Train2Game News BioShock Remastered

​It’s been nine years since Irrational Games and 2K took you on a terrifying journey to the depths of the underwater city of Rapture with BioShock. Five years since you returned to Rapture in BioShock 2. Three years since you grabbed a skyhook and sailed across the floating city of Columbia in BioShock Infinite. And on September 13, 2016 (September 15 in Australia and September 16 internationally), you can relive these award-winning adventures or experience them for the very first time remastered for current-gen consoles and digital PC with BioShock: The Collection.
BioShock: The Collection announcement trailer:

Countless fans have asked for this since the PlayStation 4 and Xbox One arrived – and we listened! Working with Blind Squirrel Games, we’ve remastered BioShock, BioShock 2, and BioShock Infinite for PlayStation 4, Xbox One, and PC making them look better than ever*. BioShock: The Collection brings the three titles together for the first time, complete with all single-player DLC** and a never-before-seen video series, “Director’s Commentary: Imagining BioShock,” which includes insights from Ken Levine.

If you’ve never experienced the series before, now is the time to play it and see for yourself why the award-winning BioShock franchise has topped countless “Best-Of” lists and garnered more than 125 awards including two BAFTA honors, as well as many Best of E3, Best of Gamescom, and Game of the Year accolades from respected outlets such as IGN, GameSpot, Game Informer, and many more . The weapons, plasmids, levels, and character models that shocked you years ago have been reskinned and retextured to look better than ever. On top of that, all single-player DLC created for all three games comes loaded in one package. The bundled content for BioShock: The Collection includes:

·          BioShock

o   The video series, “Director’s Commentary: Imagining BioShock,” featuring Ken Levine, creative director on BioShock and BioShock Infinite and Shawn Robertson, animation lead on BioShock and animation director on BioShock Infinite.

o   Museum of Orphaned Concepts: Walk through a Rapture-inspired virtual museum that gives you a behind-the-scenes look at discarded concepts that never made it into the original game.

o   Challenge Rooms: Outside the story of BioShock, tackle puzzles, splicers and Big Daddies. And achievements, of course.

·         BioShock 2 (Multiplayer will not be included)

o   Minerva’s Den: A self-contained BioShock story, presenting a side of Rapture you’ve never seen before. Use expanded combat abilities with the experimental Ion Laser and chaotic Gravity Well Plasmid, unique to Minerva’s Den, as you face off against the Lancer Big Daddy.

o   Protector Trials: Take control of an Alpha Series Big Daddy woken out of hibernation just before the events of BioShock 2.

·         BioShock Infinite

o   Burial at Sea – Episode 1 & 2 Add-On Packs: This major two-part DLC pack completes the BioShock trilogy by taking the series back to where it all began. Return to Rapture just before the events of the original BioShock!

o   Clash in the Clouds Add-On Pack: Face 60 waves of challenges across four additional maps for leaderboard glory and unlock areas to explore in The Columbian Archaeological Society hub museum.

o   Columbia’s Finest Pack: Combines the contents of the Industrial Revolution Pack and the Upgrade Pack and includes 500 Silver Eagles, five Lock Picks, six unique Gear items, and two weapon upgrades: Comstock’s China Broom Shotgun and Comstock’s Eagle Eye Sniper Rifle.

Remember: A man chooses. A slave obeys. So, would you kindly follow the new @BioShock handle on Twitter, visit us on Facebook or go to and prepare for a remastered BioShock experience?

BioShock: The Collection for Xbox One, PlayStation 4, and PC will be available in North America on September 13, Australia on September 15, and internationally on September 16.

Train2Game News Last BioShock Infinite DLC available today

bioshock_infinite_episode_two_burial_at_sea-wide2K and Irrational Games announced today that BioShock Infinite: Burial at Sea – Episode Two is downloadable starting today.

BioShock Infinite: Burial at Sea – Episode Two, developed from the ground up by Irrational Games, is the final content pack for the award-winning BioShock Infinite, and features Elizabeth in a film noir-style story that provides players with a different perspective on the BioShock universe.

“I think the work the team did on this final chapter speaks for itself,” said Ken Levine, creative director of Irrational Games. “We built something that is larger in scope and length, and at the same time put the player in Elizabeth’s shoes. This required overhauling the experience to make the player see the world and approach problems as Elizabeth would: leveraging stealth, mechanical insight, new weapons and tactics. The inclusion of a separate 1998 Mode demands the player complete the experience without any lethal action. BioShock fans are going to plotz.”

BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which is priced at $19.99. The Season Pass, which is available for purchase via online marketplaces on all available platforms, contains over $35 of playable content in three add-on packs for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities. BioShock Infinite: Burial at Sea – Episode 2 can also be purchased separately for $14.99.

