Train2Game News PEACEapp competition

PEACEappA new competition is searching for a game or app about facilitating peace or an idea for one.

The competition, PEACEapp, aims to showcase the work of developers who examine peace and promote games as venues for cultural dialogue and conflict management. PEACEapp is a joint project between UNDP, UNAOC and Build Up.

Sponsored by the United Nations Alliance of Civilizations, the United Nations Development Programme, and Build Up, the competition will award the winning entries with $15,000 in cash prizes, an invitation to present their game at the Build Peace Conference in Cyprus, and exclusive mentoring and advising from Games for Change. The competition will consider entries at all stages of development, from prototypes to fully developed, with awards going to five games or apps—three completed works and two prototypes.

An international jury, which includes representatives from Games for Peace, the Institute for Economics and Peace, Fields of View, Games for Change, and more, will review submitted games and apps according to three values:

  • Affording users a novel experience to engage with knowledge of other groups and issues of identity
  • Creatively engaging players in a playful manner
  • Enabling connections to key social media globally, in terms of functionality, language and reach

Click here for a complete competition guidelines, and then submit your entry.

Train2game News: Microsoft announce new accelerator programme companies

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UK firms Gateway Interactive and 8 Bit Studios to begin 12-week programme in February

Microsoft has announced the new wave of companies that will take part in Microsoft Ventures’ London Accelerator programme.

The scheme has been piloted this year and provides support to start-ups for 12 weeks as they try to establish themselves as a business.

Twelve firms will be taking part in the 2014 programme, which kicks off on February 3rd. Two of these are gaming firms: Gateway Interactive, a studio based in the North East of England working on their inaugural title Pure Space, and 8-bit Studios, which is working on online multiplayer game Skara.

The successful applicants were named during a Microsoft event at London’s Canary Wharf, where the pilot companies of this year’s programme were able to show off their work and pitch for further support from other potential investors.

Two of the five pilot companies were games firms – Whispering Gibbon and GallantCloud – and all pilots have been invited to continue working with Microsoft at its new Accelerator headquarters, which is due to open in Whitechapel.

Microsoft UK’s managing director Michel Van der Bel told Develop: “These technology start-ups and entrepreneurs are the future success of our sector. The future of our economy will be based on the success of these start-ups.

Train2game student and GallantCloud member Ben Cooper said “i want to say thank you on behalf of the team for all the help Train2game gave us. It was very much appreciated and I believe we nailed the pitch!”

Source: Develop http://www.develop-online.net/news/microsoft-ventures-names-start-ups-for-2014-london-accelerator/0187016

Train2Game News: AppsWorld Reminder for T2G Students

AppsworldThe academic team will be at AppsWorld 2013. So if you need some one-to-one tuition or simply need a little help come to Stand M6.

The added bonus is this year’s Earls Court 2 event is set to be the biggest yet with over 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

AppsWorld 22-23 October 2013 at Earls Court 2 Train2Game STAND NUMBER M6

To see more information about the event visit http://www.apps-world.net/

Train2Game News: Microsoft’s Accelerator Programme

Microsoft VenturesTrain2Game are looking for a team or studio that might be suitable to take part in Microsoft’s pilot for their Accelerator programme, www.microsoftventures.com.

This is aimed at promising early-stage start ups. For 8 weeks the new studio would receive strong mentoring, technical guidance and connections to other start ups.

This is a highly sought after programme so your team (studio) would need to be already established and have collectively produced at least one game. The game may not have been published, but we will need to see at least one game that you’ve made.

The team should have between 2 and 5 members with at least one member of the team able to attend the Microsoft Accelerator offices in tech city, central London, Monday to Friday from 1st September for 8 weeks. Other members can work remotely but one member of the team must work from tech city.

Microsoft will work with the team to develop them into a fully fledged studio. The team, for example, may be one which has previously taken part in one of our game jams and has stayed together since, although this is just an example. All members of the team must be Train2Game students.

It is essential that all teams who wish to be considered apply to us through the correct route; please see Student World for more details of how to enter. Your entry must be in by 3pm on 14th August; entries received after this date cannot be considered.

We cannot guarantee that any team will be accepted into the Microsoft Accelerator programme but suitable teams will be put forward by us. Teams which we feel may be suitable will be contacted by us by 16th August 2013.

Good luck to all those who enter!

The Train2Game London Connection 2013 at AppsWorld

Train2Game exhibiting where the global Apps market meets

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This year Train2Game will hold its London Connection at AppsWorld,  22-23 October 2013, in Earls Court 2 along side 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

Jan Telensky, Train2game, said, “For the first time we have moved our annual London Connection to AppsWorld where we hope to meet up with as many students as possible.

“Our move to AppsWorld reflects our strong relationship with Microsoft launching Apps on the Windows 8 platform, including Windows8 phones, both for games and non-games.

“We look forward to a great event, our students gaining even more knowledge, and some fun networking”.

Being showcased at AppsWorld will be both gaming and none gaming Apps showing the wide range of skill sets Train2Game students achieve. Members of Train2Game Student Studios will also attend.

 

For more information about all Train2Game courses including the new Apps courses please visit www.train2game.com

Train2Game News: Unity Update includes new platform support

unity-logoThe Unity engine has just been updated to 4.2 and it now includes support for Windows Phones, Windows Store and Blackberry 10.

In Unity 4.2, all users of the free version of Unity can publish to any mobile platform they wish, including Windows Phone 8, Windows Store, iOS, Android or BlackBerry 10, without any additional charge.

In addition, Unity Pro users will be able to use the Windows Store Pro deployment option, which includes the Windows Phone 8 and Windows Store apps platforms, free of charge.

Unity Pro users will have access to advanced Unity features when deploying their iOS, Android or BlackBerry 10 projects by if they choose to purchase Unity iOS Pro, Android Pro or BlackBerry 10 Pro Add-On products from the Unity Store.

A host of other features have also been added to the game development engine.

In the graphics realm, there’s now OpenGL ES 3.0 support for Android and static and dynamic batching for shadow casters and shadow collector pass.

The editor now has integrated version control support for Perforce, and, crucially, splatform switching, player building and asset importing can be cancelled, bringing greater flexibility to the software. Tweaks has also been made to the shader and texture importers to reduce the time spent switch between them.

Looking to the mobile development side, deferred lighting is now a feature on both Android and iOS, and there have been a number of usability upgrades for both platforms.

There have been improvements to other areas of the tool too, and you can read more about those, as well as more details on the features mentioned above on Unity’s blog page which you can find here, http://blogs.unity3d.com/

The major change for the 4.2 update is support for the new platforms, which means the engine provider has effectively doubled its platform supports.