Train2Game News Worms 4 on Android

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Games industry veteran and independent games label Team17 are excited to announce that Worms™ 4 is now available to download for Android via the Google Play Store with a limited time 50% launch discount available.

Worms™ 4 is the definitive handheld Worms™ experience featuring an all new enriched cartoon look and improved design for mobile.

Worms™ 4 features:

·         80 Single Player Missions
·         Synchronous Multiplayer Matches – Battle against opponents from around the world with real time one-on-one online multiplayer matches!
·         Brand New Weapons – Wreak havoc with brand new weapons including Hailey’s Comet!
·         Weapon Upgrades – Players can collect more than a hundred weapon upgrades to make their worms more powerful! Mix and match weapon upgrades to suit your own strategy
·         Five Gorgeous Locations – Do battle in five beautiful hand drawn regions: Middle Turf, Candiville, Wacky-Habara, Tomorrow Islands and the Fro Zone
·         Fantastic Customisation Options – Individually customise each worm and give their team the personal touch!
·         Factions – Choose an allegiance, and fight under the banner of Red or Blue! The daily tug of war competition pits faction against faction, with the winners reaping the benefits of extra in-game rewards!
·         World Events – Each week dynamic events take place around the game’s world map. The player enters into these events and competes against other players, with the aim of representing their faction and earning prizes for fellow faction members
·         Daily Challenges – Partake in fun optional daily challenges to earn yourself and your faction additional rewards!
·         Connect with Friends – Connect your Facebook account to battle your friends in online multiplayer or view your friend’s progress on the world map screen and compete to beat their scores

Worms™ 4 is available to download now for Android from the Google Play Store with a limited 50% launch discount available. Currently £1.99 / $2.49 / 2,49 €, usually £3.99 / $4.99 / 4,99 €.

Train2Game News Team17’s 25th Birthday

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Team17 is preparing to celebrate its 25th birthday! Originally founded in 1990, the award-winning developer and games label will aptly turn 25 on the 7th December.

To celebrate, Team17 have partnered with the Microsoft’s Xbox One Games Store, the Humble Store, the Steam Store, Sony’s PlayStation Store, Apple’s App Store and the Google Play store to deliver a variety of promotions across the month of December. These will range from full game giveaways, money off, free merchandise with discounted purchases, with giveaways of concept art and wallpapers for next year’s products happening during the promotion too.

The promotion will commence from today with Worms Battlegrounds being featured on Xbox One’s Deals with Gold where the game is discounted by 80% and Overruled has 75% off.

The daily promotions will run throughout December until the 25th.  For day to day notifications on what’s happening throughout the month please follow Team17 on Twitter @Team17Ltd.

Here are a few unknown facts about Team17 from the past 25 years… enjoy!

1 – Team17’s first ever game release Full Contact went straight to No.1 in the UK.

2 – Team17’s Worms franchise has sold/dowloaded over 70 million units – despite the original game, Total Wormage not winning the Amiga Format Readers competition before signing with Team17.

3 – The number 7 and 17 are Debbie Bestwick’s  lucking numbers (Team17, Worms launched on 17th November, Team17’s birthday is the 7th , her birthday is also the 7th March– spooky!)

4 – Team17 have released 34 unique titled games (Worms franchise counted as 1)

5 – The Concrete Donkey from the Worms series of videogames actually existed as a garden ornament in the garden of Worms creator Andy Davidson’s parents. As a child the young Andy was afraid of the Concrete Donkey.

6 – Worms was first prototyped on a Texas Instruments calculator during an A-Level maths lesson.

7 – Project X, Team17’s Amiga classic was so difficult most people struggled to get past Level 2/3, so Team17 ended up realising a cheat mode on the cover mount disk of a many Amiga magazines to help struggling players

8 – Alien Breed had 87 cheats and secrets locked in the game. Most of the cheat codes are totally unprintable today!

9 – Alien Breed SE took 6 weeks in development to remix and stayed No1 in the UK for 33 weeks

10 – Team17 partnered with superstar legends (in our opinion) Epic Megagames and Housemarque to publish Silverball and Super Stardust in the 1990s.

Train2Game News Next Gen Worms

Worms BattlegroundVeteran independent developer and publisher Team17 is proud to see its award-winning franchise make its debut on the next generation of consoles, having seen it already appear on over twenty-five other platforms since the series introduction back in 1995.