You can enjoy the launch trailer for BioShock Infinite: Burial at Sea: Episode Two below:

Train2Game News: BioShock Infinite Burial at Sea Ep 2 teaser clip

bioshock_infinite_episode_two_burial_at_sea-wideIrrational Games have just released a new clip from Episode 2 of the Burial at Sea DLC for BioShock Infinite.

See the world through the eyes of Elizabeth after the dramatic events of Burial at Sea – Episode One as she continues her journey through Rapture in an effort to rescue Sally. Explore new areas of Rapture built almost entirely from scratch in the BioShock Infinite engine.

BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which contains both Burial at Sea episodes, the Clash in the Clouds add-on pack, and other free exclusives at a significant discount.

You can enjoy the new clip from the upcoming DLC below.


Some spoilers

Train2Game News: BioShock Infinite: Burial at Sea Episode 1 Review

BioShock Infinite Burial at Sea2K and Irrational games have recently released their first bit of story DLC for one of the biggest games of the year, BioShock Infinite, and I got to review it.

I am going to start off by saying their will be some spoilers for the main game here. Do not read on if you haven’t finished BioShock Infinite’s main story.

The DLC, Burial at Sea Episode 1, puts up back in the role of Booker DeWitt with Elizabeth as your companion. However this time you are in the underwater city of Rapture before it’s demise. The entire DLC was created using the same engine that created Columbia which gave brought Rapture up to date with the game.

This being a BioShock game the atmosphere and look of Rapture was breath taking. Every building and every view was a pleasure to look at. The underwater city at this time also lets you see some people and places in all their glory before the events of the first game.

The combat has been changed slightly in this DLC as you are once again battling splicers as oppose to the human forces you fight in the main story of Infinite. The focus is more on stealth this time, sneaking up behind enemies or setting traps with your plasmids.

In addition there is also the return of the weapon and plasmid wheel which made choosing which allowed you to take all the weapons you find. There is also a new plasmid for you to try which I personally quite enjoyed.

The story of this DLC is a good follow up to the main campaign and after the end of Infinite it is good to see some continuation of the idea. Much like the end of Infinite the ending of this story leaves you thinking for a while after finishing.

The biggest downfall for Burial at Sea: Episode 1 was that it was far too short. I am not one to race through games, I like exploring and searching as much as I can and still it took me just under three hours to complete.

I understand it is Episode 1 but just as I was really getting in to the game, it ended much to my disappointment. I can only hope that Episode 2 stays at this standard but just goes on longer.

Train2Game News: BioShock Infinite DLC release date

BioShock Infinite Burial at Sea2K and Irrational Games announced that BioShock Infinite: Burial at Sea – Episode 1, the second add-on content pack for the award-winning BioShock Infinite, will be available for download worldwide starting November 12.

BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before – a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.

The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock, the return of the weapon wheel, a new Plasmid, new Gear, and Tears.

BioShock Infinite: Burial at Sea – Episode 1 will be available via online marketplaces on all participating platforms starting November 12, and can be purchased separately for $14.99, or as part of the BioShock Infinite Season Pass. The Season Pass, which is currently available for purchase, contains $35 of playable content for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins, and infusion bottles to upgrade player abilities.

“This is a love letter to the fans, but it’s also the beginning of a story that will give gamers a new perspective on the BioShock universe,” said Ken Levine, creative director of Irrational Games. “With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch.”

Still in development at Irrational Games, and also included in the Season Pass, is BioShock Infinite: Burial at Sea – Episode 2, which brings gamers something they have been asking for since they first met the character of Elizabeth: the chance to see the world through her eyes and face challenges as she would. In this second episode of Burial at Sea, players will experience a new storyline, and a new stealth-oriented gameplay experience.

Train2Game News: Ken Levine to be honoured at Golden Joystick Awards

Ken Levine Train2Game blog imageThe Golden Joystick Awards presented by Green Man Gaming have announced that Ken Levine, BioShock Creative Director and Co-Founder of Irrational Games, will be bestowed with a special Lifetime Achievement award at this year’s ceremony.

For the first time in its 31 year history, the Golden Joystick Awards will honour an individual for their lifetime’s work by celebrating Levine’s creative accomplishments ranging from 1999’s System Shock 2 to 2013’s BioShock Infinite.

Recognised as a luminary of the gaming world, Levine led the creation of the five-million-unit-selling, multiple-game-of-the-year-winning BioShock. As the highest-rated first-person-shooter of all time, the masterpiece helped spark the ‘games as art’ debate. Levine’s latest game, BioShock Infinite, released in March this year, has already won 88 awards and has sold more than four million units to date.

Described by legendary film director Guillermo del Toro as ‘one of the best world creators in any of the visual forms’, Levine is also penning a screenplay based on the sci-fi tale Logan’s Run for Warner Bros.

