Train2Game News: Train2Game Winners spreading

T2G WinnersFollowing the announcement of the Train2Game Winners website, the story was then picked up by Gamasutra and Develop.

The news of how great our students are doing is spreading around the internet which is fantastic news! The more recognition our students get the better.

If you would like to view the captures of the articles you can do below:

Train2Game Winners Launched

The links for the articles are below:

http://www.gamasutra.com/view/pressreleases/208061/Train2Game_Winners_Launched.php

https://www.develop-online.net/press-releases/train2game-winners-launched/0187808

If you would like to be featured on the website you can email your achievements and story to Harrycole@swanpr.co.uk

Train2Game News: Train2Game Radio talks to Phil Langdon

Phil LangdonI spoke to Phil Langdon yesterday who has lead quite a varied life in his lead up to joining Train2Game.

Phil spoke to me about his past careers, how Train2Game has helped him and his new game which you can download from here.

To listen to part one of the interview go here: https://audioboo.fm/boos/1640536-train2game-student-phil-langdon-talks-to-t2g-radio-part-1

Part two is here: https://audioboo.fm/boos/1640517-train2game-student-phil-langdon-talks-to-t2g-radio-part-2

OR read the transcript below:

Hello my name’s Phil Langdon, I’m doing a games designer course and I’m from London.

Hi Phil. How you doing mate?

Yeah very well thanks Mark. How are you doing?

I’m good cheers bud. So tell me a little about yourself then?

I’m forty three at the moment and I’ve done quite a few things in my life. I started off as a graphics designer in the eighties but lost touch with the computing side of it, I was doing the manual side of it, screen printing and sign writing. Then because the industry kind of died I thought to change what I was doing so I went to University and did a Maths and Physics degree, hoping that would get me a better job! It didn’t really work out like that and I am still doing bits and pieces of grafting just to make some money. Since then I was working for a firm exporting diesel engine parts and it gave me a back injury so basically it left me in my flat by myself, well I’m living with a girlfriend but I’m basically by myself. I thought to do a game designer course with Train2Game because I had what I thought was a really good idea for a game and with my design and mathematical background I thought it would be OK to get in to games, so Train2Game gave me that opportunity and that’s where I find myself today.

How have you been finding the course then since moving on to it?

To be honest, I find it quite easy in general. It’s probably because I’ve got a Mathematical background, I know graphics, I know visual communication and advertising and I’ve been in to games since I was eight years old I suppose, 1978 when Space Invaders came out and there was a massive explosion. I remember it vividly and I absolutely loved it to be honest. I saw the way games have gone over the years, I’ve been analysing it all the time and I never really thought I could get into it because in the late eighties, the issue went from being a hands on graphic designer with pen and paper to somebody who uses great computer programmes that I didn’t have access to. I always thought I’d never be able to get in to it but that’s completely changed. I find the course to be extremely relevant, everything is purtenant, I recognise everything in the course so far as being purtenant to the course. For me it’s quite but maybe that’s because I’m forty three, I don’t know. I find it very enjoyable, really enjoyable and I just get straight in to it whenever I get it out.

Excellent. It sounds like you’ve had quite a bit of experience and stuff with it then so is it coming in to your games design, those past experiences you’ve had?

Yeah, I just made a game purely based on an idea I had in spring just after I finished learning how to use Game Maker in the first part of the course. That was absolutely invaluable because they gave me an instant hands on means of creating something from my own imagination using my own skill. I think that was probably the best part of the course for me, a huge learning curve in terms of what goes in to a game, how it’s made, how you put things together, how you create the illusions.

Did you use Game Maker to create the game you had been designing then did you?

Well I’ve got four or five different game ideas but I just had one when I was going to sleep one night and I suddenly realised I could actually create it using Game Maker. What I saw in my mind, I thought that would be a fun little game and I know that Game Maker can produce that sort of a game because it is a combination of three different styles that Game Maker is really good at: Platformers, Top Down Shooting and the maze idea. I thought to combine all three, it’s a tendency of mine to use everything a programme has got and combine it in a way I’ve never seen before.

It gets the most potential out of something if you use everything.

Exactly! It’s not something good just to do that for the sake of it but if it’s required by your game idea then you’ve gotta do it.

So have you started creating that now have you with Game Maker?

