and newly confirmed Stadia. Ahead of the launch, Capcom confirmed a new Resident Evil Showcase digital event will be coming in April and announced details for an open beta test for the upcoming multiplayer experience Resident Evil Re:Verse.

  New game details will be revealed in a new Resident Evil Showcase digital event in April, giving fans a look at what’s in store for them when Resident Evil Village launches on May 7. The Resident Evil Showcase in January revealed information on significant new gameplay features and characters for Resident Evil Village as well as other brand updates, and the April event will follow suit with new game content and 25th anniversary news to share.

Follow the official @RE_Games channel on Twitter for more info soon including the exact time of the digital event and how you can tune in.

  An all-star roster of fan favorite heroes and bioweapons come together to celebrate 25 years of Resident Evil in the upcoming multiplayer experience Resident Evil Re:Verse. In Resident Evil Re:Verse, players start as human characters, hunting each other and collecting virus vials scattered across the map. When they are taken out, they resurrect as bioweapons to enact revenge. The more vials they collect, the stronger their bioweapon transformation will be – it will be up to each player to strategize between vial collection and a full-on offensive strategy. This thank you to fans will be available for free for those who purchase Resident Evil Village.

Today Capcom announced PlayStation® 4, Xbox One and Steam players can participate in an open beta test for Resident Evil Re:Verse taking place April 7 at 23:00 h PDT / April 8 07:00 h BST / 08:00 h CEST, through to April 11 at 22:59 h PDT / April 12 06:59 h BST / 07:59 h CEST. Players who participated in the earlier closed beta test and still have the game installed on their hardware can play via a game update once the open beta is live. New players will be able to pre-load the open beta content starting April 5. All open beta participants will need a registered Capcom ID to play.

  Pre-orders for Resident Evil Village are available now, with digital Standard and Deluxe Edition options for all platforms, plus physical Standard and Collector’s Edition for console players.

The digital Deluxe Edition includes the base game and a digital “Trauma Pack,” which consists of additional in-game content including a Samurai Edge weapon, Resident Evil 7 biohazard-inspired found footage screen filter, tape recorder save point option, immediate access to an especially challenging difficulty setting, and more. The physical Collector’s Edition includes the Deluxe Edition content plus a striking statue of franchise veteran Chris Redfield, a SteelBook case, art book, a cloth map of the village and an A4 print showing the key art. Resident Evil Village will be eligible to upgrade from PlayStation 4 to the digital PlayStation 5 version and will support Smart Delivery for Xbox Series X|S and Xbox One consoles.

  Resident Evil 7 biohazard Gold Edition will be available on Stadia as an individual purchase option and will be free with Stadia Pro beginning on April 1, 2021. Players can also delve into the rich library of titles from Resident Evil with several discount promotions across multiple platforms in celebration of the 25th anniversary.

Please check respective digital storefronts in the coming weeks for sale promotions.

Train2Game News 30 Years Of Sonic

IDW Publishing (OTCQX: IDWM) and SEGA® of America, Inc. today announced a special comic book collaboration celebrating 30 years of the video game sensation-turned-pop culture icon, Sonic the Hedgehog™.

Timed to the speedster’s 30th trip around the sun this June, IDW will release the Sonic the Hedgehog 30th Anniversary Special, a super-sized 80-page comic book featuring three tales of colorful heroes and dastardly villains, sure to tug at the heartstrings of fans of all ages!

With the franchise entering a new decade, the anniversary issue will feature the writings of New York Times best-selling authors Gale Galligan and the McElroy Brothers to bring a fresh spin to the Blue Blur’s next chapter.

“We’re celebrating a major milestone for the world’s coolest hedgehog, so we needed creators who could capture the vibrant comedy and action of Sonic in style,” said IDW editor David Mariotte. “The 30th Anniversary Special features possibly the greatest creative lineup ever assembled on a single issue of Sonic!”

For this spectacular tribute comic, IDW has tapped Gale Galligan, known for her illustration work on The Babysitters Club, along with Justin, Travis and Griffin McElroy, podcasters recognizable from The Adventure Zone and the wildly popular My Brother, My Brother, and Me. This group of newcomers will be contributing their first-ever Sonic adventures alongside fan-favorite and longtime scribe Ian Flynn and artists Mauro Fonseca, Reggie Graham, Aaron Hammerstrom and Thomas Rothlisberger.

