Train2game News Top 20 EGX Rezzed 2016 Games

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Gamer Network is delighted to reveal the fantastic feedback received from its EGX Rezzed attendee survey, further solidifying its position as London’s premier games event.

More than 15,000 enthusiastic gamers joined over 100 exhibitors at the historic Tobacco Dock in East London from the 7th-9th April to celebrate the best of gaming from around the world.
 
With over 175 playable, pre-release games and experiences from the indie scene sitting alongside blockbuster AAA titles and cutting edge VR technology, EGX Rezzed was a thrilling preview of the year ahead in games.
 
As part of the exit survey attendees were asked to vote for their favourite game from the event. Total War: Warhammer, the latest in Creative Assembly’s massively popular Total War series, emerged on top and has been crowned EGX Rezzed 2016 Game of the Show.
 
With a large presence on the show, attendees were treated to the latest playable code over a month before the game’s release in May. John Clark, SVP Commercial Publishing of SEGA Europe said “EGX Rezzed is an incredibly valuable event for Sega to build lasting community awareness for all of our titles. The show plays such a crucial part in the build up to release day bringing the community closer to the fantastic game created by CA”.
 
Dark Souls III took the runner-up spot, wowing attendees who were delighted to get hands-on with the infamously difficult RPG before its release in mid-April. PlayStation VR was a huge hit with visitors who had the opportunity to try the groundbreaking system way ahead of its worldwide launch in October.
 
Overcooked! was the highest placed indie title on the list, the game’s fantastic four player co-op mayhem proving hugely popular with the EGX Rezzed crowd. Quantum Break, Remedy’s latest blockbuster, was the centrepiece of Xbox’s large show floor presence and placed fifth in the Game of the Show list.

The full list of the Top 20 EGX Rezzed Games of the Show:
 

1. Total War: Warhammer (Sega/Creative Assembly)

2. Dark Souls III (Bandai Namco Entertainment)

3. PlayStation VR (Sony)

4. Overcooked! (Ghost Town Games)

5. Quantum Break (Microsoft)

6. Black & White Bushido (Endemol Shine/Ground Shatter)

7. Orcs Must Die! Unchained (Gameforge)

8. Gang Beasts (Boneloaf)

9. Gang Beasts VR (Boneloaf/Coatsink)

10. Warhammer: End Times – Vermintide (Fatshark)

11. Deceit (Automaton)

12. Snake Pass (Sumo Digital)

13. Stikbold! (Curve Digital/Game Swing)

14. Tokyo 42 (Mode 7 Games/SMAC)

15. RIGS: Mechanized Combat League (Sony)

16. Rocket League (Psyonix)

17. Giant Cop (Other Ocean Interactive)

18. Man O’ War: Corsair (Grumpy Ferret/Evil Twin Artworks)

19. Binaries (Ant Workshop)

20. Esper 2 (Coatsink)

The survey also showed that 94% of attendees would come to a future EGX show. CEO of Gamer Network, Rupert Loman said “It’s fantastic to have another successful EGX Rezzed under our belt. The event goes from strength to strength and continues to grow in both attendee’s numbers and exhibitors, whilst maintaining its rare and unique atmosphere.  The feedback has been overwhelmingly positive from all the people that make this show so special, developers, publishers, investors and most importantly the gamers.”

Dates for EGX Rezzed 2017 will be announced soon. Tickets for EGX at The NEC, Birmingham from September 22nd – 25th are now available to buy on the website www.egx.net

Train2Game News Total War: Warhammer

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SEGA of America, Inc. and SEGA Europe, Ltd.  announced a new title from UK videogame studio Creative Assembly; the first in partnership with Games Workshop, creators of the well-own Warhammer Fantasy Battle tabletop wargame and accompanying range of miniatures.

Total War: WARHAMMER for PC, Mac and SteamOS, coming soon.

