Train2Game News HELP Real War is Not a Game

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Games are officially the new rock and roll as, two decades on from the iconic HELP album, game developers from across the globe are to pool their talents to create HELP: Real War is Not a Game, a unique compilation to raise funds for War Child
 
It was 20 years ago today… that Oasis, Blur, The Stone Roses, Paul Weller, Paul McCartney and many more got together to create HELP, the first in a series of award-winning albums, which raised more than £1.5m to fund War Child’s activities to protect children in the war-torn Balkans.

Now, two decades on, a star-studded line-up of game developers have announced their intention to follow in those musicians’ footsteps by uniting in a unique ‘studio game jam’ designed to help fund War Child’s ongoing activities in conflict-affected countries.

A traditional game jam is a gathering of game developers for the planning, design and creation of one or more games within a fixed time span. Game jams usually take place in a single location and last for a fixed period… normally between 24 and 72 hours. The HELP game jam will largely stick to those principles, but instead of having a fixed home it will take place in a variety of locations across the world and the teams involved will be allowed a total of six days to bring their creation from concept to completion, based on a brief provided by War Child.

The result of all of this international collaboration will be brought together as HELP: Real War is Not a Game, a compilation of games which will be made available to the general public to buy as a digital download early next year.
 
Studios which have already committed to participating include 343 Industries, A Brave Plan, Bossa Studios, Carbon Games, Creative Assembly, Curve Digital, Hardlight, Hinterland, Spilt Milk Studios, Sports Interactive, Team 17 and Torn Banner (who, between them, have sold well in excess of 100m games), with more announcements expected in the coming weeks. Major technology providers including Unreal, Gamemaker and Unity are also backing the project by providing their tools to the teams on a ‘no cost and royalty free’ basis.
 
“War Child’s work is amazing. It revolves around a simple premise… no child has started a war, so no child should be affected by one,” says Miles Jacobson, Studio Director at Sports Interactive and founder of the global games jam committee. “Whether it’s rehabilitating ex child soldiers in Democratic Republic of Congo, creating child helplines in Afghanistan, providing safe spaces for Syrian refugee children, or the work in so many other countries – wherever they are they make the world a better place for children forced to live with war. For so many studios to have got involved in this project at such an early stage is really humbling. I hope many more join the cause and get involved in something that will be fun, rewarding and make a huge difference in children’s lives across the world.”
 
“We’re incredibly excited about the launch of HELP: Real War is Not a Game. It’s been amazing to be part of this initiative which is set to raise vital funds for children whose lives have been torn apart by war,” says Rob Williams, Chief Executive Officer of War Child UK. “In the 20 years since the music industry came together to create the HELP album, we’ve seen new records for the numbers of children affected by conflict. Today, the gaming industry is changing the game, with exactly the kind of creative and collective response required to help War Child change more lives.”

The War Child games committee is Alex Chapman (Sheridans), Ciarán Brennan (Sports Interactive), Elisabeth Little (War Child), Imre Jelle (Bossa), John Clark (SEGA), Miles Jacobson (Sports Interactive), Rupert Loman (Gamer Network) and Stuart Saw (Twitch).

HELP: Real War is Not a Game will be released through Steam and other digital download platforms in late March 2016. For further information, keep an eye on http://www.warchild.org.uk/helpgame and War Child’s UK’s twitter, or email helpgame@warchild.org.uk .

War Child’s HELP campaign is seeking large-scale public support in the form of an online petition. For more information on the HELP campaign go to www.warchild.org.uk/help .

Train2Game News Total War: Warhammer

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SEGA of America, Inc. and SEGA Europe, Ltd.  announced a new title from UK videogame studio Creative Assembly; the first in partnership with Games Workshop, creators of the well-own Warhammer Fantasy Battle tabletop wargame and accompanying range of miniatures.

Total War: WARHAMMER for PC, Mac and SteamOS, coming soon.

Now in its 15th year, the award-winning Total War continues to offer a unique combination of huge-scale real-time battles and an addictive turn-based campaign game of statecraft, politics and empire building.

Total War: WARHAMMER will take the series to a realm of grand high fantasy for the very first time in its history. Our rules have changed, and with change comes war on a scale as yet unimagined.

