Train2Game News Raptr colloborates with Intel


Raptr, a leading provider of optimization utilities for PC gamers, today announced a collaboration with Intel to provide PC gamers worldwide who are playing on Intel Graphics-based personal computers with a suite of lightweight, powerful tools for improving the performance of their gaming hardware and software.

As of today, the Raptr application provides game optimization, hardware-accelerated gameplay recording and streaming, and automated driver detection for the more than half a billion PCs that include Intel Graphics technology released in the past three years.

“Our relationship with Intel brings us the resources and expertise to fulfill our vision of providing every PC gamer with the simplest way to have a fast, beautiful, hassle-free gaming experience,” said Dennis Fong, founder and CEO of Raptr. “This collaboration also increases our development, distribution and marketing capabilities and gives us the opportunity to expand both our user base and the services we deliver to them.”

“As a leading supplier of graphics to the PC market, Intel is excited to partner with Raptr to bring their best-in-class optimization technology to our users,” said Navin Shenoy, Intel Corporate Vice President and General Manager of Mobility Client Platforms. “Intel and Raptr share a common goal of making the PC gaming experience simple and fun for as many users as possible.”

Raptr’s unique approach to game optimizations starts with access to Intel’s and AMD’s internal, lab-tested performance databases, sampled from hundreds of the most popular games across a comprehensive range of system configurations. The application of machine learning and real-world telemetry data from the tens of millions of Raptr users’ PCs further refines the accuracy of recommendations, giving players instant, precise settings that unlock the full potential of their particular system configuration. Given the frequency of driver and game updates designed to improve game performance, this machine learning-driven approach gives consumers a solution that improves and evolves in real-time.

Furthermore, Raptr has added support for Intel Quick Sync technology, which enables users with Intel-based systems to record and stream video of their gameplay while minimizing the impact on system performance via hardware accelerated video encoding. Raptr’s gameplay recording technology allows gamers to easily capture and share video of their epic gaming moments in multiple ways – even after they’ve occurred – while maintaining the preferred framerate and resolution.

Through relationships with Intel and AMD, and additional support for Nvidia graphics hardware, Raptr now provides game optimizations, driver updates and ultra-efficient gameplay recording and streaming tools for nearly 100 percent of the global PC market. Raptr also disclosed that, based on data gathered from its tens of millions of users, nearly 90 percent of PC gamers worldwide are running their games at less than optimum performance settings.

Train2Game News Game Insight introducing Intel Context SDK

Intel SoftwareGame Insight, a global game developer, plans to use the new Intel Context Sensing SDK 2014 for Android to roll out context-sensing features across a whole line-up of Android games by the end of the year via integration with Game Insight Center, its player-centric solution that allows players to interact with the brand through in-game forums, help, FAQs, and all the games’ latest news and events.

The Intel Context Sensing Software Development Kit (SDK) enables developers to create or enhance Android applications with context and motion awareness, proximity detection and on-device rules. Sensor solutions can also interact with the Intel Context Sensing Service and Intel Mashery API management to add additional information such as location, events, weather, global time, POIs, traffic and more . Sensor solutions empower mobile developers to create compelling cross-platform, context-aware experiences for apps such as fitness, smarter personal assistants or advanced next generation games.

Intel’s SDK allows Game Insight to tailor and personalize interactions with its games. By sensing the story behind actions that put the device back into the player’s hands, even while playing offline, Game Insight plans to send more relevant and timely push messages, which can otherwise be a distraction while running, sleeping or driving, and deliver the perfect in-game actions at the appropriate time. When players begin using their devices, games can deliver a message where and when it is most convenient, and about what the players care about most in the moment.

“Intel is excited about Game Insight’s adoption of the newly launched Intel Context Sensing SDK,” said Hank Skorny, VP and General Manager for Intel’s Internet Services division. “By using Intel’s new SDK for Android and context sensing cloud service, Game Insight will be able to develop games on Android offering a more personalized experience to users.”

When asked what context-sensing features mean for Game Insight and its games, CEO Anatoly Ropotov explained, “We spend a lot of time focusing on user experience in our products by simplifying UI, improving core game loops and looking for more non-intrusive ways to excite and retain users. Having a way to understand the context of user interactions ultimately lets us bug players less, generate more effective messages and find more appropriate moments to communicate them.”

Looking to the future, context sensing will blend real-life interactions with gaming, allowing players to even interact with friends from inside their games within their local vicinity.

Train2Game News Free Android optimisation eBook

Intel SoftwareRight now you can claim a free copy of Iggy Krajci and Darren Cummings’ eBook ‘Android on x86: An Introduction to Optimising for Intel Architecture’.

This fantastic resource gives developers a guide to the unique opportunities that arise from x86 architectures, as well as an overview of best practices for x86 app development so far.

Not only geared towards those interested in developing for Android devices featuring Intel architecture, it also includes a rather handy summary of the history and evolution of the operating system itself, from its humble origins through to the present day and Android KitKat 4.4.

You’ll also get a useful overview of the current mobile device and operating system landscape and an introduction to some of the business considerations for Android developers.

The real meat of the eBook goes into great depth about how you can make performance optimisations for Android applications on x86 architecture. It gives you helpful tips and guidance on using development tools such as the Intel Graphics Performance Analyzers and the Intel Power Monitoring Tool, and how you can get the best out of them with step by step walkthroughs.