Yeah it’s basically finished. I’ve got, in my opinion, an Alpha version so I put it out on the forum and I’ve already got some really interesting feedback on it and I’ve tweaked it as a result. Something was said that was really interesting that when you play your own game over and over again because you need to play test it before you present it to anyone, you end up making it really difficult because it becomes to easy as you know where everything is, you know how to defeat everything etcetera etcetera. So you need the feedback to bring you back down to Earth a little and make it some what easier which is what I’ve done.

What are your future plans for the game?

For this game the original intention would be this would be perfect for an iPad game or a mobile phone game and that’s the intention for it. Even though I’m a graphic artist and designer I can’t do really beautiful computer graphic as that’s something I’m still learning to do. So I’d want someone else to come in and help publish it and develop it a little in another studio.

So are you going to look in to the Train2Game well of students to try and find a nice artist for yourself?

Yeah, I didn’t know how far to go with that because my sister works in the industry already, She’s an animator, she’s been doing that for twenty years and she is working on adverts, doing graphics for adverts but she went to art college and had the qualifications to get in to that which I didn’t. So I’ve seen it from the inside and I know that a lot of people expect to be paid.

So finally, what do you want the future to hold for yourself?

To be honest I’d like to have my own studio with a bunch of guys and girls creating some really fun games, that’s what I’m into. I’m a bit of an indulger so when it comes to gaming it’s got to be great fun and engaging no matter what style or format it is. It’s enthusiasm to play it, that’s what I want to bring to the game. So I’d like a little studio with a bunch of people and go from there, that would be fantastic.

Yeah well good luck with everything in the future then Phil and we will talk to you soon!

OK thank you so much Mark, appreciate your time.

Train2Game News: Train2Game radio interviews Lewis Gordon

Lewis GordonI got the pleasure of interview Train2Game student, Lewis Gordon. Lewis is one of the founding members of Merkury Games and he talks to me about how the studio started and where the ideas for the games came from.

You can listen to the interview here: https://audioboo.fm/boos/1561950-train2game-student-lewis-gordon-talks-to-t2g-radio

Or read the transcript below:

Hi I’m Lewis Gordon from Train2Game doing the Games Development course.

How you doing Lewis?

I’m not too bad, yourself?

I’m good cheers mate. So give us a bit of your background then mate, what you been doing?

I started the Train2Game course three years ago, I’ve literally just applied for my extension on the course it’s self, but I started off originally just as a gamer and I turned around and thought, “I want to make games”, didn’t know much about it, saw this course, saw I could do it around my own time and work and thought it suited me to the best of my abilities really. Once I started the course I did struggle a bit and I met a couple of people on the forums them selves, one in particular, we started to bounce ideas off of each other and get some actual games rolling. The original one we made was just between me and the programmer, it was just literally the two of us. We had no designers, no artists or anything like that, it was just a case of we thought we’d make a game and it turned out it was actually working, which was a shock!

Nice! With the games you’ve made and stuff is that with the studio you’re part of now?

That’s right yeah, both games we’ve made are or are part of studio work.

Yeah? What was the studio called, your one?

The studios called Merkury games with an M-e-r-k-u-r-y.

Any reason you decided to go with that rather than the actual spelling?

Just because, like with our games, it represents how different we want to be. So instead of going the same route and going the same words and everything like that, we will just change a slight bit to make it our own.

Fair enough! I’ve had a look at a couple of the trailers for your games, I haven’t had a chance to play them yet, and they do look quite interesting and fun. Where do the ideas come from for them?

The first one, the pirates one, that was actually an idea from my portfolio project. We had to make a design document for a game and that was the one I came up with, then me and the other programmer decided “OK, let’s try to make this game”. So we kept putting ideas together and the ideas just kept expanding and expanding. That one, its self is still a work in progress because we are thinking about adding more levels into it and bosses and things like that but the idea, like with any kind of game, come from games we have played previously but just something that we’d want to play ourselves. If we think we can enjoy it, we just want to make sure people can enjoy it as well.

Yeah fair enough! So, you develop mostly for PC don’t you?

Yeah, for ourselves, PC market is the one we are going for. Just purely because PC Gaming is more or less for the hardcore gamers. We can obviously look at mobile phones and consoles but end of the day, Consoles are becoming more and more like a PC so might as well go directly to the market that’s asking for it.

Your studio now, you said that it started off as just you and another developer, so what have you got now?

