Train2Game News Magic The Gathering RPG


​Perfect World Entertainment Inc., a leading publisher of online games, and Cryptic Studios, today announced the development of a brand new RPG based on Magic: The Gathering, the acclaimed strategic card game by Wizards of the Coast. 
The AAA RPG is currently being developed from the ground up for both PC and console. Additional details and the game’s official title will be revealed at a later date.

The world’s most popular strategy card game, Magic: The Gathering transforms players into Planeswalkers, powerful mages who can travel between planes, cast spells and summon mythical creatures. The beloved trading card game has over 20 million fans across more than 70 countries, and is available in 11 languages. Perfect World Entertainment and Cryptic Studios’ new RPG will allow fans of the game to fully immerse themselves in the Multiverse, the rich fantasy world in which Magic: The Gathering takes place.

“It’s Magic: The Gathering like you’ve never experienced before,” said Bryan Huang, CEO of Perfect World Entertainment. “We are ecstatic about the direction of the game Cryptic has been shaping. It’s always been a dream of ours to bring Magic’s Planeswalkers to a modern RPG.”

The upcoming game extends the licensing partnership between Perfect World Entertainment, Cryptic Studios and Wizards of the Coast – a relationship that has resulted in 15 million Neverwinter players and growing. 

“This game is an exciting part of Wizards of the Coast’s Magic Digital Next initiative to extend gameplay beyond the tabletop, and we’re proud to work with the talented team at Perfect World Entertainment and Cryptic Studios to bring the Magic: The Gathering Multiverse to life,” said David Schwartz, Wizards of the Coast Vice President of Digital Publishing.

Cryptic Studios is currently ramping up production in its Los Gatos headquarters for the development of the game.  

“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Stephen D’Angelo, CEO of Cryptic Studios. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”

For more information about and opportunities at Cryptic Studios, please visit: https://crypticstudios.com/

For more information about Perfect World Entertainment, please visit: http://www.perfectworld.com/

Train2Game News Dungeon Hacks book

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A book detailing some early RPGs is being released to give aspiring developers and fans a look at where these games came from.

PressStart Press is proud to announce the release of Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games in paperback as well as on Kindle, iBooks, and other popular e-reading platforms.
                                                                                            
Written by Stay Awhile and Listen author David L. Craddock, Dungeon Hacks whisks readers back in time to the computer labs where seminal roguelike role-playing games (RPGs) such as Rogue and Moria originated. Roguelikes are beloved among their fans, who tout grueling difficulty, a wide breadth of character types, and procedural algorithms that generate brand new levels every time players begin a new quest as defining characteristics of the genre.

Dungeon Hacks has earned acclaim from visionary game designers like Warren Spector, director of Deus Ex and Disney’s Epic Mickey. “The design of roguelike classics still resonates today, inspiring many modern game designers. Read this book and you’re understand how and why,” Spector said. Torchlight and Rebel Galaxy designer Travis Baldree echoed Spector’s enthusiasm, praising the book for “capturing the human element behind the games—the particulars of the people, the context, and the time period.”

Dungeon Hacks was assembled from years of research and interviews with developers such as Michael Toy, Robert Koeneke, Thomas Biskup, and the architects of NetHack, which TIME magazine commended as one of the best 100 games ever made. Dungeon Hacks is available now in paperback, as well as on popular e-reading platforms. An audio release will be made available later this month.

Alongside Dungeon Hacks, PressStart Press is publishing two additional books. One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge follows programmers of varying skill levels as they race the clock to design a game in a single week. Angels, Devils, and Boomsticks: The Making of Demons with Shotguns tells the story of an aspiring programmer who must conquer his fear of math if he wishes to realize his dream of making games. Both books are available now on Kindle, iBooks, Nook, and other popular e-reading storefronts.

Train2Game News: UK Top 20 Games – 08.07.13

The Last Of UsThe game charts are out and Naughty Dog’s PS3 exclusive The Last Of Us still sits at the top for a fourth week in a row. This is the first time in 2013 that a game has been at number one for over four weeks in a row. The only other new entry this week is down at number eighteen with Namco Bandai’s fighting RPG, Project X Zone, on Nintendo 3DS at number eighteen.

All formats

Week ending 6 July 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 THE LAST OF US SONY COMPUTER ENT. 1
2 MINECRAFT: XBOX 360 EDITION MICROSOFT 2
3 FIFA 13 EA SPORTS 4
4 ANIMAL CROSSING: NEW LEAF NINTENDO 3
5 ASSASSIN’S CREED III XBOX 360 CLASSICS 9
6 TOMB RAIDER SQUARE ENIX 7
7 CALL OF DUTY: BLACK OPS II ACTIVISION 8
8 THE SIMS 3: ISLAND PARADISE EA GAMES 5
9 DEADPOOL ACTIVISION 6
10 FAR CRY 3 UBISOFT 12
11 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 11
12 NEED FOR SPEED MOST WANTED EA GAMES 14
13 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 13
14 BIOSHOCK INFINITE 2K GAMES
15 THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 16
16 GOD OF WAR: ASCENSION SONY COMPUTER ENT.
17 GRID 2 CODEMASTERS 17
18 PROJECT X ZONE NAMCO BANDAI GAMES
19 LUIGI’S MANSION 2 NINTENDO 15
20 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game news: EA Sports – RPG elements have a place in sports games

Train2Game students may have noticed RPG elements appearing in shooters, in recent years, with id Software’s RAGE being a very recent example. (See the Train2Game blog interview with RAGE Creative Director  Tim Willits here)

And while traditional RPG’s used to be a niche market, elements of the genre are appearing all over the place. EA Sports Vice-President Andrew Wilson believes that RPG elements could even invade sport simulation titles such as FIFA.

