Train2Game News E3 All Virtual For 2021

It’s “Game On.” for E3, as The Entertainment Software Association (ESA) officially unveils plans for a reimagined, all-virtual E3 2021 that will engage video game fans everywhere.

With early commitments from Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two Interactive, Warner Bros. Games, Koch Media, and more to come, E3 2021 will take place June 12 through June 15. 

Developers will be showcasing their latest news and games directly to fans around the world. The ESA will be working with media partners globally to help amplify and make this content available to everyone for free.

“For more than two decades, E3 has been the premier venue to showcase the best that the video game industry has to offer, while uniting the world through games,” said Stanley Pierre-Louis, President & CEO of the ESA. “We are evolving this year’s E3 into a more inclusive event, but will still look to excite the fans with major reveals and insider opportunities that make this event the indispensable center stage for video games.”

While maintaining E3’s longstanding position as a central destination for industry networking — where new partnerships and connections between video game publishers, developers and media are made — the digital format for E3 2021 means more people than ever can participate.

The ESA looks forward to coming back together to celebrate E3 2022 in person, in the meantime see you online this June!

Train2Game News Interactive Futures

February’s Interactive Futures event will welcome Caroline Dinenage MP, the Minister of State for Digital and Culture, to open the conference’s discussions about talent in the games industry – and the career opportunities available to children and young people in Leamington Spa and beyond.

Interactive Futures (www.interactive-futures.com) takes place from Tuesday, February 16 to Saturday February 20 as a virtual event. It will provide practical advice and guidance to students, young people and children – plus their parents – on how to navigate their pathways into the games industry.

Conservative MP for Gosport, Stubbington, Lee-on-the-Solent and Hill Head, Caroline Dinenage was appointed Minister of State for Digital and Culture at the DCMS in February 2020. She has also held roles in Government within the Women, Equalities & Early Years departments, amongst others.

Her keynote at Interactive Futures will take place on the morning of Wednesday, February 17.

Other confirmed Interactive Futures 2021 speakers include:

Rick Gibson, CEO of the BGI – which runs the annual Games Education Summit – will be hosting a keynote panel session discussing how Leamington Spa studios are working with educators to support and nurture the next generation of video games creators.

Dr Jo Twist, CEO of Ukie, will deliver a keynote speech outlining how the games trade body is working hard to provide educational resources for all ages – and why it’s important that the UK games industry nurtures its future pipeline of talent.

Declan Cassidy, Chief Executive of Into Games, will discuss why it’s important for the industry to support and advise children from as young as primary age about a career in games.

Interactive Futures is hosted by the Coventry and Warwickshire Local Enterprise Partnership (CWLEP), Warwickshire County Council and Warwick District Council.

Sarah Windrum, board director at the CWLEP and chair of its Digital and Creative Business Group, said: “This is a really exciting line-up of speakers led by the Minister of State for Digital and Culture Caroline Dinenage MP which is a real coup for the event in its third year and testament to the hard work of the team.

  “Interactive Futures is an ideal opportunity for students and parents to find out more about a sector which offers a really wide range of careers and to hear about the importance of the industry throughout the UK and particularly in Coventry and Warwickshire.”

The full Interactive Futures programme (https://interactive-futures.com/conference-2021/) will include a series of dedicated conference sessions for primary school children, secondary school children and young people, Further Education and Higher Education students.

Interactive sessions will also be featured, courtesy of Digital Schoolhouse and Into Games, while one-to-one Portfolio Reviews and Advice Clinics will run throughout the four days.

It’s free to attend and tickets are available now – https://interactive-futures.com/tickets-2021/.

Train2Game News Virtual Indie Business Summit

Indie developers are you looking to fund your game, find the best route to publish, even grow your studio into a more profitable and professional, long-term and thriving business?

Well look no further than the Business of Indie Games – Virtual Summit 2018 which goes live 24-27 July 2018.

Our mission is simple. We support new indie devs and small to mid-size studios all over the world. We provide access to the hard-won experience, insights and vision from some of the most successful independent video games developers and business people all over the world.

At The Business of Indie Games – Virtual Summit 2018 a vast array of industry developers and businesses (30+) are a click awayaway from sharing their unique experience, providing information that will be invaluable to indie developers and studios, giving them the extra ‘je ne sais quoi’ to achieve consistent success.

