Train2Game News 16-BIT Sky Bar

REZtron Ltd., invites you to a night at the 16-BIT Sky Bar, A 500ft high SEGA Mega Drive pop – up.

Legendary consoles require legendary settings. There is no greater setting than retro gaming high in the sky with a few drinks, music and a 360° panoramic city view skyline around you that will sure to keep your phone busy…

On ‘Mega Drive Monday’ you’ll be transporting you into the golden era of SEGA gaming with legendary titles on the King of 16-BIT gaming, all on top of UK’s highest DJ bar…(in fact, it’ll be the world’s highest 16-BIT gaming bar!)

The celebration of SEGA’s best-selling console, Mega Drive, which was released in Japan on October 29th 1988 will host 30 legendary games throughout the night on gorgeous CRT TVs and projector screen, including games such as Altered Beast, Moonwalker, Space Harrier II, Thunder Force III, OutRun, Super Thunder Blade, Golden Axe, Aladdin, Cool Spot, Streets Of Rage, Revenge of Shinobi, Shadow Dancer, Sonic 2 , Micro Machines 2, Mortal Kombat, Street Fighter II, Virtua Racing and Gunstar Heroes to name a few..

There will also be music, karaoke and competition running through the evening for the fastest time on Sonic’s Green Hill Zone with prizes giveaways.

Video :

The 16-BIT RETROTAINMENT will take place on Level 48 of Capeesh Sky bar, Canary Wharf on Monday October 29th , 6pm til 12am. Tickets can be booked via Eventbrite here or on

Train2Game News: GallantCloud Blog – Final Week

Gallant CloudThe week before demo day has just begun. What happened with the time?
It seems to accelerate before a crucial deadline like this. We had the amazing opportunity to go to Lionhead Studios and refine our pitch and our game with Gary over the whole week.

As always we felt very welcome by Gary and his generous support for us and our game was invaluable. I can’t stress how important it is to have a mentor on board who has 28 years of game design experience. It makes a huge difference.

The demo day at the Level 39 in Canary Wharf has finally arrived.

This is what we are working so hard towards the whole 12 plus 1 weeks. As always there are thoughts of how things might go terribly wrong, but practising the pitch on stage a few times made us more confident and it became more a routine over time. Keeping focused on delivering our passion and excitement for our game helped a lot.

I brought my Oculus Rift along to demonstrate that we have a cutting edge game that is ready for the future next year.

The pitch and the demonstration of our game went very well and we where all relieved that it was finally over. Time to celebrate and enjoy the successful demo day with Microsoft!

It has been a great journey indeed.

I highly recommend this accelerator experience to anyone who wishes to move on the fast track and learn very fast and likes challenges.