Train2Game News: BioShock Infinite Review

BioShock Infinite I realise that this is about a month late but I had to make sure I had played it properly and let it sink in, just to make sure BioShock Infinite was as good as I thought it was.

*SPOILERS**SPOILERS**SPOILERS**SPOILERS**SPOILERS**SPOILERS*

The lovely people at 2K sent me a copy of the game and I must say straight away this game was incredible, since playing it at the start of April it has still been running around my head. One of the signs of a good product is one that you keep on thinking about once it is finished.

So what made this game so good and stand above all the rest?

From the moment you start the game rowing to the light house, it reminds you of the first BioShock beginning. You don’t know it yet but it is giving you little teasers of the story and what is to come. The game is full of little snippets of information all through out. The levels are crafted beautifully to subtly display these teasers.

Speaking of the levels and the world, after you get fired up to the city of Columbia you are blinded by the beauty of the world and this detail continues in every section. Walking around the early areas of the game through the peaceful beginnings gives you a true sense of being in 1912. This is shown by finding young children smoking and posters with racist tones around the place.

The era is a strong presence in the game, again much like that of the first BioShock but because of the games story, which I will try not to give away too much, you can hear bits of music that don’t belong in the time zone. Songs such as Cyndi Lauper’s – Girls Just Want To Have Fun can be heard at one point.

Columbia is a beautiful place with a dark under tone which becomes increasingly more obvious as you progress through the game.

The next thing I love in this game are the characters, particularly the interaction between main protagonists Booker Dewitt and Elizabeth.

From the beginning Booker has an air of depression around him. This is nicely balanced out with the introduction of his companion Elizabeth. I always felt that Elizabeth was like a Disney Princess for an adult audience, her facial expressions are beautifully animated making her all the more real.

I also enjoyed the way Elizabeth’s character evolved from the scared girl who ran for her life the first moment Booker had to take someone’s life, to realising it needs to be done for the world they live in. She does always keep a small bit of innocence which can be heard as she gasps whenever you decapitate an enemy with your Sky Hook.

The relationship that grows between the two as the game progresses is a heart warming experience and adds to the immersion of the game. From a game play point of view, Elizabeth was a very helpful addition. She would keep you well stocked on the things you needed with, at times, some very impressive throws. Her ability to pull things through was also a nice addition but possibly could have been expanded on a bit more, I found myself not using it ever so much.

The other incredible characters of note, who since the games release have become Cosplay favourites, are the Lutece twins. These are the first characters you see in the game and play an incredibly important part in the story.

They are more than that however, they are part of the very world you play in and without them the game wouldn’t have been as good in my humble opinion. Their interaction and bickering shows a deep caring between the two. One of the only other heart warming parts to this dark universe.

The main antagonist of the game is Lord Comstock, a figure who you see constantly through the game but never meet until close to the final moments. He is very similar to the antagonist of the first BioShock in the way he is often heard and not seen. He does a good job of making you hate him and want to work through the game so you can get at him.

Finally to the actual game play itself.

I love this game and it is one of my favourites but the game play was nothing overly new or exciting. The game play was the same as the previous BioShock’s with your gun in one hand and ability in the other.

This has evolved slightly with different guns to try and seeing which works for your personal preference and like wise with the now called Vigors.

My personal weapon of choice was a Machine Gun with a Sniper Rifle back up and the “Ram” Vigor as in games I personally like to get up close and personal. I felt these choices complimented each other nicely.

The Sky Hook as a melee weapon was a good choice, it is one I enjoyed throughout the game. I would say this is where the majority of the gore from the game comes from.

As a travel system though, riding the rails with the Skyhook, it was very easy to get disorientated and lose where you were going. Without the helpful pressing up on the D-pad navigation system I imagine I would have been very lost a few times in the game.

The enemies in the game were nicely varied. Starting off against standard guards running around shooting, moving on to a couple more super natural ones. These I will let be a surprise. The Patriots were a good enemy, having their hard to hit weak points on the back of the American President robots made them quite a challenge.

The hardest enemies were the Handy Men, who are this games equivalent of the Big Daddy. Their ability to hurt you on Sky Line’s was constantly challenging when trying to get a better vantage point to shoot them. I did feel they weren’t used enough though.

