Train2Game News Yorkshire Games Festival

yorkshire-games-festival-2017

The Yorkshire Games Festival returns for its second year, once again showcasing some of the greatest talent and titles from across the videogames spectrum, as well as providing gamers and budding game makers unrivalled access to the industry.

The festival, organised and run by the National Science and Media Museum, offers insights into all aspects of the games industry, from studios such as the award-winning TT Games, Frontier Developments, Criterion Games and Naughty Dog, as well as hosting live shows and events such as WiFi Wars and the Let’s Play! Weekend, which features a wealth of games and activities.

Yorkshire Games Festival 2107 is proud to welcome back Bradford College as its Headline Sponsor, and, for the first time, will dedicate a day to school groups as it increases its scope for inspiring people of all ages and backgrounds to engage with the many aspects of videogame design, development and coding.

Festival director, Kathryn Penny, said: “Last year was a fantastic success, which we’ll be building on this year as we once again welcome some of the top studios, games designers and developers from around the world, the UK and Yorkshire, to share their experience and advice, and of course, demo some games. I think we’ve included something for anyone interested in videogames, and we’ll hopefully inspire a few future stars.”

Schools Day: 8 Nov

This year’s Yorkshire Games Festival kicks off with a day dedicated to school groups. Pupils will get access to specially created talks, workshops and activities covering all the elements that make a great game, from coding to storytelling and design. This day is for education groups only – booking details can be found at https://www.scienceandmediamuseum.org.uk/learning .

Delegate Programme: 9 and 10 Nov

Highlights for the Delegate Programme start with an insight into the UK-based studio responsible for some of the most iconic games in recent memory, as Arthur Parsons, Head of Design at TT Games, discusses his lead role on various titles within the LEGO videogame franchise, including the LEGO Marvel series, LEGO Batman series, LEGO Harry Potter series and many other familiar titles. Arthur will also delve into the making of his current game, LEGO® Marvel Super Heroes 2, an all-new, original adventure scheduled to launch in the UK on November 17.

Tracy Spaight has worked in the industry since 2005 under many guises from project specialist to game developer. He now acts as Director of Special Projects at Wargaming.net, the developers and publishers of the World of Tanks online game, and will be talking about bringing history alive through gaming, AR and VR and the World of Tanks phenomenon.

Frontier Developments’ Louise McLennan and Sebastian Hickey will be revealing all about the development of BAFTA nominated Elite Dangerous – the latest (and some say, greatest) version of the legendary space combat and trading game from UK games luminary David Braben OBE. Louise started her career at Disney Interactive and is now the lead UI designer on Jurassic World Evolution. Sebastian, an alumni of the University of Bradford, is the lead UI designer on Elite Dangerous.

YGF 2017 is a homecoming for Iki Ikram, the award-winning VFX Artist, as he started his career more than 25 years ago while studying Graphic Design at Bradford College. Iki will be giving the festival’s keynote presentation on his work as an FX Artist at Naughty Dog and how visual effects were used to build an impactful narrative in games such as Uncharted 3, Uncharted 4 and The Last of Us, as well as other work on titles such as the PlayStation’s EyeToy, Singstar, The Getaway, and the Killzone series. This session is presented by Bradford College.

Legendary composer and musician David Wise has been producing game soundtracks since 1987, including many of UK developer Rare’s classics such as Battletoads, Donkey Kong Country and Diddy Kong Racing. More recently, Wise has composed music for Sheffield developer Sumo Digital’s Snake Pass and for Playtonic Games’ smash hit platformer Yooka-Laylee. He will be discussing some of his most famous works and giving advice to any musicians interested in making soundtracks for videogames.

Kieran Crimmins and James Svensson from Criterion Games will host a session on their development work as Art Director and Producer respectively for Electronic Arts’ Star Wars Battlefront VR Mission. They’ll be discussing how they recreated the Star Wars universe in virtual reality, along with a few of their trade secrets, including how to hide a Star Destroyer!

Other guests include Phil Duncan and Oli De-Vine, aka indie development team Ghost Town Games, whose debut game Overcooked was made from their lounge and recently took home the BAFTA for Best Family Game and Best British Game.

Let’s Play! 11 and 12 Nov

This year introduces the festival’s Let’s Play! weekend, with a host of activities designed for families and gamers of all ages.

The two-day event includes the Yorkshire Games Showcase, as the regional games industry descends on the National Science and Media Museum, bringing the best in new, upcoming and under-the-radar titles. As part of the showcase, Creative England’s GamesLab Leeds programme will be offering advice and demonstrating some of the projects they have funded across the Leeds City Region. Elsewhere Videogames, But… shows the diversity of the medium with small, experimental and unusual, yet beautifully formed games.

The Museum also welcomes back the Impact Gamers LiVE! show to the Museum’s Pictureville Cinema (Saturday only – tickets £2/£3), which takes audience participation to a new level, inspiring children to get involved in games and coding. The Impact Gamers team will also be bringing along their homemade arcade games – all created by young people from Bradford (free to play).

The Yorkshire Games Festival is produced by the National Science and Media Museum in partnership with the games business network Game Republic.
Ticketed events are now on sale via www.scienceandmediamuseum.org.uk/yorkshiregamesfestival

Train2Game GameSessions supporting charities

GameSessions, the company behind many game giveaways and trials, today announces a new programme to support charities. 

Over the next few months, they will be giving away games to raise awareness and donations for some selected charitable causes that have touched the lives of their staff.

