Train2Game students looking to form their own indie studios will certainly be buoyed by this; there are more opportunities than ever to break into the industry thanks to digital distribution.
That’s according to Yorkshire based Worms developer Team 17, who’ve been in the game development business for over 20 years.
“I actually think there are far more opportunities these days overall. If we were only talking about PSN, XBLA and Steam I’d tend to agree, but with the whole mobile and browser side thrown in, it’s bigger and better than the late ’80s.” Team 17 Managing Director Debbie Bestwick told The Guardian when asked if there are comparisons between today’s digital market and the bedroom coding days of the late 1980’s.
And Bestwick believes the rise of mobile gaming, on the iPhone in particular, means it’s actually easier for prospective game developers – such as Train2Game students – to enter the market.
“Digital distribution has removed manufacturing and physical distribution costs; hence the entry point is so much lower these days than back then” she said.
“If anything, the App Store reminds me more of the whole shareware scene in the ’80s, just shaken up and organised, and it is a great place to be.”
And in more good news for Train2Game students, the Team 17 Managing Director is optimistic about the future of the British game industry, “because right now we’ve got more platforms, bigger audiences, more direct to consumer sales channels and lower entry costs than ever before for all indie developers.”
“Our traditional market has changed forever with the introduction of smartphones, social gaming and digital store fronts” added Bestwick.
So Train2Game, what are your thoughts on Bestwick’s comments? Do you believe it’s the best time there’s been to be an indie developer? Is self-publishing a model you can see yourself following?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: The Guardian]