Train2Game News Nintendo Labo VR Kit

Battling aliens, feeding hippos, painting like an elephant, flying on the back of a bird and so many other fun and family-friendly virtual reality experiences await in Nintendo Labo: VR Kit – now available exclusively for the Nintendo Switch system.

Combining the physical and digital gameplay of Nintendo Labo with basic VR technology, Nintendo Labo: VR Kit introduces virtual reality in a unique and approachable way for kids and families.

After making a variety of Toy-Con creations – like the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Elephant and Toy-Con Wind Pedal – out of the included materials with the help of the included Nintendo Switch software’s interactive instructions, you can play a variety of simple VR games and experiences by combining your creations with the Nintendo Switch system and its pair of Joy-Con controllers.

Many of the Toy-Con creations also provide sensory feedback, like a blast of air produced from the Toy-Con Wind Pedal or a satisfying “click” of the Toy-Con Blaster, to add to the overall VR experience. You can even design your own bite-sized VR games and experiences with the included programming tools.

“Nintendo Labo: VR Kit is another unique Nintendo Labo experience that further blends the physical and digital worlds to bring the gameplay to life,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Many of our young fans – and even some of our older ones – have yet to try virtual reality, so this is an approachable way for kids and families to get introduced to this new world.”

All the games and experiences in Nintendo Labo: VR Kit are designed to be shareable, fun and social. By alternating turns, everyone in the room can watch and enjoy each other’s reactions and join in the fun. Some games even allow players who aren’t looking into the Toy-Con VR Goggles to interact with the on-screen experience. For example, if you are enjoying the in-game ocean and taking photos with the Toy-Con Camera, another person in the room can wear the Toy-Con Snorkel and step in front of the Camera to make a bug-eyed fish swim quickly toward your face.

Two programming tools are included with the Nintendo Labo: VR Kit software. Toy-Con Garage is the tool that is returning from previous kits and optimized for this kit’s Toy-Con creations. Toy-Con Garage VR is a new tool that allows you to create your own VR games and experiences. In fact, Toy-Con Garage VR is the tool that the development team used to create everything in VR Plaza, where over 60 more bite-sized games and experiences await. It’s easy to go “under the hood” to see how the development team put everything in VR Plaza together. You can use what you’ve learned to start new projects from scratch, or even open VR Plaza games in the Toy-Con Garage VR programming tool and use them as a starting point.

Two primary configurations for Nintendo Labo: VR Kit are now available in stores – one that includes all Toy-Con creations and one that includes a smaller selection of projects to get started: Nintendo Labo: VR Kit: Available at a suggested retail price of £74.99, the complete Nintendo Labo: VR Kit includes the Nintendo Switch software and materials to build all six Toy-Con projects – the Toy-Con VR Goggles, Toy-Con Blaster, Toy-Con Camera, Toy-Con Bird, Toy-Con Wind Pedal and Toy-Con Elephant – as well as a Screen Holder and other accessories. It’s a good option for kids and families who want to dive into the full experience.

Nintendo Labo: VR Kit – Starter Set + Blaster: Available at a suggested retail price of only £34.99, the Starter Set includes the Nintendo Switch software, plus all the components to build the Toy-Con VR Goggles and Toy-Con Blaster, as well as the Screen Holder and other accessories. The Starter Set is a great entry point into the world of Nintendo Labo VR.

If you pick up the Starter Set, you can also purchase the following optional expansion sets exclusively at https://store.nintendo.com/:

  • Nintendo Labo: VR Kit – Expansion Set 1: Available for £16.99, Expansion Set 1 includes the components needed to build the Toy-Con Elephant and Toy-Con Camera.
  • Nintendo Labo: VR Kit – Expansion Set 2: Available for £16.99, Expansion Set 2 includes the components needed to build the Toy-Con Wind Pedal and Toy-Con Bird.

Soon the Toy-Con VR Goggles from the Nintendo Labo: VR Kit will allow you to enjoy bonus experiences for two of the most popular Nintendo Switch games in a whole new way!

On April 25, free software updates for the Super Mario Odyssey and The Legend of Zelda: Breath of the Wild games will add compatibility with the Toy-Con VR Goggles from the Nintendo Labo: VR Kit, giving owners of the software some simple and fun bonus experiences to enjoy.

In Super Mario Odyssey, you can play three new mini-missions in three familiar kingdoms. You can also experience the adventure of The Legend of Zelda: Breath of the Wild like never before by exploring the vast world of Hyrule with VR visuals and gyro functionality.

For more information about Nintendo Labo: VR Kit, please visit https://labo.nintendo.com/kits/vr-kit/.

