Train2Game News Record beat to aid SpecialEffect

SpecialEffectChris Cook, Community Manager for GamePointsNow/GameKeysNow, has officially set a new Guinness World Record for the Longest Video Game Marathon on a Football Game by smashing the previous record by a whole 44 minutes to set a new time of 48 hours 49 minutes 41 seconds

The event took place at the Loading Bar, London from Nov 5th until the 7th and saw Chris play over 120 matches of FIFA 15, both online and offline . So far, the event has raised over £580 on behalf of its charity, Special Effect, with donations still being made.

‘I’m so glad to have raised so much for an incredible cause; but none of this would have been possible without the incredible support team of volunteers. They really kept me going throughout and I’m eternally grateful for all of their help and energy, especially when things got tough’

The event was streamed live via Twitch.tv and featured giveaways from companies like QWERTEE, Hauppauge, Boomerang Rentals, Insert Coin tees, NiftyMods and Campo Retro.

SpecialEffect is an award-winning charity that helps people with disabilities to benefit from the fun, rehabilitation and therapy of video games. They support people of all ages through assessments, equipment loans and equipment modifications.

Train2Game News Warframe support Movember

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In honor of the Movember Foundation’s annual Movember campaign, Digital Extremes, creator of the AAA Free-to-Play title, Warframe is calling on its players (“Tenno”) to set a GUINNESS WORLD RECORDS title by encouraging players to display their facial hair in-game for a good cause on Friday, November 14th between 3pm and 4pm EST.

Earlier this month Warframe released a variety of virtual mustaches players could equip in-game.  As new Movember donation levels were met on the official site – www.warframe.com/movember – a new in-game mustache was released.  To get players in the spirit, this video shows off the in-game ‘staches in full swank.

Now, to further raise awareness for men’s health, Warframe will set the world record for The Largest Gathering of People Wearing False Mustaches Simultaneously in a Video Game.

Warframe is asking its players worldwide across PC, PS4 and Xbox One to gather online wearing their virtual mustaches, Friday, November 14th from 3pm – 4pm EST to help set the world record.  The record setting hour will also be aired live on the Warframe Twitch channel at www.twitch.tv/warframe for all to see and participate in the hair raising festivities.

“Our Tenno have already shown strong support through their contributions and the variety of Movember activities they’ve participated in so far,” said Meridith Braun, VP, Publishing at Digital Extremes. “Setting a Guinness World Record as part of our continued awareness efforts takes it to a whole new level and we hope it pays off by shining a big spotlight on a great cause.”

To ensure the record is officially reached by Guinness World Record rules and standards, Digital Extremes is turning to an impartial third party, Michael Katchabaw, an Associate Professor at the University of Western Ontario specializing in computer science for games, to track the record setting statistics.  In addition, members of the Warframe gaming community will help establish proof of the feat by sending in screenshots of their mustached Warframes and teammates as they join in the record attempt.

The Movember Foundation is the leading global organization committed to changing the face of men’s health.  Once signed up on Movember.com, men, also known as Mo Bros, grow a mustache for the 30 days of November, raising awareness and funds for men’s health programs as friends and family donate to their efforts. Since 2003, the Movember community has raised over $574 million and funded over 800 programs in 21 countries.

Warframe is a free-to-play fast-action PvE action game available on PC, PlayStation 4 and Xbox One that is often described as MMO-Lite.  Squads of four players band together to advance their characters and battle the oppressive forces throughout the Solar System.  Introduced to the game as newly awoken Tenno warriors, players are thrust into a universe at war and armed with ancient exo-skeletal technology only they can operate. These Warframes bring unimaginable power and skill to the Tenno and provide players with unique offensive and defensive powers to explore and master.

Train2Game News: Grand Theft Auto V breaks several world records

GTA VGrand Theft Auto V has managed to break a total of seven world record all with in a week of the game being launched.

Rockstar North’s epic crime adventure previously earned the Guinness World Record for ‘most viewed trailer for an action-adventure videogame’.

