Train2Game News LiquidSky 2.0

LiquidSky — a first-of-its-kind cloud-based platform that delivers a high-quality gaming experience almost anywhere, anytime on Windows, Android, Mac and Linux devices — is thrilled to announce LiquidSky 2.0. 
This major platform update adds numerous new features, dramatic gains to LiquidSky’s already outstanding performance and introduces an all-new ad-supported free model.

“We are thrilled to announce LiquidSky 2.0, ushering in a cloud-based gaming revolution,” said Ian McLoughlin, LiquidSky’s co-founder and CEO. “LiquidSky 2.0 smashes the status quo for gamers worldwide, eliminating the dependence on rapidly-obsolete gaming hardware. Now anyone – even gamers with lower-spec laptops and desktops not typically suitable for new release titles – can enjoy high-quality PC gaming nearly anywhere, anytime and on almost any device, and do so affordably or even for free.”

Key Features included in today’s LiquidSky 2.0 roll-out include:
    Support for Windows PC Devices

    New Pricing Plans (More SkyCredits for Lower Cost)

    Upgraded Gamer and Pro Performance Packages (Up to 4x Previous Performance)

    FREE Ad-Supported Plan

    Intuitive New User Interface

    Dramatic Latency Reduction
Android, Mac and Linux device support, along with the following key features, are planned for the coming months:

 

    Full DirectX 12 Support

    Full Support for USB 2.0+ PC Accessories

    SkyLounge Community Hub

    Performance Package Upgrade, Including 100 FPS Unlock
Gamer (60 SkyCredits/hour) and Pro (120 SkyCredits/hour) Performance Plans quadruple their previous horsepower— now powered by up to 4GB of GPU VRAM, 16GB of RAM and 6 vCPU Cores — to deliver high-quality 1080p gaming at up to 60+ FPS. In addition to enhanced Pay-As-You-Go and Monthly Subscription Plans that provide more SkyCredits for lower cost, LiquidSky 2.0 also introduces free high-performance PC gaming through its new ad-supported model.

The LiquidSky 2.0 client is available for download at LiquidSky.com, after which users can register for a new account or migrate their existing one. Existing members will be guided through a brief one-time account migration process. Paid members that migrate to one of the new paid plans will additionally receive a one-time boost of available SkyCredits.

Registrants for the Free Plan will be assigned a boarding group for access in stages based on beta server and early ad inventory availability. This approach ensures a higher quality of service for the users that already have access and provides an optimal gaming experience as LiquidSky scales up their servers and ad inventory globally. The Free Plan and boarding groups are currently only available for parts of North America and Western Europe, with the ability to earn free SkyCredits not guaranteed at this time.

Pay-As-You-Go or Monthly paid LiquidSky users will be granted immediate access to their new upgraded SkyComputer regardless of geographic location. However, for an optimal current experience it is recommended that users be within 310 miles (500 kilometers) of a LiquidSky data center and/or receive a ping of less than 35ms.

For more information on how to sign up, migrate accounts or test your ping in relation to the nearest LiquidSky data center, please visit http://kb.liquidsky.com.

Train2Game News Playkey Cloud Gaming

Gaming as we know it is about to change, as an exciting and new cloud gaming service, Playkey, has launched in the UK.
Turning gaming on its head, Playkey provides PC gamers with the technology they need to play the blockbuster titles they adore, but with the hardware they can all afford.

How? Well, Playkey delivers top quality video streaming through powerful gaming servers, allowing millions of PC owners across the UK to play the best-selling games on virtually any PC, Mac or laptop.

Whether you choose to explore the many kingdoms and cities as the witcher Geralt in The Witcher 3: Wild Hunt, or play as the Sole Survivor in Fallout 4, there is a game to suit the tastes of both MMO and hard-core gamers. With over 20 triple-A titles currently available and the site being updated each month, Playkey subscribers will be spoilt for choice.

Playkey is at the forefront of cloud gaming technology, utilising technology almost similar to services such as Gaikai. It provides players with digital download model and a cloud PC rent to suit their gaming needs and once registered you receive access to a handful of free-to-download games and can purchase the latest chart-topping games at retail price.

With subscriptions starting from £0.90 for 1 hour and £9 for 1 month of access, Playkey is the only service which offers a solution to launch games straight after their official PC-release. Furthermore, games previously owned can also be launched on Playkey, if the game is already available on the service.

Egor Gurjev, CEO at Playkey, said: “We’re incredibly excited to be launching Playkey in the UK and our goal is to bring high-quality gaming to everyone, not just those with high-specification PCs. The gaming industry is constantly evolving and growing. We want to provide gaming fans the games they love, without the worry of their technology letting them down.”

A launch demo period is currently available for free and all games are available “as is” with all of their specific features, including multiplayer, social features and achievements.

Playkey is available for Windows and MacOS and for more information please visit www.playkey.net

Train2Game News Playkey

PlaykeyPlaykey has just been launched in the UK in April 2016 (beta). Playkey caters for gamers who enjoy playing hardcore MMO and top-rated games, but have low-end PCs and laptops.

With the Playkey cloud gaming service, any gamer can instantly launch the latest, top-rated blockbusters such as GTA V, Witcher 3 or Fallout 4, even if their hardware is old and slow.

