Train2Game News SpecialEffect Represented in Fifa 18


Electronic Arts have chosen SpecialEffect to be the first ever games charity to have an exclusive in-game FIFA 18 kit.

The kit went live in game on Friday 10 November, as a reward for a weekly objective in EA Sports FIFA Ultimate Team. 

SpecialEffect are a UK-based charity that provide custom-designed control setups for people with physical disabilities who want to enjoy video games. FIFA is one of the most popular games requested by people they help.

One young man that the charity supported, Chad, has spinal muscular atrophy that severely limits his movement, but he’s now able to play FIFA again using a custom setup that includes a mouth-controlled joystick. “I thought my gaming days were over,” he said, “but thanks to SpecialEffect I can now play FIFA in a different but novel way.”

The kit was launched at Wembley Stadium on 10 November.

Dr Mick Donegan, SpecialEffect Founder and CEO, said “We’re immensely grateful to EA for this wonderful gesture. For many years they’ve been major supporters of our work in levelling the playing field for people with physical disabilities, and the increase in global awareness of our work that the kit will bring is very much appreciated.”

“When I started the charity ten years ago, I never dreamed that we’d be honoured with our own kit in one of the most popular game series ever.”

Train2Game News Skyrim Music Concert

Senbla, in association with Bethesda Softworks®, a ZeniMax® Media company, is pleased to announce that Skyrim™ in Concert, the first ever orchestral concert dedicated to the music of The Elder Scrolls® V: Skyrim™, will premiere at the London Palladium on 16th November.
Based on the award winning score by Jeremy Soule, Skyrim in Concert takes concert goers on a nostalgic, musical journey through the landscape of one of The Elder Scrolls’ most popular instalments. Performed live by the Winterhold Philharmonic Orchestra and Choir, attendees will enjoy brand new arrangements of some of Skyrim’s most epic and moving themes, including Far Horizons, The Streets of Whiterun and the rousing main theme, Dragonborn, as well as more surprises on the night.

The concert celebrates the upcoming launch of Skyrim™ Special Edition. Developed by Bethesda Game Studios® and winner of more than 200 Game of the Year Awards, Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more.

Skyrim Special Edition releases on 28th October, 2016, on Xbox One, PlayStation® 4 computer entertainment system and PC. For more information on The Elder Scrolls and Skyrim Special Edition, visit http://www.elderscrolls.com

Tickets for the concert go on sale 10am, 4th October, with ticket prices starting from £26.50.

For more details and general ticket sales, visit http://www.ticketmaster.co.uk/

Train2game News Inon Zur Album

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Award-winning composer Inon Zur, renowned for his evocative scores and ethereal songwriting for epic fantasy video game franchises such as Baldur’s Gate, Dragon Age, EverQuest, Icewind Dale, The Lord of the Rings and Rift, releases the first music video from his forthcoming original fantasy album, “Songs From The Tavern”, on iTunes and YouTube.

“Meneleya” is the first song to be released from Inon Zur’s new album and was written in collaboration with Juno award winning composer-producer Ian Nickus and singer-songwriter Mimi Page – the same team behind “The Path of Destiny” from the Dungeons & Dragons role playing game, Sword Coast Legends. Page also provides the track’s ethereal vocals and is featured in the video.

“Songs From the Tavern is my appreciative response to the many fans and their requests for an original album in the style of my music from Dragon Age,” explains Zur. “It is a natural progression from my work on RPG and MMORPG titles in the fantasy genre.”

Zur’s sophomore album “Songs From the Tavern” will feature all new material and follows the release of “Age of Sirens” (2015), a collection of previously unreleased music and arrangements.

“Meneleya” is available for viewing at: https://www.youtube.com/watch?v=K7XPaPmXQyc and can be purchased from iTunes and Amazon.

Inon Zur is a three-time BAFTA nominated composer renowned for his emotionally dynamic original music scores for film, television and blockbuster video game franchises such as Dragon Age (Forbes’ Top Video Game Soundtracks of All Time), Fallout (British Academy of Film and Television Arts and Spike TV Best Original Music nominations, Factmag’s Greatest Video Game Soundtracks), and Prince of Persi a.

Recently Zur’s original score for Fallout 4 was selected as one of the best video game scores of 2015 by The British Academy of Film and Television Arts, The Game Awards, PlayStation Awards (Editor’s Choice), FACT Magazine, Paste Magazine and Classic FM. His upcoming projects include the mystical adventure game Syberia 3 written and directed by visionary series creator Benoît Sokal.

Inon’s music has been performed in concerts worldwide (Cologne, Leipzig, London, Los Angeles, Malmo, Seoul, Sydney) by top orchestras including the London Philharmonic Orchestra at the Royal Festival Hall in London. He has recorded with The London Symphony Orchestra and Academy of St. Martin In The Fields at Abbey Road Studios and also produced and collaborated with international recording artists including Florence + The Machine (Dragon Age II).  For more information on Inon Zur visit: www.inonzur.com .