“Seasons of Chaos,” the first of three stories featured in the 30th Anniversary Special, comes courtesy of Flynn, Hammerstrom and Graham, and sends Sonic on a mission from pleasant spring valleys to winter wonderlands in search of Chaos Emeralds alongside his friends Miles “Tails” Prower, Knuckles the Echidna, Amy Rose, Mighty the Armadillo, and Ray the Flying Squirrel.

“Sonic has been central to my creative career for fifteen years,” said Flynn. “I’ve had the pleasure of writing the little blue hedgehog in a variety of media, and he in turn has introduced me to an army of artists and editors who have helped me grow as a professional (and made me look good). I’ve had a long run with Sonic, and I hope that continues for years to come!”

The vile Dr. Eggman takes center stage in the second story, with the surprisingly poignant “Dr. Eggman’s Birthday” by Galligan and Rothlisbeger… because this momentous occasion belongs to the bad doctor, Sonic’s 30-year long nemesis, as much as it does to the Blue Blur.

“When my sister and I were little, we borrowed the Sonic the Hedgehog OVA from our local video library and proceeded to watch it about a billion times,” said Galligan. “I still remember quoting it back and forth with her for weeks after that! Sonic has held a special place in my heart ever since. I’m thrilled to be able to contribute to the 30th Anniversary Special, and I can’t wait to send my sister a copy!”

Finally, in the action-packed and laugh-inducing third story “Sonic Learns to Drive” by the McElroy Brothers and Fonseca, Sonic’s up against a tough challenge: when the fastest thing alive can outrun any car, will Sonic have the patience to learn what to do behind the wheel… or will he finally get left in the dust?

The Sonic the Hedgehog 30th Anniversary Special will be available with multiple cover variants for retailers and fans to enjoy, including Cover A by Sonic Team, Cover B by Christina-Antoinette Neofotistou, and two retailer incentive editions featuring art by Patrick Spaziante and Tyson Hesse, respectively.

For ardent Sonic enthusiasts, IDW will also be producing the Sonic the Hedgehog 30th Anniversary Celebration: The Deluxe Edition, a hardcover version with special bonus content and a level of added prestige for $19.99 USD. Hitting stores on October 5, 2021, the Deluxe Edition features an additional story by Gale Galligan, a cover gallery, a “From Script to Comic” feature and much more.

As another way to commemorate 30 years of Sonic, IDW will release Sonic the Hedgehog: The IDW Collection, Vol. 1 for $59.99 USD on June 22, 2021, debuting a new line of oversized Sonic hardcover editions that will encompass the ongoing series, annuals and mini-series in the recommended reading order.

Featuring everything a beginner could need and everything a diehard could want, the first volume collects issues #1-12 of IDW’s Sonic the Hedgehog comics, comprising the complete “Fallout,” “The Fate of Dr. Eggman” and “Battle for Angel Island” story arcs.

For information on how to acquire Sonic the Hedgehog comics and graphic novels from IDW, please contact your local comic shop or visit www.comicshoplocator.com to find a store near you.

Train2Game News Pokémon 25th Anniversary Celebrations Starts Today

A Pokémon Presents video presentation will be streamed later today—at 3:00 p.m. GMT on the official Pokémon YouTube channel.

Fans can look forward to approximately 20 minutes of Pokémon news.  

Separately, in anticipation of the Pokémon Day virtual concert on Sunday, February 28, Post Malone has released a cover of Hootie and the Blowfish’s smash 1995 hit “Only Wanna Be with You” – appropriately dubbed the “Pokémon 25 Version”. The original record was last on the Billboard charts 25 years ago and Post recorded his version to help celebrate the 25th anniversary of Pokémon.

The song will be included as part of Post’s headlining appearance in the Pokémon Day virtual concert which begins promptly at 00:00 GMT on February 28 (7:00 p.m. EST / 4:00 p.m. PST on February 27), and can be viewed for free on the official Pokémon YouTube and Twitch channels, and on Pokémon’s 25th anniversary website.

In the meantime, fans can find links to the song here.

In addition to this exciting news, starting today, Trainers will have the opportunity to add a special Pikachu to the Pokémon Sword and Pokémon Shield video games by using a special password.

In keeping with the music theme for this year’s celebration of Pokémon’s 25th anniversary, this Pikachu knows the move Sing, which Pikachu can’t ordinarily learn.

Fans will be able to find the special password in Pokémon’s email newsletter and on Pokémon’s official social media channels, as well as on the 25th anniversary website and Pokémon.com.

