Train2Game News LiquidSky 2.0

LiquidSky — a first-of-its-kind cloud-based platform that delivers a high-quality gaming experience almost anywhere, anytime on Windows, Android, Mac and Linux devices — is thrilled to announce LiquidSky 2.0. 
This major platform update adds numerous new features, dramatic gains to LiquidSky’s already outstanding performance and introduces an all-new ad-supported free model.

“We are thrilled to announce LiquidSky 2.0, ushering in a cloud-based gaming revolution,” said Ian McLoughlin, LiquidSky’s co-founder and CEO. “LiquidSky 2.0 smashes the status quo for gamers worldwide, eliminating the dependence on rapidly-obsolete gaming hardware. Now anyone – even gamers with lower-spec laptops and desktops not typically suitable for new release titles – can enjoy high-quality PC gaming nearly anywhere, anytime and on almost any device, and do so affordably or even for free.”

Key Features included in today’s LiquidSky 2.0 roll-out include:
    Support for Windows PC Devices

    New Pricing Plans (More SkyCredits for Lower Cost)

    Upgraded Gamer and Pro Performance Packages (Up to 4x Previous Performance)

    FREE Ad-Supported Plan

    Intuitive New User Interface

    Dramatic Latency Reduction
Android, Mac and Linux device support, along with the following key features, are planned for the coming months:

 

    Full DirectX 12 Support

    Full Support for USB 2.0+ PC Accessories

    SkyLounge Community Hub

    Performance Package Upgrade, Including 100 FPS Unlock
Gamer (60 SkyCredits/hour) and Pro (120 SkyCredits/hour) Performance Plans quadruple their previous horsepower— now powered by up to 4GB of GPU VRAM, 16GB of RAM and 6 vCPU Cores — to deliver high-quality 1080p gaming at up to 60+ FPS. In addition to enhanced Pay-As-You-Go and Monthly Subscription Plans that provide more SkyCredits for lower cost, LiquidSky 2.0 also introduces free high-performance PC gaming through its new ad-supported model.

The LiquidSky 2.0 client is available for download at LiquidSky.com, after which users can register for a new account or migrate their existing one. Existing members will be guided through a brief one-time account migration process. Paid members that migrate to one of the new paid plans will additionally receive a one-time boost of available SkyCredits.

Registrants for the Free Plan will be assigned a boarding group for access in stages based on beta server and early ad inventory availability. This approach ensures a higher quality of service for the users that already have access and provides an optimal gaming experience as LiquidSky scales up their servers and ad inventory globally. The Free Plan and boarding groups are currently only available for parts of North America and Western Europe, with the ability to earn free SkyCredits not guaranteed at this time.

Pay-As-You-Go or Monthly paid LiquidSky users will be granted immediate access to their new upgraded SkyComputer regardless of geographic location. However, for an optimal current experience it is recommended that users be within 310 miles (500 kilometers) of a LiquidSky data center and/or receive a ping of less than 35ms.

For more information on how to sign up, migrate accounts or test your ping in relation to the nearest LiquidSky data center, please visit http://kb.liquidsky.com.

Train2Game News Unreal Engine 4 update

Unreal Engine 4Epic Games has released the first major update to Unreal Engine 4 since its public launch as a $19 per month subscription-based service at the 2014 Game Developers Conference (GDC).

With the release of Unreal Engine 4.1, all subscribers who are registered Xbox or PlayStation developers, including members of the ID@Xbox independent developer program, can receive access to the engine’s complete source code for their respective console platforms, at no extra cost.

For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games, so the widespread console availability of this engine is highly notable for the indie developer community.

The 4.1 update also includes SteamOS and Linux support, refined iOS and Android workflow, new game templates both for C++ programmers and designers using Blueprint visual scripting, and more than 100 improvements based on community feedback. In addition, Epic’s Elemental demo is now available for free for subscribers to download from the engine’s Marketplace so that developers can learn from its construction and use its assets in their own projects.

