Train2Game News 2018 Mobile Game Awards

The Tabby Awards has announced the winners of the 2018 Mobile Game Awards competition.

Winning games included Fortnite, MARVEL Contest of Champions, PUBG Mobile, Asphalt 9: Legends, REAL Racing 3, and My Talking Tom 2.

Game publishers with multiple award winners included Lion Studios, Gameloft, Ubisoft, Electronic Arts, Netmarble, and Square Enix.

“With over 1.1 mobile games available today on Android and iOS combined, our mobile gaming award winners represent the top 0.005% games. These are the ‘best of the best of the best’,” commented Paola Schaw, Executive Producer of the Tabby Awards.

The analytical evaluation component of the award focused on app store user review scores submitted over the course of 2018 to measure user engagement. The qualitative component – benefiting from the Tabby Awards expertise in judging app and game awards since 2012 – focused on user interface, design, and innovation. The degree of tablet-optimization was also a key factor in the assessment of iPad and Android tablet games.

The 2018 Mobile Game Award winners are presented below by device type and operating system category:


Arena of Valor: 5v5 Arena Game
Badland Brawl
Battleheart 2
Big Big Baller
Billiards Master 2018
Cash Inc
Command & Conquer: Rivals PVP
Commando Sniper Game: Cover Fire Gun Shooting 2018
Dream Walker
Fantastic Chefs
Garena Free Fire
Gunner’s Battlefield World War 2018
Happy Glass
Hero Hunters
Love Balls
MARVEL Spider-Man Unlimited
Popular Wars
Sago Mini Space Explorer
Shadowgun Legends
Snake Dot
Star Trek Fleet Command
Turn Undead 2: Monster
Warhammer Age of Sigmar: Realm War


Assassin’s Creed Rebellion
Faraway 3: Arctic Escape
Life is Strange
N.O.V.A. Legacy
PUBG Mobile
Real Car Parking 2: Driving School 2018


Asphalt 9: Legends
Brawl Stars
Candy Crush Friends Saga
Cube Escape: Paradox
Donut County
Draw In
Flip Trickster
Hooked Inc.
Into the Dead 2
Lara Croft Go
MARVEL Contest of Champions
My Talking Tom 2
Noblemen: 1896
Playdead’s INSIDE
Real Racing 3
The Sims Mobile
Ultra Sharp


Battlelands Royale
Lineage 2: Revolution
MARVEL Future Fight
Offroad Bus Simulator: Real Coach Bus Driving
Riptide GP: Renegade
ROME: Total War

This list is also published on the Tabby Awards website ( where these category-leading games can also be downloaded.

Train2Game News The Princess Bride game


Gameblend Studios today announced the launch of  The Princess Bride – The Official Game for iPhone, iPad and iPod touch. Prepare to play!

Based on William Goldman’s romantic fantasy-comedy, famously brought to life in Rob Reiner’s 1987 film, The Princess Bride – The Official Game takes players into this classic story to experience its best and boldest moments firsthand. There are four games to play within the adventure:

    Survive the Shrieking Eels!
    Scale the Cliffs of Insanity!
    Cross swords and duel with Inigo!
    Wrestle against a Giant!

Each mode features its own unique leaderboard, challenges and rewards, including genuine images and audio clips to unlock from the film. The game is designed with Retina-display art crafted to pop vividly on iPhone 6 and iPad devices.  Future free updates will test the players’ wits and have them running through the dreaded Fire Swamp.

Mars Williams from English rock band The Psychedelic Furs composed the music for the game.

The Princess Bride – The Official Game is available for $3.99 on the App Store for iPhone, iPad and iPod touch

Train2Game News: New Apple iPad’s

Apple LogoApple has unveiled their new iPad Air and the latest version of its smaller iPad Mini line, both of which sport Apple’s 64-bit A7 processor.

The new iPad Air’s biggest selling point is it a smaller form factor and is about 20 per cent thinner than the fouth generation iPad, but still boasts a 9.7 inch screen. It is one of the lightest tablets in the world at only one pound in weight.

The A7 chip made its debut with the iPhone 5S, and Apple claims it provides “twice the CPU and graphics performance” of the last iPad. The new processor also supports OpenGL ES version 3.0.

