Heavy Rain may have been rather successful, even scooping three BAFTAs, but that doesn’t mean developer Quantic Dream is satisfied with what they produced. In fact, game director David Cage has admitted the team thinks they could’ve done better.
“We were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything,” Quantic Dream boss David Cage told Gamasutra in an extensive interview.
“This is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way.” he added.
Heavy Rain did, however, sell well, something that Cage was satisfied with.
“I think it performed better than anyone’s expectations, including ours, to be honest,” he said.
As previously reported by The Train2Game Blog, Quantic Dream released their Kara tech demo earlier this year. It’s rumoured to lay the foundations for their next project, with suggestions it could be revealed at E3.
Keep reading The Train2Game Blog for more from Quantic Dream.
What are your thoughts on Cage’s comments about Heavy Rain? How important is it for developers to look at their work and examine what could be done better?
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