Train2Game News Shaq Fu is back again

Saber Interactive and Wired Productions have officially released Shaq Fu: A Legend Reborn globally on the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and Windows PC.

The full game is now available digitally via the PlayStation®Store, Xbox Games Store, Nintendo eShop and Steam for £14.99/€19.99/$19.99.

Shaq Fu: A Legend Reborn is also now available at major retailers as a physical boxed product for £24.99/€29.99/$29.99 on PlayStation®4 system and Xbox One and £34.99/€39.99/$39.99 on Nintendo Switch.

All retail versions will be bundled with a bonus game, which will be available to download later this month, and available for separate purchase. Gamers can visit wiredproductions.com/where-to-buy/Shaq-fu-a-legend-reborn to find their local retailer. More information about the bonus game will be released soon.

Wired Productions is also offering extremely rare Shaq Fu: A Legend Reborn Limited Collector’s Editions directly through its online store: shop.wiredproductions.com. This special bundle can be purchased with or without the full game and features a ton of exclusive goodies for fans, including a stylish Shaq Fu t-shirt, bag, snapback, art book, vinyl single and art card.

Shaq Fu: A Legend Reborn is an action-packed beat ‘em up starring the one and only Big Diesel himself: Shaquille O’Neal. Battle the hordes of Hollywood and hell on a one-man journey to avenge your fallen home and martial arts master. Smash down foes with devastating combos, face off against outlandish celebrity bosses, and unleash your fury with a variety of hard-hitting weapons and power-ups.

As previously announced by Saber Interactive, anyone who purchased NBA Playgrounds on Nintendo Switch prior to July 10, 2017, is eligible to receive a free copy of Shaq Fu: A Legend Reborn on Switch. Players can redeem this offer between June 5th and July 5th by simply browsing to Shaq Fu: A Legend Reborn in the Nintendo eShop to download. For original owners of NBA Playgrounds on the eShop, they will see a 100% discount applied to Shaq Fu: A Legend Reborn.

Shaq Fu: A Legend Reborn is a co-production of Saber Interactive and Big Deez Productions in partnership with Wired Productions and Mad Dog Games. It is rated T (Teen) by the ESRB and PEGI 12. For more information, visit www.alegendreborn.com .

Train2Game News: Games Industry News – 26.04.13

THQ logoIt is the end of the week which means it is time for the Train2Game industry news round up!

Nordic Games announced earlier this week that it was one of the successful bidders in THQ´s auction process, which ended on April 15. Nordic Games will acquire more than 150 intellectual properties for a purchasing price of USD 4.9 million spanned across PC, Microsoft, Nintendo and Sony platforms. The company has acquired the rights to Darksiders, Red Faction, MX vs. ATV, Titan Quest, Supreme Commander, Frontlines, Stuntman, Juiced, Full Spectrum Warrior, Destroy All Humans and much more. I look forward to seeing what the developer does with their new products.

Annelid aficionados Mastertronic announced Worms Revolution Collection, the latest in anarchic action, will explode into stores on May 3rd for Xbox 360. Worms Revolution Collection, contains the latest OTT outing in the best-selling turn-based series, plus all three DLC packs and, as an added bonus, Worms 2 Armageddon and all five DLC packs all wrapped up in a mystery crate and sealed with a loving poke! You can enjoy the trailer, here: http://www.youtube.com/watch?v=mPNMoUFw3_0&feature=youtu.be

Another game collection. You will be able to experience the complete Skyrim collection with The Elder Scrolls V: Skyrim Legendary Edition, arriving in retail stores throughout Europe and Australia on June 7, 2013. The Legendary Edition will be available on Xbox 360 and PS3 for £39.99. The Elder Scrolls V: Skyrim Legendary Edition includes the original critically-acclaimed game, official add-ons – Dawnguard, Hearthfire, and Dragonborn – and added features like combat cameras, mounted combat, Legendary difficulty mode for hardcore players, and Legendary skills – enabling you to master every perk and level up your skills infinitely.