So originally it was just me and the programmer. Now, I don’t know the exact numbers, I think we’ve got about six artists, some of them are on and off – just doing work when they can, we’ve got out games designer and obviously QA involved as well. So we’ve got a good variety of people, some new, some experienced and some just looking to get involved really.

How long have you been doing the studio?

The studio started this year, so we finished the first game and thought, why don’t we try and make this in to a studio? Get some people together and make some games that would actually be appealing to people and not just us.

Yeah, is it all Train2Game members you’ve got as your team?

Near enough all of our members are Train2Game except for one which is just a person I know personally.

Nice one. So what are your plans for the future?

Plans for the future, we are hoping that we can turn this company in to something that can.. For us it’s not making a profit that drives us, it’s making them games, but if we can make anything off the work we do that’s a bonus none the less!

Perfect! Well I think that’s all we have time for today Lewis so thank you very much for your time buddy!

That’s no problem at all

I will talk to you soon

Talk soon

Bye!

Bye!

Train2Game News: Icey Monty featured in Newmarket News

Icey MontyThe success of Train2Game student studio, Icey Monty, has been noticed by studio founder Nick Walker’s local paper, Newmarket News.

The article in the paper talks about the success the young studio have been having lately and their recent partnership with Strongbow.

You can read the article in the link below.

Train2Game Student News Icey Monty Newmarket

Well done guys! Keep up the good work.

Train2Game News: Train2Game Radio talks to Richard Hoffman

Game_Jam_T2GI had the pleasure of talking to Richard Hoffman who has recently released his game, Man Alive on iOS and Android. Richard spoke to me about his career history and where the idea for the game came from.

You can listen to part one here: https://audioboo.fm/boos/1544558-train2game-student-richard-hoffman-talks-to-t2g-radio-part-1

and part two here: https://audioboo.fm/boos/1544556-train2game-student-richard-hoffman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hello, my name is Richard Hoffman, I am an indie game developer and I am on theGame Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and publishing on different platforms including Apple’s iOS and the Google Play Store.

Hi Richard, how you doing mate?

I’m alright thank, yourself?

I’m good cheers buddy. So tell us a bit about yourself, what’ve you been up too lately?

We have just finalised our game Man Alive which is now out for two platforms, iOS and Android. We also intend to publish it on Windows 8, so that will be out quite soon with a little bit of help with Microsoft’s tech team.

Yeah and how was it working on Man Alive?

It took a long time actually because we are working full time and doing this in our spare time. We started two years ago at the Global Gamejam and we saw it’s a really cool game which emerged after those two days and we just continued working and getting it to the stage it’s at now and we are quite proud of it.

Yeah, I’ve had a bit of a play of it myself on my tablet and it is quite a good different idea. Where did the idea come from?

The idea came from the Global Gamejam that we were in two years ago where we had a theme set and we had to do something around an ancient symbol of a snake that eats its own tail. This round shaped form, I’ve forgotten the name of it.

The Ouroboros.

That’s the one! My Greek or Latin is a bit limited! So with that theme in mind, we just bounced a few ideas off of each other and that’s basically what came out of it. We thought, we like playing Mario Brothers and platform games like Limbo for instance and we saw that every game has the same pattern; it’s all about survival and you have your set lives and that’s it. We were kind of bored with this, I’ve played games for about thirty years now, and it’s always the same pattern so we thought we’d do something different. With this theme we just twisted the whole platform game paradigm on it’s head, so it’s not about surviving but you have to die at least once in each level to get to the next level or the next stage. It’s an encouragement to throw yourself in to a river and jump up over your corpses which is kind of fun because it has a cute quirky graphic style which doesn’t look too serious at all because if I explain it to people sometimes they kind of get a bit anxious about the subject but it is quite funny.

Yeah it is quite good. It’s along the same sort of line is Limbo where it doesn’t look so bad to die, it doesn’t shock you or anything, it’s just something that happens.

Exactly except that in Limbo, the first time I played it my friends didn’t tell me you could die so I had a kind of shock moment, I thought it was forever and my friends were just laughing at me for not knowing that!

So what is the company your working with to create Man Alive?

It’s my own company called Global Empire Soft which I created three years ago and just started creating apps and games during that time.

Yeah, is it all Train2Game people working with you now or have you got a mixture?

I have a mixture actually, I have people I know from other universities plus Train2Game students. We work on different game projects whenever they have time as well.

So do you work in one place or are you a virtual team?

We are a virtual team but we come together occasionally but mostly we do everything over Skype and organise everything over Skype.