Now its massive first-day sales figures have earned the game a further six awards. The full list of awards now currently held by Grand Theft Auto V are as follows:

  • Best-selling action-adventure videogame in 24 hours
  • Best-selling videogame in 24 hours
  • Fastest entertainment property to gross $1 billion
  • Fastest videogame to gross $1 billion
  • Highest grossing videogame in 24 hours
  • Highest revenue generated by an entertainment product in 24 hours
  • Most viewed trailer for an action-adventure videogame

According to official figures, GTA 5 sold 11.21 million units in its first 24 hours and generated revenue of $815.7 million (£511.8 million), eventually reaching $1 billion (£624.45 million) in sales after just three days.

Sales of the game in the UK led to a 45 per cent year-on-year increase in game sales for September, marking the first time the British games retail sector recorded an increase in spending since December 2008.

A week after its release, Cowen & Company analyst Doug Creutz stated that sales had likely exceeded 15 million worldwide and were predicted to surpass 25 million within the game’s first year of release.

After completing the main story line last night there is no doubt in my mind that it deserves all the attention and accolades it has been getting. I could not recommend this game more.

Train2Game News: Eurogamer 2012 Video

At the end of September Train2Game were at Eurogamer held in London’s Earls Court.

Below is the video from the event which has interviews with several students talking about their experiences with Train2Game and the Microsoft world record winning Game Jam.

Train2Game News: Eurogamer reports on Game Jam

With the release of Windows 8 and the student games being published on the Store, Eurogamer has done a story on the World Record Game Jam.
You can read the article below

The Microsoft-sponsored game jam

Train2Game News: Game Jam on the Guinness World record site

Train2Game’s World record Game Jam has a story on the Guinness World Record official website.

There are some great pictures from the weekend in the story.

You can read the story in the link below:

http://www.guinnessworldrecords.com/news/2012/10/games-development-students-lose-sleep-but-win-game-jam-record-45209/

Train2Game News: Students in their local papers

Train2Game Students Aaron Reeve, Michael Wittington and Scott Williams have been featured in their local newspapers for being a part of the world record breaking game jam held at University of Bedfordshire in Luton.

You can see the articles in the links below.

Sevenoaks_Chronicle_September_2012

Southall Gazette September 2012

Woking Informer September 2012

Well done guys. Good luck with everything you do.

Train2Game News: A day at Eurogamer Expo: Part 1

On Saturday I was sent to the Eurogamer Expo held at Earl’s Court in London. I am going to give a recap of my day for anyone who couldn’t be there.

My first clue that the day was going to be a good one was seeing The Mask queuing to enter. I was surrounded by hundreds of other early entry ticket holders all eager to burst through the door and get their hands on the up coming games.

As the doors opened and we all filed in. I knew exactly what I wanted to play. I walked straight to the over 18 area to finally get my first taste of Arkane Studio’s Dishonored.

The demo gave you a good taste. I got to use the possession skill, walking around in guards bodies to sneak around, before falling out and assassinating them. The blink skill is a good mechanic, similar to that of Nightcrawler from Xmen, you can teleport short distances without being detected and get to hard to reach areas. The world its self looks beautiful and the level design is so versatile. I can not wait to get my hands on this game.

Next up I had a shot at Hitman: Absolution. Everyone who played the Square-Enix game got a little Agent 47 model, who now sits proudly on my desk. The graphics are of a very high standard and the game play is typical Hitman from what I could see. Having only played Hitman:Blood Money previously, I was happy to see the ability to peak from hiding places, which was seriously lacking in earlier games. This will probably be another one I end up getting.

After seeing highly amusing stickers that were for the iOS game Carmaggedon I had to hunt down the stand. It is a remake of the game released fifteen years ago that had so much controversy surrounding it. When the game was first released the public didn’t like the fact that you had to run over people. They had to change it to zombies or face the game being banned. Now that times have changed the game is back in all its glory, the way it should have been.

I then visited the Train2Game stand to say hello. I was happy to see many students and potential students attending. Royal Rush, the winning game from the world record winning Game Jam, made by RetroMetro, was playable at the stand. Train2Game held competitions daily, who ever got the highest score on the game was awarded a prize later in the day.

