Train2Game News SimBin Studios in the UK

SimBin Studios, renowned for their racing games is back in business with a brand new UK office in the North-West of England. 
The Studio is to be headed up by industry veteran, Allan Speed and in collaboration with Sector3 Studios. The focus will be on developing cross platform titles for the current and next gen platforms, primarily in the racing genre.

‘We are extremely excited to announce the collaboration with newly formed SimBin Studios UK being headed up by Allan, his industry knowledge and talent network will provide the perfect spring board for our future strategy and let’s not forget the revival of the Simbin name which has a long, rich and successful heritage in delivering some of the best racing titles to date’ said Chris Speed, CEO of Sector3 Studios.

Sector3 Studios and Simbin Studios UK have also partnered up with racing driver Mathias Lauda to provide his expertise, insight and support for their up and coming racing projects.

Mathias Lauda is an Austrian race driver and is the son of three-time Formula One world champion Niki Lauda.

Sector3 Studios AB is a Swedish game developer currently working on RaceRoom Racing Experience, a F2P title available on Steam and committed to the creation of realistic championship experiences for motorsport series worldwide, including; DTM, ADAC GT Masters, and the WTCC.

For more information contact: www.simbin.com

Train2Game News Student Studios Secret Project

Appatier’s new top secret project is going well… don’t tell anyone!
Train2Game student studio Appatier is working on yet another paid contract. The team is creating a new mobile game, but they’re not allowed to talk about it.

A Train2Game success story, Appatier is now working on its second major project of 2016. The small and diverse studio staffed by a group of friends is working on a new title.  But the studio can’t give out the details as it has been sworn to secrecy. The project is under NDA but they can say, it’s a mobile game…

According to John Esslemont MD of Appatier the project is going really well. They are working hard, there’s a great Producer onboard who’s giving them excellent leadership and direction. The nameless Producer has kept an eye on the team, helping them to overcome many obstacles.

This is by far the largest project the team has undertaken and they have learnt a great deal. Appatier is working to deadlines and milestones in the project. Overcoming bugs has been a key obstacle as has tinkering with the original code as the design changes.

They did not think they would get the project, it’s a huge step up for them and they are now working with professionals at the top tier of games development. John says the project was easy to staff as he chose friends that have a similar ethic to him.

The team has done some ludicrous hours to deliver what the client wants but learnt a great deal along the way. For John he’s learnt to be prepared and earnt even more respect for Designers. His advice for others is to ‘’work smarter’’ and to make sure you are spending time on the right things.

John Esslemont, Managing Director, Appatier: ‘The project is going really well at the moment three days away from a deadline which I only just realised but we are on track apart from one little bug. There have certainly been times where I think “Ok we have gone and messed up now”. But it has always turned out to be really good in the end. We have Stephen our producer to thank for that, the guy is so down to earth and understands development which from my previous experience is a hard thing to come by.’ 

‘I have learned so much I feel like I have forgotten more. The one thing I have learnt is to design everything before a single line of code gets written. We went ahead and carried on development after we passed a milestone, when we delivered it was not what the client wanted, so crunch time it was, 16 hours days became the norm, all the way through to 36 hour days and nights to make sure we got what they wanted done and we got it done fast. They trusted us to get something done so we made sure we delivered on it.’ 

‘It is actually awesome working with a Producer! He knows about development so it’s really good as he understands the hurdles you go through and little things that crop up. Not only that but when he found out we were working stupid hours he told us to stop and get rest he doesn’t want us getting ill. Now I have never had this before so that too me by surprise. He is so relaxed about stuff, you know when he wants something done by talking to him, Also the guy is like a mind reader he can just tell if you are thinking something or if something is up does it with Edd all the time haha.’ 

‘This is by far the biggest project I have even done, Financially, Professionally, and everything else in-between. When we put in our pitch I truly didn’t think we would get it, I mean we have the skills and experience we were not fazed by anything. But to go from freelancing to working with top tier people in games is a huge level up for all of us.’ 

‘It was easy to choose who to work with. I have worked with Domm for about 3 years, I knew he didn’t like his job and wanted to offer him something better so with us being mates it was a no brainer. I worked with Edd over the last year and his work ethic and attention to detail is insane! Not only that but a UI Artist, Designer, Web Developer, and musician all in one, is a no brainer.’

‘We have hit a fair share of problems while working on the game, infact I’m busy fixing one now. Essentially we wrote a system that would do what we needed it too at the time, but as the design changes we need to go back and change it to accommodate for the new changes.’

