Train2game News Crytek announces VR Partnership with IEEE

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Expanding the reach of its VR First academic initiative, Crytek today announced a new strategic partnership with the Institute of Electrical and Electronics Engineers (IEEE).

The IEEE is the world’s largest professional association for the advancement of technology, supporting a network of over 2,300 universities worldwide by providing course accreditation and learning resources.

Yu Yuan, Chair of the IEEE Digital Senses Initiative, said, “The IEEE Digital Senses Initiative is pleased to be a partner in the VR First initiative. We believe that virtual reality, as well as augmented reality, will have a great impact on all aspects of industry.”

Tom Coughlin, Director of the IEEE Region 6 and Chair of the IEEE Consumer Electronics Society Future Directions Committee, said, “Providing laboratories at universities and colleges where students can learn and create using state-of-the-art VR tools will be important to prepare the next generation of innovators who will make these technologies a part of our daily lives.”

Welcoming the partnership, Ferhan Özkan, Crytek’s Senior Business Development Manager Partnerships & Alliances, said, “Collaborating with the IEEE dramatically broadens the potential reach of VR First and emphasizes our commitment to ensuring the program makes a genuine impact on the landscape of VR research and development at the grassroots level.”

Crytek’s collaboration with the IEEE follows news that the VR First program – which provides state of the art VR research facilities on university campuses – is being rolled out to seven new academic institutions in North America with support from AMD, Leap Motion, OSVR and Razer.

For more information on VR First, visit vrfirst.cryengine.com.

Train2Game News Crytek VR First Program

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Seeking to nurture grassroots virtual reality development worldwide, Crytek today announced the launch of its new VR First program.

Under the initiative, Crytek will partner with academic institutions to provide state-of-the-art technology and facilities for students and researchers looking to explore the power and potential of VR.

Beneficiaries of the VR First program will not only enjoy full source code access to Crytek’s CRYENGINE development suite, but also free use of hardware from VR First affiliates.

VR First seeks to empower the development talent of tomorrow by ensuring academic institutions around the world are equipped to support their ambitions in this exciting new field. The initial VR First Lab opens its doors today at Istanbul’s Bahçeşehir University and will act as a pilot destination for the scheme. Crytek and the program’s affiliates hope to ensure every VR First lab facilitates users to play a key part in shaping the future of VR.    

For more information on VR First, and details of how to become an affiliate or academic partner, please visit http://vrfirst.cryengine.com.

Train2Game News CRYENGINE supports VR

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Developers can now tap into the game-changing power of CRYENGINE to create virtual reality experiences following the latest update to Crytek’s all-in-one software solution.

The release of CRYENGINE 3.8.1 adds Oculus Rift support to the engine, granting both full licensees and Engine-as-a-Service subscribers equal access to the new VR toolset. The addition of VR development capabilities to CRYENGINE is complimented by initial support for AMD’s LiquidVR™ technology, which is dedicated to making VR as comfortable and realistic as possible. Future updates will bring support for additional VR platforms into the engine.

Crytek’s Frank Vitz, Creative Director CRYENGINE, said: “Since showcasing our own work with VR, we’ve seen an overwhelming response from developers who want to use CRYENGINE for their virtual reality projects as well. Our experience in stereoscopic 3D, combined with the engine’s rendering power and ability to deliver high resolution images at a high frame rate, means CRYENGINE offers a degree of visual fidelity that many people feel is foundational to a compelling VR experience. We can’t wait to see what other CRYENGINE users create now that they have VR capabilities at their fingertips.”  

Today’s update also adds OpenGL support to CRYENGINE, allowing developers to more seamlessly port their PC projects to Linux.

Finally, today’s update also empowers full engine licensees to put CRYENGINE to work when developing games for Android TV systems. With Android devices designed for the living room set to become increasingly popular, CRYENGINE ensures users are equipped to bring their vision to life for a whole new audience.

CRYENGINE is available royalty free for as little as 9.90 USD/EUR per month. For more information visit www.cryengine.com.

