Train2Game News Atari Flashback Classics

Atari® Flashback Classics volumes 1 and 2 has been released in Europe on the PS4 and Xbox One.
Sold as two separate games, each volume is packed with 50 different classic Atari 2600 Video Computer System (VCS) and arcade games, including the likes of Asteroids®, Centipede®, Missile Command®, Tempest® and Warlords® – all remastered in HD.

As well as boasting an extensive visual archive of classic artwork for each game, both volumes also include a range of new in-game features. Gamers can play online, unlock achievements and try their best to secure a place on global leaderboards.

“We are glad to bring these games to PS4 and Xbox One in Europe with our partners,” said Frédéric Chesnais, CEO of Atari. “These games have been released more than 45 years ago, but there is always something new and exciting about them, and I am sure all players will enjoy them.”

Andy Pearson, Head of Marketing (Hardware and Tech) at distributors PQube, said: “With retro gaming increasing in popularity, it’s great to see more classics get a new lease of life on two of today’s best-selling consoles. Both games offer fantastic value for money and will help bring popular Atari 2600 video games like Asteroids to a new generation of gamers.”

Vol. 1, full games list:

3-D Tic-Tac-Toe Air-Sea Battle™, Backgammon™, Basketball™, Black Widow™ (Arcade), Blackjack™, Bowling™, Canyon Bomber™, Centipede®, Centipede® (Arcade), Circus Atari®, Combat®, Combat® 2, Desert Falcon™, Dodge ‘Em™, Fatal Run™, Football™, Home Run™, Human Cannonball™, Liberator™ (Arcade), Lunar Lander® (Arcade), Millipede®, Millipede® (Arcade), Miniature Golf™, Pong® (Arcade), Quadrun™, Radar Lock™, Realsports® Boxing, Realsports® Football, Realsports® Soccer, Realsports® Volleyball, Save Mary™, Slot Machine™, Slot Racers™, Space Duel (Arcade), Sprint Master™, Star Raiders®, Steeplechase™, Stunt Cycle™, Super Baseball™, Super Football™, Swordquest: Earthworld™, Swordquest: Fireworld™, Swordquest: Waterworld™, Tempest®, Tempest® (Arcade), Video Olympics™, Warlords®, Warlords® (Arcade), Yars’ Revenge®.

Vol. 2, full games list:

A Game of Concentration™, Adventure™, Asteroids®, Asteroids® (Arcade), Asteroids® Deluxe (Arcade), Atari Video Cube™, Basic Math™, Brain Games™, Breakout®, Casino™, Championship Soccer™, Checkers™, Chess™, Codebreaker™, Crystal Castles®, Crystal Castles® (Arcade), Demons to Diamonds™, Double Dunk™, Flag Capture™, Golf™, Gravitar®, Gravitar® (Arcade), Hangman™, Haunted House®, Major Havoc® (Arcade), Maze Craze™, Missile Command®, Missile Command® (Arcade), Night Driver™, Off the Wall™, Outlaw™, Race™, Realsports® Baseball, Realsports® Basketball, Realsports® Tennis, Redbaron™ (Arcade), Return to Haunted House™, Secret Quest™, Sentinel™, Sky Diver™, Spacewar™, Sprint™ (Arcade), Starship™, Stellar Track™, Street Racer™, Sub Commander (SUBMARINE COMMANDER®), Super Breakout®, Super Breakout® (Arcade), Surround™, Video Pinball™.

For more information visit www.pqube.co.uk/atari-flashback-classics/

Train2Game News British Academy Games Awards 2017

BAFTA has announced the winners of tonight’s British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Danny Wallace at Tobacco Dock, London.
Uncharted 4, the action adventure game developed by Naughty Dog Studios, won Best Game. This is the fifth win for the series, its previous four came in 2010 for Uncharted 2: Among Thieves.

INSIDE, the puzzle-platformer adventure game, won four BAFTAs: Artistic Achievement, Game Design, Narrative and Original Property. 

Overcooked, the cooking simulation game, won British Game and Family. Firewatch, the first-person mystery adventure game, won Debut Game and Performer for Cissy Jones.

Another six games were winners on the night. The autobiographical game That Dragon, Cancer won for Game Innovation. Futuristic sports-action game Rocket League won Evolving Game. The team-based multiplayer first-person shooter Overwatch won the BAFTA for Multiplayer. Pokémon Go, the location based augmented reality game, won in Mobile Game. The Last Guardian, the action-adventure game, won the BAFTA for Audio Achievement. The mystery adventure game Virginia won in Music.

