Train2Game News GoldenEye Documentary Coming Soon

Altitude is thrilled to announce the June 27th release of the new video game documentary GoldenEra on and other digital platforms in the UK and Ireland.

The feature-length documentary focuses on the untold story of the creation of iconic first-person shooter GoldenEye 007, and its remarkable legacy. Viewers will learn how a young and inexperienced team at UK development studio Rare were handed the James Bond licence, before making a game that would change the medium forever when it was released on Nintendo’s N64 console in 1997.

25 years after that launch, director Drew Roller has been given unrivalled access to numerous members of the original GoldenEye 007 team, as well as press and authors that covered the game or saw their careers shaped by its impact, and players whose lives it changed.

Filled with fascinating insights, insider details and a thorough look at GoldenEye 007’s legacy, Roller has crafted a truly independent documentary that is unashamedly created for fans, by fans.

GoldenEye 007 wasn’t just an obsession for me in the late 1990s; it inspired my career, and continues to influence me to this day,” says Roller, who has also worked as a software designer, writer, editor, music video producer and commercial director. “And it didn’t just influence who I am – through speaking to so many game industry experts, it’s clear it informed a lot of other careers. And perhaps moreso, the game went on to shape titles that have become phenomena of popular culture, such as Call of Duty and Halo.

Equally, GoldenEye 007 introduced design conventions now standard in countless successful titles. When you play a game today, there’s almost certainly some GoldenEye 007 DNA in there. That’s what makes this story so important to tell.”

“It was sheer strength of passion and devotion that drove Drew and his small team to make this truly special piece of filmmaking – and for this reason we’re thrilled to release GoldenEra on June 27th” added an Altitude spokesperson. “Drew’s documentary is a captivating snapshot of a perfect storm and offers unique behind-the-scenes insights into the seminal game’s creation and legacy.”

Ultimately, GoldenEra tells the riveting tale of how creative freedom, raw talent and the world of James Bond were brought together by developer Rare – just at the time when new gaming tech allowed the developers to realise a vision that changed gaming forever. The film is deeply authentic, human and enthusiastic – and captures a moment in late ‘90s popular culture as important as BritPop and New Labour! As many in the game industry will tell you, video games have had two eras: ‘before GoldenEye, and after GoldenEye’. And today, long after GoldenEye, Rare’s creation remains supported by an active player community who host tournaments and even update the game with modern features. A sign that 25 years after release, GoldenEye 007 is as relevant as ever.

GoldenEra will be available on Altitude.Film and other digital platforms in the UK and Ireland From June 27th.

Train2Game News 20 years of Goldeneye

​Friday marks 20 years since Goldeneye for N64 was released to the world. 

Keystone Games – a new AAA developer and publisher with the mission to give the majority of RRP to help terminally ill and disabled children – has a surprising link to the game, through its COO and CTO, Jane Whittaker.

In the same week Keystone Games has signed off the final release build for its new game, in collaboration with Big Fat Alien, Rogue Islands.

Keystone Games COO and CTO, Jane Whittaker – former Development Director, and later Executive Vice President in addition to becoming a director of the UK arm of United Artists – comments:

“ Its 20 years this week since the release of Goldeneye for Nintendo 64, a landmark game in the FPS genre. I am privileged and honored to have played a part in the evolution of the genre and Goldeneye itself during my career.

Before talking Goldeneye, I want to cast your minds back to its spiritual predecessor. My involvement with the FPS “corridor shooter” began with Purple Hampton, Mike Beaton and myself developing Alien Vs Predator for the Atari Jaguar.

Trailer for Alien Vs Predator on YouTube (the gameplay was done by Whittaker)

Hold your breath for this tidbit of information. AvP was actually the second proper 3D corridor shooter made after Wolfenstein! It is the first shooter to feature full 3D environments with floors and ceilings in the history of gaming and, as per this year’s Guinness Book of Records, the first ever game to allow you to play the monster! (Thank you Purple for that idea!) Mike and I put our heart and soul in to developing AvP as programmers and designers alongside the production genius of Purple.

Developed for the most part in Sunnyvale, we actually shared an office with the Id Software guys as they were developing Wolfenstein Jaguar version. To the cubicle to my left was Wolfenstein, to my right the icon who is Jeff Minter, developing Tempest 2000! What an incredible creative environment.

Fast forward further in my career and I find myself at Metro Goldwyn Mayer as Director of Development and this great idea that we could do a high-quality shooter with Nintendo for the N64 based around Goldeneye. Let’s think about that, the N64 was renowned for cutesy fun games like Mario.

Could the console demographic really support an audience of gamers eager to play James Bond? sniping and exploding their way through multiple game levels? At MGM, we owned the license and were very keen that we created a true James Bond game and not some watered-down parody or something like Mario Bond. It had to be James Bond, it had to be authentic, it had to be gritty. It also had to be fun!

The best development team in the world at that time, Rare, picked up the mantle to build something very special around a franchise we protected very carefully at MGM. I had done a massively successful FPS, could we put a team together with the Nintendo guys to create another watershed game?

For my part, I like to do my research. I spent hundreds of hours with Fox researching the Alien and Predator movies and now I am all ready to go researching James Bond.

The advantage of being Development Director at MGM is that you can actually go to the James Bond stage at Pinewood and see the real movies being filmed! I defy anyone not to be creatively enthused by watching Pierce Brosnan (or at least his double!) jump over obstacles amid all the noise and pyrotechnics of a Bond shoot at the massive Bond stage in Pinewood. I was a little kid in a candy shop. Well actually it was all serious research for Goldeneye honestly! (if you believe that you will believe anything as I literally had a blast and was allowed to trigger an explosion by the special effects team!)