Upon hearing the news, Levine took a moment to contemplate the time he has spent in the industry: “In most fields, people begin their careers being inspired by others. In turn, they hopefully end up inspiring others. The great thing about the still-maturing nature of video games is you get to be inspired by the work of novices and veterans alike. We’re all figuring out day by day exactly what the medium is capable of.”

Tim Clark, Group Senior Editor – Golden Joysticks and Future Games says: “From spaceships infected with extraterrestrial intelligence to the brutal politics of a city beyond the clouds, Ken Levine’s games transport players to new worlds that are as rich as they are dark. Best known for the critically-acclaimed BioShock series, his exploration of player choice and consequence, as well as his dizzying imaginative design work and storytelling, continues to be a huge influence on game makers around the world. As this year’s BioShock Infinite proved, Levine is one of the most interesting creators working in games – and its fitting that he should be the inaugural winner of our Lifetime Achievement award.”

The Golden Joystick Awards are the world’s most popular and credible games awards and celebrate the very best in the gaming industry. Levine was selected for the honour by a group of gaming experts made up from Future’s enviable portfolio of games brands, including CVG, GamesRadar, Official Xbox Magazine, Official PlayStation Magazine, Edge and PC Gamer. The award will be in addition to the 15 fiercely contested gamer-voted categories, including Most Wanted in association with Playfire, Best Gaming Moment in association with Absolute Radio, Best Gaming Platform in association with Digital Spy and The YouTube Gamer Award.

Levine has just wrapped up his work on BioShock Infinite: Burial at Sea – Episode 1, the new add-on content pack for BioShock Infinite and is currently working on BioShock Infinite: Burial at Sea – Episode 2, which brings gamers something they have been asking for since they first met the character of Elizabeth: the chance to see the world through her eyes and face challenges as Elizabeth would.

The Golden Joystick Awards will take place at The Westminster Park Plaza on Friday October 25, 2013. For more information on the Golden Joystick Awards, visit

Train2Game News: BioShock Infinite DLC announced

Bioshock Infinite2K and Irrational Games announced yesterday that BioShock Infinite: Clash in the Clouds, the first downloadable content pack for BioShock Infinite, is now available for download.

BioShock Infinite: Clash in the Clouds, developed by Irrational Games, is an action-focused downloadable content pack that presents players with a series of unique, intense challenges and a whole new gambit of combat opportunities. Players will combine a diverse toolset of weapons, Vigors, gear, Tears and Sky-Lines in four new areas inspired by the classic BioShock Infinite environments. In addition, by completing all 60 Blue Ribbon challenges, players will unlock exclusives in the Columbian Archeological Society, gaining access to new Voxophones, Kinetoscopes, concept art and more.

BioShock Infinite: Clash in the Clouds is available for £3.69 (400 Microsoft Points on Xbox Live for Xbox 360) via online marketplaces on all available platforms, and is included in the BioShock Infinite Season Pass.

Also in development at Irrational Games, BioShock Infinite: Burial at Sea is a two-part add-on campaign featuring an all-new story for Booker and Elizabeth, set in the underwater city of Rapture before its fall. These two campaigns will be available individually for £9.99 (1200 Microsoft Points), and are also included as part of the BioShock Infinite Season Pass.

“We are really excited to offer our fans the content that they have been asking for,” said Ken Levine, creative director of Irrational Games. “With Clash in the Clouds, people get a pure action experience that takes BioShock Infinite combat to its highest challenge and intensity level. With the Burial at Sea episodes, we are building a Rapture-based narrative experience that is almost entirely built from scratch.”

The BioShock Infinite Season Pass is available now for £15.99 (1600 Microsoft Points) and includes all three pieces of add-on content, as well as the Early Bird Special Pack, which includes powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade abilities.

You can enjoy the Trailers for the DLC below:

Clash in the clouds DLC

Burial at sea DLC

Train2Game News: BioShock Infinite Review

BioShock Infinite I realise that this is about a month late but I had to make sure I had played it properly and let it sink in, just to make sure BioShock Infinite was as good as I thought it was.


The lovely people at 2K sent me a copy of the game and I must say straight away this game was incredible, since playing it at the start of April it has still been running around my head. One of the signs of a good product is one that you keep on thinking about once it is finished.

So what made this game so good and stand above all the rest?

From the moment you start the game rowing to the light house, it reminds you of the first BioShock beginning. You don’t know it yet but it is giving you little teasers of the story and what is to come. The game is full of little snippets of information all through out. The levels are crafted beautifully to subtly display these teasers.

Speaking of the levels and the world, after you get fired up to the city of Columbia you are blinded by the beauty of the world and this detail continues in every section. Walking around the early areas of the game through the peaceful beginnings gives you a true sense of being in 1912. This is shown by finding young children smoking and posters with racist tones around the place.

The era is a strong presence in the game, again much like that of the first BioShock but because of the games story, which I will try not to give away too much, you can hear bits of music that don’t belong in the time zone. Songs such as Cyndi Lauper’s – Girls Just Want To Have Fun can be heard at one point.