Worms Battlegrounds is making its way on to Xbox One and PlayStation 4 and will be available both via digital download and as a boxed copy at certain retailers on the 30th May 2014. While US PlayStation fans will be able to get their hands on Worms Battlegrounds as a digital download from the PlayStation Store on the 3rd June.

Worms Battlegrounds will be the among the first titles to be released under ID@Xbox, Microsoft’s new program enabling independent game developers of all sizes to produce and self-publish games digitally on Xbox One, of which Team17 are an ambassador.

Worms Battlegrounds features:

•         25 single player story missions
•         10 ‘Worm‐Ops’ time attack missions
•         5 environments: Inca, Viking, Feudal Japan, Industrial Revolution and Prehistoric with day to night lighting transitions
•         Multiplayer Deathmatch and Fort modes with online and local multiplayer for up to four players
•         Stunning graphics and gameplay running at 1080p 60fps
•         Landscape editor
•         Clan support including clan emblem editor
•         65 weapons and utilities including 10 outrageous new items: Mega Mortar, Gravedigger, Winged Monkey, Oxygen, Worm Charm, Bovine Blitz, Whoopsie Cushion, Teleport Gun, Aqua Pack and The Equalizer
•         Physics based contraptions
•         Over 200 individual customisation items for the worms
•         DUALSHOCK 4 wireless controller’s light bar dynamically changes colour depending on your worm’s scenario. Watch as the light car glows red for attacks and explosions, blue when your worm is submerged in dynamic water and green to indicate that your worm is poisoned (PS4 version only)
•         Weapon Gestures. Assign up to four weapons for quick select using the DUALSHOCK 4 wireless controller’s Touch Pad (PS4 version only)
•         Companion website. Keep track of your stats on the go! (PS4 version only)
•         SmartGlass companion app. Keep track of your stats on the go! (Xbox One version only)

Worms Battlegrounds is due for a 30th May release for Xbox One and PS4 (EU) and will be available both via digital download and as a boxed copy at certain retailers.

Train2Game News: Team17 announces next gen Worms

WormsBattlegroundsLogoTeam17 is excited to unveil plans to release their first PlayStation 4 and Xbox One title, Worms Battlegrounds.

Worms Battlegrounds will be one of the first titles to be self-published on the Xbox One under the ID@Xbox program, of which Team17 is one of the ambassadors.

The veteran independent British publisher is proud to see its award-winning franchise make its debut on the next generation of consoles, having seen it already appear on over twenty-five other platforms since its introduction back in 1995.

Worms Battlegrounds is due for a 2014 release and will be available for PlayStation 4 and Xbox One.

Nutjitsu, a lush-looking Pac-Man meets Mini Ninjas game from Ninjabee, creator of the Kefling games for Xbox Live Arcade has also been announced to be released as part of the ID@Xbox initiative.

The first ID@Xbox games will release in March 2014, according to the program’s director Chris Charla. The list of ID@Xbox applicants apparently extends into the “thousands”.

Train2Game News: Games Industry News – 26.04.13

THQ logoIt is the end of the week which means it is time for the Train2Game industry news round up!

Nordic Games announced earlier this week that it was one of the successful bidders in THQ´s auction process, which ended on April 15. Nordic Games will acquire more than 150 intellectual properties for a purchasing price of USD 4.9 million spanned across PC, Microsoft, Nintendo and Sony platforms. The company has acquired the rights to Darksiders, Red Faction, MX vs. ATV, Titan Quest, Supreme Commander, Frontlines, Stuntman, Juiced, Full Spectrum Warrior, Destroy All Humans and much more. I look forward to seeing what the developer does with their new products.

Annelid aficionados Mastertronic announced Worms Revolution Collection, the latest in anarchic action, will explode into stores on May 3rd for Xbox 360. Worms Revolution Collection, contains the latest OTT outing in the best-selling turn-based series, plus all three DLC packs and, as an added bonus, Worms 2 Armageddon and all five DLC packs all wrapped up in a mystery crate and sealed with a loving poke! You can enjoy the trailer, here: http://www.youtube.com/watch?v=mPNMoUFw3_0&feature=youtu.be

Another game collection. You will be able to experience the complete Skyrim collection with The Elder Scrolls V: Skyrim Legendary Edition, arriving in retail stores throughout Europe and Australia on June 7, 2013. The Legendary Edition will be available on Xbox 360 and PS3 for £39.99. The Elder Scrolls V: Skyrim Legendary Edition includes the original critically-acclaimed game, official add-ons – Dawnguard, Hearthfire, and Dragonborn – and added features like combat cameras, mounted combat, Legendary difficulty mode for hardcore players, and Legendary skills – enabling you to master every perk and level up your skills infinitely.