Independent developer Wired Productions has confirmed plans to bring popular music creation software eJay to the touchscreen generation – despite not reaching its initial Kickstarter campaign target. As the campaign closed this morning, over £50,000 had been pledged – short of the hoped £150,000, but enough support to make Wired Productions more determined than ever to revive the program which inspired a generation of DJs. “It has been a hell of a ride,” explains Leo Zullo, managing director, Wired Productions, “but ultimately we fell short of our initial target. That said, it’s been an invaluable process. We’ve learnt loads about what the community wants and feel able to continue our journey towards a revived eJay with renewed confidence.

Finally, a bit of news for you Bat-fans, Warner Bros. Interactive Entertainment and TT Games announced the release of LEGO Batman: DC Super Heroes for the iPhone, iPad and iPod touch, available now on the App Store. Delivering action-adventure gameplay to touchscreen devices, this latest caper is based on LEGO Batman 2: DC Super Heroes, the game which released to critical acclaim in June 2012 and was one of the best-selling videogames of the year.

Train2Game Video Blog: Working in the games industry as a result of studying with Train2Game 2

In this video Train2Game pays a visit to Wired Productions where Train2Game student Kimberley Caseres now works as an Assistant Producer.

We talk to Kimberley about working in the games industry and her experiences with Train2Game.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game Video Blog: Working in the games industry as a result of studying with Train2Game 1

In this video Train2Game pays a visit to Wired Productions where Train2Game student Kimberley Caseres now works as an Assistant Producer.

We talk to Wired Production’s, Productions and Operations Director, Jason Harman, about hiring Kimberly and hear his thoughts on Train2Game courses.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game industry experience diary from Kimberley Caseres

Train2Game Game Designer Kimberley Caseres is on a Train2Game work placement at Wired Productions. In her new industry experience diaries, Kimberley details what she’s been up at the Watford based game development studio responsible for the We Sing series.

Read what Kimberley has to say about her Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

You can Kimberley’s video diaries about the Train2Game course right here. Alternatively, you can find out more about Wired Productions in The Train2Game Blog interview with Senior Producer Kevin Leathers.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Eurogamer with Train2Game Student Kimberley Casares

Train2Game at Eurogamer with Train2Game Student Kimberley Casares

Train2Game Student Kimberley Casares on Placement with Wired Productions. Check out the Train2Game blog interview with Wired Productions Senior Producer Kevin Leathers here.

For more information: http://www.train2game.com

Train2Game interview: We Sing Rock Senior Producer Kevin Leathers

Train2Game recently caught up with We Sing Rock Senior Producer Kevin Leathers at a special event in central London. The We Sing series is one of the most successful on the Nintendo Wii, with We Sing Rock the latest in the in franchise.

In an in-depth interview, Leathers told us about what goes into developing a We Sing title. He discusses his take on the future of party games, hinted at We Sing development for the Nintendo Wii U and told us about life at Wired Productions. He also provides advice to Train2Game students about how to get into the industry.

Read it here on the Train2Game blog, or on the Train2Game Scribd page.

First of all, what does your role as Senior Producer of We Sing Rock involves?

As senior producer of We Sing Rock I manage all the different aspects of the game: gameplay, music licensing and so forth and make sure everything all comes together to make a great game.

How does the development of process of We Sing Rock begin?

The main thing we start off with is the music. With We Sing Rock for example, we had a nice list of what we wanted to look for concerned with rock, which songs we thought best reflected each decades of rock.  We have songs from the 60s onwards and then we take it from there. We go to the music labels themselves, talk to them, negotiate then see what songs we can get for our final playlist and build a game around it.

Tell us a bit about the backend of We Sing Rock. How does the game know when players are singing on or off key?

We have a specific game engine built in which analyses the vocals that go in to the song and tests what pitch is actually being sung at the time, and then it calculates the score based off of that. It’s quite a complex process but they’ve managed to get it down to a nice, simple process so it’s easy.

How successful have the We Sing games been since they came about?

