Train2Game News Rift available next year

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Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, Oculus are incredibly excited to announce that the Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, further details around hardware, software, input, and many of the other unannounced made-for-VR games and experiences coming to the Rift. Next week, more of the technical specifications will be released on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

Rift ‘Create a Colossus’ contest offers Train2Game Artists opportunities to win prizes

Here’s one for the Train2Game Art & Animation students; you have the opportunity to design a new enemy for fantasy MMO Rift in the form of a colossus boss.

As described on the Deviant Art contest page, “Bosses are the biggest, baddest, and strongest enemies in any video game. They control hordes of monsters, rule the land, and they usually take a lot of skill to defeat. We’re challenging you to create a new colossus (a boss) for the new massively multiplayer online role-playing game, RIFT.”

It offers a great opportunity for Train2Game Art & Animation students to test their skills and Deviant Art are offering prizes for the winners. The contest rules are as follows:

Your colossus:

  • Must be based on only one of the six planar themes
  • Must be very large within the scale of the game environment
  • Must be original to you and all elements must originate from you. You cannot copy graphic material from the game.
  • Can be made in any medium as long as you submit it as a JPG or a PNG
  • Can be made using licensed brushes and textures, but you may not use third-party stock in your entry.

For more information about Rift and the contest in general, see the Create a Colossus website.  The deadline for entries is 19th June.

The contest is in no way affiliated with Train2Game, but it could provide Train2Game Art & Animation students with a nice challenge.

So Train2Game, will you enter the contest?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Deviant Art via Train2Game forum user DJSp00k]