Train2Game News 17th GDC Awards

Organizers of the 17th Annual Game Developers Choice Awards, the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, will recognize Tim Sweeney, founder of Epic Games and creator of ZZT, Unreal and Unreal Engine, with this year’s Lifetime Achievement Award. 
Sweeney will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 1st, 2017 at 6:30pm at the San Francisco Moscone Center during the 2017 Game Developers Conference, and in conjunction with the Independent Games Festival (IGF). The ceremonies are available to attend for all GDC 2017 pass-holders and will be livestreamed on the GDC’s official Twitch channel at www.twitch.tv/gdc

Sweeney founded seminal shareware game publisher Epic MegaGames in 1991, and the release of its first product, ZZT, led to an explosion of user-created worlds. ZZT has become so beloved as a game/application that it recently led to a full-length book dissection – in the Boss Fight Books series – of the games and culture it created. An expanded Epic MegaGames also released titles such as Jazz Jackrabbit, Epic Pinball and Tyrian in the ‘90s as a leader in the PC shareware space.

While serving as the founder and CEO of a renamed Epic, Sweeney was the main architect of the first-generation Unreal Engine. This game engine was originally created for the 1998 PC game Unreal. But it became the underpinning for a slew of acclaimed games, initially in the Unreal franchise and increasingly licensed outside of Epic, including the BioShock series, Tom Clancy’s Splinter Cell, Assassin’s Creed, and the Batman: Arkham series.

Sweeney also worked to make the Unreal Engine extensible via UnrealScript, a spiritual successor to his object-oriented scripting language for ZZT. This simple way for non-coders to get complex creations made easily led to extensive and creative player modding of games – one of the earliest blossoming of user-generated content. 

But it also led to easier adaptations of the engine – which has now had four major iterations – to other games. These include Epic’s own titles such as Gears of War, Paragon and Fortnite, as well as notable independently created games such as Rocket League, Abz û, Astroneer and ARK: Survival Evolved. The engine is now being adapted by non-game development teams across the automotive, aviation, architecture, VR/AR, complex data visualization and film sectors.

Sweeney joins the roster of previous Lifetime Achievement Award recipients which includes Todd Howard, Shigeru Miyamoto, Warren Spector, John Carmack, Hironobu Sakaguchi, Hideo Kojima, Sid Meier, Ken Kutaragi, Dr. Ray Muzyka and Dr. Greg Zeschuk and Peter Molyneux, among others.

Recipients of the Lifetime Achievement award are chosen by the Game Developers Choice Awards Advisory Committee, which includes notable game industry leaders such as Mark Cerny (Cerny Games), Doug Lombardi (Valve), Angie Smets (Guerrilla Games), Amir Rao (Supergiant Games) and Jade Raymond (Electronic Arts).

For more information about the 17th annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com/ 

Train2game News Pocket Gamer Top 50 Finalists

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The complete Pocket Gamer Top 50 finalists have now been announced and the list is available to view on the PocketGamer.biz website.

Developers including: Rovio Entertainment, Space Ape Games, Next Games and Wargaming have used the opportunity to discuss why the accolades are so important and to thank Pocket Gamer.biz for the recognition.

PocketGamer.biz and Developers are available for comment.

The full list including the top ten can be viewed here
http://www.pocketgamer.biz/list/62773/top-50-mobile-game-developers-of-2016/

Or view the video of the Top 50 here:
https://www.youtube.com/watch?v=UZGrLovn2E4

The PocketGamer.biz Awards are in there 7th year and continue to demonstrate just how global and dynamic the mobile game industry is, with representatives in the top ten from the Nordics, Europe, Asia and the US. These awards are incredibly important in being visible in the global market place and to the wider games industry. Interestingly five in the top ten are Asian.

Some developers have found that they are appearing for the first time, showing how much can change in a year in the mobile games industry. But some are appearing for years running, demonstrating they’ve cracked this very challenging market.

Jon Jordan, PocketGamer.biz, said:
‘A number of factors go into the decision of winners: Financial is key, but the criteria also includes wider issues: is a company successfully operating in different global regions (or just one); across many – and/or different – platforms; running a single big title or experimenting with different genres and themes; and looking to expand?’

‘We also take into account a company’s soft power: how does it present itself to players and the industry at large and we love to reward ambitious startups who are attempting to innovate and shake up the entire market.’