As a demonstration of UE4’s high-end console support, the engine includes “Shooter Game,” a sample project created by Epic and released for free on Marketplace.  The sample is now undergoing certification on PlayStation 4 and Xbox One.

Driven by feedback from the community and informed by Epic’s experience building games such as “Fortnite,” Unreal Engine 4 is evolving at an incredible pace.  Its first month has seen thousands of development forks created on GitHub to improve and extend the engine in an open, collaborative manner.  Starting now, developers on GitHub can see Epic’s internal development process in real-time, with live-streaming source code updates.

To learn more about UE4 or to download the tools, visit www.unrealengine.com.

Train2Game News: GameSalad giving cash incentives

TizenGameSalad has added a new platform for developers in Tizen, the Linux-based operating system for smart devices.

The company has been working with big name partners at Intel and Samsung to provide exciting opportunities for developers to profit handsomely from apps they port to Tizen or new ones they create for the platform.

For a limited time only, they’re offering an unprecedented deal to GameSalad developers: a minimum of $50 cash, plus three free months of Pro membership for every app published to the Tizen store!

PLUS, the best quality games and apps may be eligible for up to an additional $1750 in incentives, simply by publishing to the Tizen platform!

This promotion only runs for a limited time, so publish your game to Tizen today to take advantage of this awesome opportunity!

For more details, please be sure to read the Terms & Conditions of this promotion.

Train2Game News: Valve Steam Machine specs

ValveValve has confirmed the specifications of its Steam Machine prototype boxes, which will be sent out later this year.

300 of the devices will be sent to testers in a closed hardware beta, and will include the also-announced Steam Controller.

“The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts,” said Valve in a statement.

“It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to.”

“Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that.”

All of the “high-end, high-performance” boxes will run Valve’s Linux-based SteamOS operating system, but the cases will be made by a variety of manufacturers.

Valve’s list of the internal components of the Machines is as follows:

•    GPU: Some units with NVidia Titan, some GTX780, some GTX760, and some GTX660

•    CPU: Some boxes with Intel i7-4770, some i5-4570, and some i3

•    RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)

•    Storage: 1TB/8GB Hybrid SSHD

•    Power Supply: Internal 450w 80Plus Gold

•    Dimensions: Approx. 12×12.4×2.9-inches high

“This design is not meant to serve the needs of all of the tens of millions of Steam users,” added Valve on the details.

“It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase – those who want plenty of performance in a high-end living room package”

“Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.”

Train2Game News: Valve announces SteamOS

SteamOSValve has made the first of three big announcements this week, the first being a free to download Steam Operating System.

This is Valves next big step in bringing their services to the comfort of your front room on a nice big screen. SteamOS combines the rock-solid architecture of Linux with the gaming experience you’ve come to love and expect from Valve.

The idea behind SteamOS is you don’t have to give up your favorite games, your online friends, and all the Steam features you love just to play on the big screen. SteamOS, running on any living room machine, will provide access to the best games and user-generated content available. At the core of the SteamOS is everything you already love about Steam.

Valve have also achieved significant performance increases in graphics processing and are now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases which should see quality of gaming increase even further.

SteamOS will be available soon as a free download for users and as a freely licensable operating system for manufacturers.

Valve’s second announcement is tomorrow at 10am PST.

Train2Game News: Games Industry News – 23.08.13

Batman Arkham OriginsIt’s the end of the week which means it’s time for the industry news round up!

