Train2Game News Several companies join OneSpecialDay


Bossa Studios, Curve Digital, Game Swing and Magic Notion have joined the growing number of games industry companies supporting SpecialEffect’s One Special Day fundraising initiative on Friday 15 July.

SpecialEffect say the event will become an annual flagship day for the games industry to be loud and proud about supporting gamers with disabilities, and are encouraging other companies to join the One Special Day team.

So far over 20 companies have signed up, with many donating an entire day’s revenue of one or more of their games to the work of the charity.

One Special Day kicks off with a celebration party on Thursday 14 July at the Develop Conference in Brighton. Other activities will include an online auction of rare and collectable gaming merchandise, due to commence on 8 July, and a showcase at the Ukie Westminster reception on 6 July to celebrate the inclusion and creativity of the UK games industry.

Bossa’s early One Special Day on 8 July will see the revenue from the Steam sales of I Am Bread, Surgeon Simulator and Deep Dungeons of Doom from that day being donated. “Bossa are really excited to be part of One Special Day and help SpecialEffect change the lives of more gamers with disabilities,” said Ricardo Rego, Product Manager at Bossa. “We know the sales of our titles on our SpecialEffect One Special Day will make a big difference to their amazing work.”

Curve Digital will be donating Steam revenues from Stikbold, Stealth Inc 2 and Stealth Bastard Deluxe. Simon Byron of Curve said “Curve and Game Swing are delighted to be part of the One Special Day Initiative. For us, games are an intrinsic part of life and so easy to take for granted, so it’s a perfect fit to be able to support SpecialEffect in putting smiles back on the faces of people who would otherwise miss out because of a disability.”

Rich Franke of Magic Notion commented, “Magic Notion are delighted to be a part of One Special Day and donate the steam sales of Kitty Powers Matchmaker on July 15th. The work of SpecialEffect to help people with disabilities to experience the magic of gaming is amazing and we are happy to help them make a difference.”

All the proceeds will be channelled into the work that SpecialEffect do to help gamers with disabilities. Gamers like Tom, a 26 year-old who has spinal muscular atrophy and very little movement in his fingers. 

“With SpecialEffect’s help I was able to play for the first time in years,” he said, “And nothing can describe the feeling that gave me. So many things in life are limited because of my condition, but when I play a video game I’m in a world where the only limits are the ones I allow to be there.”

SpecialEffect CEO Dr Mick Donegan said, “We’re honoured that the games industry are being loud and proud about supporting our work in helping people with all kinds of physical disabilities to play video games. Games are an amazing medium through which people make friends, socialise and come together for a common cause. To be able to extend that medium to people that would otherwise not be involved is both an honour and a privilege.”

“There is a warm welcome awaiting all companies who would like to join this exciting initiative.”

One Special Day is open to all companies working in the games industry. To find out more, visit www.onespecialday.org.uk

Train2game News Second Keynote for Develop Brighton

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Today, Tandem Events, organisers of Develop:Brighton, Europe’s leading game developer conference, announced their latest keynote to be delivered by London based, Bossa Studios.

The announcement comes just one day before the Super Early Bird deadline on Wednesday. 

Entitled ‘Reach for the Sky: Why Disruptive Technology Deserves Disruptive Design’ the talk will take place directly after the opening keynote, delivered by Hideo Kojima and Mark Cerny, on Wednesday 13 July.

CTO Sylvain Cornillon, COO Vince Farquharson and co-founder Imre Jele will take to the stage to discuss how breakthroughs in technology have surprised, inspired, helped and sometimes annoyed Bossa Studios; how modern technologies has given the studio a way to make better games and to make games in a better way.

The biggest portion of the talk will focus on the lessons learnt whilst creating their latest and most ambitious game; Worlds Adrift and will delve deeper into why Bossa Studios is one of the most creative and pioneering UK studios.

“We’re delighted to announce Bossa Studios’ keynote talk at Develop:Brighton,” commented managing director of Tandem Events, Andy Lane. “The programme is shaping up to be one of our strongest to date and with this double keynote special it offers a fantastic opportunity for our delegates to hear from some of the industry’s leading pioneers.”

Develop:Brighton takes place from 12-14 July at the Hilton Brighton Metropole. Highlights from a growing programme include:

Opening Keynote: Legends on the Future:
Hideo Kojima in Conversation with Mark Cerny

Indie Keynote: Funomenal Feel Engineering
Robin Hunicke, Funomena

VR: Don’t Go Alone – Take Me! How to Make a Social VR Experience
Katie Goode and John Campbell, Triangular Pixels

VR: Building Great Games in VR – What We’ve Learnt Through Three Years of VR Development
Simon Harris, Supermassive Games

Marketing: Spending Millions Doesn’t Mean Top Grossing: How Rival Kingdom’s Launch Transformed Our Marketing Approach
Simon Hade, Space Ape Games

Marketing: Find the Right Users, Find Success
Bruce Kerr-Peterson, Google

Funding: Second Generation Crowdfunding: How to Make Crowdfunding & Kickstarter Work for You
Tomas Rawlings, Auroch Digital

Funding: How to Access Video Game Tax Relief
Anna Mansi, BFI

Coding: Research and Development: A Rational Approach
Ray Dey, Sony Computer Entertainment

Business: Merchandising in Games: Effectively Monetising Your Virtual IP as Physical Goods
Joe Stevens, Whispering Gibbon

Design: Let’s Talk Narrative with Rhianna Pratchett
Rhianna Pratchett, Writer

Evolve: Don’t Forget the Eyeballs: Developing Compelling Games for eSports Audiences
Ian Sharpe, Azubu

Tickets are on sale now at www.developconference.com with a super early bird rate running until 23.59 on Wednesday 27 April

Train2Game News Numskull and Bossa endorse Stand Up for GamesAid

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Numskull and Bossa Studios have endorsed their support to the Stand Up for GamesAid comedy event coming this May 9th.