Train2Game News Adventure Time Magic Man’s Head Games music

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Award-winning composer Erik Desiderio is thrilled to share his uplifting soundtrack for Cartoon Network and Turbo Button’s virtual reality take on the Adventure Time universe with a music video reveal that features game footage alongside several musicians who perform the main theme live by combining banjo, harmonica, melodica, accordion and even whistling:

Adventure Time: Magic Man’s Head Games Main Theme Music Video

Adventure Time: Magic Man’s Head Games is developed by Turbo Button and follows Cartoon Network’s Finn and Jake on new adventures in full virtual reality for the first time. Drawing inspiration from classic platformers like  Banjo-Kazooie, players control Finn, while Jake sits in his backpack. Finn can attack enemies with his sword, or use Jake to smack creatures with his his inflated hand. Voice actors from the recent Emmy Award-winning show provide the voices in the game, which is available now.

“I was a huge fan of the show before being contacted about this project,” notes composer Erik Desiderio. “I especially enjoyed the first episode with Magic Man, who acts as the primary antagonist for this game. The playful nature of the  Adventure Time universe afforded me the opportunity to work with some of my frequent collaborators and incorporate lots of fun instruments. Somehow, though, despite their various talents, everyone insisted that they be able to whistle on the soundtrack. I had no choice but to comply and join in myself!”

Desiderio-known best for his work in film and on the SMS Racing and This Means War! videogames-was given the freedom to take the Adventure Time franchise into new waters with this soundtrack by including live performances to bring the already quirky and upbeat world of  Adventure Time to life. The featured whistler has sung on other projects and created sound effects with his mouth for the mobile game Stick to It, while the woodwind player recorded flute, clarinet, bass clarinet, tenor sax, bari sax and also whistled on the soundtrack. The trumpet player performed trumpet and coronet. Finally, Desiderio himself played banjo, fretless electric bass, harmonica, triangle, melodica, accordion, shaker and can also be heard whistling throughout the score.

Learn more about Adventure Time: Magic Man’s Head Games:

Adventure Time: Magic Man’s Head Games on Fortune

Train2Game News Music Package for Unity

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First ready-to-go interactive music packages available in Unity Asset Store

Following the release of their interactive music engine psai®, Periscope Studio have released first “plug-n-play” interactive music packages in Unity Asset Store which are tailored to the psai® engine. Developers can now purchase music which already has been prepared and balanced by game audio Pros for immediate ingame use.

After the release of the interactive music engine psai at the end of last year, now its makers Periscope Studio are breaking fresh ground and have released a first set of comprehensive ready-to-go interactive music packages in Unity Asset Store – all royalty free. Developers no longer have to purchase static tracks and put a lot of effort into preparing them for interactive use within their game – this was the case for any of the common audio solutions. Instead, the psai music packages’ “fully-automated” approach saves precious development time and allows them to achieve high quality interactive music results at ease.

To assure AAA soundtrack quality of their interactive music packages, Periscope Studio has teamed up with the renowned Dynamedion (www.dynamedion.com ), Europe’s most successful provider for videogame music, who contributed music production to titles such as Mortal Combat X, Hitman: Absolution, The Elder Scrolls Online, Angry Birds Star Wars, Guild Wars 2, and many more.

Despite the AAA quality of the interactive music, the packages do not target AAA games though. They have been created with small and mid-sized Unity games in mind, titles made by small teams who want to achieve rich gameplay quality and have limited resources at hand (no fully equipped internal audio team like the huge teams). Due to psai’s low memory footprint it is also a great choice for mobile games.

This first launch includes 5 comprehensive music packages and 10 single themes – all royalty free. Each interactive music package contains 5 interactive music themes, which have been optimized to cover the needs of smaller games. In most scenarios a single package can be sufficient for a whole game. Core elements within a package are: background mood, dynamic action music and catchy main theme – all of them highly adaptive. All music themes convey automatic variation, they can easily adapt to gameplay states and events and provide musically pleasing behaviour of the music. To run the music within a game, the psai Music Engine is required. It is FREE and can also be downloaded in the Unity Asset Store.
The packages debut in Unity Asset Store at $99 each, single themes at $39. At launch there will be a SPECIAL SALE: Get 2 packages at the price of 1 or single themes at $19 (50% OFF)

Furthermore it is worth mentioning, that psai is fully modular, music packages can be easily extended either with other music packages or single themes from Unity Asset Store or by adding own music with the psai Editor standalone application. It is part of the psai Music Engine Pro, which is currently available at Unity Asset Store at $18 (regular price: $45).

“We are truly happy about the launch of our music packages in Unity Asset Store. This is something unique, it combines content and pro audio service in one product. The team put a lot of effort into preparing, testing and fine-tuning the packages. I am not exaggerating when I am saying at a click of a button developers can now have highly immersive interactive music in their games which complies to the highest professional industry standards!”, states Periscope Studio’s MD Jan Werkmeister.