Warner Bros. Interactive Entertainment and DC Entertainment unveiled a new trailer for Batman: Arkham Origins titled “Nowhere to Run.” The trailer showcases the indomitable super villains hell-bent on taking down the Bat and gives a first look at Firefly, one of the eight assassins featured in Batman: Arkham Origins, capable of raining fire from above. You can watch the Batman: Arkham Origins – Nowhere to Run – gameplay trailer here: http://youtu.be/gTQQaZm5Mzc

Continuing the superhero game theme, LEGO® Marvel™ Super Heroes are back, this time revealing the brick-building plot of the game, with an all-new new trailerAm! Do you have what it takes to destroy Dr. Doom and his Dr. Doom Doomray of Doom? Check out the awesome trailer (with a huge villain reveal) here: http://youtu.be/Nvpug0_-xAQ

It’s time to step back into the darkness. Amnesia: A Machine for Pigs, the follow-up to the genre-defining horror game, Amnesia: The Dark Descent, is now available for pre-order with a 20-percent discount. From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horror game that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart. Amnesia: A Machine for Pigs is survival–horror at its most unsettling; helpless and alone, no weapons to soothe your nerves, and the dim light of your lantern to offer any comfort.

Broken Sword: The Serpent’s Curse is the fifth instalment in the adventure game franchise. It was kickstarted to give Revolution Software full control, giving them total freedom over the games look and feel. It is also the first Kickstarter project to be picked up by Sony to put on the Vita. The Serpent’s Curse will also be available on iOS, PC, Mac, Android and Linux and you can see an early trailer for the game, here: http://www.youtube.com/watch?feature=player_embedded&v=3jQu1riTcYg

After years of Comic Book Movies, Publishers are really making a play for videogames to muscle in. EA have a Need for Speed movie starring Aaron Paul of Breaking Bad, and Ubsioft already have Michael Fassbender attached to Assassin’s Creed and Splinter Cell with Tom Hardy. Now they’re taking upcoming Watch_Dogs onto the big screen too, forming a partnership with Sony Pictures and New Regency. Video Games have a very hit and miss track record with going to movies and some are only good because they are so bad. With all these games going to Hollywood though, it shows games are being accepted more and more.

Train2Game News: Humble Bundle 8

Humble Bundle 8The eighth official Humble Bundle has been out for a few days and has some amazing games included.

This latest pay-what-you-want affair for charity comes with Little Inferno, the charming puzzler with a killer soundtrack; the subterranean Metroidvania adventure Capsized; the profoundly beautiful first-person stroll-’em-up Dear Esther; the minimalist narrated platformer Thomas Was Alone; and the colourful multiplayer platformer Awesomenauts.

If you pay above the average, which at the time of writing is $5.45, you also get the highly popular Hotline Miami, which Eurogamer gave a massive 10/10, and the chirpy, abstract exploration game Proteus.

Every title in the bundle is available for PC, Mac, and Linux, which several of these games are debuting on with this bundle.

Proceeds are split between the developers, Child’s Play, the Electronic Frontier Foundation, and the bundle organisers. As per the usual routine, you can decide which of your money goes where.

The Bundle has already made $1,295,199.86 (and rising) from 227,826 sales. It reached the $1m milestone after just 18 hours. Currently the customer that has paid the most for the bundle is Markus “Notch” Persson with a purchase price of $5,000.

You can enjoy an amusing video detailing the Humble Bundle 8 below:

To purchase the Humble Bundle 8 you can go to www.humblebundle.com

Train2Game News: Valve gaming PC in the works

Valve LogoAfter some research Train2Game has found that Valve Software are working on their own proprietary hardware, optimised for gaming.

The recently released Steam Big Picture mode was a first step in this process. The next step is incorporating Linux and making all of that work towards developing a PC package of their own. That means a ready-made PC that comes with Steam and can be hooked up to your television set.

Gabe Newell has shed some more light on his company’s plans. Newell said “I think in general that most customers and most developers are going to find that the PC is a better environment for them because they won’t have to split the world into thinking about ‘why are my friends in the living room, why are my video sources in the living room different from everyone else?’ So in a sense we hopefully are going to unify those environments.

“Certainly our hardware will be a very controlled environment. If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that’s what some people are really going to want for their living rooms.

“We’ll do it but we also think other people will as well.”

This last sentence indicates that Mr Newell believes this may be the next big move in the games industry. A move like this could truly revitalise living room gaming.