Train2Game News Music Package for Unity

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First ready-to-go interactive music packages available in Unity Asset Store

Following the release of their interactive music engine psai®, Periscope Studio have released first “plug-n-play” interactive music packages in Unity Asset Store which are tailored to the psai® engine. Developers can now purchase music which already has been prepared and balanced by game audio Pros for immediate ingame use.

After the release of the interactive music engine psai at the end of last year, now its makers Periscope Studio are breaking fresh ground and have released a first set of comprehensive ready-to-go interactive music packages in Unity Asset Store – all royalty free. Developers no longer have to purchase static tracks and put a lot of effort into preparing them for interactive use within their game – this was the case for any of the common audio solutions. Instead, the psai music packages’ “fully-automated” approach saves precious development time and allows them to achieve high quality interactive music results at ease.

To assure AAA soundtrack quality of their interactive music packages, Periscope Studio has teamed up with the renowned Dynamedion (www.dynamedion.com ), Europe’s most successful provider for videogame music, who contributed music production to titles such as Mortal Combat X, Hitman: Absolution, The Elder Scrolls Online, Angry Birds Star Wars, Guild Wars 2, and many more.

Despite the AAA quality of the interactive music, the packages do not target AAA games though. They have been created with small and mid-sized Unity games in mind, titles made by small teams who want to achieve rich gameplay quality and have limited resources at hand (no fully equipped internal audio team like the huge teams). Due to psai’s low memory footprint it is also a great choice for mobile games.

This first launch includes 5 comprehensive music packages and 10 single themes – all royalty free. Each interactive music package contains 5 interactive music themes, which have been optimized to cover the needs of smaller games. In most scenarios a single package can be sufficient for a whole game. Core elements within a package are: background mood, dynamic action music and catchy main theme – all of them highly adaptive. All music themes convey automatic variation, they can easily adapt to gameplay states and events and provide musically pleasing behaviour of the music. To run the music within a game, the psai Music Engine is required. It is FREE and can also be downloaded in the Unity Asset Store.
The packages debut in Unity Asset Store at $99 each, single themes at $39. At launch there will be a SPECIAL SALE: Get 2 packages at the price of 1 or single themes at $19 (50% OFF)

Furthermore it is worth mentioning, that psai is fully modular, music packages can be easily extended either with other music packages or single themes from Unity Asset Store or by adding own music with the psai Editor standalone application. It is part of the psai Music Engine Pro, which is currently available at Unity Asset Store at $18 (regular price: $45).

“We are truly happy about the launch of our music packages in Unity Asset Store. This is something unique, it combines content and pro audio service in one product. The team put a lot of effort into preparing, testing and fine-tuning the packages. I am not exaggerating when I am saying at a click of a button developers can now have highly immersive interactive music in their games which complies to the highest professional industry standards!”, states Periscope Studio’s MD Jan Werkmeister.

Periscope’s Creative Director Finn Seliger – who was heading the team from Dynamedion – adds: “We thoroughly discussed what would suit current Unity game projects best and what we could produce to let those games truly shine by means of interactive music. We hope developers think alike and like what we compiled for them!”

Train2Game News: musicMagpie competition

GTA VWith the release of Rockstar’s Grand Theft Auto V just over a week away, musicMagpie are holding a competition to win a copy of the game.

musicMagpie, a website where you can sell your unwanted Games, Movies and CD’s, is giving you the chance to win a copy of GTA V and a limited edition PlayStation 3 with their new competition. Second prize is a limited edition copy of the game and third prize is the standard edition of the game.

GTA V is one of the gaming release of the year and with the collector’s edition, you’ll be getting the best of everything GTA has to offer; as-well as the game itself, you’ll benefit from exclusive downloadable content, custom characters for GTA Online, a collectable SteelBook complete with exclusive Artwork, a Blueprint map, a New Era GTA V Snapback cap and a GTA V Security Deposit Bag.