The limitlessly deep and rich universe of Warhammer heralds a new era for Total War. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles.

In the turn-based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.

The first in an epic trilogy of titles, Total War: WARHAMMER will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever.

“We’ve always loved the Warhammer universe, and couldn’t wait to approach it with the same colossal scale and authenticity that has characterised our titles for the last 15 years,” said Total War: WARHAMMER Project Lead, Ian Roxburgh. “We’re bringing it to life in a way that nobody’s attempted before.”

Watch the announcement trailer, voiced by celebrated actor Steven Berkoff, for just a taste of this forthcoming match made in gaming heaven.

For the latest news about this title and the other Total War games in development, visit www.totalwar.com

Train2Game News EGX Rezzed Game Jam

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Creative Assembly, one of the oldest and largest UK development studios, will once again bring their Creative Assembly Game Jam game development competition to video games event EGX Rezzed on Friday 13th and Saturday 14th March.
  
The Game Jam will reside in the GamesIndustry Fair, which brings educators, employers and recruiters together to inspire the next generation of budding games industry professionals – whether they be students, graduates or those already in employment – towards a highly rewarding career in the games industry.
    
Partnering with leading media the Guardian for the first time, the Creative Assembly Game Jam is an opportunity for game developers, whether amateur or professional, to spend a day making a game to help inspire and educate the highly engaged and motivated GamesIndustry Fair visitors. Final games will be presented to a panel of prestigious judges from the games industry – including Creative Assembly and the Guardian – and will also be streamed across the Internet via the EGX Rezzed Twitch channel. Following a day of development on Friday, all teams will demonstrate their games in the GamesIndustry Fair area on Saturday 14th March.
  
In recognition of their achievement, winners will take away some fantastic prizes. One previous success story is Tango Fiesta, a PC/Mac game which grew to life in the first EGX Rezzed Creative Assembly Game Jam and has since gone on to become a critical and commercial success.
    
“We’re partnering with Guardian to elevate the profile of the Game Jam among developers and the public alike”, commented Sophie Malik, HR Business Partner from Creative Assembly. “We want to show their massive global audience how games can not only be entertaining, but a powerful creative force in the world”.
    
Guardian Games Editor Keith Stuart added, “The Game Jam at EGX Rezzed represents a fascinating chance to explore the possibilities of games as a medium for news. I think interactive journalism will be as important in the future as data journalism is right now – a revolutionary way to process big stories. This should be fascinating”.
  
The Creative Assembly Game Jam is intended for individuals and teams who wish to create a game in a day and have it reviewed by a panel of respected games industry professionals. Successful individual applicants will be placed within a team for the Game Jam. Entrants should be over 18 and have some knowledge of making games. Applications to the Creative Assembly Game Jam are open now until midnight on Tuesday 3rd March, with the selected teams being announced the following Friday 6th March. Successful entrants will each receive a complimentary all-show ticket for EGX Rezzed, which includes access to the GamesIndustry Fair.
   
If you would like to enter as an individual or team of up to five, please register your application here.
   
If you have further questions about the Creative Assembly Game Jam please contact Sophie Malik (sophie.malik@creative-assembly.com) at Creative Assembly.
   
For more information about the Creative Assembly Game Jam, the GamesIndustry Fair and EGX Rezzed please visit: www.egx.net/rezzed.

Train2Game News Free Developer Workshops

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Creative England announces FREE marketing workshops for South West and West Midlands SME games businesses, run in partnership with Ukie.

Creative England has joined forces with Ukie, the trade body that aims to support, grow and promote the UK’s games and interactive entertainment industry, to deliver a series of free marketing training workshops.

The workshops are open to SME games businesses based in the South West and the West Midlands and are fully subsidised by the Creative England GamesLab programme.

The courses, running in Bristol and Leamington Spa, will cover:

·         Marketing for games: What it does and how to use it to improve profits

·         Strategic marketing planning: A decision-making process for generating a strategic change perspective. What it is and how it relates to business planning

·         Marketing auditing: Macro, micro and internal analysis, key issue analysis and market segmentation

·         Marketing Communications: A solid grounding in the tools, techniques and approaches used in professional marcomms

·         Metrics: How to measure marketing and business performance including return on investment measurement.

