Microsoft have also announced that each console can be used as a development kit, much like the way that Apple devices can be used as such.
Here’s the official statement from Xbox corporate VP, Marc Whitten:
“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”
Whitten also told Kotaku that dev kit functionality will not be available at launch, but will be added ‘at a later date’.
This dispells all concerns of the accessibility and exposure of indie game on Xbox One, Whitten promises they will live on the Xbox Live Marketplace with the major titles.
Whitten explains “Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. But you shouldn’t think of it as there’s an indie area and a non-indie area.”
With this announcement it opens up an entirely new indie market for Train2Game students and Student Studios with all the features of the Xbox One, allowing you to get creative with features such as Kinect and the Cloud.