Train2Game News AppGameKit HTML5

AppGameKitThe Game Creators today launched the AppGameKit HTML5 version – a significant release which adds yet another dimension to the already successful development engine.

Lee Bamber, CEO of The Game Creators, said, “HTML5 is the latest version of Hypertext Markup Language, the code that describes how web pages look and operate. More crucially, it’s the first version which fully supports native execution of 3D games content, which means no more plugins to install. With the new version of AppGameKit, you can now export your creations directly to HTML5 compatible files which can be run locally or uploaded to a server, allowing your users to play your apps and games instantly through their browser.

Thanks to the WebGL, a component of HTML5 technology, you can even run 3D games under hardware acceleration and optionally switch to full screen to create a smooth immersive experience for everyone.”

The Game Creators Development Director, Rick Vanner, said “Combined with a host of new commands, functional tweaks and bug fixes, version 2.0.19 continues to expand the AppGameKit universe with the capabilities you need to create awesome applications across multiple platforms.”

Towerbots ( ) is a great example of an AppGameKit HTML5 game, produced by Blendman ( ).

The Game Creators used AppGameKit to develop Driving Test Success Theory, Hazard Perception and Highway Code apps for UK publisher Focus Multimedia, deploying them onto the App Store, Google Play, Amazon, Mac Store and Blackberry World – all from AppGameKit’s executable code. These Driving Test Success apps are now one of the UK’s #1 ‘Learning to Drive’ apps.

New GameSalad engine means no coding needed

Train2Game Game Designers and Artist & Animators who want to practice their skills but lack coding knowledge (or access to a friendly Game Developer through the Train2Game forum) will be able to do so thanks to the new HTML 5 game engine.

The GameSalad tool allows games to be built using a drag and drop interface, with the resultant titles being exported in HTML 5 code.  It removes the barrier for developing games for both Ios and Android devices, with the results able to be displayed on most browsers.

GameSalad doesn’t offer support for Flash, despite being one of the most popular ways of playing games online today.

HTML 5 is “the next language of the web” said GameSalad CEO Steve Felter.

“We’re giving people the ability to play and share GameSalad games within a web browser – dramatically expanding both the reach of our developers’ games and their ability to create conversations and community around them,”

In other programming news, last month the Train2Game blog reported on the £15 Raspberry Pi mini computer which looks to revive the era of bedroom coding.

So Train2Game, what are your thoughts on the HTML5 game engine? Is it something you’d use?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop]