Train2Game News Batman The Animated Series Add On

Warner Bros. Interactive Entertainment today released Batman: The Animated Series Level Pack for LEGO® DC Super-Villains.

In celebration of Batman’s 80th Anniversary, the pack adds a new crime-fighting level inspired by Batman: The Animated Series, the ground-breaking, Emmy Award-winning series famous for its film noir aesthetics, intelligent and intricate stories, and stylized presentation.

Players can roam Gotham City with seven newly-added characters whose origins were famously modernized in the series including The Phantasm, Captain Clown, Man-Bat, Mad-Hatter, Batman, The Joker, and Harley Quinn.

The Phantasm is the secret villainous identity of Andrea Beaumont, a love interest of Bruce Wayne’s prior to him becoming Batman, she is set on avenging her father’s death at the hands of a mysterious mob member, who winds up becoming The Joker. She dons an outfit reminiscent of the Grim Reaper and wears a smoke-generating device and scythe-bladed gauntlet.

Captain Clown appeared in the series as an android programmed to be a loyal subject to The Joker and an enemy to Batman. As a villainous robot with unique artificial intelligence, its strength always presented a challenge for Batman to defeat.

Man-Bat was the first villain to appear in the pilot episode of Batman: The Animated Series. Afflicted with a disease that threatened to leave him deaf, Dr Kirk Langstrom devised an experimental cure that merged the DNA of humans and bats. After testing it on himself, however, the cure backfired and transformed him into a giant bat-like creature.

The Mad Hatter began as timid scientist Jervis Tetch who was experimenting with mind control technology for Wayne Enterprises. Attempting to impress a love interest, he dresses as the Mad Hatter character from his favourite storybook and uses his mind control technology to brainwash people to do his bidding.

Batman (Bruce Wayne) pledged his life to an endless crusade against all criminals when his parents were taken from him a kid so that what happened to him will never happen again to anyone else. A self-made Super Hero who has no Super Powers, Bruce travelled the world focused on training both his body and mind to near physical perfection and when the time was right, he returned to Gotham City donning the Cape and Cowl becoming Batman. Using his incredible skills and abilities coupled with an arsenal of gadgets and cutting-edge technology, Batman keeps a watchful, protective eye over the citizens of Gotham City, especially against costumed criminals like The Joker.

Known as Batman’s main arch-nemesis, The Joker is an unpredictably nefarious criminal who uses every evil trick his mind can muster to try to destroy Batman and take over Gotham City. In Batman: The Animated Series, The Joker starts out completing criminal jobs for the mob and is cornered by Batman during an attempted robbery at the Ace Chemical Plant. He falls into a vat of chemicals disfiguring him and further warping his mind, giving birth to The Joker.

The notorious and iconic Harley Quinn made her first appearance in Batman: The Animated Series when she and Joker attempted to plot against Commissioner Gordon only to be stopped by Batman. Psychologist Dr Harlene Quinzel began her career at Arkham Asylum, and it was there she first met The Joker. While trying to psychoanalyze what made the clown tick, he turned the tables and toyed with her mind and she ultimately helped him escape becoming his criminal sidekick and love interest, Harley Quinn.

Batman: The Animated Series level pack is part of the Season Pass included in the LEGO DC Super-Villains Deluxe Edition available on PlayStation 4, Xbox One, Nintendo Switch and Windows PC.

For more game information, visit chaos-is-coming.wbgames.com and follow the official LEGO® DC Super-Villains social channels on Facebook and YouTube, and @LEGODCGAME on Instagram and Twitter.

For 80 years, the Dark Knight has stood as a symbol of determination, bravery and justice to generations of fans. Since appearing in the pages of DETECTIVE COMICS #27 on March 30, 1939, Batman continues to leave his mark in every form of entertainment imaginable. Appearing in countless comics, animation, television, films, video games, toys and other products, he remains the single most popular superhero. He would not be complete without the most iconic gadgets and of course, the Batmobile; not to mention, an unparalleled rogues gallery.

Batman is humanity’s timeless hero and he’s just getting started.

Fans can join in on social media using the hashtag #Batman80 and #LongLiveTheBat. Visit http://www.Batman80.com for the latest news and updates.

Train2Game News 20 years of Goldeneye


​Friday marks 20 years since Goldeneye for N64 was released to the world. 

