Train2Game News: What’s inside the cube!

curiosity-whats-inside-the-cube-22 Cans’ debut project, the iOS and Android title Curiosity, has finally come to an end, with the UK-based winner receiving his life changing prize.

Since November 6 last year, the intriguing mobile and tablet game has drawn in about five million users, according to creator Peter Molyneux. If you are unaware of Curiosity: What’s inside the cube, the game asked players to tap away at tiny cubelets which together formed layers of a massive cube.

Now, some seven months later, user Bryan Henderson from Edinburgh has reached the centre of the cube and received what Mr Molyneux said would be a “Life changing prize”.

Once Bryan tapped the final cube, a video was revealed to him detailing his prize and in my opinion, it certainly can be life changing.

The video revealed that he will be granted the role of God in 22 Cans’ next project for PC and iOS, Godus.

“As God, the Curiosity winner will decide the rules under which the Godus game is played by and even share in the success of the product” said Molyneux.

“Every time people spend money on Godus, you will get a small piece of that pie,” he explained.

“It means that you will decide on how people will play a game. You will accrue riches from that game, from the start until the finish of your reign. That, by any definition of the word, is life changing.

“You will have fame, you will have fortune and you will have the power to introduce morals into a game.”

Molyneux went on to say the idea of having a single player act as god over an entire game genre came to him many years ago, but “it’s only now when we’re all connected that we have the power to do it.”

Molyneux also confirmed that 22 Cans may undergo another gaming experiment that’s “even more intriguing” in the future.

You can enjoy the video Bryan shared after clicking that final cube, below:

Train2Game News: The next project from 22Cans

Peter Molyneux has announced the next project from 22Cans. He is going back to his early days with a brand new God game.

Peter Molyneux, was the man behind Populas over twenty two years ago and with the game he created a new genre known as God Games which sees you in a god like role overseeing a world you help create. He went on to create games such as Black and White and Dungeon Keeper. Molyneux has now come back to his roots with the next project from Guildford based company 22Cans, Godus.

Godus is the second project to come from 22Cans, the first being Curiosity: What’s inside the cube?. Curiosity far exceeded the expectations of the company, so much so that they had to work thirty six hours straight to boost the servers. Godus will be made using what the company has learned from developing Curiosity.

Godus is an innovative reinvention of Populous and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.

Further game details included are:

  • It’s a living world, unique and detailed. And it’s a world you influence, whether you’re good or evil.
  • GODUS is instantly accessible, easy to learn but immensely deep.
  • As you flourish and build your own cult, you’ll engage in pitched battles with other gods and their cults. It’s a multiplayer power-struggle the way it should be.
  • GODUS draws on the cunning battle-psychology of Dungeon Keeper, the living, changing world of Black & White and the instinctive, satisfying gameplay of Populous.
  • Plus you get to be a god. In fact, play well and you get to be the ultimate god!
  • GODUS will be developed for the PC and Mobile devices,

The game is being funded by Kickstarter. The company is looking to get £450,000 by December 21. At the time of writing this they are currently at £103,426 with twenty eight days to go. If you would like to pledge to the games development, you can do so here.

22Cans also released a video about the new project which you can watch below

Train2Game News: Mid-week round up – 21.11.12

A trailer for the next Borderlands 2 DLC has been released. It is full of explosions, carnage and hilarity. From the looks of the trailer, Tiny Tina is back which is great news, she is a highly amusing character. When I heard about this DLC I was worried it was going to be another “Moxxis Underdome” but luckily it looks like it’s a proper campaign. You can enjoy the trailer here.

Peter Molyneux has announced that up to six new features could be coming soon for the experiment app Curiosity. The new features are currently on the prototype phase. Molyneux hasn’t released what they are yet but did give the clue ‘Badgers’. The new features have been designed by watching how people are using the cube. As of 3pm today 30 layers have been chiselled away.

The company behind The Walking Dead episodic series of games has had to move to a bigger premises. Telltale currently employ about 125 staff, but the new space will provide enough room for 160 employees, and the company is planning a hiring spree for 2013.

