Train2Game News Win The Ultimate Xbox Room

Does your gaming set-up have everything you need? Are you able to enjoy your games to their full potential? If the answer is ‘No’, Xbox and GAME are giving you the opportunity to completely transform your gaming space with an unbelieveable prize.
 

Be the envy of your friends and enjoy every minute of gaming with a custom fitted setup courtesy of Xbox and GAME.

They are offering one lucky winner a fully equipped Xbox and PC gaming setup that delivers the best possible gaming experience in time for Christmas!
 

Any GAME Reward card holding customers who have purchased an Xbox Series S between the 1st October to 1st November, will be automatically entered into a prize draw to win the ultimate gaming room!

This includes any customers who have taken advantage of the GAME Xbox Series S trade-in deal that ran from 1st until 10th October.
 

What can you win?

An Xbox Series X console, two years of Xbox Game Pass Ultimate, an Xbox Wireless Controller, Xbox Wireless Headset, 65”TV, a Majority K2 Sound bar, two snakebyte gaming chairs, Gioteck TX70 Multi-platform Gaming Headset, PC Tower, PC desk, Gaming keyboard and mouse, Elgato webcam and Mic, £500 in GAME Elite Reward points and much, much more.
 

This sensational competition runs from 1st October and lasts until 1st November 2021.

Click here for more information and the terms and conditions.

Train2Game News Human Fall Flat Level Design Competition

No Brakes Games and Curve Digitalare delighted to announce that Human: Fall Flat is running an exciting 5th Anniversary Level Design Competition to celebrate five years of wobbly physics platformer fun, which opens for entries today!

Ahead of the award-winning game’s fifth birthday on 22nd July, the competition invites fans to dream big and submit their most imaginative level design ideas on social media in any creative medium they choose.

Participants can draw, paint, model from plasticine or building bricks, write a short description or even bake a level shaped cake – then share a high resolution picture of their creation for the chance to win.

Judges will consider entries based on the amount of imagination that went into each entry – so get creative!

The lucky winner will have their dreamscape brought to life as a real in-game level across PC and console platforms and also receive an Arctis 7 SteelSeries headset and a SteelSeries Qck+ mousepad.

Two runners up will also receive their very own SteelSeries Qck+ mousepad.

https://www.youtube.com/embed/-Qx4MdvJBAk?wmode=transparent 

How to enter

To enter, all of the following actions must be completed on Gleam via the following URL: https://gleam.io/P67iO/hff-<wbr />level-comp

  1. Follow Human: Fall Flat on Twitter – https://twitter.com/<wbr />HumanFallFlat 
  2. Visit https://www.facebook.com/<wbr />humanfallflat 
  3. Upload an image of the level design

The competition is now open, and will run until 11pm BST on 12th August 2021. We can’t wait to see your designs! Good luck!

For more information about Human: Fall Flat and to made aware of future updates check out the official Steam page: https://store.steampowered.com/app/477160/Human_Fall_Flat/

Train2Game News Track and Build with Jägermeister

Jägermeister has launched an exciting new initiative in the video games space, teaming with award-winning cinematic bass duo Koven for the ‘Track and Build’ competition.

‘Track and Build’ – which opens today – will search for a games studio to work with Koven on an exclusive track for one of its games.

Indie studios who have a game which will be ready for release in 2019 are invited to enter the competition for free.

Submissions are being taken via www.trackandbuild.io with the entry period closing on February 15th2019, when the shortlist of games will be revealed. The winning studio will be announced at the end of February and will have the unique opportunity to have a game track produced by Koven.

London-based cinematic bass duo Koven is the production alias of producer Max Rowat and Katie Boyle. Within the games industry they are best known for creating the track ‘My Love’ for Rocket League, as well as the trailer music for Driveclub.

“We’re incredibly excited about the Track and Build competition, as it represents our first steps into the games sector,” said Jägermeister’s Music Manager Tom Carson.

“Thanks to our friends at Koven, we can offer a games studio the unique opportunity to have a track created for them by artists who have already made a name for themselves in the genre through their work on Rocket League.”

Koven added: “This is such a mad and exciting opportunity for us to be a part of, and for anyone who we end up working with! We are so pleased to be involved and look forward to going through the entries.”

Jägermeister will announce a further element to the Track and Build competition in the New Year when it will engage with the composer community on the initiative.

To find out more about Track and Build and to enter, visit www.trackandbuild.io.