Train2Game News Crytek showing VR at GDC

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With GDC 2015 just around the corner, independent game developer and publisher Crytek has announced details of its plans for the annual conference and expo in San Francisco, which runs from March 4th – 6th this year.

Crytek will set up base at booth #1424 in the South Hall of the Moscone Center, where attendees will be able to take a closer look at a brand new VR demo powered by CRYENGINE and witness Crytek’s technology at work on Android-based systems.

On top of seeing CRYENGINE unleashed for VR and Android, visitors can discover how the engine is equipping developers on PlayStation 4, Xbox One and Linux, and learn more about CRYENGINE Sandbox – the ultimate multiplatform toolset.

Throughout the expo, Crytek’s booth will also play host to a regular program of live theatre demos hosted by CRYENGINE licensees and Crytek staff. These demos will offer audiences a detailed look at how both major studios and indie developers are using the engine to create stunning new projects irrespective of size or budget.

For more information, visit www.cryengine.com.

Train2Game News Try before you buy on PC

Game SessionsGameSessions today announced additional investment for its free PC trial game service, taking the total raised to $5m, and the release of Crytek’s ‘Ryse – Son of Rome’ trial among the first batch of titles released on the service as it enters Beta 2.

GameSessions offers a fresh option for gamers and publishers – with this new PC game trial service users can play a range of games for free before deciding whether to purchase, opening up a broader audience for publishers.

The Beta 2 phase of GameSessions begins today with the free trial of ‘Ryse – Son of Rome’, now players can experience the glorious action of this Ancient Roman historical fantasy for free. During the trial users can purchase the full game instantly and continue playing straight away, keeping their progress through the game.

Ed French, CEO of GameSessions said, “We passionately believe that people will buy more games if they can try them first. With our free trial service our mission is to deliver more great game experiences to more players.”

GameSessions’ proprietary technology ensures publishers’ content is secure, so ensuring the best content can be available, and typically downloads games 3x* faster. The service also helps to avoid downloading games that won’t run well on users’ hardware, and final peace-of-mind comes from the guarantee of always playing a game before purchase.

Users can now download and play the free trial of the stunning ‘Ryse – Son of Rome’ on PC as part of the Beta 2 phase. More exciting titles will be added in the run up to the full launch of the service in early 2015.

What is GameSessions?

• GameSessions’ proprietary technology enables publishers to efficiently and securely deliver trials of PC games to consumers
• It’s FREE for publishers
• It’s FREE for consumers
How does GameSessions work?
• Users download the game and play the trial; the full
game is unlocked by simply purchasing in-game (retaining progress) and added to their Steam library.
• The proprietary technology checks the user’s PC for compatibility prior to download
• Game Sessions is Steam compatible – fitting into the existing publisher framework.

Unique remote-control DRM means publishers’ content is safe

Rental options allow new audiences to be reached, and pricing can better match emerging markets.

Train2Game News Arena of Fate announced

Arena of FateStep into the shoes of legendary heroes from history and fantasy and lock horns in “Arena of Fate”; an action-packed online multiplayer game coming to PC and consoles soon from Crytek.

Featuring fast-paced 5 vs. 5 battles, Arena of Fate expands Crytek’s range of Games-as-a-Service, and will be playable for the first time at this year’s E3 expo in Los Angeles. Players will be free to choose from a huge roster of famous characters before engaging in star-studded skirmishes with fresh gameplay twists.

Among the iconic figures in Arena of Fate are the likes of Frankenstein, Jack the Ripper and Baron Münchhausen. Tap into their famed traits in battle as you bring Frankenstein back from the dead, use Jack’s cleavers to gruesome effect, and launch across the map on Baron Münchhausen’s cannonball!