The AMD eSports Audience Award was won by Clash Royale, seeing off competition from Counter-Strike: Global Offensive, Dota 2, League of Legends, Overwatch and Street Fighter V.

Showcasing the best in games development and design talent, the BAFTA Ones to Watch Award in association with Dare to be Digital was won by Among The Stones, a 3D platform game created by a team of student developers from Abertay University.

The Special Award was presented to Brenda Romero in recognition of her outstanding creative contribution to the industry and for her illustrious career in game design, her advocacy for the art and creative process behind game-making, and her commitment to encouraging the next generation of talent in the industry.

BAFTA’s website, www.bafta.org , features red carpet highlights, photography and winners’ interviews, and dedicated coverage is available on social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and Tumblr. The ceremony was streamed live at Twitch.tv.

The British Academy Games Awards are supported by industry partners Electronic Arts, GAME, SEGA, Tencent Games and Ubisoft Entertainment with ME London Hotel the official hotel partner.

BAFTA curates a year-round global programme of events and initiatives that support the games industry. This includes developer talks, showcases, debates, scholarships and networking, as well as the flagship Games Lecture by an inspirational practitioner. Applications are now open for: BAFTA Young Game Designers (YGD), which gives young people and educators insights into the industry and access to the brightest creative minds in games; BAFTA Scholarships, which enable talented individuals to study a post-graduate course in games; and BAFTA Breakthrough Brits, which supports emerging stars of the games industry.

Train2Game News LiquidSky 2.0

LiquidSky — a first-of-its-kind cloud-based platform that delivers a high-quality gaming experience almost anywhere, anytime on Windows, Android, Mac and Linux devices — is thrilled to announce LiquidSky 2.0. 
This major platform update adds numerous new features, dramatic gains to LiquidSky’s already outstanding performance and introduces an all-new ad-supported free model.

“We are thrilled to announce LiquidSky 2.0, ushering in a cloud-based gaming revolution,” said Ian McLoughlin, LiquidSky’s co-founder and CEO. “LiquidSky 2.0 smashes the status quo for gamers worldwide, eliminating the dependence on rapidly-obsolete gaming hardware. Now anyone – even gamers with lower-spec laptops and desktops not typically suitable for new release titles – can enjoy high-quality PC gaming nearly anywhere, anytime and on almost any device, and do so affordably or even for free.”

Key Features included in today’s LiquidSky 2.0 roll-out include:
    Support for Windows PC Devices

    New Pricing Plans (More SkyCredits for Lower Cost)

    Upgraded Gamer and Pro Performance Packages (Up to 4x Previous Performance)

    FREE Ad-Supported Plan

    Intuitive New User Interface

    Dramatic Latency Reduction
Android, Mac and Linux device support, along with the following key features, are planned for the coming months:

 

    Full DirectX 12 Support

    Full Support for USB 2.0+ PC Accessories

    SkyLounge Community Hub

    Performance Package Upgrade, Including 100 FPS Unlock
Gamer (60 SkyCredits/hour) and Pro (120 SkyCredits/hour) Performance Plans quadruple their previous horsepower— now powered by up to 4GB of GPU VRAM, 16GB of RAM and 6 vCPU Cores — to deliver high-quality 1080p gaming at up to 60+ FPS. In addition to enhanced Pay-As-You-Go and Monthly Subscription Plans that provide more SkyCredits for lower cost, LiquidSky 2.0 also introduces free high-performance PC gaming through its new ad-supported model.

The LiquidSky 2.0 client is available for download at LiquidSky.com, after which users can register for a new account or migrate their existing one. Existing members will be guided through a brief one-time account migration process. Paid members that migrate to one of the new paid plans will additionally receive a one-time boost of available SkyCredits.

Registrants for the Free Plan will be assigned a boarding group for access in stages based on beta server and early ad inventory availability. This approach ensures a higher quality of service for the users that already have access and provides an optimal gaming experience as LiquidSky scales up their servers and ad inventory globally. The Free Plan and boarding groups are currently only available for parts of North America and Western Europe, with the ability to earn free SkyCredits not guaranteed at this time.

Pay-As-You-Go or Monthly paid LiquidSky users will be granted immediate access to their new upgraded SkyComputer regardless of geographic location. However, for an optimal current experience it is recommended that users be within 310 miles (500 kilometers) of a LiquidSky data center and/or receive a ping of less than 35ms.