Train2Game News Playable City Award 2015

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Watershed is delighted to announce the call for submissions for the £30,000 Playable City Award 2015 is now open.

Creatives from around the world are invited to propose distinctive ideas that put people and play at the heart of the Future City.

All over the world governments and tech companies are investing in smart systems for cities, using communication networks and sensors to join up services, collect data and make efficiencies. The Playable City Award asks us to imagine how we might use these same technologies to make our cities more livable, hopeful and collaborative. The winning proposal will be installed in Bristol, UK for the public to play in autumn 2015.

The Playable City Award, which has captured significant global attention, is open to artists and creatives from all disciplines, from any country. As well as a £30,000 award, the commission offers practical support and generous access to facilities to enable the creators to realize their ideas. Whilst making their project, they will also become part of a vibrant community of artists and creative technologists at Watershed’s Pervasive Media Studio in Bristol – providing extensive opportunities for collaboration. The winners will also travel to Japan in Autumn 2015, to share their project as part of Watershed and British Council’s Playable City Tokyo programme.  The call for applications will remain open until 17:00 GMT on 7 April 2015 and a shortlist will be announced on 5 May 2015.

The Playable City Award was established by Watershed in 2013, and has so far received applications from countries including USA, Japan, China, Uganda, Iraq, Italy, New Zealand, Brazil and Denmark. The first recipients of the award was design and research studio PAN, Tom Armitage and Gyorgyi Galik for their project Hello Lamp Post which received huge global attention and is currently installed in Austin, Texas as part of SXSW. Last year’s winner, Shadowing, created by Jonathan Chomko and Matthew Rosier has also gone on to secure international acclaim and is nominated in the Design Museum’s Design of the Year Award.

The award winner will be judged by a panel of industry experts including Tom Uglow, Director of Google Creative Labs, Sydney, Copenhagen-based play researcher Miguel Sicart, Claire Doherty, Director of Situations, with more judges to be announced in the coming weeks. 

Clare Reddington, Creative Director of Watershed and Executive Producer of the Playable City Award, says, “The international interest in Playable City has been phenomenal, both in terms of applications and requests to host the work. The award celebrates and reflects everything that is interesting, innovative and collaborative about Bristol – and I can’t wait to select a new project to share with the city and the world.”

www.watershed.co.uk/playablecity

Train2Game News WeWanaPlay writing competition

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If you have ever dreamed of becoming a Games writer then WewanaPlay have a great challenge which could give you the exposure you desire.

The Wewana:Readit challenge will give you the opportunity to writeabout something you love and help you gain recognition for it too.

The challenge aims to bring together gaming’s best new writing talent in a unique competition that encouraged creativity and originality as you can write about anything within the world of video gaming. The challenge was launched on the 10th of February and has already been well received within the industry.

Ghostwriters for many well-known gaming publication already write for and support WewanaPlay as they gain the recognition and exposure that they don’t get anywhere else. As WewanaPlay CEO, Deepak Pathak explained: “It is notoriously difficult to break into Gaming Journalism and it’s perhaps why so many talented writers already support us. We decided it’s time to increase the scale of what we are doing, help new gaming talent to be seen and of course encourage the 48% of our app users who are female to begin being better represented in games writing too.”

Although the competition is mainly aimed at students there is a category for non-students too. The categories include Secondary school pupils, College, University and of course a non-student category.

Each entry must be between 500 and 1500 words long, be related to gaming and be an original piece of work written solely for the competition. Submissions must be submitted by 7th April whereafter screening the shortlisted finalists will be published on the site from the 10th April for the public voting process. From these awesome articles he winners will be announced on the 30th April.

Full details of how to get involved (either as entrants or supporters) can be found on the dedicated event page: http://wewanaplay.com/events

Train2Game News CG Student Awards

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With less than a month to go before the CG Student Awards launches Autodesk wanted to let Train2Game students know about this year Awards and the fantastic opportunities open to them.

This year they have managed to negotiate with some of the world’s most respected VFX, Animation, and Gaming studios to offer up an insane amount of internships as prizes ($350k) for the 2015 CG Student Awards. Autodesk are proud to announce a total of 25 career launching internships available to win at locations all across the globe. Nowhere else you can win this type of experience, in any industry for that matter, and with the same calibre of studios.

A spokesman from Autodesk said “We are pumped, and honoured to know we will help 25 talented digital artists get to work alongside the best teams in the world, and on some of the biggest projects currently in production.”