GamesAid’s funniest night, Stand Up for GamesAid, is reaching for another magnificent triumph with a first class lineup and drum-rolling hype. It’s no wonder tickets are already flying fast.

Numskull has signed up as Premium Event and Exclusive Bar Partner and Bossa Studios has snapped up Event Partner.

Ben Grant, MD of Numskull says of GamesAid, “Having seen first hand the excellent work GamesAid do for smaller charities, we are honoured to support this initiative which will help the disadvantaged, disabled children and young people. We are looking forward to working together on this and many more projects over the coming years.”

Rob Gotlieb, Head of Marketing at Bossa Studios, “We’re delighted and proud to support GamesAid. Stand Up For GamesAid is such a special event, because it brings everyone from the industry together to have a really great laugh, but also shows how we can make a really positive difference to a young person’s life in just one night.”

Last year was a sell out year and this time it will be even bigger. Imran Yusuf is hosting the night, pulling together an award winning line up including, Mike Gunn and Allyson Smith. He has been nominated best newcomer at the Edinburgh Fringe Festival and organised some of the country’s leading stand up acts. “One of the most captivating, energetic and animated stand up comedians I have ever seen,” reviews The New Current with a 5-star crown.

More information and tickets can be found at The Comedy Store. Money raised will go to GamesAid and their life-changing charities.

Numskull website: http://www.numskull.co.uk/

Bossa Studios website: http://www.bossastudios.com/

Train2Game News HELP Real War is Not a Game

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Games are officially the new rock and roll as, two decades on from the iconic HELP album, game developers from across the globe are to pool their talents to create HELP: Real War is Not a Game, a unique compilation to raise funds for War Child
 
It was 20 years ago today… that Oasis, Blur, The Stone Roses, Paul Weller, Paul McCartney and many more got together to create HELP, the first in a series of award-winning albums, which raised more than £1.5m to fund War Child’s activities to protect children in the war-torn Balkans.

Now, two decades on, a star-studded line-up of game developers have announced their intention to follow in those musicians’ footsteps by uniting in a unique ‘studio game jam’ designed to help fund War Child’s ongoing activities in conflict-affected countries.

A traditional game jam is a gathering of game developers for the planning, design and creation of one or more games within a fixed time span. Game jams usually take place in a single location and last for a fixed period… normally between 24 and 72 hours. The HELP game jam will largely stick to those principles, but instead of having a fixed home it will take place in a variety of locations across the world and the teams involved will be allowed a total of six days to bring their creation from concept to completion, based on a brief provided by War Child.

The result of all of this international collaboration will be brought together as HELP: Real War is Not a Game, a compilation of games which will be made available to the general public to buy as a digital download early next year.
 
Studios which have already committed to participating include 343 Industries, A Brave Plan, Bossa Studios, Carbon Games, Creative Assembly, Curve Digital, Hardlight, Hinterland, Spilt Milk Studios, Sports Interactive, Team 17 and Torn Banner (who, between them, have sold well in excess of 100m games), with more announcements expected in the coming weeks. Major technology providers including Unreal, Gamemaker and Unity are also backing the project by providing their tools to the teams on a ‘no cost and royalty free’ basis.
 
“War Child’s work is amazing. It revolves around a simple premise… no child has started a war, so no child should be affected by one,” says Miles Jacobson, Studio Director at Sports Interactive and founder of the global games jam committee. “Whether it’s rehabilitating ex child soldiers in Democratic Republic of Congo, creating child helplines in Afghanistan, providing safe spaces for Syrian refugee children, or the work in so many other countries – wherever they are they make the world a better place for children forced to live with war. For so many studios to have got involved in this project at such an early stage is really humbling. I hope many more join the cause and get involved in something that will be fun, rewarding and make a huge difference in children’s lives across the world.”
 
“We’re incredibly excited about the launch of HELP: Real War is Not a Game. It’s been amazing to be part of this initiative which is set to raise vital funds for children whose lives have been torn apart by war,” says Rob Williams, Chief Executive Officer of War Child UK. “In the 20 years since the music industry came together to create the HELP album, we’ve seen new records for the numbers of children affected by conflict. Today, the gaming industry is changing the game, with exactly the kind of creative and collective response required to help War Child change more lives.”

The War Child games committee is Alex Chapman (Sheridans), Ciarán Brennan (Sports Interactive), Elisabeth Little (War Child), Imre Jelle (Bossa), John Clark (SEGA), Miles Jacobson (Sports Interactive), Rupert Loman (Gamer Network) and Stuart Saw (Twitch).

HELP: Real War is Not a Game will be released through Steam and other digital download platforms in late March 2016. For further information, keep an eye on http://www.warchild.org.uk/helpgame and War Child’s UK’s twitter, or email helpgame@warchild.org.uk .

War Child’s HELP campaign is seeking large-scale public support in the form of an online petition. For more information on the HELP campaign go to www.warchild.org.uk/help .