Now in its 15th year, the award-winning Total War continues to offer a unique combination of huge-scale real-time battles and an addictive turn-based campaign game of statecraft, politics and empire building.

Total War: WARHAMMER will take the series to a realm of grand high fantasy for the very first time in its history. Our rules have changed, and with change comes war on a scale as yet unimagined.

The limitlessly deep and rich universe of Warhammer heralds a new era for Total War. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles.

In the turn-based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.

The first in an epic trilogy of titles, Total War: WARHAMMER will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever.

“We’ve always loved the Warhammer universe, and couldn’t wait to approach it with the same colossal scale and authenticity that has characterised our titles for the last 15 years,” said Total War: WARHAMMER Project Lead, Ian Roxburgh. “We’re bringing it to life in a way that nobody’s attempted before.”

Watch the announcement trailer, voiced by celebrated actor Steven Berkoff, for just a taste of this forthcoming match made in gaming heaven.

For the latest news about this title and the other Total War games in development, visit www.totalwar.com

Train2Game News Franco Jam

Franco JamUK studio Creative Assembly is hosting a game jam this weekend in honour of Simon Franco, a member of the team that passed away earlier this year.

Franco was a senior programmer on Alien Isolation, and worked on multiple Total War games during his 10 years at the Surrey studio.

This weekend, small teams of Creative Assembly staff will compete to create a whole game in two days, with proceeds raised and donations going to Royal Surrey County Hospital, which cared for Franco.

The judges panel for the contest will consist of Franco’s friends and family, plus Sprungdigi ambassador Darius.

A live stream will run throughout the event, which will also include a charity auction of Steam keys and signed goodies from Creative Assembly’s various games.

“Simon Franco was a dear friend and colleague to many here at CA,” the studio wrote on its blog.

“Simon was a big Magic the Gathering enthusiast, with a passion for creating retro games in his spare time, as well as being a dedicated father who sadly didn’t get to meet his youngest daughter before he passed. He was positive, kind and always had a time for anyone that asked for it.

“We were all deeply saddened by his sudden passing earlier this year and to commemorate his life, work and passion for retro gaming, we’re hosting a weekend-long GameJam in his honour.”

Creative Assembly is also inviting people to donate to their cause by clicking here.

Train2Game News: Mid-week round up – 06.12.12

The Train2Game team has searched around and found some of the exciting news from this week.

343 Industries, who recently released Halo 4, have said that they are in early stages of developing a new Halo. Frank O’Connor, the franchise development director for Halo, said that “a lot of people at 343 are already prototyping ideas and software and art for future Halo products”. Many within the 343 Industries studio are still working on post launch content for Halo 4.

Sega has revealed a new partnership with Games Workshop which will see Total War developer Creative Assembly making multiple titles set in the Warhammer fantasy universe. Creative Assembly studio director Tim Heaton said: “With this year being our 25th anniversary, it seems fitting for us to embark on such a dream project with such a well-established partner. The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.”

Sony Pictures Consumer Products has teamed up with Capcom-owned developer Beeline Interactive to produce an Android and iOS Ghostbusters game, targeting an ‘early 2013’ release. The new Ghostbusters will be a ‘freemium’ title based on the popular eighties movies. The players will play the role of “a fledgling Ghostbuster. Who ya gunna call?

UK celebrity, chat show host and film critic Jonathan Ross has opened a new game development studio named Hotsauce Interactive, based in Candem, North London. The outfit is part of Ross’ TV production company Hotsauce, and has already released its debut game, Cacha Cacha Aliens for iOS. It is understood that Hotsauce Interactive is staffed by a number of experienced developers and the studio may look into releasing games on hand-held and console in the future.

Customers of Valve’s Steam digital distribution service can now play their PC games on a TV. The much anticipated Big Picture mode has been in beta for some time, but has only now seen public release. Big Picture is designed to be compatible with gamepads, but also supports the use of a Mouse and Keyboard. To celebrate, Valve has placed over thirty “controller-friendly” games on sale.

