Train2Game game designers should definitely be interested in this, as Dead Space 2 Combat & Control Designer Brian Bartram offers advice on how to get into the industry.
In an EA feature titled Breaking into the Industry, the Visceral Games man says experimenting with game engines and modding are great ways for aspiring game designers – such as Train2Game students – to practice their skills.
“The best advice is to give it a try. Download a game engine and try building your own levels, modifying existing games, and creating original content.” Bartram told EA’s The Beat.
“There are many communities online for people who are creating games of all types. Game engines like Unity, Unreal, Torque, and Panda3D all make good starting places.”
The Dead Space 2 Combat & Control Designer added that creating user generated content – in using games such as Team Fortress 2, LittleBigPlanet 2 or Infamous 2 for example – is also a great way to gain experience with game design.
“Creating multi-player maps for games is another channel. Some games allow you to create “user generated content,” and I advise aspiring designers to give them a try.” Said Bartram, who also suggested designing board games is a good idea.
“ Another thing that many System Designers do in their spare time is create board games, card games, and other “analog games.” I highly recommend Stone Librande’s speech from GDC entitled “15 Games In 15 Years.” (Which you can read here)
Bartam’s advice is similar to that given to The Train2Game Blog by Red Faction: Armageddon game designer Jameson Durall in an interview last year.
It might be lengthy, but EA’s interview with The Dead Space 2 Combat & Control Designer provides an excellent behind the scenes insight into the industry. You can read it in full here.
So Train2Game, what are your thoughts on Bartram’s advice? Do you produce your own user-generated content?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.