For more information about this Pikachu distribution and the year-long Pokémon 25th anniversary celebration, please visit 25.Pokemon.com/en-gb/

Train2Game News Batman The Animated Series Add On

Warner Bros. Interactive Entertainment today released Batman: The Animated Series Level Pack for LEGO® DC Super-Villains.

In celebration of Batman’s 80th Anniversary, the pack adds a new crime-fighting level inspired by Batman: The Animated Series, the ground-breaking, Emmy Award-winning series famous for its film noir aesthetics, intelligent and intricate stories, and stylized presentation.

Players can roam Gotham City with seven newly-added characters whose origins were famously modernized in the series including The Phantasm, Captain Clown, Man-Bat, Mad-Hatter, Batman, The Joker, and Harley Quinn.

The Phantasm is the secret villainous identity of Andrea Beaumont, a love interest of Bruce Wayne’s prior to him becoming Batman, she is set on avenging her father’s death at the hands of a mysterious mob member, who winds up becoming The Joker. She dons an outfit reminiscent of the Grim Reaper and wears a smoke-generating device and scythe-bladed gauntlet.

Captain Clown appeared in the series as an android programmed to be a loyal subject to The Joker and an enemy to Batman. As a villainous robot with unique artificial intelligence, its strength always presented a challenge for Batman to defeat.

Man-Bat was the first villain to appear in the pilot episode of Batman: The Animated Series. Afflicted with a disease that threatened to leave him deaf, Dr Kirk Langstrom devised an experimental cure that merged the DNA of humans and bats. After testing it on himself, however, the cure backfired and transformed him into a giant bat-like creature.

The Mad Hatter began as timid scientist Jervis Tetch who was experimenting with mind control technology for Wayne Enterprises. Attempting to impress a love interest, he dresses as the Mad Hatter character from his favourite storybook and uses his mind control technology to brainwash people to do his bidding.

Batman (Bruce Wayne) pledged his life to an endless crusade against all criminals when his parents were taken from him a kid so that what happened to him will never happen again to anyone else. A self-made Super Hero who has no Super Powers, Bruce travelled the world focused on training both his body and mind to near physical perfection and when the time was right, he returned to Gotham City donning the Cape and Cowl becoming Batman. Using his incredible skills and abilities coupled with an arsenal of gadgets and cutting-edge technology, Batman keeps a watchful, protective eye over the citizens of Gotham City, especially against costumed criminals like The Joker.

Known as Batman’s main arch-nemesis, The Joker is an unpredictably nefarious criminal who uses every evil trick his mind can muster to try to destroy Batman and take over Gotham City. In Batman: The Animated Series, The Joker starts out completing criminal jobs for the mob and is cornered by Batman during an attempted robbery at the Ace Chemical Plant. He falls into a vat of chemicals disfiguring him and further warping his mind, giving birth to The Joker.

The notorious and iconic Harley Quinn made her first appearance in Batman: The Animated Series when she and Joker attempted to plot against Commissioner Gordon only to be stopped by Batman. Psychologist Dr Harlene Quinzel began her career at Arkham Asylum, and it was there she first met The Joker. While trying to psychoanalyze what made the clown tick, he turned the tables and toyed with her mind and she ultimately helped him escape becoming his criminal sidekick and love interest, Harley Quinn.

Batman: The Animated Series level pack is part of the Season Pass included in the LEGO DC Super-Villains Deluxe Edition available on PlayStation 4, Xbox One, Nintendo Switch and Windows PC.

For more game information, visit chaos-is-coming.wbgames.com and follow the official LEGO® DC Super-Villains social channels on Facebook and YouTube, and @LEGODCGAME on Instagram and Twitter.

For 80 years, the Dark Knight has stood as a symbol of determination, bravery and justice to generations of fans. Since appearing in the pages of DETECTIVE COMICS #27 on March 30, 1939, Batman continues to leave his mark in every form of entertainment imaginable. Appearing in countless comics, animation, television, films, video games, toys and other products, he remains the single most popular superhero. He would not be complete without the most iconic gadgets and of course, the Batmobile; not to mention, an unparalleled rogues gallery.

Batman is humanity’s timeless hero and he’s just getting started.

Fans can join in on social media using the hashtag #Batman80 and #LongLiveTheBat. Visit http://www.Batman80.com for the latest news and updates.

Train2Game News 20 years of Goldeneye


​Friday marks 20 years since Goldeneye for N64 was released to the world. 