Call of Duty: Black Ops 2 made $1 billion a day quicker than Modern Warfare 3, Activision has announced. That’s $1 billion in worldwide retail sales in 15 days since launch, based on Chart-Track and internal figures. Modern Warfare 3 took 16 days to cross the $1 billion mark. For comparison, James Cameron’s Avatar made $1 billion in 17 days. Since launch, more than 150 million hours have been logged online playing the game on Xbox Live and PlayStation Network.

Kickstarter’s United Kingdom operation has reached £2,069,164 in pledges since its launch late in October. 45,799 backers contributed to the £2 million, with 30 projects having successfully ended their funding drive out of 407 launched. Of those backers, 39 percent came from the UK.

Train2Game News: “Playing board games is fantastic training for game designers” – Creative Assembly lead designer

Shogun 2 Total War

Game designers should play board games in to help improve their skills. That’s the view of The Creative Assembly lead designer James Russell, who was speaking about making the mechanics of Total War and game design at Develop Conference 2012.

“Playing board games is fantastic training for game designers,” he said. “Everything a player does is raw gameplay.”

It formed part of a wide ranging session in which the Total War lead designer discussed subjects ranging from the key game design pillars of Shogun 2: Total War, to how, ultimately every single video game is based around player choices.

“Gameplay is all about choices and trade-offs. Games present players with interesting decisions with pros and cons.” said Russell, adding that weak gameplay is generally down to weak design choices.

The session concluded with The Creative Assembly man showing off pre-Alpha footage of Rome 2: Total War for only the second time. The game is scheduled for release towards the end of 2013.

Keep reading The Train2Game Blog for the latest news from Develop Conference, while there’s more from The Creative Assembly here. That includes information about their recently released Shogun 2 map editor.

How important do you feel board games are for game designers? Are you a board game player?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: The Creative Assembly to make Total War announcement at Rezzed developer session

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Total War studio The Creative Assembly will be hosting a developer session at PC and indie games show Rezzed, which is sure to be of interest to anyone on a Train2Game course.

The presentation will celebrate the studio’s 25 year history and will feature an exclusive first look at the future of Total War.

“This year, The Creative Assembly is celebrating a quarter of a century making games,” said Total War lead designer James Russell.

“I’ll be at Rezzed giving a talk on the making of the Total War series, and showing a sneak peek of what we’re doing next. Exciting times – see you there!”

The Creative Assembly recently released a free map editor for Shogun 2: Total War.

Rezzed takes place in Brighton on Friday 6th and Saturday 7th July with day the price of day tickets £12, or £20 for both days. There’s more information here.

Other games available to see at Rezzed include Aliens: Colonial Marines, Borderlands 2, XCOM: Enemy Unknown and more, in addition to a number of developer sessions.

Keep reading The Train2Game Blog for the latest updates about Rezzed, while there’s more from The Creative Assembly here.

Will you be attending Rezzed? If so, what are you most looking forward to?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

Train2Game News: Creative Assembly dev diary on making Total War Battles: Shogun for mobile

Get behind the scenes of Total War Battles: Shogun, the mobile adaptation of the PC strategy series in a developer diary from The Creative Assembly and SEGA.

Total War Battles: Shogun- Dev Diary #1 sees senior designers Renauld Charpentier and Xu Xiaojun, lead artist Nick Farley and lead programmer Mattijs van Delden discuss the challenges of adapting Total War to mobile, while still ensuring it’s still a “real strategy game.”

For example, the UI needs to be adjusted for a touchscreen, while the art needs to be bright and easily recognisable to distinguish between different types of unit.

Watch the Total War Battles: Shogun developer diary below, right here on The Train2Game Blog.

Total War Battles: Shogun is available now for iOS and is coming soon for Android.

There’s more on Creative Assembly and their Total War titles here on The Train2Game Blog.