‘But, let’s be clear. The lodestone running throughout our entire process is the quality of each developer’s game(s). For, not only is this list an attempt to gauge the top developers over the past 12 months, it’s also the attempt to highlight those who will be making the headlines over the year.’

‘And the quality of a company’s mobile games is – in my opinion – the best (if not the only) measure of this.’

Saara Bergström, CMO, Next Games
‘2015 was an awesome year for Next Games with our two first game launches. Our unique collaboration with AMC, The Walking Dead: No Man’s Land has been well-received among the TV show fans and has fared tremendously well on the store charts. We have plenty of big surprises in store for 2016 and can’t wait to get them out into our players’ hands!’

Chris Akhavan, Glu Mobile
‘We’re delighted Glu has made the PG.biz Top 50 2016 list! It’s great to see Pocket Gamer continuing to recognize talent across the industry. Our inclusion is a testament to the hard work of our studio teams over the past year.  We’d also like to congratulate the other Top 50 finalists.’

Wilhelm That, Rovio Entertainment
‘Fabulous to be recognised amongst the best of the best! Honoured!’

Simon Hade, Space Ape Games
‘Thanks Pocket Gamer! We are honored to be included in the Top 50; we are dedicated to keep making games we are passionate about.’

Antoine Morcos, Ketchapp
‘We’re very pleased to be included in the Top 50 list this year, and humbly accept this recognition, on behalf of the developers we work with, as a reflection of their beautiful work.’

Sean Lee, Wargaming
‘Wargaming is honored and delighted to be included on this year’s PG.biz Top 50 list. To make every Player happy is our vision as a company, and we promise to continue to deliver even more happiness to our Players around the world.’

Maxim Petrov, CPO, ZeptoLab
‘2015 was a really important year for us: we successfully launched our first free-to-play title outside Cut the Rope franchise — King of Thieves — and it became a real hit. This was a result of two years of hard work on searching an innovative core gameplay, but we finally proved that we are not a one-hit game studio. Moreover, we didn’t forget about Cut the Rope either: by releasing a new game called Cut the Rope: Magic, we grew the series’ installs up to 800 million. We are glad that PG.biz noticed all these facts and included us into its Top 50 rating.’

Tom van Dam, Head of Mobile Business Development, NetEase
‘We’re all enormously proud to have been included in the PocketGamer.biz Top 50 Developers List and honoured to be listed among such esteemed fellow developers. It’s a happy recognition of the hard work and dedication put in by a huge number of people across NetEase, all talented and creative individuals, as well as a reflection of our loyal gaming community the world over. With the massive success of Fantasy Westward Journey and other new mobile games, it’s been a hugely productive year for us. And there is much more to come!’

Ben Liu, Pocket Gems
‘We’re honored to be counted as one of the world’s top developers by Pocket Gamer. Mobile games have come a long way in recent years and we believe we can build on our pioneering history to make something truly great. With new advancements in technology, developers exploring different concepts, and greater player interest, there’s never been a more exciting time to be making mobile games.’

Train2game News GDC Awards

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The Witcher 3: Wild Hunt, the mature and expansive open-world fantasy role-playing game from developer CD Projekt RED, was honored with the Game of the Year award at tonight’s 16th annual Game Developers Choice Awards (GDCA) ceremony during the 2016 Game Developers Conference (GDC) at the Moscone Center in San Francisco.

The acclaimed title also received the award for Best Technology for its complex game engine that combines brilliant visuals with a huge game world. An archive of the award ceremony, as well as the full presentation of the Independent Games Festival Awards (IGF Awards), can be viewed at http://twitch.tv/gdc

Her Story, the interactive crime fiction game from independent game developer Sam Barlow, earned the most awards of any nominee tonight, taking home the awards for Innovation, Best Narrative and Best Handheld/Mobile Game. Starring actress/musician Viva Seifert, the game cleverly combines taped confessions and a simple computer interface to engage players in a compelling murder investigation. Earlier this evening, the game also received the Seumas McNally Grand Prize and Excellence in Narrative awards at the 18th Annual IGF Awards, the sister event that celebrates the best independent game development, which immediately preceded the GDCA ceremony.