Managing Director of Crytek Black Sea and Game Director of Arena of Fate, Vesselin Handjiev, said: “Imagine Joan of Arc and Robin Hood cooperating to hunt down Little Red Riding Hood – Wouldn’t that be terrific? But besides the game’s iconic heroes, which everyone in the team really loves, we are also challenging ourselves to carefully craft a streamlined player experience that allows for both greater accessibility, and rich, deep, action-packed gameplay. We are very excited to meet the first wave of players in the arena this summer, and will be listening carefully to the feedback we receive and making the community’s contribution a key part of our efforts to perfect the fun.”

The game is being developed by Crytek’s Sofia studio, which was established in 2008 following Crytek’s acquisition of Black Sea Studios. Originally founded in 2001, Black Sea Studios made their name with critically acclaimed real-time strategy game “Knights of Honor” and sci-fi online RTS/RPG hybrid, “WorldShift”.

Arena of Fate is scheduled to enter Early Access Beta testing on PC this Summer and players can sign up for a chance to get in on the action at http://www.arenaoffate.com.

You can enjoy the teaser trailer for the game below

Train2Game News: Top 3 Game Engines

UDKAcross the past week Train2Game held a poll to see which is your favourite game engine. These are the results!

In descending order the Third most popular games engine for Train2Game Students is the CryEngine 3.  It was originally developed by German studio, Crytek, as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. That first game developed using the engine was the first Far Cry.

The CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Recently the engine has been used to create games such as Crysis 3, Monster Hunter Online and Ryse which will be released on the Xbox One.

Second in the poll was the Unity engine. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript or Boo. It grew from an OS X supported game development tool in 2005 to the multi-platform game engine that it is today.

The Unity Engine is simple to use and as of this month free to publish to mobiles. It is clear why it is popular among Train2Game Students.

The Unity Engine has been used to create popular mobile games such as Bad Piggies, Slender: The Arrival and it was used to port Temple Run 2 to Android devices.

Finally the number one games engine according to Train2Game students is Epic’s Unreal Engine. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. It was first developed in 1998 for Unreal.

The third and current generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360), as well as systems using OpenGL, including the PlayStation 3, OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, JavaScript/WebGL, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows. It also builds on the tools available in previous versions.

In October 2011, the engine was ported to support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs. Epic has used this version of the engine for their in-house games. Aggressive licensing of this iteration has garnered a great deal of support from many prominent licensees. Epic has announced that Unreal Engine 3 runs on both Windows 8 and Windows RT.

The engine is free to download and has a small charge of $99 to publish from, as long as you don’t make over $50,000 after which Epic will start to take a percentage.

The Unreal engine has been used in countless games including The Batman Arkham Games, BioShock Infinite, The Borderlands games, Dishonored, The Gears of War series and countless others.

It is quite clear why the Unreal Engine is the most popular engine among Train2Game Students.

Train2Game News: Games Industry News – 15.3.13

Saints row IVIt is the end of the week so Train2Game news is bringing you a round up of games industry news.

Saint Row IV has got an official release date and teaser trailer today which was announced by the IP’s new owners, Deep Silver. What was originally imagined as a standalone expansion for Saints Row: The Third called “Enter the Dominatrix” became the basis for Saints Row IV after being re-purposed last year. “Enter the Dominatrix” featured the leader of the Saints being captured by an alien warlord and forced into a virtual reality simulation of Steelport. The game is being released on August 23 of this year. You can enjoy the suitably crazy trailer in the following link: http://www.youtube.com/watch?feature=player_embedded&v=ax5lfDVjF3w

The co-designer of the cult classic game Road Rash, Dan Geisler, has said that EA can’t do a decent remake of the hit bike racing title. He deduced that if they could have done it, they would have already. He voiced his opinions whilst taking part in an AMA on Reddit. When asked if a Road Rash game was possible for the mobile platforms. Dan replied “Absolutely! I would consider it a must.” So how likely is a new Road Rash? Dan said “As for Road Rash getting remade, a rose by any other name still can prick the shit out of your finger. I’m liking the chances of something really cool happening.” It sounds like a new Road Rash could be developed by the veteran but under a new name on mobile platforms.

