Train2Game News Tomb Raider 25th Anniversary

SQUARE ENIX®, Crystal Dynamics®, and Eidos-Montréal™ celebrated the 25th anniversary of the TOMB RAIDER® franchise yesterday by making several announcements about new experiences and offers available now and coming soon for fans of the iconic videogame series.

Launched in October 1996, the Tomb Raider series of videogames has sold over 85 million copies worldwide across more than 20 titles and won dozens of industry awards. Its protagonist Lara Croft® is one of the most recognizable videogame characters in the world and has become an icon beloved by tens of millions of fans around the globe. The Tomb Raider franchise is also a pop-culture mega-hit, with three movies, several comic book series, a variety of successful merchandise, and soon a new animated television series.

Below are just a few of the upcoming 25th Anniversary initiatives Tomb Raider fans can expect in the coming months.

Tomb Raider Videogames

As part of the celebration of Tomb Raider’s 25th anniversary, many Tomb Raider games and add-ons on Steam, Humble Bundle, Green Man Gaming, GOG.com, the Square Enix Store, the Xbox Games Store, and PlayStation Store are on sale, with discounts of up to 89%. Interested gamers need only visit the online store of their choice and search for “Tomb Raider” to see what deals are available on their platform.

In addition, from November 1 through November 14, Crystal Dynamics and Prime Gaming are giving away Rise of the Tomb Raider on PC for free for all Prime members. To claim the free game, Prime members should go to https://gaming.amazon.com/, select “Games with Prime” and choose the Rise of the Tomb Raider offer between November 1 and November 14.

Also announced today is a collaboration between Crystal Dynamics and Feral Interactive to bring Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris to Nintendo Switch in 2022, the debut of the Tomb Raider franchise on the console. Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris are arcade-inspired action-adventure games that combine the hallmarks of Tomb Raider, including exploration and discovery, platforming, and puzzle solving, with co-operative multiplayer, character progression and fun fast-paced combat. For further updates about these titles, follow Feral Interactive on Facebook or Twitter.

Square Enix London Mobile today revealed that the three original English-language Lara Croft voice actors will join Keeley Hawes in Tomb Raider Reloaded when the mobile game launches next year. For a limited time, players will be able to embrace their nostalgia by choosing which which Classic voice they’d like for iconic adventurer Lara Croft: Shelley Blond (Tomb Raider), Judith Gibbins (Tomb Raider II, Tomb Raider III: Adventures of Lara Croft), Jonell Elliott (Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, Tomb Raider: The Angel of Darkness), or Keeley Hawes (Tomb Raider: Legend, Tomb Raider: Anniversary, Tomb Raider: Underworld, Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris). More information about Tomb Raider Reloaded can be found at https://www.square-enix-london-mobile.com/.

Tomb Raider Anime Series on Netflix

Netflix and Legendary Television are hard at work on a new Tomb Raider anime series with Powerhouse Animation, the studio behind such hits as Castlevania, He-Man and the Masters of the Universe, and Blood of Zeus. Last month it was announced that Hayley Atwell (Captain America, Mission: Impossible 7) will be the voice of iconic adventurer Lara Croft, and today the companies also announced that Allen Maldonado (Heels, The Wonder Years) has joined the cast as the voice of tech expert and colleague Zip, and Earl Baylon will reprise his role from the video game as the voice of one of Lara’s most-trusted friends and voice of reason, Jonah Maiava.

Picking up after the events of the highly successful Tomb Raider videogame Survivor trilogy as told in 2013’s Tomb Raider, 2015’s Rise of the Tomb Raider, and 2018’s Shadow of the Tomb Raider, the animated series will chart the globetrotting heroine’s next chapter as she takes on the role of the iconic tomb raider that she is destined to become. Twenty-five years after her first game appeared, Lara continues to explore new territory. 

Tomb Raider in the Real World

In 2022 Tomb Raider fans will have two new ways to experience the game in the real world.