Ori and the Blind Forest by developer Moon Studios earned two Choice Awards, for Best Debut and Best Visual Art. Ori and the Blind Forest is an action platformer set against a visually stunning hand-painted world and offers players a deeply emotional story about love, sacrifice and hope.

Other winners tonight included Rocket League, the wildly fun and deeply competitive soccer-meets-rocket cars title, which earned developer Psyonix the award for Best Design. The Audience Award, which is chosen from among all of the GDCA finalists through a public online voting process, was presented to developer DONTNOD Entertainment for Life is Strange, the captivating coming-of-age tale told in five episodic installments. The title puts players in control of Maxine Caulfield, a teenage girl with mysterious powers, and forces them to make and reckon with moral decisions and their sometimes wonderful, sometimes terrible consequences. The honor of Best Audio was earned by the Crypt of the NecroDancer from developer Brace Yourself Games, which uniquely blends action, role-playing, and rhythm games, challenging players to explore dungeons and battle monsters to the bumping rhythms of Danny Baranowsky’s eclectic metal/electro/dance soundtrack.

The Game Developers Choice Awards honor the very best games of the year, and was created for and voted on by developers. Winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only group comprised of leading game creators from all parts of the industry.

Every year, the Game Developers Choice Awards also recognize developers who have made significant contributions to the art, science and craft of video games with three special awards. This year, the Pioneer Award was given to Markus “Notch” Persson, the famed creator of the multiple GDCA and IGF Award-winning indie sandbox title, Minecraft. The game, which has sold more than 70 million copies over multiple platforms, has revolutionized the sandbox game genre and helped cement the role of video games in stimulating creativity and ingenuity as well as rewarding skill.

The Ambassador Award, which recognizes those whose actions have helped video games to “advance to a better place,” went to Tracy Fullerton, professor and director of the University of Southern California (USC) Games program, and leader of the Game Innovation Lab. Fullerton has been instrumental in the creation of influential independent games that include Cloud, fl0w, Darfur is Dying, The Misadventures of P.B. Winterbottom and The Night Journey, with artist Bill Viola.

The Lifetime Achievement award was bestowed upon Todd Howard, the distinguished creative director, designer and executive producer at Bethesda Game Studios. Todd Howard’s work on the acclaimed Fallout and Elder Scrolls series of open-world games has helped define an entire genre of games with deeply enthralling worlds with virtually endless opportunities for adventure and discovery.

“The world of video games can include every imaginable and unimaginable experience, from the vast world of The Witcher 3, to the intimate interrogations in Her Story, and the Choice Awards have evolved to honor this diversity of titles,” said Meggan Scavio, General Manager of the Game Developers Conference. “All of these winning and nominated titles have expanded what we think what games can be, how to maturely handle story, and how to make games that are ridiculously fun. I’m excited to see all of these wonderful developers recognized for their amazing contributions, and I congratulate all of this year’s winners and nominees.”

The Game Developers Choice Awards winners are:

Best Debut
Moon Studios (Ori and the Blind Forest)

Best Audio
Crypt of the NecroDancer (Brace Yourself Games)

Innovation Award
Her Story (Sam Barlow)

Best Technology
The Witcher 3: Wild Hunt (CD Projekt RED)

Best Visual Art
Ori and the Blind Forest (Moon Studios)

Best Narrative
Her Story (Sam Barlow)

Best Design
Rocket League (Psyonix)

Best Handheld/Mobile Game
Her Story (Sam Barlow)

Audience Award
Life is Strange (DONTNOD Entertainment)

Game of the Year
The Witcher 3: Wild Hunt (CD Projekt RED)

Pioneer Award
Markus “Notch” Persson

Ambassador Award
Tracy Fullerton

Lifetime Achievement Award
Todd Howard

For more information about the 16th Annual Game Developers Choice Awards, please visit the official website at http://www.gamechoiceawards.com . For information about the 2016 Game Developers Conference, please visit the official website at http://www.gdconf.com .

Train2game News eSports Industry Awards

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MBN Events, industry leaders in the provision of high profile sporting lunches and dinners have teamed up with games industry powerhouse NewBay Media, owner of MCV and Develop, to launch the eSports Industry Awards, a brand new ceremony that recognises all of those who have contributed to the sector’s incredible growth across the globe over the past 12 months.