Jaspal Sohal, Head of Games and Digital at Creative England said: “Creative England’s GamesLab programme seeks to discover and nurture our flourishing regional games industry. Through this partnership with Ukie we are able to provide these innovative developers with the necessary tools they need to get their games noticed in a competitive industry.”

CEO of Ukie, Dr Jo Twist said: “In our sector making a game is only half the battle. The other half is marketing and getting noticed in crowded marketplaces. It’s fantastic that these courses can be offered for free thanks to Creative England’s support. They will help give SMEs a better understanding of the kind of strategies they need. As we know, compared to other creative industries, we have strong clusters of games businesses right across the UK. The more courses and help that the GamesLab programme can offer outside London, the better.”

The courses will run on 24th March in Leamington Spa and 10th April in Bristol. If you are interested in attending, please check qualifying criteria and registration information on our website here:
http://ukie.org.uk/event/2015/03/24/marketing-workshop
http://ukie.org.uk/event/2015/04/10/marketing-workshop
The courses are funded by the European Regional Development Fund, supported by the Regional Growth Fund and led by Creative England.

Train2Game News Franco Jam

Franco JamUK studio Creative Assembly is hosting a game jam this weekend in honour of Simon Franco, a member of the team that passed away earlier this year.

Franco was a senior programmer on Alien Isolation, and worked on multiple Total War games during his 10 years at the Surrey studio.

This weekend, small teams of Creative Assembly staff will compete to create a whole game in two days, with proceeds raised and donations going to Royal Surrey County Hospital, which cared for Franco.

The judges panel for the contest will consist of Franco’s friends and family, plus Sprungdigi ambassador Darius.

A live stream will run throughout the event, which will also include a charity auction of Steam keys and signed goodies from Creative Assembly’s various games.

“Simon Franco was a dear friend and colleague to many here at CA,” the studio wrote on its blog.

“Simon was a big Magic the Gathering enthusiast, with a passion for creating retro games in his spare time, as well as being a dedicated father who sadly didn’t get to meet his youngest daughter before he passed. He was positive, kind and always had a time for anyone that asked for it.

“We were all deeply saddened by his sudden passing earlier this year and to commemorate his life, work and passion for retro gaming, we’re hosting a weekend-long GameJam in his honour.”

Creative Assembly is also inviting people to donate to their cause by clicking here.

Train2Game News: SEGA announce Alien: Isolation

AlienSEGA of America, Inc., SEGA Europe, Ltd. and Twentieth Century Fox Consumer Products announced Alien: Isolation.

A thrilling first-person survival horror experience that will focus on capturing the horror and tension evoked by Ridley Scott’s 1979 classic film. Developed by Creative Assembly, Alien: Isolation is due for release in late 2014 on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

On a decommissioned trading station in the fringes of space, fear and panic have gripped the inhabitants. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

“In Alien: Isolation, we have taken the series back to the roots of Ridley Scott’s 1979 movie, the original survival horror,” said Alistair Hope, Creative Lead at Creative Assembly. “Our Alien is a truly terrifying creature, as intelligent as he is hostile, relentless, brutal and unstoppable. This is the Alien game fans of the series have always wanted.”

“Creative Assembly has created a truly incredible gaming experience, capturing perfectly the very core of what has made the Alien franchise remain relevant after 35 years,” said Jeffrey Godsick, president of Twentieth Century Fox Consumer Products. “This partnership has led to the creation of a game that is simply outstanding and sets the tone for what is to come this year for the 35th anniversary of Alien.”

Throughout 2014, Twentieth Century Fox Consumer Products will be honoring the milestone 35th anniversary with a yearlong celebration marking the beginnings of the Alien legacy by releasing commemorative and fan-favorite products.

Train2Game News: Games Industry Jobs – 21.05.13

Train2Game wants you to work in the industry we all love and with that in mind it is time for another job posting!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Programming
Location North West, North West
Job Description My client is a successful studio based in the North West, together with their partner studio they have been responsible for creating some of the most fun and original titles of the last few years.