Crystal Dynamics is working with Little Lion Entertainment to create Tomb Raider: The LIVE Experience in London. Little Lion is an award-winning attractions company with a pedigree in creating five-star immersive theatrical experiences.
Tomb Raider: The LIVE Experience will give fans the chance to dive into the world of Tomb Raider. For the first time ever, teams of visitors will work together while fully immersed in a genuine Tomb Raider adventure, forging their own destiny alongside recognizable characters from the blockbuster franchise. This groundbreaking immersive adventure drops visitors into a race against time as they help Lara Croft solve a mystery that will save the world.

Also making its debut in 2022 will be The World of Lara Croft – 25 Years of Tomb Raider, an exhibition curated by the Storyworld museum in Groningen, the Netherlands. Storyworld is a museum dedicated to the art of storytelling in comics, animation, and games, with a focus on the creativity involved in bringing stories to life.

The World of Lara Croft details the history of Tomb Raider games and media, the art and design of the iconic game franchise, and the popular appeal of both the game and its lead character. The exhibit includes content from the game’s origins in 1996 through the most recent Survivor trilogy, which began in 2013 with the rebooted Tomb Raider game. Visitors will learn about design details, developer insights, and elements of Tomb Raider in the real world, including samples of the franchise’s merchandise over the years and appearances of Lara Croft in movies and comics.

More information about the Storyworld museum can be found at https://www.storyworld.nl/en.

Tomb Raider Charity and Giving

Crystal Dynamics believes strongly in giving back to the community and has several charity initiatives underway for the 25th anniversary celebration.

In honor of the many talented women, including writers, voice talent, actors, models, artists, and game developers, who have brought Lara Croft to life over the years, the company has donated $25,000 to the International Rescue Committee.

An additional donation of $20,000 was made in the name of Camilla Luddington to Women for Women International as a special thank-you for the passion and phenomenal performance she brought to Lara Croft in Tomb Raider (2013), Rise of the Tomb Raider, and Shadow of the Tomb Raider. Her award-winning performances laid the groundwork for the future of the franchise. 

A video featuring some of these women congratulating Tomb Raider and Lara Croft for the 25th anniversary can be watched at: https://www.youtube.com/watch?v=n-1ZAQa_jjo.

In addition, on November 6 Crystal Dynamics will participate in a 24-hour charity drive for Extra Life which will raise funds for local San Francisco Bay Area UCSF Benioff Children’s Hospitals. The company has set aside a $25,000 donation to celebrate 25 years of Tomb Raider and hopes to raise another $25,000. Starting today, over a dozen rare items from Tomb Raider history have been listed on the eBay for Charity platform to get a head start. Buying one of these items is a great way for fans to own a part of video game history while also donating to a great cause.

Finally, throughout 2021 Crystal Dynamics has been commissioning talented artists from around the world to reimagine Tomb Raider box art throughout time. At the end of the year, the company will host a charity initiative through the Square Enix Store to purchase a full set of 15 physical prints of the reimagined box art with all proceeds going to Girls Make Games. The current set of prints can be seen here: https://www.flickr.com/photos/tombraiderofficialflickr/albums/72157718242566762.

25 Years of Tomb Raider and Counting!

These are just a few of the new initiatives that fans can look forward to in the coming months, and they come at the tail end of an entire year celebrating Lara Croft and Tomb Raider’s 25 years of adventures. Throughout 2021 Crystal Dynamics has been highlighting the franchise’s amazing history at https://tombraider.com/25.

More announcements about the future of Tomb Raider will be coming soon as Crystal Dynamics and Square Enix lay the groundwork for the next 25 years of this iconic franchise.  

Related Links
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official Tumblr: http://officialTOMBRAIDERblog.tumblr.com/
Official YouTube Channel: http://youtube.com/TOMBRAIDER

Train2Game News Gang Beasts Take Over National Videogame Museum

National Videogame Museum teaming up with the massively successful videogame Gang Beasts for summer gallery display, costume competition, and more from 22nd July to 31st August.