Both models also have the same M7 motion coprocessor as the iPhone 5S, which tracks accelerometer, gyroscope, and compass data, and a 2048×1536 resolution retina display. Both new devices also come with an iSight 5 megapixel camera, and run iOS 7.

The iPad Air is due on shelves November 1st at a $399-to-$699 price tag. The iPad mini should follow later in the month for $529. Apple have also dropped the price of the current iPad mini to $299.

Train2Game News: Apple Announcement Tonight

Apple LogoApple is expected to reveal the latest updates to its iPad range at an invitation-only event which kicks off tonight in America

Various technology websites and national news publications have claimed for months that the next-gen iPad will be thinner and lighter than previous models. It is has also been estimated it will run Apple’s new 64-bit A7 chip and feature an improved camera. It’s also been said that the company’s new fingerprint sensor, Touch ID, could make it into the final product.

iPad mini is reportedly due to be upgraded soon with a retina display and either the A7 processor or the A6 one currently used in iPhone 5C.

The new Mac Pro and OS X Mavericks could also feature at tonight’s event, which coincides with both Nokia’s Innovation Reinvented showcase and the US launch of Microsoft’s Surface 2.

It’s claimed that Apple will launch the new iPads on November 1, this may be confirmed during tonights announcements.

In July, Apple reported a second consecutive drop in quarterly profits despite a significant increase in iPhone sales.

During the three months ended June 29, iPad sales came in at 14.6 million units, down from 17 million in the same period a year earlier.

Train2Game News: Jason Bradbury praises Surface

Jason Bradbury spoke to The Sun to compare the Microsoft Surface to Apples iPad.

Mr Bradbury said: “It’s a lot less expensive than the iPad, if you compare like for like, and you get a touchscreen version of Windows 8, as well as a traditional Windows operating system.

“It also comes with a very innovative cover-slash-keyboard, which is one of the thinnest I’ve ever used. It’s only 3mm thick, and it really is exceptionally good.

“So what you’re getting is something that’s about the same size as the iPad, which is less expensive, has Office software, a relatively normal desktop operating system, and a keyboard.”

“Whether you’re a road warrior or a student, you don’t want to be touch-typing your 2,500 word essay, or your pitch.”

Jason also claims Microsoft’s tablet has the edge when it comes to design which was the traditional strong point of Apple’s tablets.

He explained: “The iPad used to be elegant and beautiful, but now it’s a little bit dated as a design, it hasn’t really evolved a great deal.”

Jason Bradbury will be in London this week for The Gadget Show live in London which will give people a chance to try out a Nintendo Wii U before its launch on Friday. As well as an array of new technology, The Gadget Show Live is set to feature a theatrical spectacular.

Running from November 30 and December 2, gadget fans can watch the TV star operating flying robots, driving a remote control car around an enormous loop-the-loop, and being towed on a skateboard at 30mph..

More information and tickets can be found at

Train2Game News: Epic veterans form mobile studio BitMonster

Epic Games veterans including Gears of War gameplay designer Lee Perry have formed a new mobile studio and will release Unreal powered titles on iOS devices.

BitMonster studios have signed a long term agreement with Epic Games to use their tech to produce iPhone and iPad games. Their first game, Lili, is currently in the final stages of development as is described as an adventure game RPG hybrid.

“Epic has been extremely supportive of our new studio and in helping us build the game of our dreams,” said BitMonster president Lee Perry

“We set out to create an adventure that is appropriate for nearly anyone. As a designer, it’s exciting to see that the Unreal Engine 3 tools are better than ever, and they provide everything we need to achieve a gratifying and imaginative experience.” he added.

“BitMonster is set to deliver the triple-A production values that appeal to discerning players,” said head of North American licensing at Epic Games Joe Kreiner.

“Given this team’s crazy mix of passion, talent and chemistry, and with the latest Unreal Engine tools in their hands, BitMonster has a winning recipe for success.”

Watch the trailer for Lili from BitMonster below.

As regular readers will know, Train2Game student team Commando Kiwi are currently developing an iPhone and iPad game using Unreal Technology after winning Make Something Unreal Live at The Gadget Show. Their game, based on Fighting Fantasy book The Warlock of Firetop Mountain will be released soon. There’s more about Make Something Unreal Live here on the Train2Game Blog.