So whilst you are doing that in your spare time, what do you do for a living?

I’m an apps and games developer so usually I work on projects whether it be contract or a permanent position. My last contract or my last employer was Penguin Books which is quite a big publisher. We worked on some games and did occasional apps as well.

Excellent. So you’ve had quite a lot of experience already then?

Yeah I’ve had fifteen years working in the IT industry and working on apps and games on all different platforms. So I probably know most programming languages and in the last thirty years I’ve played a lot of games on all platforms, whatever came out at the time, from home computers to consoles and PC’s, now Mac as well.

So what brought you to Train2Game?

I was just curious to know more about game design because I never learnt it from Start to finish. I did a degree in Computer Science and before that I already was a programmer so it seems to be like I jumped in to the river and start swimming and then I am trying to understand where it starts and where it ends and what the whole spectrum of an education is. So because I am very passionate about game design and very creative and have a lot of ideas, I want to learn more about that the proper way and I thought the best way of doing that is with Train2Game.

So have you found Train2Game has helped you along in this then?

Definitely it’s a really good guide and has a good curriculum to starting from the simple mechanics of game design and platforms and game design and everything so I already got a good idea ready about the game design part. I am still in the middle of it but I am still keen to do the exercises at the end and just finish the TMA’s and just get to the next one.

Perfect. So finally then what are you working on next?

Next we are working on a few title, something called AVA which is an archaic flight simulator. So we are quite excited about that as we are all fans of Top Gun in our team and good old flight movies! We want to create something with a similar feel of the whole subject from landing, to starting from the Aircraft carrier and having all kinds of Airplanes and also using 3D instead of 2D. Our last game was quite an interesting and challenging approach.

Excellent, sounds like it’s going to be fun!

Definitely

Well I think that’s all we’ve got time for today Richard so thank you very much for your time!

You’re welcome, Thanks for having me.

My pleasure Richard, talk to you again

Train2Game News: Paid C++ Job Opportunity

Top job opportunity for Train2Game students with raw talent who want to join a London based indie that is going places.

A friend of Train2Game is looking for a C++ coder to work in Soho for a contract which runs until January that could then become permanent.

The details of the job can be found below, if you are interested contact harry@swanpr.co.uk and he will put you in contact with the studio.

Role Purpose
Looking for a skilled and experienced Server Developer to join a small, creative, indie team working in Soho London.

Team/Department Mission
This role is part of a larger team creating games and entertainment services influenced by changing consumer consumption and emerging business models. Part of its purpose will be to showcase functionality of specific platforms but the primary goal is to establish new entertainment franchises. The ethos of this team is to be distinctive, deliberate and disruptive. It has large ambitions.

Key Accountabilities

  • Develop and maintain software services to support gameplay, data sharing, and title instrumentation.
  • Develop and maintain client (game) side library’s to interface with server/cloud hosted services.
  • Work with IT infrastructure engineers to onboard and maintain services.
  • Affect gameplay engineers to ensure game supports synchronous, remote multiplayer modes.
  • Implement game state synchronization.
  • Understand and refine game & customer behaviour requirements by working with non-engineering disciplines.
  • Implement in-game telemetry and reporting mechanism.
  • Understand and create data storage and reporting system to deliver relevant game & customer behaviour reports to non-engineering disciplines.
  • Affect IT infrastructure decisions to support the above.

Knowledge, Skills and Experience
Requirements

  • Have shipped something really cool that is networked/online/connected to a cloud or datacentre

– could be a AAA game or an indie game or both,

– could be a streaming service, peer-to-peer BitTorrent-like system, anything web-service on the backend. It just needs to demonstrate that you can design and implement web services in a game-like environment

  • Have good understanding of caching, queuing, naming, and data structures, especially how they’re key to making backend systems work
  • Have designed and implemented working modules (ie cache server, proxy server, leaderboards, authentication, chat systems)
  • Experienced, willing and eager to work with cloud platforms and services. You’ve got to have a bit of sys-admin in you!
  • Proficient in Java, C++, C#, Node.js or whatever language you need to get the job done well
  • Very strong problem-solving skills.

Personal Attributes/Interpersonal Skills

  • Excellent oral and written communication skills.
  • Outgoing and pro-active personality who thrives on working within a team.
  • Self-motivated with a drive for excellence.