The National Videogame Museum (NVM) is delighted to announce its new Summer programme, Gang Beasts Takeover, which will see a brand new gallery display created in close collaboration with Boneloaf, the Sheffield-based creators of the massively successful videogame Gang Beasts.

From July 22nd to August 31st, visitors to the NVM will be able to get together to bash their friends and family whilst playing the game, as well as getting a never-before-seen insight into how the game was created and took the world by storm.

The curators at the NVM have had full access to the Sheffield-based offices where Gang Beasts was created, and have sourced a selection of materials that showcase the stories behind the game. This includes the famous boxing ring, which serves as an iconic symbol of the playful melee of the Gang Beasts game.

Alongside the exhibit at the NVM, visitors will be able to take part in the Beef City Fashion Week, a costume competition to design an outfit for a Gang Beast character. The winners will be judged by an expert panel of videogame developers and fashion designers from Sheffield. Lucky winners from different age groups will be awarded extra special prizes from the Gang Beasts and NVM team.

This is the first major new programme at the National Videogame Museum since it reopened after closure due to Covid-19. This marks the next step in innovative and exciting programming at the Sheffield City Centre venue. This project is running alongside other national and internationally recognised projects by the NVM, such as its recent Animal Crossing Diaries project.

Conor Clarke, Marketing Officer for the NVM, said “Gang Beasts has forever been the most popular game on display at our museum, as well as being one of the most successful games worldwide over the past few years. To be able to partner with Boneloaf on this Summer programme is an absolute delight and an honour. The team has been incredibly generous and kind with their time and support of the museum and showcasing how their ultra-successful game was created right here in Sheffield has been an absolute joy. It’s nearly been as much fun as actually playing the game. Nearly.”

The team at Boneloaf has said, “We’re excited to show some examples of the many experiments, iterations, and mistakes we made with the development and promotion of Gang Beasts to the NVM’s audiences, especially to those that want to make their own games.”

Gang Beasts Takeover runs at the National Videogame Museum from 22nd July to 31st August. All Gang Beasts related content is included with the entry price, including entry into the Beef City Fashion Week competition. Pre-booking is recommended. Visit the NVM website for more details and information on ongoing safety procedures.

Train2Game News National Videogame Museum opens soon

Sheffield, 15th October 2018: The National Videogame Museum(NVM), the UK’s only permanent games museum that celebrates videogames and the people who make them, is opening in Sheffield on November 24th.

The NVM hosts scores of playable consoles and arcade machines, innovative exhibitions of studios, their games and how they are made, as well as cultural festivals, clubs for kids and parents, and a host of events. The NVM will feature unique exhibitions reaching back to the industry’s birth and forward to games still in development.

Following an acclaimed run in Nottingham as the National Videogame Arcade, the new museum will build on a pedigree of strong review scores, consecutive TripAdvisor awards and 50,000 visitors a year.

“We’ve always tried to do more than just put out games for people to play”, said Iain Simons, Culture Director of the BGI, which runs the NVM. “In our dynamic new space, we’re bringing videogame creators into the Museum to meet their players, showing visitors what games mean and responding to our community’s requests and ideas for new exhibits.”

Following the success of previous exhibitions featuring Football Manager, Dizzy and Monument Valley, the Museum is working with games companies to create new, more ambitious shows. “We’re delighted to launch a test lab with Boneloaf’s Gang Beasts and we’re talking to publishers and developers about showcasing their work to our broad audience.”

Kath Bidwell, founder of State of Play Games, said “I’m really excited about the launch of the National Videogame Museum at its brand new home at the heart of Sheffield city centre. The games industry is fantastically creative and culturally significant and now we have a great place to celebrate and embrace that.”

NVM Patron and BGI Chair Ian Livingstone CBE said “The NVM is the games industry’s own museum, celebrating our games, our studios and our sector’s achievements over 40 years. I invite anyone who cares about the cultural life of video games to join leaders from across the industry and support this amazing project with content, evangelism and funding to help expand the programme in the years to come.”