In conclusion, the story and universe of the game is incredibly astounding and these alone will keep it as one of my favourite games for some time but to make the game truly perfect I would of liked to have seen perhaps a bit more evolution of the combat.

This is only a small section of how I personally feel and what the game is about, I have done my best to do justice to this incredible game but the only true way to find out what this game is like is to pick up a copy and play it!

Train2Game News: BioShock Infinite “False Shepard” Trailer

BioShock InfiniteTrain2Game news has been sent another new trailer for the upcoming BioShock Infinite. This trailer features lots of game play and really gets you excited for the games release.

BioShock infinite comes out on March 26 and from its announcement back in August of 2010 there has been numerous teaser trailers and screenshots.

There is now only two more weeks to go before we get our hands on the game and explore the rich environment of Columbia. Will this game live up to all the hype it has received?

The trailer begins with introducing the premise of lead man Booker’s trip to Columbia, before bursting into an eloquent display of Booker and Elizabeth in combat, downing vigors, creating tears, and partaking in all-out dystopian chaos.

I am, personally, incredibly excited for this game and I can not wait to play it. Enjoy the trailer

Train2Game News: Coming soon in 2013

DeadpoolAs big as 2012 has been, 2013 has more to come.

The first thing of 2013 to be keeping an eye on will be how well the Wii U does following it’s release and the Christmas rush. Will it be as big a hit as Nintendo hopes or will it fail to reach expectations?

A number of new blockbusters are coming next year with a lot of new sequels. For example 2013 will see the release of Rockstars GTA V and 2Ks Bioshock: Infinite. From what has been released of the games so far they both look stunning and both have been pegged as being big hits.

There are also two reboot games coming out next year. The first being the new Devil May Cry, being developed by the English based Ninja Studios and Tomb Raider being published by Square Enix. I played both games at Eurogamer, Tomb Raiders graphics are truly jaw dropping and Devil May Cry looks to be very action packed with good effects.

A new IP that could be a wild card is Deadpool. The game based on the Marvel Comics star.  The game is being developed by High Moon Studios and is due to be published by Activision in 2013. Regular Deadpool comic writer Daniel Way will pen the script, and Nolan North, who has voiced Deadpool in other media, will reprise his role. This could go either way, this is definitely a wait and see game.

There are a lot of big goings on in 2013 that should lead the gaming industry in to bigger and better things. It’s going to be exciting.

Train2Game News: New Bioshock Infinite trailer

2K Games have released a brand new trailer for the upcoming Bioshock Infinite.

This game looks like a prime example of how you can take a game and put it in to a whole new setting and it still looks incredible.

The new trailer shows off the Skyhook which looks to be interesting, yet dangerous, travel system.

Enjoy the new ‘Beasts Of America’ trailer


Must be over 18 to view

Train2Game News: UK Top 20 – 22.10.12

In the charts this week Skylanders Giants has come in at number two, leaving FIFA 13 still sitting pretty at the top for week number four and Bethesda’s Doom 3: BFG Edition has come in at number five.

Week ending 20 October 2012

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 –  FIFA 13 EA SPORTS 1
2 SKYLANDERS GIANTS SKYLANDERS
3 DISHONORED BETHESDA SOFTWORKS 2
4 JUST DANCE 4 UBISOFT 6
5 DOOM 3: BFG EDITION BETHESDA SOFTWORKS
6 POKEMON BLACK VERSION 2 NINTENDO 3
7 RESIDENT EVIL 6 CAPCOM 4
8 –  BORDERLANDS 2 2K GAMES 8
9 POKEMON WHITE VERSION 2 NINTENDO 5
10 XCOM: ENEMY UNKNOWN 2K GAMES 7
11 F1 2012 CODEMASTERS 9
12 007 LEGENDS ACTIVISION
13 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 10
14 –  ROCKSMITH UBISOFT 14
15 PRO EVOLUTION SOCCER 2013 KONAMI 12
16 NEW SUPER MARIO BROS. 2 NINTENDO 15
17 SLEEPING DOGS SQUARE ENIX 11
18 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 19
19 FORZA MOTORSPORT 4 MICROSOFT 13
20 GRAN TURISMO 5 ACADEMY EDITION SONY COMPUTER ENT. 16

leisure software charts compiled by Chart Track, (C)2012 UKIE Ltd

Train2Game News: UK Top 20 – 15.10.12

On Monday mornings I will now be posting the top 20 UK games chart from UKIE to keep you all updated.