If you are interested in applying for the position then email Harry at Harry@Swanpr.co.uk

Train2Game News: Train2Game Radio – Ryan Mitchelson

Rage Quit GamesI spoke to Ryan Mitchelson recently about his position with Train2Game, his new game and his feelings on the Unity engine.

The site mentioned in the interview is still under construction but does have links to their social media if you would like to learn more about the company.

You can listen to the interview here: http://audioboo.fm/boos/1422444-train2game-radio-talk-to-ryan-mitchelson

Or read the following Transcript:

Hi I’m Ryan from Fife.

Hiya Ryan, how you doing mate?

I’m doing good, how about yourself Mark?

I’m not to bad ta muchly! So what have you been up to lately Ryan, what sort of things have you been doing?

Recently I’ve been working on getting prototypes put together for a game that I’m trying to establish, along side trying to set up a company for myself and the people that I work with.

What game is it that you’ve been working on? If you can say.

The game is called Bounce. The aim of the game is to keep a ball bouncing throughout the entire level. There’s going to be several different levels to the game with obviously getting more and more complex as they go by. Oh and it’s a physics based game as well so hopefully it will be an interesting game for people to play.

You said you were working with other people, who is it you’ve been working with?

Recently I’ve been working with Laurence Kinane.

Yeah he’s a Train2Game student isn’t he?

He’s currently a Train2Game student, at the moment he is trying to finish off his course so that we can work full time on games together.

So what’s your position now with Train2Game?

Well I decided to, after a while, not continue with the Train2Game course mainly due to financial reasons, but I have learned a lot from them and I’d like to say thank you for the knowledge I have gained from Train2Game, but at the moment I don’t really have any position with them, I am just trying to establish my own company.

Fair enough. Do you have a name for the company?

It’s called Rage Quit Games.

Something every nerd can get behind!

Oh yeah definitely! That’s why we decided to go with that name, we thought it would be appropriate.

Yeah we have all had a Rage Quit at some point or another!

Oh yeah, I think it happens daily for me to be honest.

So what is it you are making Bounce with at the minute?

We are using Unity.

You’re using Unity are you? How are you finding using that?

Using Unity is absolutely amazing! To be honest the thing I love most about Unity is being able to build extensions on top of it. One example being that I use Visual Scripting system, one of them called Playmaker which is an incredible powerful extension that allows me to essentially script the entire game just using little boxes that I connect together, each box has a certain amount of information in it.

Excellent! So yours is a coding background then I imagine?

Not so much, I am much more of a designer at heart. That’s why I decided to go with a visual scripting system because I did try to learn coding but I found it just wasn’t for me. I eventually just ended up really stressed out with it.

Yeah, I have tried learning code myself a couple of times and it does just look incredibly daunting whenever you look at it.

It is! I mean, it does make sense when you actually look at a sheet of code you can understand and edit it, well for me anyway I can edit things and make them work as I see fit, but writing code from scratch and remembering everything is the most difficult part for me personally.

Did you say you have a website in design at the minute or is out and about with people to see?

It’s almost out and about, I reckon by the time this interview goes up, it will probably be ready and available to the public to go and have a look.

Perfect then so if you’d like to give me a link so everyone can go and have a look at it?

It’s www.ragequitgames.co.uk

That’s perfect.

Is that ok?

That’s perfect and excellent so everyone can go and have a look see at that now.

Excellent

Well thank you very much for your time today Ryan and I will talk to you soon.

Not a problem, thank you for having me!

Train2Game News: Train2Game in The Guardian

Train2Game and Icey Monty have been mentioned in an article in The Guardian news paper.

Under the Learn and Earn heading in the paper they talk about Nick Walker of Train2Game Student Studio Icey Monty. The article discusses how Nick runs his own app creating company at the age of nineteen and lives debt free, allowing him to enjoy a healthy social life, with never going to University.

Click to enlarge the image to read the article.

The Guardian 28 May 2013 T2G

Train2Game News: Icey Monty require staff

Icey MontyTrain2Game Student studio, Icey Monty have been so successful over the past few months that they need a new member of staff!

If you are unaware of who they are, Icey Monty Ltd. is an app and games development start-up targeting PC and Mobile markets, headed-up by Train2Game students John Esslemont and Nick Walker. The young developers didn’t anticipate the acceleration of business and in the next few months are looking to hire an additional developer on a full time basis.