They are seeking a gameplay programmer to work on a major next-gen project. It will involve a bit of everything on the gameplay front – game mechanics, AI, scripting, UI, effects etc. All based on a long established game engine. The role could possibly include working on the handheld version of the title at a later date.

For this role, the ideal candidate will need:
At least one product’s industry experience, or a stunning demo to show their ability/potential.
Solid knowledge of C/C++ with a strong maths background.
Good all round programming techniques.
It goes without saying that experience in any of the aforementioned gameplay tasks would be a major bonus.

In return the company offer an excellent Salary and Benefits.

More details are available by contacting Lisa Corbett via email: lisa@aswift.com

 

ARTIST

Job Title Artists
Job Category Art / Animation
Skills Required Art / Animation
Location UK & Europe
Job Description Videogame 3D Artists

We’re looking to recruit a number of experienced artists with a wide range of skills at our studio on the South Coast of England to work on high-profile projects.

We offer excellent conditions and a competitive package in a fun working environment.

As an artist at Stainless you will be working with a creative agile team to deliver high quality art assets in collaboration with designers and programmers.

Successful candidates will be passionate about making the best games and making them look damn fine at the same time!

Essential Requirements:
Passion for creating art for games.
Good sense of scale, composition and staging.
Professional attitude and work ethic.
Good written and verbal communication skills.
A desire to learn.
Self-motivated and organised.

We require artists with any or all of the following skills:
3D Environment creation
3D Vehicle creation

The following are desirable but not essential:
Experience working on games as an artist at any level.
Keen eye for detail and art style.
Skills in Adobe Flash / UI Design
Strong traditional art skills.
Understanding of open world/driving games.
Formal qualifications in related fields.
Knowledge of additional software and plugins

You can apply here, http://www.stainlessgames.com/careers/go/

QA

Area: South East
City: Horsham
Company: Creative Assembly

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start between June and October 2012

You can apply here, http://www.creative-assembly.com/jobs/

Train2Game News: Games Industry Jobs – 11.12.12

Train2Game has searched around to find you some of the entry level jobs in Art, Design, Development and QA.

ART

Job Title Junior Artist
Job Category Art / Animation
Skills Required Graduate Artist
Location Old Street, London, UK & Europe
Job Description Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games, in its twentieth anniversary year. With one of the lowest staff turnover rates in the industry, and regular appearances at the top of the PC, PSP and App Store charts around Europe, this is a chance to join a winning team.

Position Overview
We are looking for an artist to join our graphics team in a junior role, helping with the creation and implementation of assets and graphical content in our games.

KEY RESPONSIBILITIES

  • Dealing with licensing and asset creation for the game
  • Creating graphical content for the game
  • Assisting in the development of content across numerous platforms.

KNOWLEDGE, SKILLS AND EXPERIENCE  

  • Proficient with Adobe Photoshop and Adobe Illustrator
  • Experience creating graphical content for games (either professionally or within a gaming community)
  • Portfolio required

DESIRABLE

  • Basic knowledge of HTML and/or XML
  • Web design experience
  • Strong interpersonal and communication skills
  • Interest in football.

You can apply HERE.

DEVELOPER

Job Title Games Programmer – iOS / Android
Job Category Programming
Skills Required AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location Brighton
Job Description Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

  • 2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
  • Excellent knowledge of C# or C++
  • Excellent knowledge of algorithms and data structures
  • Experience of creating games on desktop or mobile platforms
  • Desire to make great games
  • Great communication skills (verbal and written)
  • Happy to work as part of a team
  • Demonstrable love for some area of game technology
  • A passion for playing games and solving problems
  • Flexible and keen to learn new skills

Great to have:

  • Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
  • 1 or more years of games industry experience
  • 1 or more shipped titles on console, desktop or mobile platforms
  • Strong knowledge of console, desktop and mobile architectures
  • Knowledge of asynchronous engineering techniques
  • Experience of Unity, Unreal or XNA
  • SQL
  • Experience using digital content creation tools (for example Max, Maya, Photoshop)

    Find out more about us at www.bossalien.com

    Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

DESIGN

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

QA

Job Title Games Tester
Job Category QA / Localisation
Skills Required QA Tester
Location UK & Europe
Job Description Position Overview:

The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development. These fixed term contracts are for our established Total Warteam, testing our project currently in development.