For more information on how to sign up, migrate accounts or test your ping in relation to the nearest LiquidSky data center, please visit http://kb.liquidsky.com.

Train2Game News CaptoGlove funded

The​ world’s first wireless wearable controller, CaptoGlove, has reached another milestone by securing its Kickstarter funding in 13 days.  
The incredibly versatile CaptoGlove allows users to control video games, VR/AR, mobile & smart devices through simple hand gestures.  The first units are in production and are expected to ship to early Kickstarter backers in May.

To celebrate their funding success, CaptoGlove has announced a Stretch Goal to add a pressure sensor to the thumb of the glove for expanded functionality.  This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure (<100g to >10kg).  This will enable future customization, as well as more precise measurements of what the finger is doing.

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta CEO of CaptoGlove. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke.  Its success was incredible and its precision allowed the glove to next be modified to help train military pilots.  Again demonstrating unparalleled accuracy in replicating flight simulation hand movements, CaptoGlove finally teamed up with world-renowned sports glove company, Reusch to create a truly next-generation wearable wireless controller for video games, virtual reality platforms, mobile devices, professional training, drones, smart home products and more.

Check out CaptoGlove in action on its YouTube channel or see more about the Kickstarter campaign and how the CaptoGlove was created with this video here.

CaptoGlove Kickstarter reward tiers are still available at significant price discounts to expected retail prices until April 24.

CaptoGlove key features include:

            Intuitive Control – CaptoGlove interprets natural hand movement as control gestures, which allows for a quick and easy learning curve.  Create up to 20 control gestures per glove (or 40 with a pair). All gestures are completely customizable through the free iOS/Android/PC app.

            Gaming Ready – CaptoGlove can be used to play any past, present or future PC game, delivering a uniquely immersive experience on a variety of platforms including VR, AR, XR, first person shooters, flight/racing sims, and more;

            Plug & Play – Connects via Bluetooth Low Energy to virtually any device.  No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.

            Endless Application Potential – Its smart design and upcoming SDK release will offer tech enthusiasts a wealth of potential uses.  From health rehabilitation and smart home device control, to piloting drones and professional training for police, first responders, pilots, doctors, etc.;

            Quality – Textile developed in Italy with world-renowned sports glove maker Reusch.  Comfortable, breathable and made from high quality textiles that can be washed by removing a single sensor.

Train2Game News Esports not a sport

“Esports is not a sport, but a credible activity in its own right,” the British Esports Association has said.
Following last week’s reporting by the BBC – The State of Sport week – many listeners and readers have debated whether esports (electronic sports) is an actual sport or not.

Some have argued that esports should be classified as a sport partly because recognising it officially would grant it access to sports funding. However, esports is competitive video gaming: it is currently classified in the UK as a game (like chess and bridge) and not a sport.

The British Esports Association is also keen to emphasise that when done in moderation, esports can have positive cognitive, social and communicative benefits.

It can help to increase perceptual skills, decision making, reaction times and multitasking, and help stimulate brain growth. Playing and watching esports is very engaging to younger audiences, and esports is also a beneficial alternative to watching passive media like television.

Attempts have been made in the past to classify certain games, such as bridge, as a sport in the UK, and having learned from these experiences, the British Esports Association feels that the time is not right for such action for esports. Instead, we want to focus on educating the Government, media and general public on making sure esports gains the credibility it deserves and move away from the ‘esports isn’t a sport’ debate.

British Esports founder and CEO Chester King said: “I can see why there is a bit of confusion as millions of people play and watch esports; there are many professional teams, managers, coaches and tournaments. There is no international standard classification either as in some countries such as Poland, esports, chess and bridge are classified as sports.

“The ‘sport’ in esports may be misleading, but like traditional sports, competitive video gaming involves training, long-term dedication, determination, exceptional skills and reaction times, teamwork and coordination, and fun for all the spectators, casters, commentators and fans involved.”

In the UK, the British Esports Association positions esports as a modern mind game, celebrated at all levels of play which should not rival or replace traditional sports.

King added: “It’s time to get away from the ‘esports isn’t a sport’ debate and start realising esports’ true benefits and potential.