A Crytek-authorised TimeSplitters game is in development for PC, built using the publisher’s sparkly CryEngine 3. TimeSplitters Rewind is being worked on by a team of fans – including members of the original TimeSplitters staff at Free Radical Design. Rewind will include multiplayer modes and challenges taken from the original three games, re-packaged in HD. Online play for 8-16 players and bots are in, project manager Michael Hubicka told Cooking with Grenades. But split-screen is out – CryEngine 3 simply does not support it at the moment. A demo is planned for December.

A new Warhammer 40k title is being developed by Slitherine. Slitherine are the publishers of tricky tactical strategy Unity of Command. Much of the details of the deal are being kept under wraps. All we know for sure is it’ll be a turn-based strategy, and that it’s being developed for multiple, as yet unnamed, platforms. Given Slitherine’s back-catalogue, this could mean the most faithful adaptation of tabletop Warhammer to date.

Finally, a new Pokémon game, Pokémon Rumble U, has been confirmed as a downloadable title that will feature all 649 pocket monsters battling it out, probably in a similar fashion to the last two games. As many gamers speculated when the Wii U’s NFC tech was first announced, you’ll be able to purchase Pokémon figurines, then place them on the NFC pad and have them appear in the game. It’s similar to how the popular Skylanders series works, except you won’t need a special accessory to link your figures with the game. You’ll also be able to level up your characters and record battle information on the toys themselves. Pokémon Rumble U is coming to Japan’s Wii U eShop on April 24. No news yet on North American or European release dates or pricing, but given the popularity of the Pokémon franchise, it will almost assuredly be heading our way soon.

Train2Game News: CryEngine 3 demo shows off impressive soft body physics

CryEngine 3‘s soft body physics have been impressively demonstrated by Rig of Rods in a new version of Crytek’s engine.

A video shows an early work in progress of the “more realistic damage model ever” as a vehicle gets crunched, battered and rolled in a variety of ways. The beam physics system being shown uses no pre-defined rigging or animations.

Watch the physics demonstration in the video below, here on The Train2Game Blog.

CryEngine 3 is being used to make Crysis 3. Train2Game students may be interested to know that a free version of the engine is available for non-commercial use.

There’s plenty of news about Crytek, Crysis and more, here on The Train2Game Blog.

What are your thoughts on the physics of display using CryEngine 3? How do you think it could be used?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: RPS]

Train2Game news: Job interview advice from Crytek UK

Train2Game students often apply for jobs in the industry. So, for those fortunate enough to get interviewed for a full-time position in game development, here’s some excellent advice on echnique from Nottingham based Crytek UK, developers of Crysis 2 and the upcoming Homefront 2.

“Research the company you are applying for, know what business they are in, what games they make and what makes them good at doing this.” Crytek Lead Programmer Richard Semmons told Develop in their April recruitment spotlight, adding that potential employers are impressed if you know the company.

“We’re always impressed by people that have taken the time to understand why they want to get a job with us rather than just because it was a mail shot to every company out there.”

If getting interviewed for a job, Semmons suggests having questions to ask the staff conducting the interview is also helpful.

“Prepare questions. You will most likely be sat in front of leads or directors within the industry, these guys will have a wealth of experience and if nothing else comes of your interview, ask questions to further your development or understanding of the jobs you are going for.”

He added that if the developer has a free engine that’s out there to use, then you should definitely use it, in another example of how modding is great for aspiring game developers.

“The CryEngine Free SDK is out there for people to experiment with. You have a chance to demonstrate your interest in the engine, an insight into how we work and how we utilise our technology; take it!”

Develop’s recruiter hot seat is sure to make interesting reading for Train2Game students looking for a job in the industry; you can read it in full here.

There’s more helpful advice from industry professionals on how to give yourself the best chance of getting that all important first job here on The Train2Game Blog.

What are your thoughts on the advice from Crytek? What interview advice would you give?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.