Keystone Games – a new AAA developer and publisher with the mission to give the majority of RRP to help terminally ill and disabled children – has a surprising link to the game, through its COO and CTO, Jane Whittaker.

In the same week Keystone Games has signed off the final release build for its new game, in collaboration with Big Fat Alien, Rogue Islands.

Keystone Games COO and CTO, Jane Whittaker – former Development Director, and later Executive Vice President in addition to becoming a director of the UK arm of United Artists – comments:

“ Its 20 years this week since the release of Goldeneye for Nintendo 64, a landmark game in the FPS genre. I am privileged and honored to have played a part in the evolution of the genre and Goldeneye itself during my career.

Before talking Goldeneye, I want to cast your minds back to its spiritual predecessor. My involvement with the FPS “corridor shooter” began with Purple Hampton, Mike Beaton and myself developing Alien Vs Predator for the Atari Jaguar.

Trailer for Alien Vs Predator on YouTube (the gameplay was done by Whittaker)

Hold your breath for this tidbit of information. AvP was actually the second proper 3D corridor shooter made after Wolfenstein! It is the first shooter to feature full 3D environments with floors and ceilings in the history of gaming and, as per this year’s Guinness Book of Records, the first ever game to allow you to play the monster! (Thank you Purple for that idea!) Mike and I put our heart and soul in to developing AvP as programmers and designers alongside the production genius of Purple.

Developed for the most part in Sunnyvale, we actually shared an office with the Id Software guys as they were developing Wolfenstein Jaguar version. To the cubicle to my left was Wolfenstein, to my right the icon who is Jeff Minter, developing Tempest 2000! What an incredible creative environment.

Fast forward further in my career and I find myself at Metro Goldwyn Mayer as Director of Development and this great idea that we could do a high-quality shooter with Nintendo for the N64 based around Goldeneye. Let’s think about that, the N64 was renowned for cutesy fun games like Mario.

Could the console demographic really support an audience of gamers eager to play James Bond? sniping and exploding their way through multiple game levels? At MGM, we owned the license and were very keen that we created a true James Bond game and not some watered-down parody or something like Mario Bond. It had to be James Bond, it had to be authentic, it had to be gritty. It also had to be fun!

The best development team in the world at that time, Rare, picked up the mantle to build something very special around a franchise we protected very carefully at MGM. I had done a massively successful FPS, could we put a team together with the Nintendo guys to create another watershed game?

For my part, I like to do my research. I spent hundreds of hours with Fox researching the Alien and Predator movies and now I am all ready to go researching James Bond.

The advantage of being Development Director at MGM is that you can actually go to the James Bond stage at Pinewood and see the real movies being filmed! I defy anyone not to be creatively enthused by watching Pierce Brosnan (or at least his double!) jump over obstacles amid all the noise and pyrotechnics of a Bond shoot at the massive Bond stage in Pinewood. I was a little kid in a candy shop. Well actually it was all serious research for Goldeneye honestly! (if you believe that you will believe anything as I literally had a blast and was allowed to trigger an explosion by the special effects team!)

I came back to the USA from Pinewood Studios refreshed, invigorated and with a mind whirling with ideas. Would the powers that be take the plunge and create something new and exciting for Goldeneye? Would Nintendo be happy with James Bond fighting his way across their new console in typical MI6 style.

Trailer on YouTube for Goldeneye N64
Well you all know the answer to that, as it sits in the annals of history thanks to the talents of Rare, some very forward-thinking executives and a willingness from everyone to make a game that stands the test of time. Me being me, couldn’t resist sticking my oar in to the game, with AI, gameplay and environment stuff and generally annoying comments at every turn.

Yet my association with FPS is far from over, 34 years after starting my career I have been involved in the development of Rogue Islands, a new procedurally generated FPS that is taking the gaming world by storm. Will Rogue Islands follow its illustrious predecessors such as AvP and Goldeneye? Will I be celebrating the 20th anniversary of an iconic game in 20 years ’ time from my retirement home? Only time will tell.

I have had such a privileged career with working on titles such as AvP and Goldeneye. Each has allowed me to grow as much as the gameplay has grown over the years. That Goldeneye has stood the test of time as one of the greats is indisputable.

Goldeneye N64, I wish you a very happy 20th Birthday this week. You set the standard in FPS gaming that others still strive to follow. More than that, you let us all be James Bond! Let me raise a glass of vodka martini in your honor. The games industry was, and continues to be shaken and stirred! ”