“Whether or not esports is or is not a sport does not change the fact that the esports industry has enormous creative potential. We must educate audiences to realise its benefits, such as gaining cyber skills and the many career paths it offers, like becoming a professional player, commentator, journalist, manager, or coach.”

Train2Game News Women in Games Ambassador programme 

Women in Games, the not for profit, games industry diversity organisation, today announced the launch of its Ambassador programme, sponsored by Women Techmakers, with 43 individual Ambassadors from across the UK and Europe supporting women and girls in understanding the games industry and the opportunities there are within it.
The Ambassador programme from Women in Games exists to grow the membership of the organisation, to help it increase the reach and scale of its programmes and help it achieve the strategic goal of doubling the number of women in games over 10 years.

Ambassadors are expected to reach out to young women at school, college and university locally in their region to encourage them to consider the games industry as a career. They will also reach out to the local public, regional industry and educational leaders and local government to form partnerships and long term strategic relationships.

Google’s Women Techmakers initiative provides visibility, community, and resources for women in technology, implementing global scalable initiatives to support and empower women in the industry.

The first Ambassadors for Women in Games are announced today as Alex Jones, Jade Leamcharaskul, Amelia James, Rhoda Daly, Steph McStea, Leoni Smith, Rory Jackson, Terri Mardel, Alex Grahame, Catherine Wooley, Jessica Curry, Adrienne Law, Amanda Blatch, Amrita Bharij, Amy Parish, Amy Yu, Ashley Riza, Becky Jowsey, Bex Edmondson, Carleigh Morgan, Chella Ramanan, Gareth Johns, Hazel Turnbull, Jess Magnus, Jodie Azhar, Karen Cham, Karen Hedger, Kate Killick, Laurence Bouvard, Liz Mercuri, Lorraine Ansell, Maria Fernandes-Hermida, Martine Spaans, Michael Corinus, Michelle Tilley, Monique Boddington, Nida Ahmad, Nika Droravic, Rachael Gregg-Smyth, Sandra Chau, Sharon Toliani-Sage, Tabitha Huchon and Timea Tabori.

Marie-Claire Isaaman, CEO of Women in Games commented: “We are delighted to have the support of Google’s Women Techmakers for the launch of our Women in Games Ambassador programme. During our 2016 European Women in Games Conference I ran a workshop to initiate this scheme and the enthusiasm and drive of the individuals who attended was extraordinary. We are extremely excited to see what our Ambassadors will achieve and confident that this initiative will have substantial impact in supporting us with our strategic goals.”

Rupert Whitehead, Developer Relations Programs Lead, UK, Ireland and Netherlands at Google said: “Women Techmakers and Google are proud to support the Women in Games Ambassador programme. This will grow awareness of the amazing variety of opportunities that are available for women in technology in what is a thriving and creative games industry. Seeing women already in these roles sharing their story is a powerful way of achieving this.”

Train2Game News Dollar Steam Bundle

Give your Steam library a boost with 29 super Steam games for one dollar, exclusively from Bundle Stars.
To sweeten an already sugar-coated deal, 21 of the games in the Dollar Uber Bundle (https://www.bundlestars.com/en/bundle/dollar-uber-bundle ) include Steam Trading Cards so you can earn Steam Wallet while you play. Bundle Stars, a leading digital retail store for nearly 5 years, only sells officially-sourced Steam keys.

Challenge demons and gods, fight hordes of mutants, pull off the world’s largest heist, explore an immersive dystopian world…all of this awaits you, and much more!

Head over to Bundle Stars now to get your Dollar Uber Bundle. It’s only available for two weeks, or while stocks last:

https://www.bundlestars.com/en/bundle/dollar-uber-bundle
If you want even more awesome Steam games for $1, then the first tier of the best-selling Dominator Bundle offers even more bang for your buck!

https://www.bundlestars.com/en/bundle/dominator-bundle

Train2Game News Power Rangers Legacy Wars

Synchronous multiplayer game developer nWay, alongside Lionsgate (NYSE: LGF.A, LGF.B), a premier next-generation global content leader, and Saban Brands, creators of the iconic Power Rangers franchise, today released the highly anticipated, real-time multiplayer fighting game Power Rangers: Legacy Wars on iOS and Android devices. 
With detailed models and animations, the fast-paced mobile fighting game allows players to battle against others in real time over LTE or a Wi-Fi network.