Train2Game News Nintendo Labo Vehicle Kit

Buckle up for a new adventure while sitting in the driver’s seat of a car, a submarine and a plane with the Nintendo Labo: Vehicle Kit, launching on Sept. 14.

This new Nintendo Labo kit is designed to work with the Nintendo Switch system, and contains materials to build a variety of customizable cardboard creations called Toy-Con, including a Car, a Submarine, a Plane, a Pedal, two Keys and more.

By inserting one of the assembled Keys into any of the vehicles, players can enjoy a variety of fun games and activities. Changing between vehicles while adventuring is a cinch – simply pull the Key out of one and slot it into another to transform from an airplane pilot to a submarine captain!

“Nintendo Labo is a collaborative and creative experience designed to encourage imagination in people of all ages,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We’re excited to offer a variety of fun gameplay experiences with Vehicle Kit, and look forward to seeing the creative Nintendo Labo community continue to grow.”

Since its introduction in April, Nintendo Labo has inspired new ways to play by combining the family-friendly fun of DIY creations with the technology of Nintendo Switch. Nintendo Labo: Vehicle Kit will unlock even more ways for people to make, play and discover together, as they speed through races, battle cars equipped with extendable arms and explore a mysterious world.

Each vehicle features its own controls and special moves, and with the second Key, players can even invite a co-pilot along on their in-game journey. Interacting with the assembled Toy-Con creations instantly translates into in-game actions to create a truly immersive experience – from pulling the cord on the Car to pop a wheelie, pushing the button on the Submarine to launch a grappling hook and so much more.

As with every Nintendo Labo kit, Nintendo Labo: Vehicle Kit includes its own unique Nintendo Switch software designed to work with the included Toy-Con projects. Enjoy the fun of making each Toy-Con creation, playing immersive games with them, discovering how they work and even inventing new ways to play. All materials needed to complete each Toy-Con creations are included – no glue, tape, or scissors required!

The possibilities of Nintendo Labo: Vehicle Kit can be expanded even further with Toy-Con Garage.

This intuitive and interactive programming tool is included with every Nintendo Labo kit and features a simple, visual interface and handy tutorials designed for players of all ages. Toy-Con Garage encourages players to experiment with the Toy-Con creations they’ve built or craft their own original designs using handy household items like paper cups, stickers and ribbon. With Toy-Con Garage, the possibilities of Nintendo Labo become almost limitless – players of all ages can enjoy hours of inventing, tinkering, crafting, playing and enriching fun.

Pre-order the Nintendo Labo: Vehicle Kit from select retailers and stay tuned to the Nintendo Labo website for more information about Nintendo Labo: Vehicle Kit.

Train2Game News Game Insight introducing Intel Context SDK

Intel SoftwareGame Insight, a global game developer, plans to use the new Intel Context Sensing SDK 2014 for Android to roll out context-sensing features across a whole line-up of Android games by the end of the year via integration with Game Insight Center, its player-centric solution that allows players to interact with the brand through in-game forums, help, FAQs, and all the games’ latest news and events.

The Intel Context Sensing Software Development Kit (SDK) enables developers to create or enhance Android applications with context and motion awareness, proximity detection and on-device rules. Sensor solutions can also interact with the Intel Context Sensing Service and Intel Mashery API management to add additional information such as location, events, weather, global time, POIs, traffic and more . Sensor solutions empower mobile developers to create compelling cross-platform, context-aware experiences for apps such as fitness, smarter personal assistants or advanced next generation games.

Intel’s SDK allows Game Insight to tailor and personalize interactions with its games. By sensing the story behind actions that put the device back into the player’s hands, even while playing offline, Game Insight plans to send more relevant and timely push messages, which can otherwise be a distraction while running, sleeping or driving, and deliver the perfect in-game actions at the appropriate time. When players begin using their devices, games can deliver a message where and when it is most convenient, and about what the players care about most in the moment.

“Intel is excited about Game Insight’s adoption of the newly launched Intel Context Sensing SDK,” said Hank Skorny, VP and General Manager for Intel’s Internet Services division. “By using Intel’s new SDK for Android and context sensing cloud service, Game Insight will be able to develop games on Android offering a more personalized experience to users.”

When asked what context-sensing features mean for Game Insight and its games, CEO Anatoly Ropotov explained, “We spend a lot of time focusing on user experience in our products by simplifying UI, improving core game loops and looking for more non-intrusive ways to excite and retain users. Having a way to understand the context of user interactions ultimately lets us bug players less, generate more effective messages and find more appropriate moments to communicate them.”

Looking to the future, context sensing will blend real-life interactions with gaming, allowing players to even interact with friends from inside their games within their local vicinity.