Today, Tandem Events, organisers of Develop:Brighton, Europe’s leading game developer conference, announced their latest keynote to be delivered by London based, Bossa Studios.
The announcement comes just one day before the Super Early Bird deadline on Wednesday.
Entitled ‘Reach for the Sky: Why Disruptive Technology Deserves Disruptive Design’ the talk will take place directly after the opening keynote, delivered by Hideo Kojima and Mark Cerny, on Wednesday 13 July.
CTO Sylvain Cornillon, COO Vince Farquharson and co-founder Imre Jele will take to the stage to discuss how breakthroughs in technology have surprised, inspired, helped and sometimes annoyed Bossa Studios; how modern technologies has given the studio a way to make better games and to make games in a better way.
The biggest portion of the talk will focus on the lessons learnt whilst creating their latest and most ambitious game; Worlds Adrift and will delve deeper into why Bossa Studios is one of the most creative and pioneering UK studios.
“We’re delighted to announce Bossa Studios’ keynote talk at Develop:Brighton,” commented managing director of Tandem Events, Andy Lane. “The programme is shaping up to be one of our strongest to date and with this double keynote special it offers a fantastic opportunity for our delegates to hear from some of the industry’s leading pioneers.”
Develop:Brighton takes place from 12-14 July at the Hilton Brighton Metropole. Highlights from a growing programme include:
Opening Keynote: Legends on the Future:
Hideo Kojima in Conversation with Mark Cerny
Indie Keynote: Funomenal Feel Engineering
Robin Hunicke, Funomena
VR: Don’t Go Alone – Take Me! How to Make a Social VR Experience
Katie Goode and John Campbell, Triangular Pixels
VR: Building Great Games in VR – What We’ve Learnt Through Three Years of VR Development
Simon Harris, Supermassive Games
Marketing: Spending Millions Doesn’t Mean Top Grossing: How Rival Kingdom’s Launch Transformed Our Marketing Approach
Simon Hade, Space Ape Games
Marketing: Find the Right Users, Find Success
Bruce Kerr-Peterson, Google
Funding: Second Generation Crowdfunding: How to Make Crowdfunding & Kickstarter Work for You
Tomas Rawlings, Auroch Digital
Funding: How to Access Video Game Tax Relief
Anna Mansi, BFI
Coding: Research and Development: A Rational Approach
Ray Dey, Sony Computer Entertainment
Business: Merchandising in Games: Effectively Monetising Your Virtual IP as Physical Goods
Joe Stevens, Whispering Gibbon
Design: Let’s Talk Narrative with Rhianna Pratchett
Rhianna Pratchett, Writer
Evolve: Don’t Forget the Eyeballs: Developing Compelling Games for eSports Audiences
Ian Sharpe, Azubu
Tickets are on sale now at www.developconference.com with a super early bird rate running until 23.59 on Wednesday 27 April