Train2Game News Steeler HyperX Ambassador

HyperX®, a division of Kingston Technology Company, Inc., the independent world leader in memory products, today announced that Pittsburgh Steelers wide receiver and dedicated gamer JuJu Smith-Schuster will join HyperX as a brand ambassador for the gaming industry’s most popular headsets.

Smith-Schuster will exclusively use HyperX headsets during his gaming sessions for their superior audio quality and comfort.

“When I’m not training, studying, or at practice, I’m in my element playing video games; my HyperX headset offers the sound quality and comfort I need to stay focused and win,” said Smith-Schuster. “I wanted to work with HyperX because they have the best headsets, and I love how the brand is always looking for unique ways to work together with me. I’m so excited about this partnership.”

As an ambassador, Smith-Schuster will include HyperX branding on his live streams, participate in HyperX marketing campaigns and appear at HyperX fan events. Smith-Schuster recently gained notoriety in the gaming world when he and other notable gamers, including Ninja, Drake and Travis Scott, shattered Twitch viewing records together.

“HyperX is expanding into the console gaming market and is very happy to have JuJu Smith-Schuster join our brand ambassador team,” said Ben Malka, influencer marketing manager, HyperX. “His love for gaming is displayed all over his social media, YouTube, and even on the football field. JuJu has brought more sports fans to gaming.”

HyperX is an avid supporter of esports and the gaming community – developing products designed specifically for gamers.

HyperX recently expanded its award winning lineup with the Cloud Flight wireless gaming headset, offering up to 30 hours1 of battery life.

The new Alloy Elite RGB mechanical gaming keyboard offers per key lighting customization, macros and up to three light profiles, all customizable through NGenuity software. The new Pulsefire Surge RGB mouse offers pro-level performance. With up to 16,000 DPI accuracy, featuring dynamic 360o RGB light effects using NGenuity software.

For more information on HyperX products and availability, please check www.hyperxgaming.com.

Train2Game News 5K resolution virtual reality headset

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Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, today announced a collaboration with Tobii, the leader in eye-tracking, to integrate Tobii’s eye tracking technology into Starbreeze unique 210-degree field of view, 5K resolution virtual reality-headset StarVR.

Eye tracking is set to further revolutionize virtual reality application where the user’s eye movements and reactions can trigger different reactions and paths in the experience. Most importantly, the implementation of foveated rendering (Gaze Prioritized Graphics), or computational graphics, can occur when the device knows the specific area the user is currently looking. With foveated rendering, StarVR will not need to sacrifice any of its graphics quality or resolution in order to accommodate the large FOV found in VR HMDs, ensuring a consistent, top-quality experience for users.

“We’re still in early development of our StarVR HMD and are therefore looking for best in class solutions to the components that we believe make the best VR experiences there is” said Emmanuel Marquez, CTO of Starbreeze AB. He continued” Eye tracking technology in a VR HMD will let us customize the experiences and enable even further immersion.

“Starbreeze is known for creating killer, high-quality consumer experiences, which is what attracted us to this collaboration,” said Oscar Werner, president of Tobii Tech. “The ambition is to deliver the most immersive and realistic experiences with the highest graphical standards and eye tracking components for an unparalleled VR HMD.”

Examples of Eye Tracking Enhancements to Virtual Reality:

    Gaze-prioritized graphics (also known as foveated rendering) – VR graphics can be improved and optimized by, for instance, rendering graphics with higher resolution in the region where the user is looking.

     VR comfort – Comfort in the VR experience can be improved by more precise graphics rendering based on data about the position and direction of the eyes.

    Gaming  immersion – Harnessing natural eye movement, environments and characters can be made more realistic and interactive in games through:

        -Natural targeting – To pick up or throw an object, instead of pointing towards the object through head movement, users only need to look at the object to interact with it. This interaction is natural, intuitive and seamless because it so closely mimics real life.

        -Eye contact – This fundamental non-verbal communication is critical to our interaction with others. Bringing the same principle to character interaction in a film or game makes users even more deeply immersed. Characters can come to life, interact or ignore you based on eye contact.

        -Immersive graphics and sound – Scary or surprising reactions can be created by knowing what users are paying attention to. Sounds, for instance and characters may appear from where users are not currently looking.

Train2Game News Sony VR Headset announced

project_morpheusSony Worldwide Studios president Shuhei Yoshida revealed the PS4 virtual reality headset, codenamed ‘Project Morpheus’, during an industry presentation late on Tuesday at GDC.