Be sure to keep reading The Train2Game Blog for the latest from Epic Games and Unreal.

What are your thoughts on the Epic veterans forming mobile studio BitMonster?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Train2Game student developed My Sea Park reaches 250,000 downloads


My Sea Park, a mobile game developed with significant input from Train2Game students has been downloaded over 250,000 times.

The management title, created with help from Train2Game students on work placement at DR Studios, was released worldwide less than two weeks ago.

Seven students worked on the iOS game, with Train2Game game designer Craig Moore serving as design lead.

My Sea Park lets players explore their creativity by building the biggest and best marine-themed amusement park in the world.

Watch the trailer below, here on The Train2Game Blog.

Like it? Then support fellow Train2Game students by downloading My Sea Park from the App Store now!

There’s more on My Sea Park here on The Train2Game Blog, while keep reading for the latest industry experience diaries from Train2Game students on placement at DR Studios.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: My Sea Park, a new mobile game with heavy Train2Game student input released worldwide

My Sea Park is a brand new mobile game that’s received heavy input from Train2Game students on work placement at DR Studios and its available worldwide for iPhone and Ipad now.

Seven students worked on the iOS game, with Train2Game game designer Craig Moore serving as design lead.

My Sea Park lets players explore their creativity by building the biggest and best marine-themed amusement park in the world. The following Train2Game students also aided in development of My Sea Park, using skills learned on the developer, designer and art and animation courses.

Ben Collings – Art
Ezekiel Morris – Art
Jonny Robinson – Design
Matty Wyett-Simmonds – Art
Rudi Will – Design
Tim Woods – Programming

With more than 50 different attractions available, My Sea Park allows players to maintain and fill their parks with wonderful sea animals, rides, restaurants and other special items to entertain their guests.

In addition, My Sea Park allows players to completely customize their sea attractions with an abundance of decorations, cute animals and shows.

Watch the trailer below, here on The Train2Game Blog.

Like it? Then support fellow Train2Game students by downloading My Sea Park from the App Store now!

There’s more on My Sea Park here on The Train2Game Blog, while keep reading for the latest industry experience diaries from Train2Game students on placement at DR Studios.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: New DR Studios title ‘My Sea Park’ has huge Train2Game student input

Train2Game students on work placement at DR Studios have played a big part in developing My Sea Park; the latest title from the Milton Keynes based game producers.

The upcoming free-to-play iOS title allows you to build your own sea park full of penguins, dolphins, killer whales, giant squids and more.  You can find out more by liking the My Sea Park Facebook page.

Find out more about Train2Game students on work placement at DR Studios in their industry experience diaries, right here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: There are too many gaming platforms says Epic CEO Tim Sweeney

Train2Game students may end up developing for only a small handful of gaming platforms if Epic CEO Tim Sweeney’s predictions come true.

Speaking at the D.I.C.E. Summit in Las Vegas, he said that consumers currently have a lot of choice about which platforms to play games on, but only three or four of these will “win” depending on the choices their producers make.

“This is too many platforms. We’re seeing now iPad sales have surpassed the sales of PCs. This is a real revelation, this is a product that wasn’t invented until a few years ago and its basically supplanting personal computers.” said Sweeney, as reported by

“Over time these platforms will be whittled down to a competing set of platforms to maybe three winners worldwide across everything – computers, game platforms, smartphones… We should expect a lot of consolidation here and winners and losers according to who picks the right directions and executes successfully,” he said

And the Epic CEO pointed out that systems such as the iPad are only just starting to scrape the surface of their potential as a gaming platform.

“There are a lot of technical challenges. We’ve barely scratched the surface of the consumer implications, what we can do with an iPad or iPhone today is limited by our experience of our computers and history. When a whole new generation of kids is raised with these devices pervasively around us it’s going to lead to entirely new worlds.” said Sweeney, who believes the best days of the games industry are yet to come.

“I see a bright future for technology and its implications on games. The ability of game developers to exploit another thousand-fold increase in computing power on future generations of platforms. Some of it will be consoles, some of it PC and some of it tablets. The form factor we can’t predict, but the opportunity is there. Our industry’s brightest days are yet to come.” he added.

So Train2Game, what are your thoughts on the idea that there are too many platforms on the market? What do you think the future holds?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.