The Playkey cloud gaming service uses video streaming technology similar to the Onlive and Gaikai services. There difference is that Playkey allows you to play the latest, top-rated games shortly after the official release. It also allows you to play any games you might already own (if they are available on Playkey). There are over 20 top-rated games in the Playkey catalogue, including Rise of the Tomb Raider, GTA V, Fallout 4, Assassin’s Creed: Syndicate, The Witcher 3, Far Cry 4, MMOs by Wargaming, Might & Magic Heroes VII, The Crew, and others. Playkey collaborates directly with major game publishers such as Ubisoft, Codemasters, Capcom, and Sega, as well as local official distributors. Playkey updates its catalogue regularly on a monthly basis.

Playkey launches all games on a network of powerful gaming servers. That’s why the user’s PC configuration is irrelevant. The end user receives a high quality video stream and controls the game in real-time. Even a 5 Mbps Internet connection will be enough for a good gaming experience.

Playkey’s infrastructure is mostly based in Europe. The service is powered by a proprietary video encoding and streaming technology which guarantees top notch graphics and high processing speed. Playkey supports 1080p Full HD and 720p HD Ready resolutions. The Playkey desktop client is available for Windows and MacOS. Please note that the service may not work properly if accessed outside of the UK.

Playkey offers its customers a subscription-based sales model. A subscription grants full access to the service and allows the user to buy the latest top-rated games or launch previously-owned games (if they are available on Playkey). Playkey subscription plans start from £15 for 1 month of access. A demo period is available for free.

Train2Game News: Microsoft allowing self publishing on Xbox One

Xbox OneMicrosoft have announced they will allow self publishing for indie titles on the Xbox One. This is excellent news for Train2Game students.

Microsoft have also announced that each console can be used as a development kit, much like the way that Apple devices can be used as such.

Here’s the official statement from Xbox corporate VP, Marc Whitten:

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

Whitten also told Kotaku that dev kit functionality will not be available at launch, but will be added ‘at a later date’.

This dispells all concerns of the accessibility and exposure of indie game on Xbox One, Whitten promises they will live on the Xbox Live Marketplace with the major titles.

Whitten explains “Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. But you shouldn’t think of it as there’s an indie area and a non-indie area.”

With this announcement it opens up an entirely new indie market for Train2Game students and Student Studios with all the features of the Xbox One, allowing you to get creative with features such as Kinect and the Cloud.

Train2Game News: Unity supports Xbox One and Windows 8

unity-logoMicrosoft has entered a partnership with the makers of the Unity game engine that will add tools and support for Windows 8, Windows Phone 8 and Xbox One.

The deal, unveiled at Microsoft’s Build Conference in San Francisco, brings yet another set of tools to reach Microsoft’s new platforms and will see the two companies collaborating to make Windows 8 and Xbox One even more approachable for Unity developers.

Xbox 360 and Xbox One developers who have their games published by Microsoft Studios will be given free access to Unity tools.

“Our vision is to democratize game development and provide opportunity for all developers, from individuals to massive teams,” said Unity CEO David Helgason.

“Our collaboration will help further these goals by empowering our community to create games across Microsoft’s powerful platforms. Their vision to provide the best outlet for games to be enjoyed parallels our own vision to build the best platform for games to be developed and we’re excited to work with them to shape the future of the industry.”

Unity’s support for the Xbox One includes many next-generation features like Kinect gestures and recognition, multiplayer matchmaking, SmartGlass, and the console’s cloud features.

The Windows 8 support includes a Windows Store Add-on that will be available for free to Unity Pro 4 licensees once it’s launched this summer. The add-on will support both Windows Store apps and Windows Phone 8 apps.

“Unity has established itself not only as an incredible development toolset and engine, but as a significant force for creative freedom and innovation in the games development community,” said Microsoft’s Steven Guggenheimer.

“With Unity’s commitment to support Windows 8, Windows Phone 8, Xbox One and Xbox 360, Microsoft’s gaming ecosystem will benefit from the wealth of ideas and imagination flowing from the Unity games development community.”

This should be great news for Train2Game students who enjoy creating with the Unity engine. It opens bigger, wider markets to get your work out in to the world.

Train2Game News: Windows 8 sees the light and goes to the Cloud

Microsoft has joined forces with, Any Games Any Where Instantly (Agawi) to bring Cloud gaming to Windows 8.

The company Agawi, formerly known as iSwifter, has just released version 2.0 which allows streaming of everything from social games to triple A titles on to current supported devices is now bringing its services to Windows 8.

Some big name titles will be available for instant play on Windows 8 devices with no additional work from developers and Agawi encourages more companies to contact them about having their game ported to the cloud.

Microsoft VP Walid Abu-Hadba said “Game developers want to focus on building great games, not worrying about back-end issues like scalability and platform management

“With Windows Azure, Agawi 2.0 enables developers to make high-performance games easily accessible across devices with the high-quality graphics and virtually instant game downloads. For gamers, Windows 8 delivers a fast, fluid and no-compromise experience that opens the door to exciting new form factors.”

Agawi demoed their Windows 8 service at Cloud Gaming USA in San Francisco on Tuesday and Wednesday.

With the Games Jam tomorrow, knowing that Windows 8 is using the Cloud, the games that are released could have a wider audience.