Microsoft’s further venture in to entertainment sees a new app coming soon which will turn your Xbox into a Karaoke machine. You’ll able to purchase singing time in blocks of two, six or 24 hours with your Microsoft Points. The app, simply named Karaoke, offers over 8000 tracks. You’ll be able to warble along to pop, rock and country tunes, plus some R&B and hip-hop tunes.

Windows Phone may not have the market share of Apple or Google, but it does appear to be winning in one key area for game developers: monetization. According to data from EEDAR’s 2012 Mobile Syndicated Reports, Windows smartphone users “consistently outspend their peers” with almost 10 percent of Windows gamers classified as “Whales” (those who spend more than $25 a month) compared to just four percent on both iOS and Android.

Sony has released the public version of the PlayStation Mobile SDK, allowing developers to create content for a wide range of devices and sell through the PlayStation Store. As well as PlayStation Certified Android hardware, developers can build apps and games for the PlayStation Vita, PSP and the PlayStation 3 with an annual license fee of just £60.

Artist, Andrew Ryan, has created some gorgeous character art by putting Mass Effect character in to the Dragon Age universe. The Normandy is a high dragon ridden by Joker, Garrus is an awesome crossbow-wielding knight, Jack’s a blood mage elf and EDI is a golem. Each character was designed separately before being combined in the final diorama. You can check out the pictures on his Deviant Art page, here.

Train2Game News: 22Cans wants you for curious beta

Peter Molyneux, CEO of 22Cans sent out a post on the company’s Facebook asking for beta testers for its mysterious new game.

This is the first game to be released by 22Cans and Mr Molyneux since he left Lionhead to create the company. Mr Molyneux attended this year’s Gadget Show Live and gave very valuable advice to those participating in the Make Something Unreal Live contest.

The game is on iOS devices and is called Curiosity – What’s inside the cube. It was previously known as just Curiosity until NASA had them change it for having the same name as the Mars Rover.

The social experiment game gets you to tap on a cube with other players causing it to fracture until it breaks open revealing, to the last person who tapped it, the unknown wonders inside.

The post asks for people to have an hour free between 4 and 5pm any day this week. You’re asked to give your name, email, location and device type, as well as your reason for participating when you sign up to the beta.

The site states “As we get nearer to releasing our first app “Curiosity – What’s inside the Cube”, we are looking for some feedback.

“We are asking for a few kind people to participate in trying out our first experiment. Hopefully these people will give honest feedback on what Curiosity is like, and spot some of the flaws in this totally unique experience.”

The game was scheduled for release in August but has been rescheduled to later this month.

You can register for the beta via the 22Cans Facebook page.

Train2Game News: “This is the most exciting time in this industry” says Peter Molyneux

Peter Molyneux believes we’re currently going through the most exciting time there’s been in the games industry. The veteran game designer made the comments during his hugely popular developer session at PC and indie gaming show Rezzed.

Molyneux told the packed room at The Brighton Centre, suggesting that while AAA titles like Call of Duty provide a feature film experience, the most exciting, innovative games are released for PC or mobile phones.

Indeed, Molyneux is extremely enthusiastic about the rise of mobile apps allowing almost anyone to produce a hit, multimillion selling game.

“You could go home and work on a game that could reach one hundred million people. How f**king cool is that?” he said.

Molyneux also spoke about how his enthusiasm for developing video games as he did when he started making them almost 30 years ago.

“I truly love what I do as much as I do when I wrote my first game.” he said.

Peter Molyneux is currently working on Curiosity, the first game from his new 22 Cans Studio. It’ll be released for free on iPhone and Androud on 22nd August, with the option to buy items including a $50,000 diamond chisel, which Molyneux says he’ll be shocked if anyone actually buys.

There’s more Peter Molyneux news here on The Train2Game Blog.

Do you agree that this is the most exciting time for the games industry? And what are your thoughts on Molyneux’s continued enthusiasm for development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Peter Molyneux to give developer session at Rezzed

 Peter Molyneux will host a developer session at PC and Indie gaming show Rezzed at 4pm on Friday 6th July.