I came back to the USA from Pinewood Studios refreshed, invigorated and with a mind whirling with ideas. Would the powers that be take the plunge and create something new and exciting for Goldeneye? Would Nintendo be happy with James Bond fighting his way across their new console in typical MI6 style.

Trailer on YouTube for Goldeneye N64
Well you all know the answer to that, as it sits in the annals of history thanks to the talents of Rare, some very forward-thinking executives and a willingness from everyone to make a game that stands the test of time. Me being me, couldn’t resist sticking my oar in to the game, with AI, gameplay and environment stuff and generally annoying comments at every turn.

Yet my association with FPS is far from over, 34 years after starting my career I have been involved in the development of Rogue Islands, a new procedurally generated FPS that is taking the gaming world by storm. Will Rogue Islands follow its illustrious predecessors such as AvP and Goldeneye? Will I be celebrating the 20th anniversary of an iconic game in 20 years ’ time from my retirement home? Only time will tell.

I have had such a privileged career with working on titles such as AvP and Goldeneye. Each has allowed me to grow as much as the gameplay has grown over the years. That Goldeneye has stood the test of time as one of the greats is indisputable.

Goldeneye N64, I wish you a very happy 20th Birthday this week. You set the standard in FPS gaming that others still strive to follow. More than that, you let us all be James Bond! Let me raise a glass of vodka martini in your honor. The games industry was, and continues to be shaken and stirred! ”

Two James Bond trailers – GoldenEye 007 & Blood Stone 007

Blood Stone 007

GoldenEye 007 comes out on the Nintendo Wii this week, so naturally a launch trailer for the N64 remake has been released.  The GoldenEye 007 for Nintendo Wii trailer appears to show what all fans of the 1997 original want to see – classic James Bond GoldenEye 007 action!

Of course, the 2010 remake of the 1997 GoldenEye 007 doesn’t only look prettier, but the game has also been tweaked to bring the story and settings up to date. GoldenEye 007 features Daniel Craig instead of Pierce Brosan while the gadgets have also been updated from the 1990s. Now instead of using a watch to scan documents in  GoldenEye 007, Bond will use a mobile phone.

The GoldenEye 007 for Nintendo Wii features fist fighting, shooting, Bond girls, and of course footage of that all important multiplayer. Enjoy! You can also see a previous trailer for GoldenEye 007 here.

GoldenEye 007 is released for Nintendo Wii this Friday.

There are actually two James Bond games released this week, with the Bizarre Creations developed Blood Stone 007 also set for release this week – but not on the Nintendo Wii. The team has released a developer diary in which they say Blood Stone 007 will be classic Bond and truly authentic to the movies.

The Bizarre developers say they’ve tried to include all of the things that make the James Bond movies – driving, shooting, fighting, witty one liners – and apply them all into Blood Stone 007. We also get told about some of the classic Bond locations we can expect to visit in Blood Stone 007. You can see the Blood Stone 007 ‘Classic Bond’ developer diary below.

Yes, that is Joss Stone playing the Blood Stone 007 Bond Girl. Daniel Craig also features as Bond as in GoldenEye 007. Blood Stone 007 is released on PlayStation 3, Xbox 360 and PC on Friday and like GoldenEye 007, it’s published by Activision.

So Train2Game, do you want to get your hands on either GoldenEye 007 or Blood Stone 007? Would you be drawn to the GoldenEye 007 remake over an entirely new Bond Game? And do you think they’ll be successful?

You can leave your thoughts about Golden Eye 007 and Blood Stone 007 here on the Train2Game blog or on the Train2Game forum.

GoldenEye 007 for Nintendo Wii trailer

GoldenEyeEurocom has released a trailer for their upcoming Nintendo Wii remake of the classic N64 title GoldenEye 007. It’s hard to believe that the original GoldenEye 007 game was released on the N64 13 years ago all the way back in 1997. Eurocom say that this update is the GoldenEye for today.

Of course, Bond is a bit different now compared to the early 1990’s so the first major change -discounting the massive graphical upgrade- is that you’ll be playing as Daniel Craig’s Bond, rather than the Pierce Brosnan of the original GoldenEye. Daniel Craig himself provides the voice work, so GoldenEye 007 looks set to have that authentic Bond feel.

The story has also changed in some areas, in order to make GoldenEye 007 relevant to today’s world. Of course, the new updated GoldenEye 007 will give you the opportunity to use Bond’s famous gadgets, but with a modern twist. For example, the original GoldenEye 007 saw you using a watch to scan documents, while now you’ll use a mobile phone.

What the updated GoldenEye 007 for Nintendo Wii will retain is the wide variety of options as to how to complete missions. Do you go in all guns blazing? Or will you choose to be a stealthier, smarter bond?

Naturally, the new GoldenEye 007 retains the N64 versions awesome multiplayer, with classic characters like Oddjob and Jaws making an appearance. You can check out both single player and multiplayer footage from GoldenEye 007 in the trailer below.

GoldenEye 007 is scheduled for release on the Nintendo Wii on November 5th, and will be published by Activision.

So Train2Game, are you interested in the revamped GoldenEye 007? Do you think it looks impressive for a Nintendo Wii title? And what classic games would you like to see get remade with modern technology?

You can leave your thoughts about GoldenEye 007 here on the Train2Game blog, or on the Train2Game forum.