‘As for design, well let’s just say I now know what a designer does and I’m not into that! I help a lot with these things but it is so time consuming and you really need to break the idea down to will it work or not, do we think it is good or not, if not why if yes why. It’s all theoretical of course but the amount of work that goes into it I never even knew. So yeah respect to all game designers!’ 

‘Recommends for others, well with design just send a lot more to client and see what is said, have more meetings about things. One thing that the producer did say to us which we are still using right now is “Work Smarter”. If we need to know something and no one is say online or your waiting for a reply just do what you think until they are available. Do not leave it and go work on something else finish your task as best you can until you really cannot do any more on it then move on. Or if you are starting to get code block or your mind is fried take a break and go chill for a bit. A fresh mind is always better than a foggy one.’ 

‘What’s next? Well we need to finish this current deadline so we can move onto our server side stuff and social integrations.’

Train2Game, bringing City & Guilds to the Games Industry

Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of www.gamatier.com

Train2Game News The Walking Dead Michonne Game

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Today we can share release dates and all-new screens for the first of three episodes in  The Walking Dead: Michonne – A Telltale Miniseries.

The Walking Dead: Michonne – A Telltale Miniseries will premiere its first of three episodes,  ‘In Too Deep,’ this February 23rd on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft, followed by a release on compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store starting February 25th.

The second episode in the miniseries,  ‘Give No Shelter,’ will follow in the month of March, and conclude with the third episode,  ‘What We Deserve,’ in April. All three episodes in the miniseries will be available for purchase at the cost of $14.99 USD or equivalent when the first episode debuts, including access to the second and third episodes as they become available.

In this premiere episode,  ‘In Too Deep,’ Michonne joins Pete and his crew on the sailing ship  The Companion as they cruise the coast for survivors and supplies. When a desperate signal for help draws them to a scene of horrific massacre, Michonne and the crew are lead further to the floating survivors’ colony of Monroe, which may just be harboring the person responsible for the carnage.

The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman’s best-selling comic books, portrayed in-game by award-winning actress  Samira Wiley (Orange is the New Black). Haunted by her past, and coping with unimaginable loss and regret, the story explores Michonne’s absence between issues #126 and #139 of the comic book. Over the three episodes of the miniseries, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group… and what brought her back.

Ahead of its release, fans are invited to get an exclusive extended preview of the first episode of the series on  Youtube.com/TelltaleGames this Sunday February 14th at 8:30pm EST / 5:30pm PST. The development team will introduce the series allowing fans to experience the first five minutes of the premiere episode, exploring Michonne’s struggle to remain among the living while being haunted by her past.

To date,  The Walking Dead: A Telltale Games Series has sold  more than  50 million episodes worldwide, earning  more than 100 Game of the Year awards from outlets including  Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two  BAFTA Video Games Awards for  Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: Michonne – A Telltale Miniseries Episode 1 – ‘In Too Deep’ is rated ‘M’ (Mature) for Intense Violence, Blood & Gore, Sexual Themes, and Strong Language by the ESRB.

Train2Game News Hi-Rez Studios opens in Brighton

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Hi-Rez Studios today announced that it has opened a new office in Brighton, United Kingdom to expand its reach and better serve its rapidly growing European player base.

Veronique Lallier has been appointed as Vice President of European Publishing to build and lead the Brighton office. Lallier is the former Vice President of Digital Publishing at Warner Bros Interactive Entertainment International and has 15 years of experience in the gaming industry, with particular expertise in the European Online Gaming market.

“Fueled by the continued rapid growth of SMITE, our European community has expanded tremendously over the past year,” said Todd Harris, COO of Hi-Rez Studios. “Hi-Rez prides itself in being a highly community-oriented company, and this move will allow us to much better serve our European players, across SMITE as well as our other games.”

The office will focus primarily on community management, localization and marketing operations for Europe. Core development and operations will still be handled from Hi-Rez’s headquarters in Atlanta.

“I am delighted to join the Hi-Rez team to help support and expand our European player base.” Lallier said, “Hi-Rez has a unique and vibrant community in Europe – as evidenced by the European victory at the 2016 Smite World Championship! I look forward to meeting and working with our passionate fan base here in Europe.”

Hi-Rez is currently hiring for positions in the Brighton office.  For more information about available jobs, visit http://www.hirezstudios.com/ .