The categories for 2015 are:
– Student of the Year (VFX/ANIM)
– Student of the Year (GAMES)
– Film of the Year
– Game of the Year
– People’s Choice
– Bootcamp Internship
– School of the Year.

Who is eligible to enter into the Awards:
Current and past students are eligible to enter into the Awards. Past students are only eligible if they have worked professionally. It’s more for the ones that have recently graduated and are looking to break into the industry.

Ambassador program:
Autodesk are also going to be running an Ambassador program for students to help spread the word about the Awards and get their friends involved, there are a whole bunch of prizes to give away to the winners. More information will be available on the website about the program and what they can do to earn those prizes.

The event runs from 4rd March 2015 until 19th June 2015 with entries closed 13th May 2015. The finalists willl bd announced 27th May 2015 and the winners announced 17th June 2015.

The site is currently unavailable but you can enter your email address to be notified  when the site goes live. You will then be able to apply and find out more.

Train2Game News Design an Adventure Time character

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World-wide video game publisher, Little Orbit, announces a “Design an Adventure Time Character Contest” and challenges fans of the hit Cartoon Network series to create their very own Adventure Time character with the winning design appearing in the next soon-to-be-announced Adventure Time console video game.

Beginning January 27th, fans can submit their artwork and short character description, for a shot at joining Finn, Jake, Princess Bubblegum, Marceline, Ice King and all their favorite Adventure Time characters on their next epic video game adventure.

WHAT: Design a new Adventure Time character for the next soon-to-be announced Adventure Time video game published by Little Orbit.

WHEN: January 27, 2015 – February 17, 2015

GRAND PRIZE: The winning design will appear in the next Adventure Time video game!

HOW: Email your design in a .jpg file no larger than 5MB to atcontest@littleorbit.com and include name, birth date (must be 13 years or older to win), address, phone number, email address and a two sentence character description. You must be a legal resident of the United States to be eligible. The winning character and artist will be announced on the Little Orbit Facebook page in early March.

For complete details and contest rules, please visit http://www.littleorbit.com/atcontest.html

Train2Game News BAFTA Young Game Designers competition

BAFTAThe British Academy of Film and Television Arts (BAFTA) has today announced the call for entries for the 2015 BAFTA Young Game Designers (YGD) competition in association with Nominet Trust, which aims to inspire the UK’s game-makers of the future by giving young people the chance to design and make their own game. The winners will be named at a special awards ceremony in July. Entries are now open at www.bafta.org/ygd until Monday 1 June.

Originally launched in 2010 for 11-16 year-olds, this year the age range for the competition has been expanded to include 10-18 year-olds, divided into age-specific sub-groups. Entrants – who can be individuals or a team of up to three people – can choose to enter two creative categories: The YGD Game Concept Award, to create a concept for a new game; and the YGD Game Making Award, to make a game using freely available software. The winners will receive a host of prizes, including further development of their game with industry professionals.

Two new categories have also been added this year: The YGD Mentor Award, for an inspirational individual involved in the education of young game designers; and the YGD Hero Award, for a games industry professional who supports young game designers. The public can nominate their YGD Mentor, while the YGD Hero will be selected by BAFTA’s Games Committee.

The BAFTA YGD competition is part of a year-round programme of activity which gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Support includes: a website (www.bafta.org/ygd) where BAFTA members, award winners and nominees share their insights and advice through interviews and exclusive video content; a web series, that takes a light-hearted look behind the scenes of the games industry; a range of teaching resources that link the BAFTYA YGD competition to the national curriculum; an online ‘feedback hub’ where young people can submit ideas or questions about their entry, with the chance of gaining a personalised response from a games expert; and live workshops around the country.

Nominet Trust – the UK’s only dedicated tech for good funder – is headline partner of the initiative, working with BAFTA to develop additional schools-focussed activity addressing the under-representation of women in the games workforce. Other supporting partners of BAFTA Young Game Designers include: Bethesda Softworks, Criterion Games (an EA Studio), Google, Jagex, King, Pinewood Studios Group, SEGA, Sony Computer Entertainment Europe, Unity, and Warner Bros. Interactive Entertainment. Abertay University supports the development of the games of the winners of the BAFTA YGD competition.

Tim Hunter, Director of Learning and Events at BAFTA, said: “The BAFTA YGD competition is a great opportunity for young people to try their hand at game design and get feedback from the creative people behind their favourite games. The games industry is one of the biggest and most dynamic entertainment industries in the world; we hope this competition inspires entrants to consider a career in games, as well as helping them better appreciate the artistry involved in making games. We can’t wait to share the winners with the industry and public at the YGD Awards ceremony in July.”