“I think it’s a part of it, certainly.” he said when asked by The Guardian if RPG is the future of sports games.

“I think the future of the sports sim is the fact that you can choose how you want to play it. That we allow you to play on any platform, at any time, at any price, anyway you want”.

Wilson emphasised the importance of choice when playing games.

“Some players are all about the manager mode. Some players want the online head-to-head. The future for us lies in not compartmentalising any of the experiences, but to build a world where players can add value to their gaming experiences however they like.”

Of course, as reported by the Train2Game blog, even without RPG elements, the latest instalment of the FIFA franchise has been incredibly successful and currently sits at the top of the charts.

But Wilson believes that the market is still very much open, with consumers much more willing to play a variety of games than they used to.

“There was a time where gamers either played sports games or they played RPGs.” said the EA Sports Vice-President.

“Now there’s a lot more crossover in the industry; there are plenty of FiFA players who are playing games such as Dragon Age as well.”

We’ve been listening to the feedback from our audience and they say they want more compelling experiences in their sports games.” Wilson added.

So Train2Game, what are your thoughts on Wilson’s comments? Are RPG elements beginning to feature in more games? Do they need to be in sports titles?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Bioware release extended Dragon Age 2 trailer

Bioware have released an extended version of the Dragon Age 2 reveal trailer first revealed at GamesCom. The new Dragon Age 2 ‘Directors Cut’ trailer gives us an extra 42 seconds of CG based Dragon Age goodness.

The video features Dragon Age 2 protagonist Hawke in a one on one battle with what appears to be a demon, with some very big horns. The swordplay and magic show that the hero of Dragon Age two has more than a few tricks up his sleeve when battling the dark forces.

Interestingly, the narration in the video appears to come from Flemeth. Dragon Age: Origins veterans will know Flemeth has a powerful witch of the wilds.

Is it possible Flemeth will have a role in Dragon Age 2?

Dragon Age 2 will be released in the UK on March 11th 2011, as revealed during EA’s GamesCom press conference last week.

While the Dragon Age 2 trailer looks very impressive, it’s highly unlikely that the actual game footage. However, the Dragon Age: Origins trailer at last years E3 didn’t feature in-game footage, but Dragon Age still proved to be a very impressive role playing game. Good news for fans of the series is that it isn’t over yet, with Bioware revealing more DLC for Dragon Age: Origins in the form of Witch Hunt.

But back to Dragon Age 2, you can watch the extended trailer below.

So, Train2Game what do you think of that? Are you looking forward to Dragon Age 2 being released on March 11th? And how effective do you think the Dragon Age 2 trailer is?

You can leave your thoughts about Dragon Age 2 here on the Train2Game blog, or on the Train2Game forum.

Bioware reveal Dragon Age ‘Witch Hunt’ DLC

Bioware have revealed yet more DLC for their highly successful RPG Dragon Age: Origins, a game the Train2Game blog has  heavily praised in previous articles – and deservingly so!

The new downloadable content is called Dragon Age: Witch Hunt, but be warned, if you haven’t finished Dragon Age: Origins this news will reveal massive spoilers about the end of Bioware’s epic role playing game. You have been warned, read on and Dragon Age: Origins will be spoiled for you.

Dragon Age: Witch Hunt takes place a year after the events of the Dragon Age: Origins finally in which the Archdemon was slain and the Darkspawn threat has been vanquished.

One question remains: what happened to Morrigan?

If you’ve finished Dragon Age: Origins (and if you haven’t, you should really have stopped reading by now) you’ll be aware that no matter which one of the multiple story choices you made towards the end of the game, Morrigan leaves straight after the battle with the Archdemon.

Morrigan’s whereabouts have been unknown, but with reports that she has returned to Ferelden you’ll have the opportunity to tie up one of the biggest loose ends from Dragon Age: Origins. The official Dragon Age Witch Hunt site says “But whether you seek answers, revenge, or reconciliation with your lost love, you may find more than you bargained for.”

Will The Warden have the choice to slay Morrigan? Well, yes probably, seeing that many of your companions can be killed by your own hand in the many, many different available plots in the Dragon Age: Origins story.

Dragon Age Witch Hunt is available on PC, PlayStation 3 and Xbox 360 as downloadable content from September 7th.

So Train2Game, if you played Dragon Age: Origins, are you keen to play this conclusion? Or are you just waiting for Dragon Age 2 now? And do you think all this downloadable content from Bioware is a positive or negative thing?

Leave your thoughts about Dragon Age here on the Train2Game blog or on the Train2Game forum.

[Source –  Dragon Age: Origins offical website]

A useful podcast for Train2Game students

As I was on my way into the Train2Game office this morning, I was partaking in two usual activities – doing my very best not to get run over and  listening to the latest gaming news podcasts in order to write relevant and interesting blogs for you Train2Game Games Designer, Games Developer and Games Art & Animation students.

This morning, I was listening to the GameSpot UK podcast which this week is especially relevant to Train2Game students? Why? Because it features video game script writer and narrative designer Rhianna Pratchett. She’s a veteran of writing scripts for games which include Mirror’s Edge, Heavenly Sword, and the Overlord series.

In the GameSpot UK podcast she talks about writing dialogue and narrative for games, incorporating humour and how she broke into the field of Games Design.

So, Train2Game students, I highly recommend that you listen to this weeks GamesSpot UK podcast if you want a useful incite into the industry. Rhianna starts talking about Games Design about 25 minutes into the programme.

As usual, leave your thoughts here or on the Train2Game forum.