Periscope’s Creative Director Finn Seliger – who was heading the team from Dynamedion – adds: “We thoroughly discussed what would suit current Unity game projects best and what we could produce to let those games truly shine by means of interactive music. We hope developers think alike and like what we compiled for them!”

Train2Game News: musicMagpie competition

GTA VWith the release of Rockstar’s Grand Theft Auto V just over a week away, musicMagpie are holding a competition to win a copy of the game.

musicMagpie, a website where you can sell your unwanted Games, Movies and CD’s, is giving you the chance to win a copy of GTA V and a limited edition PlayStation 3 with their new competition. Second prize is a limited edition copy of the game and third prize is the standard edition of the game.

GTA V is one of the gaming release of the year and with the collector’s edition, you’ll be getting the best of everything GTA has to offer; as-well as the game itself, you’ll benefit from exclusive downloadable content, custom characters for GTA Online, a collectable SteelBook complete with exclusive Artwork, a Blueprint map, a New Era GTA V Snapback cap and a GTA V Security Deposit Bag.

All you need to do is name the three central characters of GTA V. Once you’ve entered, the winners will be selected at random from all the correct answers that are received.

GTA V is set to take gaming to a whole new level. Set in the fictionalised city of San Andreas, the game’s storytelling focuses on the pursuit of ‘the almighty dollar’. Gamers will be able to switch perspectives whenever they like and drop in on any of the characters to see what they are up to. As-well as the central missions, there’s the usual truck load of side missions to get to grips with, or you can just treat the city as your very own playground

To enter the competition and to read the full terms and conditions they can all be found on the music Magpie site at: http://www.musicmagpie.co.uk/blog/article.asp?id=813

Train2Game News: Games Industry News – 12.04.13

Dishonored Knife of DunwallIt is the end of the week which means its time for the Train2Game news round up. There are many trailers for you this week!

Arkane studios has just released a new gameplay trailer for Dishonored: The Knife of Dunwall, the second add-on pack for Arkane Studios’ critically-acclaimed first-person action game. In The Knife of Dunwall you take on the role of Daud, the legendary assassin who killed the Empress, and access his weapons, gadgets, allies and supernatural abilities. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. You can enjoy the trailer here http://www.youtube.com/watch?v=GHV4R3cseVE

Independent developers and wannabe videogame musicians will be able to quickly and easily create authentic chiptunes when eJay Pure hits iOS and Android later this year –with your help. The 1,000 strong sample pack will mark the first time the eJay series has catered for this booming genre – and illustrates the breadth that Wired Productions is bringing to the core eJay experience. You can support the release of eJay by giving to their Kickstarter at http://www.kickstarter.com/projects/wiredproductions/ejay-pure

Pokémon X and Pokémon Y launches worldwide in October. Today, the mysteries of the newest Pokémon titles continue to grow with the unveiling of a Pokémon that is strangely familiar to Legendary Pokémon Mewtwo! What is this new Pokémon? How will you encounter it in Pokémon X and Pokémon Y? When will you know more? So many questions! You can see this new Pokémon in the following video http://www.youtube.com/watch?v=H-k1E83_nnU

Warner Bros. Interactive Entertainment and DC Entertainment released an all-new trailer for the upcoming DC Comics fighter Injustice: Gods Among Us – set to launch next week on 19th April – which focuses on the Green Lantern’s role within the game’s story and his struggle to defeat his ultimate foe. A sworn intergalactic defender of the innocent, within the story of Injustice: Gods Among Us, Hal Jordan is forced to clash with a carbon copy of himself. As he summarizes in the trailer, “My oath says that no evil shall escape my sight. So what happens when that evil is me?” You can enjoy the footage of GL here http://www.youtube.com/watch?v=W6jrq2I8OKc

Having just released the amusingly fun BattleBlock Theater, The Behemoth revealed that they’re already working on their fourth game creatively titled Game 4. The studio are also talking about whether or not they would make sequels to any of their games such as Castle Crashers. While there are no details regarding Game 4, Behemoth expressed interest in making fighting and MOBA games. They also have “no problem” making another game similar to CC if “we feel we can make a beat-em-up that’ll take the genre somewhere else,” said Behemoth’s co-founder and art director Dan Paladin.

The making of Red Dead Redemption’s music

Here’s something interesting for you dear Train2Game blog readers, Rockstar have released a video describing how they composed and produced authentic music for Read Dead Redemption.  They enlisted musicians to play authentic western style instruments including a Harmonica player with 60 years of experience.

I personally find it interesting when they describe how the music changes depending on player actions. You can check out the video below.

So, what do you think of the video? And how much thought have you Train2Game Designers and Developers put into music for your games? Which game do you think offers the best musical score?

Of course, if music doesn’t take your fancy, you could always watch the F1 2010 Developer Diary that we posted earlier this week. That one may be more up the street of Train2Game Artist & Animators.

As usual, leave your thoughts here or on the Train2Game forums.