 
Dishonored has come in as the highest new IP this year at number 2 but nothing can knock FIFA off the top spot for the third week running. It is interesting to see that Skyrim and Call Of Duty: Modern Warfare 3 are still in the top 20.

Week ending 13 October 2012

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 –  FIFA 13 EA SPORTS 1
2   DISHONORED BETHESDA SOFTWORKS
3   POKEMON BLACK VERSION 2 NINTENDO
4 RESIDENT EVIL 6 CAPCOM 2
5   POKEMON WHITE VERSION 2 NINTENDO
6 JUST DANCE 4 UBISOFT 4
7   XCOM: ENEMY UNKNOWN 2K GAMES
8 BORDERLANDS 2 2K GAMES 3
9 F1 2012 CODEMASTERS 5
10 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 8
11 SLEEPING DOGS SQUARE ENIX 10
12 PRO EVOLUTION SOCCER 2013 KONAMI 9
13 FORZA MOTORSPORT 4 MICROSOFT 11
14 ROCKSMITH UBISOFT 7
15 NEW SUPER MARIO BROS. 2 NINTENDO 12
16 GRAN TURISMO 5 ACADEMY EDITION SONY COMPUTER ENT. 13
17   CALL OF DUTY: MODERN WARFARE 3 ACTIVISION
18 NBA 2K13 2K SPORTS 6
19 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 14
20 DEAD ISLAND GOTY EDITION DEEP SILVER 16

 

Train2Game News: XCOM: Enemy Unknown developer diary discusses ‘modernising a classic’

Train2Game students can get behind the scenes of XCOM: Enemy Unknown in the latest developer diary from Firaxis and 2K Games.

The new video, entitled ‘Modernising A Classic’ sees lead programmer Casey O’Toole speaking about developing XCOM: Enemy Unknown and how they’re bringing the classic strategy title into the modern age.

Watch the developer diary below, right here on The Train2Game Blog.

There’s more about XCOM: Enemy Unknown here.

What are your thoughts on the developer diary?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Bioshock Infinite delayed for extra development time

Train2Game students will need to wait until next year to play Bioshock Infinite as Irrational Games’ upcoming shooter is delayed until 26th February 2013. The announcement came from publisher 2K.

“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.” said Bioshock Infinite creative director Ken Levine.

“Since then, we’ve uncovered opportunities to make Infinite into something even more
extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the games release to February.”

Essentially, Bioshock Infinite is delayed in order to give Irrational more time to work on the game that was scheduled for release later this year. The Train2Game Blog has previously reported that Ken Levine said game developers need to be comfortable with throwing their work away.

There’s more Bioshock Infinite news here on The Train2Game Blog.

What are your thoughts on the decision to delay Bioshock Infinite? Will the game ultimately be better because of the extra time?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

A useful developer diary for Train2Game students: The technology of Mafia II

2K Games have released a developer diary that provides an insight into their upcoming title Mafia II. It should hopefully be of interest to all Train2Game students be they a Games Designer, Games Developer or Games Artist & Animator.

The Technology of Mafia II gives us a glimpse behind the scenes at 2K Czech and demonstrates the effort that’s been put into giving the sandbox action game an authentic 1940’s and 1950’s feel.

The developers tell us how they want the player to become fully immersed in the Goodfellas inspired rags to riches story. 2K Czech decided the best way to do this was to build their game engine – the Illusion Engine – from the ground up. It appears to have worked with Mafia II looking very impressive, with 2K Czech promising plenty of attention to detail.

We’re also told how the Game Developers and Game Designers want Mafia II players to feel like they’re playing a part in a classic gangster film, with the cut scenes designed to reinforce this impression.

The video gives an interesting insight into Game Development and could be very useful indeed to Train2Game students. Mafia II itself looks impressive and is released on August 27th. You can see gameplay footage and hear the developers’ insights by watching the video below.


So Train2Game, how would you feel about attempting to build a game engine from the ground up? What would you do to fully immerse players into your game world? And are you looking forward to Mafia II?

As usual, leave your thoughts here or on the Train2Game forum.