Train2game News Crytek announces VR Partnership with IEEE

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Expanding the reach of its VR First academic initiative, Crytek today announced a new strategic partnership with the Institute of Electrical and Electronics Engineers (IEEE).

The IEEE is the world’s largest professional association for the advancement of technology, supporting a network of over 2,300 universities worldwide by providing course accreditation and learning resources.

Yu Yuan, Chair of the IEEE Digital Senses Initiative, said, “The IEEE Digital Senses Initiative is pleased to be a partner in the VR First initiative. We believe that virtual reality, as well as augmented reality, will have a great impact on all aspects of industry.”

Tom Coughlin, Director of the IEEE Region 6 and Chair of the IEEE Consumer Electronics Society Future Directions Committee, said, “Providing laboratories at universities and colleges where students can learn and create using state-of-the-art VR tools will be important to prepare the next generation of innovators who will make these technologies a part of our daily lives.”

Welcoming the partnership, Ferhan Özkan, Crytek’s Senior Business Development Manager Partnerships & Alliances, said, “Collaborating with the IEEE dramatically broadens the potential reach of VR First and emphasizes our commitment to ensuring the program makes a genuine impact on the landscape of VR research and development at the grassroots level.”

Crytek’s collaboration with the IEEE follows news that the VR First program – which provides state of the art VR research facilities on university campuses – is being rolled out to seven new academic institutions in North America with support from AMD, Leap Motion, OSVR and Razer.

For more information on VR First, visit vrfirst.cryengine.com.

Train2Game News Crytek VR First Program

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Seeking to nurture grassroots virtual reality development worldwide, Crytek today announced the launch of its new VR First program.

Under the initiative, Crytek will partner with academic institutions to provide state-of-the-art technology and facilities for students and researchers looking to explore the power and potential of VR.

Beneficiaries of the VR First program will not only enjoy full source code access to Crytek’s CRYENGINE development suite, but also free use of hardware from VR First affiliates.

VR First seeks to empower the development talent of tomorrow by ensuring academic institutions around the world are equipped to support their ambitions in this exciting new field. The initial VR First Lab opens its doors today at Istanbul’s Bahçeşehir University and will act as a pilot destination for the scheme. Crytek and the program’s affiliates hope to ensure every VR First lab facilitates users to play a key part in shaping the future of VR.    

For more information on VR First, and details of how to become an affiliate or academic partner, please visit http://vrfirst.cryengine.com.

Train2Game News CRYENGINE supports VR

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Developers can now tap into the game-changing power of CRYENGINE to create virtual reality experiences following the latest update to Crytek’s all-in-one software solution.

The release of CRYENGINE 3.8.1 adds Oculus Rift support to the engine, granting both full licensees and Engine-as-a-Service subscribers equal access to the new VR toolset. The addition of VR development capabilities to CRYENGINE is complimented by initial support for AMD’s LiquidVR™ technology, which is dedicated to making VR as comfortable and realistic as possible. Future updates will bring support for additional VR platforms into the engine.

Crytek’s Frank Vitz, Creative Director CRYENGINE, said: “Since showcasing our own work with VR, we’ve seen an overwhelming response from developers who want to use CRYENGINE for their virtual reality projects as well. Our experience in stereoscopic 3D, combined with the engine’s rendering power and ability to deliver high resolution images at a high frame rate, means CRYENGINE offers a degree of visual fidelity that many people feel is foundational to a compelling VR experience. We can’t wait to see what other CRYENGINE users create now that they have VR capabilities at their fingertips.”  

Today’s update also adds OpenGL support to CRYENGINE, allowing developers to more seamlessly port their PC projects to Linux.

Finally, today’s update also empowers full engine licensees to put CRYENGINE to work when developing games for Android TV systems. With Android devices designed for the living room set to become increasingly popular, CRYENGINE ensures users are equipped to bring their vision to life for a whole new audience.

CRYENGINE is available royalty free for as little as 9.90 USD/EUR per month. For more information visit www.cryengine.com.

Train2Game News Crytek showing VR at GDC

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With GDC 2015 just around the corner, independent game developer and publisher Crytek has announced details of its plans for the annual conference and expo in San Francisco, which runs from March 4th – 6th this year.

Crytek will set up base at booth #1424 in the South Hall of the Moscone Center, where attendees will be able to take a closer look at a brand new VR demo powered by CRYENGINE and witness Crytek’s technology at work on Android-based systems.

On top of seeing CRYENGINE unleashed for VR and Android, visitors can discover how the engine is equipping developers on PlayStation 4, Xbox One and Linux, and learn more about CRYENGINE Sandbox – the ultimate multiplatform toolset.

Throughout the expo, Crytek’s booth will also play host to a regular program of live theatre demos hosted by CRYENGINE licensees and Crytek staff. These demos will offer audiences a detailed look at how both major studios and indie developers are using the engine to create stunning new projects irrespective of size or budget.

For more information, visit www.cryengine.com.

Train2Game news: Homefront sequel in development at Crytek UK

Train2Game students may be surprised to hear this, but not only is Homefront getting a sequel, it’s being developed by Crytek.

As reported by ther Train2Game blog, the THQ published Homefront topped the charts back in March despite lucklustre reviews from critics. It stayed there for a week before being dislodged by Crysis 2…from Crytek.

The yet to be named sequel will be produced using Crytek’s impressive CryEngine 3, and according to Develop, it’ll be developed by the studios UK based arm in Nottingham.

“Selecting Crytek to take Homefront forward underscores our strategy of working with the industry’s best talent,” said THQ EVP Danny Bilson

“Homefront’s unique setting and storyline captivated gamers the world over. With Crytek’s industry leading technology and legendary experience in the FPS genre, we’re supremely confident that the next Homefront will deliver that AAA-quality experience that players demand.” he concluded.

“We see Homefront as a really strong universe that has a lot of potential and that has been expertly created and marketed by THQ,” added CEO and President of Crytek Cevat Yerli

“We believe that bringing our level of quality, creativity and production values to the next Homefront title, creates an opportunity for both THQ and Crytek to deliver a truly blockbuster game”

“It’s really important to us that THQ has the faith in giving us a lot of creative freedom over one of its most important properties to allow us to bring the Homefront world to life in a new and innovative way.” he said

The newly announced Homefront title is scheduled for release in 2014 on ‘console and PC platforms’ The non-specific naming of any particular consoles could raise eyebrows amongst Train2Game students, could we be looking at a next-gen title already?

Are you excited by the announcment? Can Crytek make Homefront into an outstanding game? And what are your thoughts on the 2014 release schedule?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.