We Sing games are…not to sound big headed… probably one of the most popular games on the Wii at the moment. There were a fair few singing games out when We Sing and We Sing Encore first came to the market, but we’ve now emerged as the dominant force on the Wii. They’re very popular at the moment, very popular in Europe and in the Australian markets as well, so we’re very proud with how far it has come.  We Sing Rock itself is the 7th version of We Sing and we’re very proud of how it’s come along.

What do you see as the the future of singing, entertainment and other “casual” games?

Casual games can be a very unfair label. I think party games are quite important for consoles. While it’s fun to play single player games – your RPGs, shooters, things like that – you do need something else every so often that everyone else can join into and this is what we try and do with our We Sing and We Dance range of games. They’re games that everyone can play – everyone can pick up a Wii remote and start singing – and it’s just nice and easy and fun. That’s the main thing at the end of the day; it’s got to be fun.

For the future of the games it’s making sure you keep that fun aspect otherwise you’re complicating things far too much. It has to be so your gran can go up, pick up a Wii remote then starting singing along to her favourite Elvis Presley tune. That’s the main thing we strive for with the We Sing games and what we’ll do with the future versions of the games as well.

There are a lot of tracks in We Sing Rock, how do you go about selecting them?

Going about selecting them is usually a case of shouting at each other!  [Laughs] We go through a process where we obviously narrow down exactly what the game is going to be about: in this case it’s rock. Then we see the best examples of that across the difference subgenres of rock – nu-metal or the 80s style hair metal – and we try and get good examples of that. I mean we have things like White Snake which is a good example of 80s rock, and then we have some modern stuff like My Chemical Romance and 30 Seconds to Mars. So we try and go through a process where we list out what songs we believe would fit well into this kind of product, and then we take it from there and start negotiating with the music labels.

Will there be any additional content for We Sing Rock in future?

We’ve experimented with DLC in the past before. Unfortunately due to the technical limitations of the Wii it’s very difficult to do DLC to the high quality we believe it should be. We have experimented with it before and the results have been less that successful to be honest. So rather than diminish the quality of the overall product, we want to keep the high quality as much as possible. At the moment DLC isn’t on the cards.

So what do you think are the technical limitations of the Nintendo Wii and could the Wii U solve them?

I can’t say too much about it at the moment, but obviously the Wii U is a much more powerful machine and we’re hoping there are quite a few changes between the Wii and Wii U that’ll help with many of the functions of it. Fingers crossed! Especially with the tablet controller design as well, that could prove for some very interesting gameplay designs later on.

Tell us a bit about Wired Productions.

Nordic Games – which is the publisher of the We Sing series – they call us to do the production for their games. Generally they’ll want us to have a look at the market and see what would work and we usually just take it from there. We have brainstorming sessions, we’ll see what the market is lacking at the moment. When made We Sing, there wasn’t anything similar to it at the time on consoles so we went straight ahead with it.  Day-to-day stuff is just working through and making sure we can make the best product possible.

A little about you now, how did you get started in the games industry?

Many years ago! I actually started with the people I’m working with at the moment. I used to work for a publisher called Digital Jesters who used to do a lot of PC games, especially the original Trackmania when it first came along. Since then I’ve worked my way through the industry  with the same great team of people and we’ve now got to a point where we’re making products we’re incredibly proud of rather than just publishing them.

What advice would you give to those looking to get into the games industry?

My best advice is don’t try and look for a quick fix, it’s the same as any other industry in that you have to really work at it.  And even if you have to work on stuff you don’t really want to, at the end of the day you’ve really got to work at it otherwise you’ll just find it too hard.  The best advice I can give is get as much information as you can about what you want to do in the industry because there’s loads of different sectors to it. Get as much information and then go and try from there to see what you can do.

And finally, is there anything you’d like to add about We Sing Rock, and when is it due for release?

We Sing Rock, rocks obviously! Unfortunately I can’t announce the release date but it will be soon but everyone should play it, it’s great. Everyone will have a song they want to rock out too.

Thanks for your time Kevin.

We Sing Rock is scheduled for release on Nintendo Wii in the near future.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.