The NVM has been supported by patrons including Ian Livingstone, Andy Payne, Sumo Digital, Rebellion, Rami Ismail, Masaya Matsuura and many others over the years.The non-profit NVM is seeking help from the sector to take videogame culture to hundreds of thousands more visitors”.

Train2Game News Great Fire of London in Minecraft

The Museum of London is drawing on its rich 17th-century collections and historical expertise to create a unique and immersive virtual experience of the Great Fire of London using the videogame Minecraft.
Titled Great Fire 1666, the game will allow the museum to tell the story of the Great Fire like never before, as players can walk down the streets of London, interact with the very people of 1666, combat the flames, and rebuild their own vision of the capital. It will be playable on both PC and Mac from 29 July 2016.

The Museum of London is working with Digital Producer Adam Clarke, and Minecraft professionals Blockworks and Dragnoz to build three interactive maps released in three stages.

The first map launching next week is based on Wenceslaus Hollar’s map of burnt London from the museum’s collection. Featuring notable landmarks such as London Bridge, the old St Paul’s Cathedral, and the infamous Pudding Lane, a treasure hunt across the city will give players the chance to explore the streets in search of audio clips, introducing gamers to the factors that played a crucial role in the events that unfolded, including the long dry summer, wooden houses, narrow streets, and the ways in which people lived.

The second phase of Great Fire 1666, released in September 2016 around the 350th anniversary of the disaster, will take players through the start and spread of the Great Fire, from Pudding Lane to Pie Corner, as they take part in a series of mini-games to help evacuate residents, get stuck into fire-fighting, make crucial decisions and engage with famous figures from the time. The third and final stage of the game, released in February 2017, will see players creating and building their own vision of London, using examples of the architectural plans drawn up by the likes of Christopher Wren and John Evelyn.

Digital Learning Coordinator at the Museum of London and project lead, Joshua Blair, said: “Minecraft is an incredible game that captivates and inspires users of all ages around the world. Its reach and versatility offers museums a fantastic platform to share our knowledge and collections, and create engaging experiences. The Great Fire of London is one of the most popular topics within our learning programme, which currently reaches about 130,000 schoolchildren each year, and we hope that Great Fire 1666 will create a fun learning experience that can engage every young person in this fascinating story.”

The first map will be available to download for free online at www.museumoflondon.org.uk from 29 July 2016.

Great Fire 1666 forms part of the Museum of London’s varied programme of exhibitions, events, walks, talks and activities to commemorate the 350th anniversary of the Great Fire of London. This includes Fire! Fire!, a family-friendly exhibition opening on 23 July 2016 to 17 April 2017, which will focus on what happened in London just before, during and after the fire. Tickets priced from £8 for adults and £4 for children online, family tickets are available. Further information: www.museumoflondon.org.uk/fire-fire

Train2Game News: Smithsonian adds video games to its collection

SmithsonianThe Smithsonian American Art Museum in Washington, D.C., has announced the addition of two video games to its permanent collection.

This is as part of “an ongoing commitment to the study and preservation of video games as an artistic medium.”

Flower (2009), a game by Jenova Chen and Kellee Santiago from thatgamecompany, is to be inducted into the collection alongside Halo 2600 (2010) by Ed Fries, the former vice president of game publishing at Microsoft.

Explaining its decision in a statement, the Smithsonian said: “Video games offer a compelling avant-garde performance space, activated by artists and players alike. These media art practices are distinct from film, video and theatre and mark a critical development in the history of art.

“The inclusion of video games furthers the mission of the museum and ensures the ongoing preservation, study and interpretation of video games as part of the national collection of American art.”

The addition of these games to one of the biggest museums in the world is a great step forward for the games industry. The world is starting to accept video games as art in much the same way films are considered art.  We can only hope more follow the Smithsonian’s lead.

The Smithsonian added in its statement that it is looking to expand its collection of video in the future.