Train2Game News Steeler HyperX Ambassador

HyperX®, a division of Kingston Technology Company, Inc., the independent world leader in memory products, today announced that Pittsburgh Steelers wide receiver and dedicated gamer JuJu Smith-Schuster will join HyperX as a brand ambassador for the gaming industry’s most popular headsets.

Smith-Schuster will exclusively use HyperX headsets during his gaming sessions for their superior audio quality and comfort.

“When I’m not training, studying, or at practice, I’m in my element playing video games; my HyperX headset offers the sound quality and comfort I need to stay focused and win,” said Smith-Schuster. “I wanted to work with HyperX because they have the best headsets, and I love how the brand is always looking for unique ways to work together with me. I’m so excited about this partnership.”

As an ambassador, Smith-Schuster will include HyperX branding on his live streams, participate in HyperX marketing campaigns and appear at HyperX fan events. Smith-Schuster recently gained notoriety in the gaming world when he and other notable gamers, including Ninja, Drake and Travis Scott, shattered Twitch viewing records together.

“HyperX is expanding into the console gaming market and is very happy to have JuJu Smith-Schuster join our brand ambassador team,” said Ben Malka, influencer marketing manager, HyperX. “His love for gaming is displayed all over his social media, YouTube, and even on the football field. JuJu has brought more sports fans to gaming.”

HyperX is an avid supporter of esports and the gaming community – developing products designed specifically for gamers.

HyperX recently expanded its award winning lineup with the Cloud Flight wireless gaming headset, offering up to 30 hours1 of battery life.

The new Alloy Elite RGB mechanical gaming keyboard offers per key lighting customization, macros and up to three light profiles, all customizable through NGenuity software. The new Pulsefire Surge RGB mouse offers pro-level performance. With up to 16,000 DPI accuracy, featuring dynamic 360o RGB light effects using NGenuity software.

For more information on HyperX products and availability, please check

Train2Game News Record beat to aid SpecialEffect

SpecialEffectChris Cook, Community Manager for GamePointsNow/GameKeysNow, has officially set a new Guinness World Record for the Longest Video Game Marathon on a Football Game by smashing the previous record by a whole 44 minutes to set a new time of 48 hours 49 minutes 41 seconds

The event took place at the Loading Bar, London from Nov 5th until the 7th and saw Chris play over 120 matches of FIFA 15, both online and offline . So far, the event has raised over £580 on behalf of its charity, Special Effect, with donations still being made.

‘I’m so glad to have raised so much for an incredible cause; but none of this would have been possible without the incredible support team of volunteers. They really kept me going throughout and I’m eternally grateful for all of their help and energy, especially when things got tough’

The event was streamed live via and featured giveaways from companies like QWERTEE, Hauppauge, Boomerang Rentals, Insert Coin tees, NiftyMods and Campo Retro.

SpecialEffect is an award-winning charity that helps people with disabilities to benefit from the fun, rehabilitation and therapy of video games. They support people of all ages through assessments, equipment loans and equipment modifications.

Train2Game News: FIFA 14 revealed

FIFA 14EA has revealed details for FIFA 14, including new features and improvements which will allow us to play “just like real footballers”, according to a press release.

Players will now have the ability to adjust their stride before taking on a shot, therefore creating a better angle, with the new ‘Pure Shot’ feature. “Well-hit balls feel more exhilarating and rewarding,” apparently, according to the press release. It continues: “Real Ball Physics now determines the trajectories of balls, enabling players to kick the ball with force from distance, drill low rising shots with accuracy, and blast dipping or turbulent shots, just like real players.”

Teammate intelligence is set to improve, meaning defenders are better able to predict the movements of oncoming strikers. ‘Sprint Dribble Turns’ and ‘Variable Dribble Touches’ will allow for tighter ball control and deft touches, and the ‘Protect the Ball’ feature will  allow players the ability to fend off pressuring defenders whilst dribbling at a range of speeds.

The last, and probably most expanded upon feature is the Global Scouting Network – an improvement on the Youth Academy Scout Network from FIFA 13. “Players now develop and refine a scouting network and search for talent year-round. Scouts can evaluate players all over the world to uncover the attributes and traits of every player in the game, in preparation for the transfer windows,” the press release reads.

FIFA 14 will deliver engaging online features and live services that connect fans to the heartbeat of the sport, and to each other, through EA SPORTS Football Club, making FIFA 14 football’s social network, where fans connect, compete and share with millions of others around the world.

The FIFA games have had a gradual evolution and a steady, yet high, popularity amongst online players. The question is though is this game going to change enough to keep it above the ever increasing popularity of PES?

FIFA 14 is in development at EA Canada and will be available in stores world-wide this fall.

Train2Game news: UK charts – FIFA 12 is third biggest ever launch

Train2Game blog readers probably won’t be too surprised, but FIFA 12 has shot to No.1 in its debut week on sale, becoming the third biggest ever UK game launch ever.

It overtakes the launch of Grand Theft Auto IV and only the previous two Call of Duty titles have enjoyed bigger first week sales. FIFA 12 takes top spot from last weeks’ chart topper Gears of War 3.

Regular Train2Game blog readers will be used to seeing the FIFA name in the charts, with the previous title in the series, FIFA 11, still in the UK charts top ten as recently as last month.