Columbia is a beautiful place with a dark under tone which becomes increasingly more obvious as you progress through the game.

The next thing I love in this game are the characters, particularly the interaction between main protagonists Booker Dewitt and Elizabeth.

From the beginning Booker has an air of depression around him. This is nicely balanced out with the introduction of his companion Elizabeth. I always felt that Elizabeth was like a Disney Princess for an adult audience, her facial expressions are beautifully animated making her all the more real.

I also enjoyed the way Elizabeth’s character evolved from the scared girl who ran for her life the first moment Booker had to take someone’s life, to realising it needs to be done for the world they live in. She does always keep a small bit of innocence which can be heard as she gasps whenever you decapitate an enemy with your Sky Hook.

The relationship that grows between the two as the game progresses is a heart warming experience and adds to the immersion of the game. From a game play point of view, Elizabeth was a very helpful addition. She would keep you well stocked on the things you needed with, at times, some very impressive throws. Her ability to pull things through was also a nice addition but possibly could have been expanded on a bit more, I found myself not using it ever so much.

The other incredible characters of note, who since the games release have become Cosplay favourites, are the Lutece twins. These are the first characters you see in the game and play an incredibly important part in the story.

They are more than that however, they are part of the very world you play in and without them the game wouldn’t have been as good in my humble opinion. Their interaction and bickering shows a deep caring between the two. One of the only other heart warming parts to this dark universe.

The main antagonist of the game is Lord Comstock, a figure who you see constantly through the game but never meet until close to the final moments. He is very similar to the antagonist of the first BioShock in the way he is often heard and not seen. He does a good job of making you hate him and want to work through the game so you can get at him.

Finally to the actual game play itself.

I love this game and it is one of my favourites but the game play was nothing overly new or exciting. The game play was the same as the previous BioShock’s with your gun in one hand and ability in the other.

This has evolved slightly with different guns to try and seeing which works for your personal preference and like wise with the now called Vigors.

My personal weapon of choice was a Machine Gun with a Sniper Rifle back up and the “Ram” Vigor as in games I personally like to get up close and personal. I felt these choices complimented each other nicely.

The Sky Hook as a melee weapon was a good choice, it is one I enjoyed throughout the game. I would say this is where the majority of the gore from the game comes from.

As a travel system though, riding the rails with the Skyhook, it was very easy to get disorientated and lose where you were going. Without the helpful pressing up on the D-pad navigation system I imagine I would have been very lost a few times in the game.

The enemies in the game were nicely varied. Starting off against standard guards running around shooting, moving on to a couple more super natural ones. These I will let be a surprise. The Patriots were a good enemy, having their hard to hit weak points on the back of the American President robots made them quite a challenge.

The hardest enemies were the Handy Men, who are this games equivalent of the Big Daddy. Their ability to hurt you on Sky Line’s was constantly challenging when trying to get a better vantage point to shoot them. I did feel they weren’t used enough though.

In conclusion, the story and universe of the game is incredibly astounding and these alone will keep it as one of my favourite games for some time but to make the game truly perfect I would of liked to have seen perhaps a bit more evolution of the combat.

This is only a small section of how I personally feel and what the game is about, I have done my best to do justice to this incredible game but the only true way to find out what this game is like is to pick up a copy and play it!

Train2Game News: BioShock Infinite DLC leak

Bioshock InfiniteReports have emerged of a leak on Linkedin revealing a new companion for the next BioShock Infinite DLC.

The Linkedin profile of 2k’s animator Michael Shanan let the information slip but it has since been edited. The DLC has already been announced so that isn’t a suprise but the news of a new companion is new information.

The DLC will apparently contain “hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons”.

Given that, it’s possible that this ‘new’ AI companion will be a replacement for Elizabeth. Her travelling through the game was such a key mechanic that it’s hard to see how they could ask us to play through Columbia’s skyways without someone to toss over health and ammo at key moments. It’s all speculation of course, since this hint was clearly not meant to reach the ears of the gaming press, and information has not yet been released.

My theory is that the DLC will follow the story of one of the other characters in the game, just as the Dishonored DLC followed the story of the assassin Daud. There are several other characters the DLC could follow including the leader of the Vox Populi – Daisy Fitzroy, the old solider – Cornelius Slate or possibly even Lord Comstock himself.

I look forward to seeing what they do with the DLC and will most certainly be purchasing it. You can pick up a 3-for-2 price offer and get the season pass in order to pick up all three pieces of future DLC.

Train2Game News: UK Top 20 Games – 15.04.13

BioShock Infinite Very little action this week in the Train2Game charts brought to you by Ukie. BioShock Infinite continues to fly high above the rest of the charts.

All formats

Week ending 13 April 2013

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd
These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact for the appropriate license.