The event will take place on November 21 at The Brewery, London and will be hosted by BBC Radio 1’s gaming expert, Julia Hardy and Jason Bradbury from Channel 5’s The Gadget Show, in order to acknowledge and reward outstanding achievement from the world of eSports, with awards presented across 18 categories including: Team of the Year; Game of the Year; eSports Journalist of the Year and Best Live Event. All of the individual categories can be found here www.esportsindustryawards.com .

Nominations for the eSports Industry Awards 2016 open today, with the final short-list announced on Friday April 8. An international judging panel consisting of respected professionals from a cross section of the eSports industry including ex-players, media and broadcasters will then determine the overall winners in each of the categories.

“I’m really honoured to be invited to help co-host the first ever UK awards dedicated solely to eSports. It reflects just how huge the eSports world is and how quickly it is growing that we can now have a whole awards ceremony dedicated to the people who have strived tirelessly to get it where it is,” stated Julia Hardy, who added “eSports are well and truly here to stay and I’m looking forward to congratulating the winners and the nominees on the night for all their hard work in such a passionate part of gaming.”

The eSports Industry Awards 2016 has already received the backing of Gfinity, who will bring their expertise in streaming live events, as official broadcast partner. Confirmation of further high profile partnerships are expected in the coming weeks.

CEO of Gfinity, Neville Upton commented: “Gfinity is delighted to be the broadcast partner and helping to raise the profile of esports within the UK while recognising the achievements of people throughout the industry.”

www.esportsindustryawards.com

Train2game GDCA Awards to honour Notch

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The 16th Annual Game Developers Choice Awards (GDCA), the peer-awarded highest honors in video game development, has revealed this year’s recipients of the Pioneer and Ambassador awards.

The Game Developers Choice Awards ceremony takes place on Wednesday, March 16th at 6:30 pm at the Moscone Convention Center during the 2016 Game Developers Conference® (GDC) in San Francisco, and will be livestreamed on Twitch at http://www.twitch.tv/gdca .

The Pioneer Award, which honors breakthrough tech and game design milestones, will this year honor Markus “Notch” Persson, the famed creator of the 2011 GDCA and IGF Award-winning indie sandbox title, Minecraft. The Ambassador Award, honoring someone who is helping video games advance to a better place through advocacy or action, will be bestowed upon experimental game designer and educator Tracy Fullerton, in recognition of her work at the Game Innovation Lab, which has produced several influential independent games like fl0w and Darfur is Dying.

Pioneer Award recipient Markus “Notch” Persson is most widely known as the founder and former lead game designer at Mojang AB, the acclaimed developers behind the landmark title Minecraft, which blends exploration, survival, resource management and combat into an open-world title with literally endless content and avenues for creativity and ingenuity.  In 2011, history was made when Minecraft became the first game to win in multiple categories at both the Game Developers Choice Awards and the IGF Awards within the same year. The game and its creators  received top honors at the 2011 IGF Awards, winning both the Seumas McNally Grand Prize and Audience Award, and that same night were honored with the 2011 Choice Awards for Innovation, Best Downloadable Game and Best Debut. The title has sold a total of more than 70 million copies over console, PC, mobile and other platforms. Developer Mojang and the ownership of the Minecraft property were acquired by Microsoft in 2014 in a deal worth $2.5 billion.

As the associate professor and director of the University of Southern California (USC) Games program, Ambassador Award recipient Tracy Fullerton and her research center, the Game Innovation Lab, has played an instrumental role in the creation of influential independent games that include Cloud, fl0w, Darfur is Dying, the Misadventures of P.B. Winterbottom and the Night Journey, with artist Bill Viola. At USC, Fullerton has drawn from her experience as a game designer at companies that include Microsoft, Sony, MTV and many others, to help guide aspiring developers. Her previous achievements include an Emmy nomination for interactive television, IndieCade’s “Sublime Experience,” “Impact,” and “Trailblazer” awards, Games for Change “Game Changer” award, and Time Magazine’s Best of the Web. As the author of the design textbook, “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” Fullerton’s work in and out of the classroom has established her sterling reputation as an esteemed designer and teacher in the art and craft of game development.

This year, Ashly and Anthony Burch, the sibling team behind the “Hey Ash, Whatcha Playin’?” video series, will return to contribute original videos to the IGF Awards ceremony. These will complement a series of new videos by Mega64, the video game sketch anarchists, who are also returning to make videos for the Game Developers Choice Awards this year.

The Game Developers Choice Awards are produced in association with the Game Developers Conference® (GDC) and will take place on Wednesday, March 16th at 6:30 pm at the San Francisco Moscone Center and is open to all GDC badge-holders.

More information about the 16th Annual Game Developers Choice Awards can be found on the official website at http://www.gamechoiceawards.com – and for information about the 2016 Game Developers Conference, please visit http://www.gdconf.com .

Train2Game News Mod of the Year 2015

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As 2015 reached its end, the 120,640 votes were tallied and it is time to crown the 2015 Mod of the Year.

This year saw many compelling entries however in the end it was Middle-Earth inspired Edain Mod that took out 1st place, followed closely by the strategically popular Rise of the Reds and Mental Omega taking out 2nd and 3rd place respectively.

Modding is all about morphing already amazing games into something different, quirky, better and all of this years winners did just that. The final top 10 includes:

10. Portal Stories: Mel

9. S.T.A.L.K.E.R: Call of Chernobyl

8. Fallout: Project Brazil

7. Thrawn’s Revenge: Imperial Civil War

6. Warsword Conquest

5. A Clash of Kings

4. Ultimate Apocalypse Mod

3. Mental Omega

2. Rise of the Reds

1. Edain Mod

Huge thanks to all modders and supporters of the awards who recognize the work these developers dedicate to their craft.

Train2Game News Top 10 Indie games of 2015

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Once again another fun and exciting Indie of the Year campaign has come to an end. After a stunning 119,373 votes the players have spoken and crowned the 2015 Indie of the Year.

This year we saw 1st place get taken out by the very popular Space Engineers, followed by Squad and Black Mesa coming in 2nd and 3rd respectively. Without much further adieu, presenting the top 10:

10. Undertale
9. ARK: Survival Evolved
8. Verdun
7. Prison Architect
6. SOMA
5. Rocket League
4. Besiege
3. Black Mesa
2. Squad
1. Space Engineers

Congratulations to the victors and a huge thanks to the developers and supporters of the awards who recognize the work that goes into making an amazing indie game.

Train2Game News BAFTA Award Winners 2015

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The British Academy of Film and Television Arts (BAFTA) has announced the winners of yesterdays British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Rufus Hound at Tobacco Dock, London E1, where presenters included Rob Beckett, Alex Brooker, Linford Christie OBE, Dynamo, Ian Livingstone CBE, Tim Schafer, Chet Faliszek.

Destiny – the online first-person shooter in which players work together to protect the last safe city on Earth from aliens – won Best Game. This is the fourth win for US games studio Bungie, whose previous wins have all been for games in the popular Halo series.

Monument Valley, the puzzle adventure game, took home two BAFTAs: British Game and Mobile &; Handheld. Daniel Gray, a BAFTA Breakthrough Brit, collected his first BAFTA for his work on the game.

The Last of Us: Left Behind, an additional chapter to the BAFTA-winning The Last of Us, won for Story and Performer, making it the second consecutive year in which Ashley Johnson has won a BAFTA for her role as Ellie.

Lumino City, a puzzle adventure game handmade in card and paper, won in the Artistic Achievement category, while Alien: Isolation, the first-person survival horror game, collected the BAFTA for Audio Achievement. Far Cry 4 collected the award for Music, the second win for the series after Far Cry 3 won for Action in 2013.

Skateboarding game OlliOlli fought off strong competition to win the BAFTA for Sport, while League of Legends, a leading title in the burgeoning field of eSports, picked up the award for Persistent Game.

Never Alone (Kisima Ingitchuna), an atmospheric platformer that explores the vibrant world of Alaska Native cultures, won Debut Game. Minecraft: Console Editions collected the award for Family.

Game Design was awarded to Middle-Earth: Shadow of Mordor, a dynamic action game set within Tolkien’s universe. The BAFTA for Game Innovation was presented to The Vanishing of Ethan Carter, the story-driven detective mystery.

Valiant Hearts, an animated story inspired by letters sent during the first world war, won the BAFTA for Original Property. Hearthstone: Heroes of Warcraft, an intricately designed card-battling game, collected the award for Multiplayer.