Independent developer Wired Productions has confirmed plans to bring popular music creation software eJay to the touchscreen generation – despite not reaching its initial Kickstarter campaign target. As the campaign closed this morning, over £50,000 had been pledged – short of the hoped £150,000, but enough support to make Wired Productions more determined than ever to revive the program which inspired a generation of DJs. “It has been a hell of a ride,” explains Leo Zullo, managing director, Wired Productions, “but ultimately we fell short of our initial target. That said, it’s been an invaluable process. We’ve learnt loads about what the community wants and feel able to continue our journey towards a revived eJay with renewed confidence.

Finally, a bit of news for you Bat-fans, Warner Bros. Interactive Entertainment and TT Games announced the release of LEGO Batman: DC Super Heroes for the iPhone, iPad and iPod touch, available now on the App Store. Delivering action-adventure gameplay to touchscreen devices, this latest caper is based on LEGO Batman 2: DC Super Heroes, the game which released to critical acclaim in June 2012 and was one of the best-selling videogames of the year.

Train2Game News: Worms Revolution developer diary discusses classes and customisation

The third Worms Revolution developer diary sees Team 17 discussing the new features for the upcoming latest instalment of the series, including the introduction of classes and the customisation options available to the player.

Senior producer Kevin Alston discusses how the different classes of worms are being introduced to evolve gameplay and gives a rundown of some of new tactics and abilities they bring to Worms Revolution.

Alston also discusses the reasons for introducing visible physical damage to the worms and the variety of customisation options available for almost every aspect of player teams.

Watch Worms Revolution Developer Diary 3: ‘Classes and Customisation’ below, right here on The Train2Game Blog.

There are more developer diaries, giving an insight into development of a wide variety of games, here on The Train2Game Blog. Also, be sure to keep reading for the latest from Team 17 and Worms Revolution.

What are your thoughts on the new class and customisation features for Worms Revolution?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Watch BAFTA young game designers workshop LIVE at 1pm

Train2Game students can tune in to watch industry experts give advice to BAFTA young game designers when their Bradford Workshop kicks off at 1pm today.

BAFTA Young Game Designers is a competition for 11-16 year olds that gives them the opportunity to make their own games.

The Bradford Workshop will see Senior Designer at Evolution Studios Hal Sandbach, former Head of Design on Worms John Dennis and Curator of New Media at the National Media Museum Tom Wooley offering advice to the BAFTA young game designers.

With the talk aimed at those aspiring to get into the games industry, there could be some great advice for Train2Game students in there.

You can watch the BAFTA young game designers live stream here from 1pm.

Keep reading The Train2Game Blog for the latest news from BAFTA.

Will you be watching?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Indie devs have “far more opportunities these days” say Team 17

Train2Game students looking to form their own indie studios will certainly be buoyed by this; there are more opportunities than ever to break into the industry thanks to digital distribution.

That’s according to Yorkshire based Worms developer Team 17, who’ve been in the game development business for over 20 years.

“I actually think there are far more opportunities these days overall. If we were only talking about PSN, XBLA and Steam I’d tend to agree, but with the whole mobile and browser side thrown in, it’s bigger and better than the late ’80s.” Team 17 Managing Director Debbie Bestwick told The Guardian when asked if there are comparisons between today’s digital market and the bedroom coding days of the late 1980’s.

And Bestwick believes the rise of mobile gaming, on the iPhone in particular, means it’s actually easier for prospective game developers – such as Train2Game students – to enter the market.

“Digital distribution has removed manufacturing and physical distribution costs; hence the entry point is so much lower these days than back then” she said.

“If anything, the App Store reminds me more of the whole shareware scene in the ’80s, just shaken up and organised, and it is a great place to be.”

And in more good news for Train2Game students, the Team 17 Managing Director is optimistic about the future of the British game industry, “because right now we’ve got more platforms, bigger audiences, more direct to consumer sales channels and lower entry costs than ever before for all indie developers.”

“Our traditional market has changed forever with the introduction of smartphones, social gaming and digital store fronts” added Bestwick.

So Train2Game, what are your thoughts on Bestwick’s comments? Do you believe it’s the best time there’s been to be an indie developer? Is self-publishing a model you can see yourself following?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]