Keystone Games – a new AAA developer and publisher with the mission to give the majority of RRP to help terminally ill and disabled children – has a surprising link to the game, through its COO and CTO, Jane Whittaker.

In the same week Keystone Games has signed off the final release build for its new game, in collaboration with Big Fat Alien, Rogue Islands.

Keystone Games COO and CTO, Jane Whittaker – former Development Director, and later Executive Vice President in addition to becoming a director of the UK arm of United Artists – comments:

“ Its 20 years this week since the release of Goldeneye for Nintendo 64, a landmark game in the FPS genre. I am privileged and honored to have played a part in the evolution of the genre and Goldeneye itself during my career.

Before talking Goldeneye, I want to cast your minds back to its spiritual predecessor. My involvement with the FPS “corridor shooter” began with Purple Hampton, Mike Beaton and myself developing Alien Vs Predator for the Atari Jaguar.

Trailer for Alien Vs Predator on YouTube (the gameplay was done by Whittaker)

Hold your breath for this tidbit of information. AvP was actually the second proper 3D corridor shooter made after Wolfenstein! It is the first shooter to feature full 3D environments with floors and ceilings in the history of gaming and, as per this year’s Guinness Book of Records, the first ever game to allow you to play the monster! (Thank you Purple for that idea!) Mike and I put our heart and soul in to developing AvP as programmers and designers alongside the production genius of Purple.

Developed for the most part in Sunnyvale, we actually shared an office with the Id Software guys as they were developing Wolfenstein Jaguar version. To the cubicle to my left was Wolfenstein, to my right the icon who is Jeff Minter, developing Tempest 2000! What an incredible creative environment.

Fast forward further in my career and I find myself at Metro Goldwyn Mayer as Director of Development and this great idea that we could do a high-quality shooter with Nintendo for the N64 based around Goldeneye. Let’s think about that, the N64 was renowned for cutesy fun games like Mario.

Could the console demographic really support an audience of gamers eager to play James Bond? sniping and exploding their way through multiple game levels? At MGM, we owned the license and were very keen that we created a true James Bond game and not some watered-down parody or something like Mario Bond. It had to be James Bond, it had to be authentic, it had to be gritty. It also had to be fun!

The best development team in the world at that time, Rare, picked up the mantle to build something very special around a franchise we protected very carefully at MGM. I had done a massively successful FPS, could we put a team together with the Nintendo guys to create another watershed game?

For my part, I like to do my research. I spent hundreds of hours with Fox researching the Alien and Predator movies and now I am all ready to go researching James Bond.

The advantage of being Development Director at MGM is that you can actually go to the James Bond stage at Pinewood and see the real movies being filmed! I defy anyone not to be creatively enthused by watching Pierce Brosnan (or at least his double!) jump over obstacles amid all the noise and pyrotechnics of a Bond shoot at the massive Bond stage in Pinewood. I was a little kid in a candy shop. Well actually it was all serious research for Goldeneye honestly! (if you believe that you will believe anything as I literally had a blast and was allowed to trigger an explosion by the special effects team!)

I came back to the USA from Pinewood Studios refreshed, invigorated and with a mind whirling with ideas. Would the powers that be take the plunge and create something new and exciting for Goldeneye? Would Nintendo be happy with James Bond fighting his way across their new console in typical MI6 style.

Trailer on YouTube for Goldeneye N64
Well you all know the answer to that, as it sits in the annals of history thanks to the talents of Rare, some very forward-thinking executives and a willingness from everyone to make a game that stands the test of time. Me being me, couldn’t resist sticking my oar in to the game, with AI, gameplay and environment stuff and generally annoying comments at every turn.

Yet my association with FPS is far from over, 34 years after starting my career I have been involved in the development of Rogue Islands, a new procedurally generated FPS that is taking the gaming world by storm. Will Rogue Islands follow its illustrious predecessors such as AvP and Goldeneye? Will I be celebrating the 20th anniversary of an iconic game in 20 years ’ time from my retirement home? Only time will tell.

I have had such a privileged career with working on titles such as AvP and Goldeneye. Each has allowed me to grow as much as the gameplay has grown over the years. That Goldeneye has stood the test of time as one of the greats is indisputable.

Goldeneye N64, I wish you a very happy 20th Birthday this week. You set the standard in FPS gaming that others still strive to follow. More than that, you let us all be James Bond! Let me raise a glass of vodka martini in your honor. The games industry was, and continues to be shaken and stirred! ”