If you’re completely new to Android and x86, or just looking to brush up on your knowledge, this is a really useful resource that is currently provided completely free of charge. It’s available from the Apress site in a variety of digital formats and this useful post on Intel Developer Zone has the steps to follow if you need any help claiming your copy!

Source: Develop

Train2Game News: Intel CodeFest

Intel SoftwareOn 6 February 2014, Intel Developer Zone invites developers to come to its Intel CodeFest, taking place in London at Skills Matter.

At the event you’ll get the chance to network with fellow coders as well as hear some great talks from Intel’s engineers and experts on Android development.

The evening will kick off with an Intel dev expert giving you the low down on what Intel is doing in the Android ecosystem, an overview of Intel’s Android devices and an introduction to the range of development options. After that we will dive into the details of Dalvik development, followed by how to get the most out of WiDi and the APIs for a second screen experience.

Up next you’ll find out how to get the best out of Android’s Native Development Kit (NDK) and finally you’ll learn about how to effectively test your applications through both virtual device testing and real device testing – with lots of devices at the event for you to go hands on with.

If that’s not enough, we’ll also have some extra special guests in the form of Intel partner Marmalade, who will be at the CodeFest to reveal all you need to know about getting the best performance out of the Marmalade SDK for games development on Intel-based devices.

All of this and plenty of food and drink – there’ll even be a prize giveaway of a Lenovo K900 as well, so you might come away with more than just Android knowledge!

To guarantee your place, RSVP here!

Train2Game News: New Android testing software

Intel SoftwareAppthwack is the new software to make testing Android games easier!

You’ve spent hours designing and coding your application and things are looking pretty good. But now you have another hurdle: ensuring your app is bug-free and operational. After all, a good user experience is central to having happy, content and engaged users.

Proper testing can be a challenge, however. There are testing services out there that can take care of this for you, but they usually charge by the minute incurring further development costs (and those costs are further dependent on how many devices you want to test on).

This is where the service AppThwack can be a lifesaver. Thanks to a partnership with Intel Developer Zone, the AppThwack service is provided completely free of charge for testing on Intel-based Android smartphones and tablets.

These tests are run on real, non-emulated devices and mean you can test your app on a wide range of devices you don’t have to own yourself. AppThwack will run a number different test processes including launch, stress tests and uninstalls and then outputs low-level logs, screenshots and performance data to show how well your app has performed on the corresponding devices.

As part of the partnership, the Intel Atom-based Android devices you can test for free on include:

Asus MeMO Pad FHD 10
Dell Venue 7
Dell Venue 8
Lenovo IdeaPhone K900
Motorola Droid RAZR i
Samsung Galaxy Tab 3 10

On the Intel Developer Zone there is a handy How-To Guide for AppThwack to get you started, which runs you through how to upload your application’s APK to the cloud service and schedule in your tests, as well as giving you a look at what sort of performance results you can expect.

Now there’s no excuse not to thoroughly test your APKs and ensure they run optimally on Intel hardware!

Source: Softalkblog sponsored by the Intel Developer Zone

Train2Game News: Android Intel Xmas Party

Intel SoftwareOn 3rd December, Intel Developer Zone is inviting developers to a Christmas party near London’s Liverpool Street.

Taking place at The Shooting Star, you’ll be treated to sessions on free Android tools, a testing pod for us to try out Android apps on the x86 platform and the opportunity to rub shoulders with fellow coders.

Intel will lay on a great spread of food, soft drinks and beer to keep those energy levels up as we network, and there will be goodies galore with t-shirts, pins and other keepsakes from the evening.

As well as receiving those Christmas presents, you’ll have the chance to hear Intel application engineer Will Hansford-White give a quick talk on the free tools Intel provides for developing Android apps. Dev expert Sulamita Garcia will then give an XDK demo, giving hints and tips for easily developing in HTML5.

If anyone dropped by the Intel stand at Droidcon UK in October will remember the app test pod. Developers were able to see how their apps function on the x86 platform, which gave them a great insight into creating apps to reach a wider audience in the future. You’ll be given the chance to do the same, and you can test them out on the range of devices Intel will be bringing along. Experts will be on-hand to show you how to port current apps onto x86 as well.

To guarantee your place, please RSVP here.

So on Tuesday 3rd December, get to London Liverpool Street and make the few-minutes’ walk down Bishopsgate and turn off onto Middlesex Street. The party is in the private room downstairs!

Train2Game News: Valve Steam Machine specs

ValveValve has confirmed the specifications of its Steam Machine prototype boxes, which will be sent out later this year.

300 of the devices will be sent to testers in a closed hardware beta, and will include the also-announced Steam Controller.

“The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts,” said Valve in a statement.

“It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to.”

“Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that.”

All of the “high-end, high-performance” boxes will run Valve’s Linux-based SteamOS operating system, but the cases will be made by a variety of manufacturers.

Valve’s list of the internal components of the Machines is as follows:

•    GPU: Some units with NVidia Titan, some GTX780, some GTX760, and some GTX660

•    CPU: Some boxes with Intel i7-4770, some i5-4570, and some i3

•    RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)

•    Storage: 1TB/8GB Hybrid SSHD

•    Power Supply: Internal 450w 80Plus Gold

•    Dimensions: Approx. 12×12.4×2.9-inches high

“This design is not meant to serve the needs of all of the tens of millions of Steam users,” added Valve on the details.

“It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase – those who want plenty of performance in a high-end living room package”

“Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.”