At midday it was time for the Dishonored developer session. We all took our seats and were introduced to Christophe Carrier and Dinga Bakaba from Arkane Studios. They took us through the story and some of their development ideas before doing two demos for us. The first time through they demonstrated the stealth aspects of the game, using the blink mechanic and distractions to get to the end of the level. No one was killed and he was only spotted once before disappearing out of sight. The second time was much more brutal. Killing everyone he could find using different methods. The highlight of which being the moment he froze time with a bullet in mid air, possessed the guard who had fired it and walked in front of the shot before leaving his body and unfreezing time, making the guard shoot himself.

That covers my morning at Eurogamer. There was so much to do and see through out the day I am going to have to split this in to two blogs across the day. Check back later for the continuation.

 

Train2Game News: Train2Game talk to Pocket Gamer

Choosing Microsoft’s forthcoming Windows 8 wasn’t the only notable aspect of Train2Game’s recent game jam at the University of Bedfordshire.
The event was also a world record breaker.
The 48 hour hack saw a total of 299 students come together to create a series of games fit for the platform’s Metro UI, with an adjudicator from Guinness giving the event his seal of approval when the coding was over.
But, according to Train2Game course director Myra Smallman, Train2Game’s hacks aren’t all about setting records – they’re also about helping newcomers gain exposure, and uniting them with the platform most suited to the kind of games jams deliver: mobile.
We caught up with Smallman for her take on Train2Game’s record breaking bash in Bedford.


Pocket Gamer: What makes Windows 8 a good platform for today’s students to familiarise themselves with?
Myra Smallman: On our courses we aim to give students training with a wide range of different development tools.
We see Windows 8 as a vital development tool for them to be able to use as we think it will be one of the main platforms for games design in the future. It also supports the native languages they are familiar and comfortable with.
The students have the chance to choose what is right for them – C++/DX, HTML5/JS, XAML, C#

Can you tell us some more about the event’s ‘best in show’ winner, Royal Rush? Will it be released on Windows Store?
Royal Rush was chosen as the winner because the judges could see so many positives about the game.
The team jelled well together, the game used an innovative gaming mechanic and was perfect as a mobile title, with drop in game play and it’s instantly addictive.
We hope to see it in the Windows Store for Windows 8 on 26 October.

The game jam produced some 20 games, which have apparently been submitted for review to the Windows Store. How many of these will make it to market, and what slice of the profits would students see if so?
The plan is for all the games to be free to download, so there’s no revenue to share, but this is a great promotional opportunity for the students and their games.
Some would say there’s more value in them showcasing their work at this point in their careers, rather than making a quick buck.

Microsoft’s Andrew Webber, Guinness World Records’ Gaz Deaves and Myra Smallman


One thing we try to communicate to the students is the that gaming is a business, publishing and marketing are going to be vital to their future in the games industry. This experience is part of our whole ethos of getting students ready for work.
We hope to see the vast majority of the games in the Windows Store as long as they meet the required quality measures for successful submission.

Is a 48 hour game jam actually a good way of developing games intended for release??
Primarily, game jams are fun, but we also like to think that they teach our students how to work as a team and how to work under pressure.
We are very proud that our students have a level of dedication and talent that has allowed them to produce playable games within 48 hours.
In terms of quality of a release, it’s unlikely that all the titles completed in this way will be up to the standard of a game built over months or even years, but what it can produce is innovation.
Many mobile titles are based around a simple and addictive gaming mechanic, and the game jam environment is ideal to produce this simplistic game play that demonstrates a clever idea. Should one of the games prove particularly popular it could be further developed in the future by the students that created it.

Do you imagine you will work together with Microsoft on a similar sort of event in the future?
Hopefully. At the moment we are all exhausted, but we very much enjoyed working with Microsoft.
Those at Microsoft involved provided tremendous support to our students and given the opportunity we would very much like to work with them again.
Thanks to Myra for her time.