  • Test games in development for  software bugs
  • Enter bugs clearly and accurately into our bug database
  • Verify and recreate bugs as required
  • Report additional balancing, design and accessibility problems
  • Specific support and general roles available

Essential

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach

Desirable

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach
  • Experience of testing one full shipped title
  • A good  understanding of Strategy games (Total War)
  • Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific  game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
  • Fluent in one or more of the following languages: French, German, Italian or Spanish
  • Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start by December 2012.
PLEASE ENSURE A COVERING LETTER IS INCLUDED WITH YOUR CV APPLICATION

 

You can apply HERE.

Train2Game News: Mid-week round up – 06.12.12

The Train2Game team has searched around and found some of the exciting news from this week.

343 Industries, who recently released Halo 4, have said that they are in early stages of developing a new Halo. Frank O’Connor, the franchise development director for Halo, said that “a lot of people at 343 are already prototyping ideas and software and art for future Halo products”. Many within the 343 Industries studio are still working on post launch content for Halo 4.

Sega has revealed a new partnership with Games Workshop which will see Total War developer Creative Assembly making multiple titles set in the Warhammer fantasy universe. Creative Assembly studio director Tim Heaton said: “With this year being our 25th anniversary, it seems fitting for us to embark on such a dream project with such a well-established partner. The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.”

Sony Pictures Consumer Products has teamed up with Capcom-owned developer Beeline Interactive to produce an Android and iOS Ghostbusters game, targeting an ‘early 2013’ release. The new Ghostbusters will be a ‘freemium’ title based on the popular eighties movies. The players will play the role of “a fledgling Ghostbuster. Who ya gunna call?

UK celebrity, chat show host and film critic Jonathan Ross has opened a new game development studio named Hotsauce Interactive, based in Candem, North London. The outfit is part of Ross’ TV production company Hotsauce, and has already released its debut game, Cacha Cacha Aliens for iOS. It is understood that Hotsauce Interactive is staffed by a number of experienced developers and the studio may look into releasing games on hand-held and console in the future.

Customers of Valve’s Steam digital distribution service can now play their PC games on a TV. The much anticipated Big Picture mode has been in beta for some time, but has only now seen public release. Big Picture is designed to be compatible with gamepads, but also supports the use of a Mouse and Keyboard. To celebrate, Valve has placed over thirty “controller-friendly” games on sale.

Call of Duty: Black Ops 2 made $1 billion a day quicker than Modern Warfare 3, Activision has announced. That’s $1 billion in worldwide retail sales in 15 days since launch, based on Chart-Track and internal figures. Modern Warfare 3 took 16 days to cross the $1 billion mark. For comparison, James Cameron’s Avatar made $1 billion in 17 days. Since launch, more than 150 million hours have been logged online playing the game on Xbox Live and PlayStation Network.

Kickstarter’s United Kingdom operation has reached £2,069,164 in pledges since its launch late in October. 45,799 backers contributed to the £2 million, with 30 projects having successfully ended their funding drive out of 407 launched. Of those backers, 39 percent came from the UK.

Train2Game News: Games Industry Jobs – 24.10.12

ART

Creative Assembly

Job Title Animator
Skills Required Animator
Location UK & Europe
Job Description Position Overview:The animator will need to create and deliver top-quality animation from in-game content to in-game cinematics. With the focus on quality, the candidate will need to use various techniques from hand-keyed animation to motion capture to deliver the desired results as set by the animation and project leads. The right candidate will need to be exceptionally skilled and it’s important that they are a motivated team player.

Key responsibilities:

  • Full responsibility of producing high quality animation for in-game animations and cinematics as set by the animation lead.
  • Deliver work in the required time.
  • Make sure all work is implemented correctly, providing feedback to other members of the production team so all issues are driven to closure.
  • Reports to the Lead Animator

Knowledge, Skills and Experience:

  • Have an excellent understanding of animation principles – timing, weight and staging
  • Must be self-motivated, enthusiastic and a team player
  • Good knowledge of a 3D package (Motionbuilder, Maya, Max, XSI)
  • Good knowledge of human and animal anatomy
  • A strong passion and enthusiasm for animation and video games
  • Critical analysis and problem solving

You can apply HERE.