Annika Small, CEO of Nominet Trust, said: “If the UK is to retain its world-leading position in the creative industries, we need to develop a highly skilled workforce. The BAFTA Young Game Designers competition equips young people with the creative digital skills, understanding and connections that they need to become the games designers of the future. It’s exciting to see young people move from simply playing games to designing and making their own ones. Nominet Trust is proud to be supporting this vital initiative – I can’t wait to see what ideas and games entrants come up with!”

The winning games from 2014 – Tomatos Role from 16 year-old Rhianna Hawkins, from Taunton, and AlienX from 15 year-old Adam Oliver – will be on show at BAFTA’s Inside Games Arcade in advance of the British Academy Games Awards in March.

For the Terms & Conditions, and to enter the BAFTA YGD competition, go to www.bafta.org/ygd.

Train2Game News GirlsGotGame Design contest

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One Small Step Games and Ares Magazine are holding a GirlsGotGame Design Contest, a competition that focuses on game designs by women.

“Since we launched the contest last month, we’ve received a lot of support and encouragement from people in the industry,” says OSS Games owner Michael Anderson, who decided to increase the grand prize to $200 and extend the contest through the holidays and to the end of January in order to give more women a chance to enter.

The Ares team hopes to publish a game from the contest in the fourth issue of the magazine. “Our plan is to highlight a number of science fiction and fantasy fiction stories written by women in the fiction line up for that issue,” says Executive Editor Carmen Andres. “Wrapping the magazine around a challenging and exciting game designed by a woman would strengthen the package.”

Designers receive $1000 if a game is chosen for publication.

Designers are free to use any format and components they choose, but Anderson notes that the purpose of the contests is to find games to publish in Ares.  Extra credit will be given to designs that use the components of games that run in the magazine.

The contest runs until midnight January 31, 2015. If more than eight designs are received, a runner up will be selected to receive $25. Entrants are limited to women.

Contest information, component guidelines, and the online entry form are on the website of Ares Magazine at www.aresmagazine.com.

To enter the contest, select Game Design Contest #2: Girls Got Game under the Ares Online menu. To subscribe to Ares, go to www.ossgamescart.com.

Train2Game News Make Arma Not War

Make Arma Not WarBohemia Interactive and the International Committee of the Red Cross (ICRC) today shared a new video to raise awareness for the topic of ‘Health Care in Danger’.

In the video, Christian Rouffaer – head of the ICRC’s international humanitarian law and video games project – discusses his role at the ICRC, the ICRC’s Health Care in Danger campaign, and the connection with Bohemia Interactive’s €500,000 Make Arma Not War contest.

The ICRC’s Health Care in Danger campaign, which is part of the organization’s many efforts to protect victims of war, aims to address the current violence against the health care sector – ranging from direct attacks to patients, medical staff and health-care facilities and medical transports, to denial of access to and forced entry and looting of health care facilities. The campaign was launched as a response to an uprising of illegal and violent acts that impede or prevent health care delivery.

Aside from developing practical solutions to improve the safety of health care, the ICRC is also committed to raising public awareness for the problem. This led to the unique collaboration with video game developer Bohemia Interactive, who is well-known for its award-winning Arma military game series. Looking to create a change in virtual reality which can hopefully be carried into the real world, the two parties set up the Health Care in Danger Special Award as part of Bohemia Interactive’s €500,000 content creation contest for Arma 3. Given to the entry which covers the topic of ‘health care in danger’ the best, the winner(s) of the award will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.

“We’re looking for game content where medevac procedures are more complex. For example, a game mod where providing first-aid to a wounded enemy would be rewarded – or new hospital, ambulance, medical personnel and equipment models, which other players and mission builders can use to enrich their gameplay. We believe that you can get inspiration from many real-life stories from past and present conflicts”, said Christian Rouffaer, who also represents the ICRC in the Make Arma Not War jury.

The winners of the Make Arma Not War contest, including the winner(s) of the Health Care in Danger Special Award, will be announced on January 15th, 2015. More information about the Make Arma Not War contest, the rules, prizes, and categories is available on www.makearma.com.

A written interview with Christian Rouffaer about the Make Arma Not War contest can be found at http://www.makearma.com/interviews/icrc-hcid. For more information about the ICRC’s Health Care in Danger campaign, please visit www.healthcareindanger.org.

You can view the video below