Showcasing the best in young games development and design talent, Chambara, a game created by a team of student developers from the US, won the BAFTA Ones to Watch Award in association with Dare to be Digital.

The Fellowship was presented to David Braben OBE for his outstanding and exceptional creative contribution to the games industry.

The ceremony was streamed live online at Twitch.tv. BAFTA’s website, http://www.bafta.org , features red carpet highlights, photography and winners’ interviews, as well as dedicated coverage on its social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and  Tumblr.

BAFTA has a year-round programme of events and initiatives that support the games industry. It includes developer talks, games showcases, debates, scholarships and networking, as well as the flagship Games Lecture by an inspirational practitioner. BAFTA Young Game Designers (YGD) gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games.

Registration for the British Academy Games Awards in 2016 is now open: http://awards.bafta.org/entry#games

Train2Game News Pocket Gamer Awards

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Steel Media is as excited as a Jack Russell puppy to officially launch the 2015 edition of the Pocket Gamer Awards.

Now in their sixth year, the Pocket Gamer Awards 2015 (http://www.pocketgamer.co.uk/pgawards2015) continue the event’s now established tradition of celebrating the very finest from the world of portable gaming.

As has now become standard practice, any title released on app stores or reviewed by Pocket Gamer between 1st January and 31st December of the previous year is open to consideration by the site’s editorial team during the selection of the finalists.

This time around that meant just short of 1,000 games were evaluated for inclusion in the 20 slots available for each of the 14 categories split across traditional format- and genre-specific sections.

Following the hugely popular format of the two most recent Pocket Gamer Awards, while the PG team shortlists the nominees it is the site’s readers who decide the winners. Voting for each of the categories is now open and will remain so until midnight GMT on 27th February 2015.

The Pocket Gamer Awards 2015 winners will then be announced at a special event held during the Game Developers Conference, which takes place in San Francisco between 2nd and 6th March 2015.

This year’s Pocket Gamer Awards are sponsored by Games Solution Centre and Chukong Technologies.

Train2Game News Golden Joystick Voting

Golden JoystickWith less than one week left of voting, today, Green Man Gaming, the headline sponsor of the Golden Joystick Awards 2014, has revealed that they will be giving away XCOM: Enemy Unknown to voters of this year’s awards.

Voters, including those who have already voted, will be eligible to claim their free copy from TODAY via the free game giveaway site, which is now LIVE!
goldenjoysticks.greenmangaming.com

By using the same email address they registered and voted with, users will need to sign-up to Playfire (and link to Steam) in order to receive their verification email and game code.

Voting closes on 20th October, so this will be your last chance to have your say.
You can cast your vote for the awards at www.goldenjoystick.com

Paul Sulyok, CEO at Green Man Gaming, says, “After the success of the Golden Joystick Awards last year, we knew we had to make our offer to voters extra special this year, and are thrilled to have once again partnered with our friends at 2K Games to make this incredible free game giveaway possible.”

The offer is for the full PC version of XCOM: Enemy Unknown, the turn-based alien invasion strategy game from Firaxis and 2K Games. This critically acclaimed title was described by PC Gamer as, “more coherent and elegant than anything the genre has granted us in years”, awarding it 87%, with GamesRadar giving it an “Excellent” 4.5 out of 5 rating.

Extending the offer, thanks to Playfire Rewards, any user who plays XCOM: Enemy Unknown and unlocks the “and so it begins…” achievement, will receive an 80% voucher for XCOM: Enemy Within.

The Golden Joystick Awards presented by Green Man Gaming is the world’s most popular and credible games awards. Taking place on the afternoon of Friday 24th October at the indigO2 in the world famous O2 Arena, it celebrates the very best in the gaming industry. It is the only annual awards voted for by gamers, and in 2013 an incredible 10 million votes were cast in what was a record breaking year.

Now in its 32nd year, the 2014 awards have 16 reader voted categories, with additional special awards being chosen by an expert panel consisting of the editorial teams. The awards recognise every aspect of the world of gaming with gongs including Best Original Game, Studio of the Year, Best Visual Design and Game of the Year.
The Golden Joysticks shortlist was chosen by an editorial panel comprised of Future games staff from publications including CVG, PC Gamer, Edge, Kotaku UK and more.

Voting for the awards is open now at www.goldenjoystick.com