SIGN UP – LOGIN – BE THE CENTRE OF ATTENTION IN SECONDS

Register Now!

Internet access is the name of the game. Whether you live in London, rural Nebraska or Timbuktu, if you’re a game developer or games industry professional, this is for you. Once signed in an agenda page with links to pre-recorded interviews starting on Tuesday 24 July for 24 hours. On Wed 25 July through Friday 27 July for 24 hours there will be new interviews to watch each day!

There’s a free to attend option and no one is excluded. The Virtual Summit goes live from 24-27 July. And developers can upgrade for permanent and unlimited access for a reasonable cost. Free tickets still available – here.

Global Indie MatchMake 2018

There are also opportunities for developers – established and new – to get their games and game ideas in front of 30+ established publishers, investors, government tech funds, incubators and agents at the Global Indie Matchmake 2018. Publishers and Investors will review the games and set up meetings with the people they are interested in discussing things further with.

Snapshot of 30+ Commercially Astute Indie Devs & Business Folk Interviewed

  • Ago Simonetta, Regional Lead – EMEA MICROSOFT – ID@Xbox
  • Amir Rao, Gavin Simon – Co-Founders @SUPERGIANT GAMES
  • Anya Combs, Games Outreach Lead @KICKSTARTER
  • Mark Morris, Managing Director @INTROVERSION SOFTWARE
  • Des Gayle, CEO @ALTERED GENE
  • Kate Edwards, CEO @GEOGRIFY & Board Member @TAKE THIS
  • Mike Wilson, Co-Founder @DEVOLVER DIGITAL & GOOD SHEPHERD ENT & Board Member @TAKE THIS
  • David Clark, Managing Director @GREEN MAN GAMING PUBLISHING

With nothing to lose and everything to gain, check out the web site and sign up.

Join the discussion right now

Hound Picked Games is proud to be working with The Business of Indie Games as their partners to launch this incredible summit. If you can’t wait to start networking with other event attendees, Hound Picked Games is hosting the Official Business of Indie Games Discord channels.

They’ll be LIVE Q&A Sessions via Discord and more to get involved with, so head on over to https://www.discord.gg/HoundPicked

Train2Game Develop VR Panel

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Tandem Events has confirmed the creation of a new advisory board for its new VR conference and expo taking place in November.

The advisory board is made up of seven VR professionals who will help the team at Tandem Events to curate a conference that is both compelling and informative.

The panel is a mixture of developers from inside and outside the games industry and steer the conference programme that will include sessions on the VR and AR opportunities outside of games.

The seven advisory board members are:

Patrick O’Luanaigh, CEO, nDreams
Sam Watts, Operations Lead, Make Real
Jonathan Newth, CEO, Focal Point
Solomon Rogers, Rewind:VR
Jamie Macdonald, Co-Founder, Mindwave Ventures
Keith Russell, VR Consultant
Steve Jelly, Joint MD, Hammerhead VR

“At Mindwave Ventures we see great potential in the use of VR for amplifying the impact of existing therapies in mental healthcare,” commented Jamie Macdonald, co-founder at Mindwave Ventures. “Develop:VR recognises that VR is not just about games and brings together the wider VR community from different industry sectors. If you’re doing VR you’ve got to be at Develop:VR.”

Patrick O’Luanaigh, CEO of nDreams added, “Develop:VR is a great opportunity for virtual reality developers to share their insights and expertise with the community, and it’s fantastic that Develop recognises the importance of VR as an emerging medium by giving it such prominence at the conference. I’m delighted to be speaking about developing for the next generation of mobile VR at this event, and we look forward to dissecting our two original games for Daydream, Google’s platform for high-performance mobile VR.”

Andy Lane, managing director, Tandem Events commented, “From our years of organising Develop:Brighton we know what makes for a great event so we’re really excited about Develop:VR. With our advisory board we’ve got a stellar line up to help us cultivate a conference programme that’ll help our delegates realise the potential of VR and AR both inside and outside the games industry.”

Develop:VR is brand new event focusing on new commercial opportunities that Virtual and Augmented Reality present to today’s game developers, together with highlighting the tools and techniques needed to produce chart-topping VR and AR content.