Train2Game News: Eurogamer Developer Sessions

EurogamerGamer Network announced what is being referred to as the best ever developer sessions line-up for Eurogamer Expo 2013.

This year features presentations by the studios making Watch_Dogs, Killzone: Shadow Fall, The Witcher 3 and many more blockbuster titles.

Each developer session brings visitors face to face with top game makers, who will showcase new details of their projects in development, and for the first time ever, every single session will be streamed live at http://youtube.com/eurogamer.

Microsoft’s Phil Harrison kicks off the schedule on Thursday 26th September at 12pm with an exclusive Xbox One presentation, followed by Turn 10’s Dan Greenawalt showing Forza Motorsport 5 and Guerrilla Games demoing Killzone: Shadow Fall later in the day.

Highlights on Friday include David Cage presenting Beyond: Two Souls, Techland introducing next-gen open-world zombie title Dying Light and an exclusive look at the next-generation version of FIFA 14.

Things only get better at the weekend as CD Projekt RED shows The Witcher 3, Ubisoft Montreal presents the hugely anticipated Watch_Dogs, WB Montreal talks Batman: Arkham Origins, and Eidos Montreal showcases Thief.

This year’s schedule also features more indie games than ever, including a trio of PlayStation 4 titles: Resogun from Housemarque, Wasteland Kings from Vlambeer and Velocity 2X from FuturLab. Peter Molyneux also returns to the Eurogamer Expo stage to talk about Project Godus.

The full session schedule can be found at http://www.eurogamerexpo.com/whats-on/schedule

Each session will last around 35 minutes and in addition to hundreds of seats in the main auditorium, this year organisers have introduced an overflow area where attendees can watch the sessions in comfort, recharge phones and meet friends.

Eurogamer Expo 2013 (#EGX) takes place at Earls Court, London, from Thursday 26th to Sunday 29th September. Tickets have now completely sold out, with over 70,000 gamers expected to attend.

Train2Game News: Quantic Dream “unhappy with everything” about Heavy Rain says David Cage

Heavy Rain Train2Game blog image

Heavy Rain may have been rather successful, even scooping three BAFTAs, but that doesn’t mean developer Quantic Dream is satisfied with what they produced. In fact, game director David Cage has admitted the team thinks they could’ve done better.

“We were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything,”  Quantic Dream boss David Cage told Gamasutra in an extensive interview.

“This is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way.” he added.

Heavy Rain did, however, sell well, something that Cage was satisfied with.

“I think it performed better than anyone’s expectations, including ours, to be honest,” he said.

As previously reported by The Train2Game Blog, Quantic Dream released their Kara tech demo earlier this year. It’s rumoured to lay the foundations for their next project, with suggestions it could be revealed at E3.

Keep reading The Train2Game Blog for more from Quantic Dream.

What are your thoughts on Cage’s comments about Heavy Rain? How important is it for developers to look at their work and examine what could be done better?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.