All you need to do is name the three central characters of GTA V. Once you’ve entered, the winners will be selected at random from all the correct answers that are received.

GTA V is set to take gaming to a whole new level. Set in the fictionalised city of San Andreas, the game’s storytelling focuses on the pursuit of ‘the almighty dollar’. Gamers will be able to switch perspectives whenever they like and drop in on any of the characters to see what they are up to. As-well as the central missions, there’s the usual truck load of side missions to get to grips with, or you can just treat the city as your very own playground

To enter the competition and to read the full terms and conditions they can all be found on the music Magpie site at: http://www.musicmagpie.co.uk/blog/article.asp?id=813

Train2Game News: Games Industry News – 12.04.13

Dishonored Knife of DunwallIt is the end of the week which means its time for the Train2Game news round up. There are many trailers for you this week!

Arkane studios has just released a new gameplay trailer for Dishonored: The Knife of Dunwall, the second add-on pack for Arkane Studios’ critically-acclaimed first-person action game. In The Knife of Dunwall you take on the role of Daud, the legendary assassin who killed the Empress, and access his weapons, gadgets, allies and supernatural abilities. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. You can enjoy the trailer here http://www.youtube.com/watch?v=GHV4R3cseVE

Independent developers and wannabe videogame musicians will be able to quickly and easily create authentic chiptunes when eJay Pure hits iOS and Android later this year –with your help. The 1,000 strong sample pack will mark the first time the eJay series has catered for this booming genre – and illustrates the breadth that Wired Productions is bringing to the core eJay experience. You can support the release of eJay by giving to their Kickstarter at http://www.kickstarter.com/projects/wiredproductions/ejay-pure

Pokémon X and Pokémon Y launches worldwide in October. Today, the mysteries of the newest Pokémon titles continue to grow with the unveiling of a Pokémon that is strangely familiar to Legendary Pokémon Mewtwo! What is this new Pokémon? How will you encounter it in Pokémon X and Pokémon Y? When will you know more? So many questions! You can see this new Pokémon in the following video http://www.youtube.com/watch?v=H-k1E83_nnU

Warner Bros. Interactive Entertainment and DC Entertainment released an all-new trailer for the upcoming DC Comics fighter Injustice: Gods Among Us – set to launch next week on 19th April – which focuses on the Green Lantern’s role within the game’s story and his struggle to defeat his ultimate foe. A sworn intergalactic defender of the innocent, within the story of Injustice: Gods Among Us, Hal Jordan is forced to clash with a carbon copy of himself. As he summarizes in the trailer, “My oath says that no evil shall escape my sight. So what happens when that evil is me?” You can enjoy the footage of GL here http://www.youtube.com/watch?v=W6jrq2I8OKc

Having just released the amusingly fun BattleBlock Theater, The Behemoth revealed that they’re already working on their fourth game creatively titled Game 4. The studio are also talking about whether or not they would make sequels to any of their games such as Castle Crashers. While there are no details regarding Game 4, Behemoth expressed interest in making fighting and MOBA games. They also have “no problem” making another game similar to CC if “we feel we can make a beat-em-up that’ll take the genre somewhere else,” said Behemoth’s co-founder and art director Dan Paladin.

The making of Red Dead Redemption’s music

Here’s something interesting for you dear Train2Game blog readers, Rockstar have released a video describing how they composed and produced authentic music for Read Dead Redemption.  They enlisted musicians to play authentic western style instruments including a Harmonica player with 60 years of experience.

I personally find it interesting when they describe how the music changes depending on player actions. You can check out the video below.

So, what do you think of the video? And how much thought have you Train2Game Designers and Developers put into music for your games? Which game do you think offers the best musical score?

Of course, if music doesn’t take your fancy, you could always watch the F1 2010 Developer Diary that we posted earlier this week. That one may be more up the street of Train2Game Artist & Animators.

As usual, leave your thoughts here or on the Train2Game forums.