What are your thoughts on bringing Total War to mobile? Can it capture the tactical gameplay of the PC titles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Tickets for new PC and indie game expo Rezzed on sale now

Train2Game students can now buy tickets for Rezzed, the new PC and indie games expo that’s hitting Brighton in July.

The event by Eurogamer.net and Rock, Paper, Shotgun will offer gamers their first chance to go hands-on with many upcoming PC games including Aliens: Colonial Marines from Gearbox Software. You’ll also be able to discover new indie titles in The Leftfield Collection, sponsored by SEGA.

Developers including Total War producers Creative Assembly and Project Zomboid creators The Indie Stone will also be on hand to show their work to the public and take questions in Developer Sessions, which are sure to be of interest to Train2Game students.

Rezzed takes place in Brighton on Friday 6th and Saturday 7th July with tickets on sale at http://www.rezzedgameshow.com/

“Following last year’s hugely successful fourth Eurogamer Expo, we’re broadening our horizons for 2012 by introducing a new summer event to highlight the best of PC and indie games,” said Rupert Loman, Managing Director of organiser Eurogamer Network Ltd.

“PC and indie games are enjoying huge success now after years in the ascendancy and we want to draw more attention to that fact and give people the opportunity to get up close to the biggest names and games before they’re released.”

More games, speakers and activities will be announced in the run up to the show, with more information available on the official Rezzed website.

Keep reading The Train2Game Blog for more news about Rezzed.

Will you be attending the Brighton event?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Shogun 2: Total War story trailer

Shogun 2 Total War

SEGA has released a brand new trailer for Shogun 2: Total War. The new Story Trailer shows the background behind the battles that’ll take place during Shogun 2: Total War.

The narrator tells us that 15th century was a ‘Dark time in Japanese history’ with the fall of the Shogun that ruled all of Japan leading to ten legendary warlords doing battle to follow in his footsteps. Of course, only one man can become the Shogun of Japan, and Shogun 2: Total War places you in the Samurai Armour of a Warlord with this goal.

You can see the beautifully crafted Shogun 2: Total War trailer curtsey of IGN below.


Shogun 2: Total War doesn’t have a release date yet, but it’ll come sometime during 2011. Shogun 2: Total War creator Mike Simpson told the audience at the games’ Eurogamer Developer Session that it’ll only be released when it’s suitability playable.

You can read everything that Simpson had to say about Shogun 2: Total War in the Train2Game write up of the games’ Eurogamer developer session. Alternatively, if you have a spare 43 minutes on your hands, you can watch the whole Shogun 2: Total War Developer Session on the Eurogamer website.

So Train2Game, what are your thoughts on the Shogun 2: Total War Story Mode trailer? Is Shogun 2: Total War a game you’re looking forward to? And are you impressed by the unique art style that features in the Shogun 2: Total War Story Trailer?

You can leave your thoughts about Shogun 2: Total War here on the Train2Game blog, or on the Train2Game forum.

Shogun 2: Total War – Eurogamer Developer Session Preview

The Eurogamer Expo offered us numerous treats in the form of games to play, but there were also plenty of Developer Sessions. These talks involved top industry experts not only showing off footage of games, many of which aren’t released until well into next year, but also gave the audiences a fantastic insight into the world of full-time video games development. If any Train2Game students braved queues and made it into any of the developer sessions, it was worth it!

Judging by the size of the queue to see it, the Shogun 2: Total War developer session with creator Mike Simpson, was one of the most popular of the Eurogamer Expo. Naturally The Creative Assembly man didn’t disappoint, offering fantastic insights into the history of the Total War series, the development of the game, and what new features we can expect from Shogun 2: Total War.

For those who may be unfamiliar with Total War, it’s a series of strategy games that combine turn based and real time features, produced by Sussex based developers The Creative Assembly. Each game in the Total War series has been based on a specific period of history with emphasis on units, weapons and scenarios that are true of the era.  The Total War series is exclusive to the PC and each game, beginning with of Shogun: Total War in 1999, has been highly successful.