Sony aired short video clips of a prototype version of the headset – which appeared to consist of Sony’s current HMZ head mounted display with a Move controller attached to the side – being used to play a first-person version of God of War 3. The corporation also showed a video of downloadable title Datura being tested with the device. Sony has been working on the VR headset for three years

“Virtual reality is the next innovation from from PlayStation that may well shape the future of games.” Yoshida announced.

Morpheus will seamlessly integrate with the PS4 Move controllers and the unit also can mirror its display on a TV, allowing others to spectacle gameplay. The headset also adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus recreates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead.

Only a single VR headset will be connectible to a PS4 console at a time.

Release date and pricing were left undisclosed, with Sony only willing to say that it would be released “as soon as possible and for as low as possible”.

The tech specs released for Project Morpheus are below:

  • LCD panel size: 5 inches
  • Panel Resolution: 1920×RGB×1080 (960×RGB×1080 per eye)
  • 1000Hz head tracking
  • Field of View: 90 degrees
  • Sensors: Accelerometer, Gyroscope
  • Connection interface: HDMI + USB
  • 3D audio support
  • ‘Social Screen feature’ mirrors experience onto TV (Allows for unique asymmetric gameplay)
  • 3 meter working volume
  • Supports ‘forward prediction’
  • DualShock 4 and PS Move compatible
  • Highly adjustable unit
  • Direct on-board audio jack for headphones
  • No weight placed on nose or cheeks

 

Train2Game News: Wearable headset improves your game

foc.usAn entrepreneur has developed a headset that will improve your concentration and your ability at playing games.

Wearable technology is a burgeoning market as proved by the plethora of goods at the latest CES Tradeshow in Las Vegas this January. Forbes having predicted “2014 Will Be The Year of Wearable Technology” and the battle for space on your body is underway, with a host of wearable inventions to measure and improve lifestyle.

With wristbands that can charge your phone on-the-go, smartwatches that display messages from your smart phone and Internet connected glasses, the possibilities for always being connected are endless. However, most monitor and deliver information whereas one product, the foc.us headset, for gamers, is blazing a trail with wearable technology that improves mental skills. The headset amps up the brain, improves memory, vigilance and enables people to think faster.

Developed by entrepreneur Michael Oxley, the foc.us headset is the first wearable transcranial Direct Current Stimulation (tDCS) technology on the market. Gamers are taking up the product in their droves, as it allows them to experience new levels of achievement.

Transcranial direct current stimulation (tDCS) uses a constant, low current, delivered directly to the brain area via small electrodes. Tests on healthy adults demonstrated that tDCS can increase cognitive performance in a variety of tasks, depending on the area of the brain being stimulated. tDCS has been utilised to enhance language and mathematical ability, attention span, problem solving, memory and coordination.

The futuristic headset rests neatly on the back of the head with four space-age electrode pads placed at the front. Michael Oxley says: “The force of controlled electricity excites the brain’s neurons into firing faster, enabling gamers to respond quickly. It’s a smart piece of wearable technology that shows people that you are really serious about your game and in achieving the utmost concentration”.

The foc.us headset, available in red or black, is controlled manually by using a touch sensor or people can connect via Bluetooth 4.0 from a compatible mobile device, such as an iPhone, iPod touch or iPad. It looks pretty revolutionary too and is available from foc.us for £179.00 ($249.00)

Train2Game News: Sony Virtual Reality Headset

PS4 VR HeadsetStrong speculation has risen that Sony plans to enter the virtual reality gaming space in a big way with PlayStation 4.

Multiple sources have indicated that Sony’s VR headset will work similarly to Oculus’. Internally, the device has been demonstrated with Evolution Studios’ PS4 racer DriveClub, with players able to look around the cockpit of a car.

The Liverpool studio, Evolution Studios, is home to the Worldwide Studios Stereoscopic 3D team, which has worked on 3D game development since 2008. The team, and 3D chief Mick Hocking, have been relatively quiet since PlayStation’s ill-fated 3D push in 2011.

Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers it will be interesting to see how this Sony headset will stand up.

Sony’s VR headset was set to appear in some form at German show Gamescom last week, but was pulled. It is now expect it to be unveiled next year.

Sony Worldwide Studios boss Shuhei Yoshida declined to comment when asked about VR in an interview with Eurogamer at Gamescom. “We don’t talk about that,” was all he’d say. This week Sony Computer Entertainment Europe declined to comment when contacted by Eurogamer.

This is certainly one to keep an eye on.