Due to the nature of freelance work, the length of the employment cannot be guaranteed. Similarly, Icey Monty cannot give any exact figures about wages, work hours or job demand. Given the studios current rate of work, you can expect a junior designer’s salary, this is likely to fluctuate however.

The chosen candidate will likely be hired on a per job basis, as this is how the team currently pay themselves, with a schedule based work flow on a semi-consistent hourly rate. Icey Monty is looking exclusively for a Unity3D developer, who is able to work from home.

The ideal candidate would have the following:

  • Ability to code to a moderate standard in any object-orientated language, although proficiency in C# is preferable.
  • A good understanding of Unity’s IDE, including its non-scripting features.
  • Coding skills in the context of Unity’s engine; Abstraction, Inheritance, Serialization, 3D math, generics, reflection, modularity, logic, events & delegates, procedural, state machines, commenting. Most importantly, the desire to be consistently improving and the ability to teach oneself.
  • General skills, including; time management, mathematics, cooperation, commercial business software, communication, composure, literacy, dedication, stress management, commitment, confidence, respect, ambition and drive.
  • Skype and mobile availability.
  • A passion for games development, design, and quality.

The Icey Monty team are hoping that you can expect an average of forty hours per week. Usually 9-5 Monday to Friday, although there will be fluctuations and quiet days on almost every project. Bonuses may be available for these periods, depending on the client.

Those forty hours will be used doing the following:

  • Creating entire games and apps to client’s specifications in a given time frame.
  • Working with SVN software on team based projects.
  • Scripting key components on top of existing frameworks.
  • Suggesting and incorporating new game and level design to clients in parallel with their ideas and direction.
  • Working with the Icey Monty team; handling clients, organising prices, features and meetings.

The team will ease you into all of the above, especially regarding finances and client interaction. Icey Monty is relatively new to operating as a studio and learning through experiences what works best.

If you think you would like to work with Icey Monty, you can send your CV and application to them at nick@iceymonty.com. Icey Monty also require you to CC them to nickwalker12@googlemail.com

Train2Game News: Rugby Nations 13

Rugby Nations 13The biggest rugby game for smart phones and tablets is back and aims to grow its existing 2.5m fans with new features including professional commentary and improved rugby simulation.

Distinctive Games launches the fourth instalment of the biggest rugby title for the smart phone and tablet, Rugby Nations 13. The series has gone from strength-to-strength since its creation in 2009, new features include: Commentary from Sky Sports’ Bill Leslie, improved visuals and animations with guidance from ex-professional rugby player James Waterhouse and increased accuracy and realism of the rugby simulation, directly requested by players of previous games in the franchise.

Powered by the Phoenix engine, the astonishing visuals and incredibly fluid game play of Rugby Nations 13, propel your rugby experience to new heights. Charge into the action with all-new set play mechanics, offload passing and strategically increase your scoring potential using the in-game team management to ensure only the fittest make the pack.

Rugby Nations is one of Distinctive Games major franchises, to date it has released four games in the series that have been played by over 2.5m players. Rugby Nations 13 will the 5th in the series and will be released accompanied by Rugby Kicks 2, a free rugby flicking game which will be available a few weeks after Rugby Nations 13 is released. Rugby Nations 13 will be launched exclusively on iOS with plans for release on additional formats later in the year.

The Distinctive Games team have a huge amount of experience in creating sports games, having previously worked with the biggest sports IPs in gaming and now with over 30 million people playing their sports titles. The franchise has achieved over 2.5m downloads, is the #1 rugby game for smartphones/tablets and has featured in the top 10 sports games on Appstores, with Rugby Nations 2011 reaching #1 within two days of release.

Distinctive games have also recently employed Tarnya Smith, a Train2Game student who worked on this years Rugby Nations game. We will catch up with her soon to find out about her experiences with Distinctive Games.

Nick Dent, Creative Director, Distinctive Games, said: “We’re all huge fans of sports and sporting games at Distinctive Games, so it’s great to bring the latest version of Rugby Nations to our enthusiastic and passionate fan base. We’ve taken a lot of time to look over reviews of the previous titles by the players and improve aspects of the game they have specified. We’ve also been continuing to work with ex-professional rugby player James Waterhouse to improve the realism of the game. With professional commentary by Bill Leslie this is the biggest and best Rugby Nations to date.”

Distinctive Games recently won the Windows 8 “Power Up” gaming App competition. To find out more visit the Distinctive Games website at www.distinctivegames.com.