Developer

Jagex

Job Title Content Developer – (Games Studio) – Cambridge
Skills Required Lead Programmer, Java / Browser, Gameplay, Graphics / Engine, Build Engineer, Core Technology
Location Cambridge, Cambridgeshire (CB1), Cambridge
Job Description CONTENT DEVELOPER – (GAMES STUDIO) – CAMBRIDGEWe are seeking a Content Developer to brainstorm and create new MMO game element ideas (quests, mini-games, skills etc.) for one of world’s largest independent Online Games Studios.

With 3 Guinness world records; a Queen’s Award for Enterprise (2011) a Deloitte Technology Fast 50 (2010); a Sunday Times Top 100 company to work for (2008) and countless other awards to their name, this multi-award winning business employ over 450 people and sit at the very forefront of the online games industry, developing and publishing mini games and leading titles interacted by millions worldwide!

Pivotal in creating new game element ideas (quests, mini-games, skills, etc.) you will work with graphic artists, testers and other professionals to produce the best content possible.  You should be the type of Content Developer who can write high quality code (using an internal scripting language), communicate complex ideas effectively and cope with the thrilling challenges of releasing new game elements several times per month.

In short, this role would suit a passionate gamer (ideally role playing games) with strong creative skills and a deep motivation to create games.

To qualify… We are seeking a Content Developer who can demonstrate:

  • Good programming or game scripting skills (basic C++ or Java or game scripting).
  • Proven track record of content development within the games industry.
  • Good creative writing skills and imaginative storyline ideas.
  • Clear understanding of game design terminology and realistic game design ideas.
  • Very strong and proven communication skills.
  • Experience of working to deadlines and in a project based environment.
  • Keen interest in role playing games.

Prior experience of writing quests (levels) for RPGs, MUDs or similar is advantageous, as is experience of multiple MMORPGs/online games and a technical degree, however this isn’t essential if good programming and/or scripting skills can be demonstrated.

Joining a team of talented and enthusiastic people you will get to work with one of the largest independent games Studios in the World so expect a great working environment and superb benefits to match, including: Bonuses, private healthcare, flexible working, gym membership and loads more.

You can apply HERE.

Feral Interactive

Job Title Junior Developer
Skills Required Gameplay, Graduate Programmer, Mac / OSX
Location South East
Job Description Feral Interactive, a publisher and developer of “Triple-A” Macintosh Games are in the process of expanding their internal development team for both Mac and iPhone based games.As part of this recruitment, we are seeking a number of new and recent graduates to fill several development roles. Joining a small and agile international company, the successful candidates will quickly become key members of our team.

Full training and support will be provided for what will be an exciting, rewarding and varied career in the games industry.

Requirements

  • A new or recent graduate
  • Achieved or projected to achieve a 1st class or an upper second class degree in a technical discipline
  • Strong C/C++ skills
  • Up to 3 years software development experience
  • Can demonstrate a strong work ethic and ability to be productive without direct supervision
  • Good problem solving ability
  • Resourcefulness
  • Good written and verbal communication skills
  • Ability to work as part of a growing team
  • Well organized and self disciplined

Also advantageous

  • 3D programming skills
  • Macintosh experience
  • Objective C and C#
  • An interest in gaming

You can apply by emailing a CV to recruiting@feralinteractive.com

QA

Creative Assembly

Job Title Games Tester
Skills Required QA Tester
Location UK & Europe
Job Description Position Overview:The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.These fixed term contracts are for our established Total Warteam, testing our project currently in development.

  • Test games in development for  software bugs
  • Enter bugs clearly and accurately into our bug database
  • Verify and recreate bugs as required
  • Report additional balancing, design and accessibility problems
  • Specific support and general roles available

Essential

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach

Desirable

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach
  • Experience of testing one full shipped title
  • A good  understanding of Strategy games (Total War)
  • Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific  game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
  • Fluent in one or more of the following languages: French, German, Italian or Spanish
  • Strong technical knowledge/skills (e.g. programming, scripting)

You can apply HERE.