“With Power Rangers: Legacy Wars, we worked closely with Saban Brands and Lionsgate to produce a console-quality game for an iconic franchise that will satisfy fans and gamers,” said Taehoon Kim, CEO, nWay. “We hope gamers will embrace Legacy Wars as a groundbreaking fighting game, allowing players to battle each other in real time over their mobile network.”

As the first video game to feature Power Rangers from Lionsgate’s highly anticipated feature film, Power Rangers: Legacy Wars is also the first video game to feature iconic, fan-favorite Rangers and villains from Power Rangers’ 24-year history fighting alongside one another.

“Lionsgate’s ongoing focus is bringing world-class IP to outstanding developers to make games that delight players and fans,” said Lionsgate President of Interactive Ventures and Games Peter Levin. “Saban Brands and nWay have been ideal collaborators in the creation of Power Rangers: Legacy Wars, a fantastic real-time multiplayer experience that fits perfectly with a franchise that’s always been about being a superhero with your friends.”

“In Power Rangers: Legacy Wars, fans can imagine themselves as their favorite Power Rangers while connecting with other fans around the world,” said Janet Hsu, CEO, Saban Brands. “With nWay and Lionsgate, we’ve brought to life the opportunity for gamers to immerse themselves in a one-of-a-kind, interactive Power Rangers experience.”

In the game, the evil space witch Rita Repulsa corrupts the Morphin Grid from within, hoping to destroy the legacy of the Power Rangers forever. Players must take on Rita and the virtual Ranger clones and monsters she’s created by teaming up with Zordon and using Zeo Shards to gain power.

Power Rangers: Legacy Wars features more than 40 characters, 500 different team compositions and 100 unique moves at launch. Each Ranger and villain has distinct animations and attacks specific to that character. 

Power Rangers: Legacy Wars features:

    Real-time online head-to-head battles;

    Console-quality graphics and gameplay;

    Iconic warriors from the new Power Rangers movie as well as classic Power Rangers and villains from the series;

    Customizable teams;

    Upgradeable warriors;

    Alliance system to chat, trade resources and share tactics with friends and other players online.

For more information about Power Rangers: Legacy Wars, please visit PlayLegacyWars.com.  Power Rangers: Legacy Wars is available now on iOS and Android app stores.

Train2Game News London Games Festival Bonus Stage

D​ebuting this year as part of the London Games Festival Fringe, Bonus Stage is a brand new indie game showcase featuring 12 hot indie games from London and further afield. 
The event is free and will take place at Loading Bar in Dalston from 11am till 11pm on Sunday 2nd April.

Bonus Stage has been curated by London-based developer Joe Bain, who helps run a co-working space for game developers. “We meet 5 days a week at Loading Bar and have been doing it for over 2 years now.” says Bain. “The space is free to use, and we have a real diversity of developers – some of the people behind VVVVV, Hyper Light Drifter, Hohokum, A Good Snowman Is Hard To Build, and loads more come to work on their next projects, meet other devs, and occasionally drink beer.”

Joe wanted to showcase the hard work of upcoming developers with an event that’s free to attend and free to exhibit at, and so Bonus Stage was born.

Check out the lineup at http://bonusstage.london/lineup.html

Bonus Stage welcomes you to come along, try out the games, meet the creators, show your support, and maybe even drink a beer!

For more information, please visit:

http://bonusstage.london

http://twitter.com/bonusstage2  

https://www.facebook.com/events/160076024504259/

Train2Game News StandUp for GamesAid 2017

A chuckle worthy line-up of comedians led by Imran Yusuf comes to The Comedy Store London raising the roof and funds for GamesAid.
‘StandUp for GamesAid’, the funniest night in the games industry calendar returns to the legendary Comedy Store in London on May 8th, 2017.

Hosted once again by enigmatic GamesAid patron Imran Yusuf, the rib-tickling night of cracking comedy celebrates its 5th year with another fantastic line-up, including:
Alistair Barrie

Pippa Evans

Jeff Innocent

Angela Barnes

Funmbi Onotayo

Dana Alexander

And more TBC…
Tickets for the consistently sold out show are available right now at £20 (plus £2 booking fee for orders over phone or on website), and all profits will be going straight to GamesAid to help disadvantaged and disabled young people across the UK.  Every year, StandUp for GamesAid raises thousands for the umbrella charity, and is the easiest/funniest way for you to help.

Tickets can be purchased at The Comedy Store box office, or by visiting The Comedy Store Website here: http://thecomedystore.co.uk/london/show/stand-games-aid/