But how did the critically acclaimed Total War series begin? Mike Simpson was entirely truthful with the conference hall when he said Shogun: Total War began “by accident.”

The Creative Assembly originally wanted to develop an RPG based around ancient Chinese novel, Monkey: Journey to the West. (Yes, the very same text that inspired Enslaved: Odyssey to the West!) However, development of this idea proved difficult, so The Creative Assembly decided to go for a different angle.

ogun 2: Total War soldiers

Mike Simpson freely admitted that the main idea behind Shogun: Total War, was to produce a Command & Conquer clone and base it in Sengoku period Japan. The production took another turn when the 3D effects card became available, allowing the developers to design Shogun: Total War in an entirely 3D landscape. The strategy game, based around warring clans and with the aim of uniting the whole of Japan, was released in June 2000 and became a massive success.  The Total War idea evolved over a decade with the release of Medieval: Total War, Rome: Total War, Medieval 2: Total War, and Empire: Total War. Each game was a historically accurate representation of the era it was based in.

Now, ten years on from the game that started it all, Creative Assembly are developing a true sequel to Shogun: Total War. But why now, why develop Shogun 2: Total War at this stage? Mike Simpson gave a simple answer, because they wanted to! Feudal Japan is the studios favourite historical era and they feel there is fan interest in a Shogun 2: Total War game.

Those attending the Shogun 2: Total War developer session were treated to information about new features in the game. These included a new skills and experience system used for upgrading units, and unique Battlefield Heroes, single powerful characters who are upgraded through an RPG style level up system.  Mike Simpson also told the audience about the introduction of siege battles into Shogun 2: Total War, catering for the unique design of feudal Japanese castles. Shogun 2: Total War will also feature “something revolutionary” when it comes to multiplayer, with The Creative Assembly keeping their cards very close to their chest with this one. The new features for Shogun 2 definitely look like they’ll expand on the already excellent gameplay of the Total War series. As Mike Simpson pointed out, every feature in Shogun 2: Total War will be based on a total of 14 years of coding and development.

Shogun 2: Total War Naval Units

We got a look at a Shogun 2: Total War gameplay demo on the halls big screen, and visually it looks very impressive. Weather and environment are set to play a big role in Shogun 2: Total War battles, which can change dynamics for the up to 56,000 soldiers that can be involved. Simpson talked us through a battle between two of the nine Shogun 2: Total War factions and demonstrated how different units, abilities and tactics will be essential in the quest to unite 16th century Japan. Naval battles will also be a part of Shogun 2: Total War and the audience got an exclusive look at some of the new units.

Of course, Shogun 2 isn’t all about real time strategy, with turn based decision making also making up a massive part of Total War games. This part of Shogun 2: Total war takes place on a fully 3D and rather beautiful map of the game world. Naturally, the aim is that your faction starts off in one corner of the country, before eventually exploring the rest of the game world and becoming the Shogun of all of Japan.

During the turn based part of Shogun 2: Total War, you can attempt to gain the upper hand over your enemies by sending individual characters including Ninjas and Geishas to take out enemy generals, or sabotage towns. These ‘events’ now have their own movies, two of which Mike Simpson showed the hall. You can watch the Shogun 2: Total War (rather bumbling)Ninja Assassination event video below, and get yourself a look at the new 3D world in the process. Creative Assembly’s community manager Kieron Brigde talks us through it.


Mike Simpson says there’s no specific release date of Shogun 2: Total War as of yet, because the game will only be released when it’s suitably playable. However, we can probably expect Shogun 2: Total War to arrive on the PC sometime during 2011.

So Train2Game, what are your thoughts on Shogun 2: Total War? Are you a fan of the Total War series? If so what do you think about the new features? And what do you think about the early development of the series?

You can leave your thoughts on the Eurogamer Expo Shogun 2: Total War developer session, here on the Train2Game blog, or on the Train2Game forum.