Train2Game News Marmalade SDK goes free

MarmaladeDevelopers will now be able to download the Marmalade SDK for free.

Marmalade Technologies has announced that a free license is now available for its flagship product, which enables studios to create games for multiple platforms, including iOS Android, Blackberry, Tizen and both Windows Phone and Windows Store using a single codebase.

Developers will also have access to other products, such as Marmalade Quick, Marmalade Web and Marmalade Juice, which helps them convent iOS projects to run natively on Android.

Meanwhile, developers with Marmalade’s Indie, Plus or Pro licences can now develop games for Windows and Mac, Roku and selected Smart TV platforms.

“Following feedback from our developer community, I’m delighted that we are now able to give all developers the world over the ability to experience the full power of the Marmalade SDK for free,” says CEO Harvey Elliott.

“We know from our community that maintaining native performance for apps across different platforms is a top priority, and now all developers can use a free version of the Marmalade SDK, meaning no compromise on performance whatever their platform and freeing them to concentrate on making fantastic apps and games.”

Source: Develop

Train2Game News: BlackBerry 10 to support Android apps

BlackBerry logoGood news for Blackberry users. From early next year you will be able to use Android apps on BlackBerry 10.

The feature will enable developers to easily re-purpose Android “.APK” apps for BlackBerry’s QNX-based Unix operating system with no repackaging – provided that any features within the app are supported in BlackBerry 10.

The latest version of BlackBerry 10 – BlackBerry 10.2, which was rolled out in the last month – improved BlackBerry’s apps compatibility with Android up to Android version 4.2. This theoretically enables BlackBerry 10 to run any current Android app with minimal adaptation.

In a recent devblog posting, BlackBerry claimed that the next upgrade to BlackBerry 10 will offer native Android apps support, as well as support for Android apps that require Bluetooth, Google Maps’ v1 API MapView v1, the Android Share Framework and spellchecking.

The high level of apps compatibility is achievable because both operating systems are based on similar foundations – Android is based on Linux, while QNX is based on Unix. Android apps run in a Java virtual machine called Dalvik, which is open source and licensed under the Apache 2.0 licence.

BlackBerry is targeting developers in a marketing blitz. On 4 December, it will start running a series of webcasts intended to show them how easy it is to port Android apps to the BlackBerry Runtime for Android apps under BlackBerry 10.2.1.

While the BlackBerry apps store, BlackBerry World, currently claims some 130,000 apps, the majority of them are Android apps that have been ported with minimal bespoke changes.

The upgrades to BlackBerry 10 ought to encourage more developers to offer their apps on BlackBerry as well and it means Train2Game developers who create for the Android market have just had their market increased.

Train2Game News: Unity Update includes new platform support

unity-logoThe Unity engine has just been updated to 4.2 and it now includes support for Windows Phones, Windows Store and Blackberry 10.

In Unity 4.2, all users of the free version of Unity can publish to any mobile platform they wish, including Windows Phone 8, Windows Store, iOS, Android or BlackBerry 10, without any additional charge.

In addition, Unity Pro users will be able to use the Windows Store Pro deployment option, which includes the Windows Phone 8 and Windows Store apps platforms, free of charge.

Unity Pro users will have access to advanced Unity features when deploying their iOS, Android or BlackBerry 10 projects by if they choose to purchase Unity iOS Pro, Android Pro or BlackBerry 10 Pro Add-On products from the Unity Store.

A host of other features have also been added to the game development engine.

In the graphics realm, there’s now OpenGL ES 3.0 support for Android and static and dynamic batching for shadow casters and shadow collector pass.

The editor now has integrated version control support for Perforce, and, crucially, splatform switching, player building and asset importing can be cancelled, bringing greater flexibility to the software. Tweaks has also been made to the shader and texture importers to reduce the time spent switch between them.

Looking to the mobile development side, deferred lighting is now a feature on both Android and iOS, and there have been a number of usability upgrades for both platforms.

There have been improvements to other areas of the tool too, and you can read more about those, as well as more details on the features mentioned above on Unity’s blog page which you can find here, http://blogs.unity3d.com/

The major change for the 4.2 update is support for the new platforms, which means the engine provider has effectively doubled its platform supports.

Train2Game News: Train2Game student releasing Boomba!

Boomba LogoTrain2Game Student, Fee Stewart, has been working with Radiation Burn LTD to create a new exciting game called, Boomba!

In the game you get to play as punks, rockers, emos, soldiers, cops and many more characters in an exciting and enjoyable turn based strategy game that is based described as Angry Birds meets Worms.

This turn based physics shooter is completely unique and plays like no other. There are over 50 different teams to choose from, with more to follow. Aimed at aged 7+ casual to medium game players, this title really is open to everyone. The accuracy of your shooting is combined with a range of exciting weaponry to be victorious; use chainsaw missiles, boxing glove bazookas and metal anvils to defeat your opponents.

Boomba

Boomba will be available on: Nintendo 3DS, iOS, Windows 8 and Windows Phone, Kindle, Blackberry, Andoid, PC and Mac next month.

RadiationBurn Ltd. strives to provide fun and original IP for your enjoyment. The studio, founded in Middlesbrough 2010, creates fun and original titles of all sizes. The company was founded through winning the Microsoft Dream.Build.Play Challenge, Old Spice competition. A worldwide competition in which RadiationBurn Ltd. were voted winners, by a panel of judges and the gaming public.

Fee joined the company in October 2011 after finishing a Train2Game student placement at the company.

When asked her opinion of the game she said “Boomba! is something I thought I would be doing only once. It soon became a daily habit to both create the game and play it!”

You can find out more about the game by going to www.boombagame.com