The success of FIFA 12 sees F1 2011 from Codemasters slip one spot to No.3, ahead of non-mover and previous long time chart topper Zumba Fitness at No.4. Meanwhile, another former No.1 in the form of Dead Island drops to No.5 in its fourth week on sale.

Deus Ex: Human Revolution slides one to No.6, sitting one spot ahead of the PlayStation 3 exclusive new entry Ico & Shadow of the Colossus HD remake bundle.

UK developed Driver: San Francisco slips to No.8, LEGO Pirates of the Caribbean remains at No.9, while Call of Duty: Black Ops once again re-enters the top ten.

X-Men: Destiny from Activision enters the charts at No.18 in its first week on sale.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 1st October 2011 is therefore as follows:

  1. FIFA 12 (EA)
  2. Gears of War 3 (Microsoft)
  3. F1 2011 (Codemasters)
  4. Zumba Fitness (505 Games)
  5. Dead Island (Deep Silver)
  6. Deus Ex: Human Revolution (Square Enix)
  7. Ico & Shadow of the Colossus Collection (Sony)
  8. Driver: San Francisco (Ubisoft)
  9. LEGO Pirates of the Carribean (Disney)
  10. Call of Duty: Black Ops (Activision)

Releases this week include Dark Souls and RAGE. Train2Game students can find out more about RAGE from id Software in the Train2Game interview with Creative Director Tim Willits.

What are your thoughts on the success of FIFA 12? Will it remain a big seller for almost a year, like its predecessor?  Can Dark Souls or RAGE knock it from No.1?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]

Football Manager 2011 Revealed!

Football Manager 2011Sports Interactive have announced that Football Manager 2011 will be released before Christmas this year.

Football Manager 2011 will feature more new features than ever before, including real-time contract negotiation, a revamped training system, match engine improvements and a ‘dynamic league reputation’ system.

For the first time ever, Football Manager 2011 players will be able to negotiate contracts with players in real time. Sports Interactive have been working real-life football agents, to gain an  insight as to how these negotiations can be made as realistic as possible in Football Manager 2011. Different agents will have different personalities, and therefore players will need to work differently with each one to succeed with Football Manager 2011.

The training system has also been revamped for Football Manager 2011 with athere is a new “match preparation” area of training so that managers can give their team specific areas to focus on in the lead up to a match. There are also more basic training schedules for players, and 14 different individual skill areas that you can focus your players on.  So no more having to spend hours tweaking schedules in Football Manager 2011 eh? Sports Interactive Studio Director Miles Jacobson says the training system hasn’t been changed before, because they couldn’t think of a way to improve it!

“At Sports Interactive, we always strive to give the end-user the best experience possible, the training system for example has always been the best we thought it could be, until now. We’ve found a way to make it even better!”

Interaction with players, staff and the board have also been improved for Football Manager 2011.

The 3D Match Engine of Football Manager 2011 has also been tweaked, with over 100 new animations added, as well as more player emotions, new player models, new stadiums, pitch textures, improved lighting, floodlit night matches, more goal celebrations and lots of other extras which improve the latest episode in the successful Football Manager series.

The other new features in Football Manager 2011 announced by Sports Interactive include a revamped media module, which will keep the managers better up to date with events going on in their football world.

The much requested dynamic league reputation will provide Football Manager 2011 with an even more realistic model of the footballing world.

Anyhow, enough with the text, for more information about the new Features in Football Manager 2011, Miles Jacobson explains them in the video below (While also showing off his collection of t-shirts)

So Train2Game, are you a Football Manager fan? Will you be rushing out to test your skills with Football Manager 2011? And does anyone have any horrific tales of addiction? (Like I was when I was at university!)

You can leave your thoughts on Football Manager 2011 here or on the Train2Game forum.

Kaka the face of FIFA 11 – How important is cover art Train2Game?

Brazilian superstar Kaka will be the worldwide cover star of FIFA 11, while Manchester United’s Wayne Rooney also appears on the UK packaging. It’s the sixth year in a row the England forward has been FIFA’s man on the box.

However, it’s Real Madrid’s Kaka who’ll be EA’s centre-piece of global advertising, with the midfielder joining 16 other footballers in regional specific packaging. Kaka says he’s pleased to be joining other illustrious footballing superstars who’ve featured on previous FIFA front covers.

“I’ve always been a fan of EA SPORTS and especially the FIFA series.”

“Being on the FIFA 11 cover is a great honour for me since very few players have this opportunity, and there have been some great footballers featured on the cover of this truly amazing football game.”

“Reinvention of player authenticity”  is boasted as FIFA 11’s main new feature. The idea being that players will react more realistically like their real life counterparts with, for example, skilful midfielders touching the ball more often than centre backs when dribbling the ball.

It’ll also introduces new Pro Passing where pass accuracy is determined by a gamers’ ability on the control pad, and player skill, situation and urgency on the pitch.

FIFA 11 is released in the UK on October 1st.

So, Train2Game what do you think of the FIFA 11 box art? Do you think someone else should have been on it? How important do you believe a cover illustration is when trying to promote games?

Have you thought about packaging for your games yet, and if so, how many times have you decided to change it?

As usual, leave your comments here, or discuss it on the Train2Game forum.