The veteran game designer – who mentored Train2Game students during Make Something Unreal Live – will discuss his start-up studio 22 Cans and their first title, Curiosity.

Curiosity will see players tapping away at a single cube, with its contents only being accessible to a single player after an unspecified number of taps.  It’ll feature a one-off DLC item, a diamond chisel that costs £50,000, with Molyneux previously stating he’d he “shocked” if anyone bought it.

Of course, Peter Molyneux’s developer session also provides a great opportunity for Train2Game students to probe the mind of an industry legend.  Tickets for Rezzed are available on the official website.

Day Z creator Dean “Rocket” Hall, The Indie Stone,  Introversion SoftwareThe Creative AssemblySplash Damage CEO Paul Wedgwood and Gearbox Software’s Randy Pitchford are among those giving talks during the two day Brighton event, while a variety of games are available to play on the show floor.

Not only that, but everyone who buys a ticket for Rezzed gets a free DOTA 2 beta key.

We’ll be sure to keep you up to date with the latest news as the show approaches and more speakers are announced.

What’s your reaction to Peter Molyneux being added to the Rezzed line-up? Has it encouraged you to go?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Peter Molyneux will be “shocked” if anyone buys “amazing cheat” £50,000 diamond chisel

Peter Molyneux would be “shocked” if someone buys the £50,000 diamond chisel for his upcoming ‘experiment’ Curiosity.  The game designer made the comments while speaking at BAFTA’s Games Industry Question Time.

As previously reported by The Train2Game Blog, Curiosity, the first game from Molyneux’s 22 Cans studio, sees players chiselling away at one black cube, with the chiselling of every other player available to see. The cube will open to just one player after a certain number of taps.

However, one player will be able to buy a £50,000 diamond chisel which speeds up mining the cube by 100,000 times.

“There’s only one diamond chisel and it’s an amazing cheat” said Molyneux, revealing that there are already groups of people trying to club together in order to purchase the diamond chisel.

The veteran game designer wouldn’t be drawn on what’s actually inside the cube, or when it’ll open but believes “the most amazing thing” is at the centre, and it’ll be up to the one person who finds it to decide if they want to tell the world or not.

During the BAFTA event, Molyneux revealed that 22 Cans are still hiring, and urged anyone interested to get in touch. The former Lionhead man was one of a number of high profile industry figures who mentored Train2Game students at Make Something Unreal Live.

There’s more Peter Molyneux news here on The Train2Game Blog.

What are your thoughts on his comments about Curiosity and its diamond chisel?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Peter Molyneux’s £50,000 DLC experiment ‘Curiosity’

Peter Molyneux’s upcoming game has DLC that costs £50,000. The former Microsoft and Lionhead man told New Scientist that it forms part of an experiment to explore the minds of social media users, he told New Scientist.

Curiosity, the first game from Molynex’s new 22 Cans studio sees the player in a virtual room that contains just one black cube. As players attempt to chisel away at the cube, fractures will appear and you’ll also be able to see all of those left by others.  After a certain, unspecified amount of taps the cube will open, revealing its contents, but only to the player that performs the final tap.

Players will be able to buy a limited chisels in order to speed up their mining, with the cheapest at 59p improving progress by over ten times. A special one of a kind diamond chisel speeds up mining by 100,000 times, but costs £50,000.

“It’s an insane amount of money,” said Molyneux. “This is not a money-making exercise; it is a test about the psychology of monetisation.” Will one person buy the chisel, or will players club together to share its power?”

Curiosity is will be available for PC and mobiles, and is expected to arrive within the next six weeks.

Of course, Peter Molyneux was one of a number of high profile games industry figures who mentored Train2Game students taking part in Make Something Unreal Live. You can see Molyneux giving advice to Train2Game students here.  He’s also going to be taking part in next week’s  BAFTA Games Question Time.

What are your thoughts on Peter Molyneux’s Curiosity experiment?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.