The unique reach and engagement that the GameSessions Giveaways generates, with millions of minutes played, is a great opportunity to support the charities concerned. The team have picked Kidney Research, Cancer Research, Child’s Play and ME Research as these have each impacted their lives significantly.

GameSessions will offer Slack Games’ Mechanic Escape to download and play for free from today in support of the ME (Myalgic Encephalomyelitis also known as CFS) Association. The company is donating 100% of their share of any (optional) Steam key sales to the ME Association and users will also have the option to donate directly to the charity within the game.

Mechanic Escape combines its rhythm and fast pace into a fun but challenging platformer. In order to find his lost friends, the hero, Mech, doesn’t hesitate to risk life and circuits to pass throughout high-voltage areas or dodge the most deadly machines. A hardcore game with over 80 levels, Mechanic Escape can challenge even the most veteran player but is an accessible universe to all gamers.

Ed French, CEO commented:

    “Last month, we launched our new free games service; GameSessions Giveaways with one of our first brand partners, AMD. It was an overwhelming success and succeeded in its goal of helping spread the word of one of our partners. GameSessions Giveaways offers us a platform to speak directly to gamers and we’ve decided to also use that exposure to highlight and support the work of charities that work on issues close to our hearts. Over the next few months we’re planning to give away a number of games to raise awareness and money for these charities.

    We’re going to provide games in support of: Kidney Research, Cancer Research, Children’s Hospitals and ME Research.

    The games will cost end users nothing, but we do ask that they watch a very short video (less than 2 minutes) about the charity before they play.

    We will donate our share of the revenue from any (optional) sales of Steam keys for each game to the charity concerned, and we will provide a link in game to donate directly if you can.

    The first giveaway we’re doing for charity is a game called Mechanic Escape, so it seems appropriate to use it to raise awareness of Myalgic Encephalomyelitis (so ME4ME!). We picked this cause as the daughter of one of our staff currently suffers from the condition, and so many people are unaware of how difficult life is for sufferers. Despite all the detailed research into the immune, nervous and digestive abnormalities, many people still label it “yuppy flu” and suggest patients with long-term painful and debilitating conditions are not really unwell.

    We know that most gamers will be willing to spend 90 seconds learning about the condition to get a free game to add to their collection. Every extra person who has some understanding of this condition is a benefit to the sufferers.”

Helen Hyland, Fundraising Manager for the ME Association, said:

    “We’re delighted to work with Gamesessions on something which breaks new ground for us as a charity.

    “Many of the gamers who download Mechanic Escape make a choice to stay in and play it. For those with ME, staying in isn’t a choice – it’s the reality of their daily lives.

    “For us, this is a fresh way of reaching people, often the under 25s. We hope they have fun – dodge the deadly machines and the devious bosses – and learn a little about this devastating illness at the same time.”

Sign up for Mechanic Escape now at http://r.gamesessions.com/MEGiveaway

Train2Game Destiny 2 Launched


Bungie and Activision Publishing, Inc. delivered the world-renowned, first-person action game, Destiny 2, to players across the globe at 12:00 A.M. on the 6th September regionally in each territory where available at global retailers on PlayStation®4 systems with additional, timed exclusive content, and Xbox One (PlayStation®Plus or Xbox Live Gold subscription, respectively, required for significant features). 

On the heels of celebrating the biggest Beta in Bungie and Activision Publishing history, and after receiving nearly 70 global awards and nominations to date, including industry behemoths “Best Multiplayer Game and Best Social/Online Game from Gamescom award 2017”, and “Best PC Game – Game Critics Awards: Best of E3 2017,” the stage is set for Destiny 2, the sequel to the internationally acclaimed Destiny, to be one of the biggest launches of the year.  Additionally, Destiny 2 will be available on October 24th on PC at retail and as the first non-Blizzard game to be offered digitally via Battle.net®, Blizzard Entertainment’s online gaming service.

Developed by Bungie, Destiny 2 is a highly anticipated sequel that takes players on an epic journey across the universe to defend humanity from annihilation.  The game welcomes new players to the universe, as well as those who have been devoted to the universe since the beginning, with an array of modes and activities to explore.  In the story of Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new army.  Players must master new abilities and weapons to reunite the city’s forces, stand together and fight back to reclaim their home.

“A great story. Awesome characters. A menacing villain. A clear mission. A gorgeous, expansive world to explore. And of course, great, innovative gameplay that is fun to play solo or with friends. Destiny 2 has it all,” said Eric Hirshberg, CEO of Activision. “Whether you’re one of the millions of fans who are already a part of this community, or you are brand-new to the Destiny world, this game is something all different kinds of fans will enjoy and appreciate. We can’t wait to share it with you.”

Bungie CEO, Pete Parsons, said, “Destiny is designed to bring players together, and we are humbled to be part of the communities who breathe life into our worlds. For us, it’s all about the stories, memories, and friendships that are made when people come together.”  He added, “Destiny 2 represents the spirit, passion, and energy of an incredible team of world builders here at Bungie, and its launch is the culmination of years of partnership with Activision to bring this game to millions of players all around the world.”

In Destiny 2, every player creates their own character called a “Guardian,” humanity’s chosen protectors.  Players can choose from playing the cinematic, story campaign, venturing into the expansive destinations to join in cooperative modes including Strike missions. They can also explore and complete Quests, Adventures and Patrols, or uncover Lost Sectors and Treasure Chests, while rallying with other Guardians to dominate Public and Heroic Events, Flash Points, and more. For competitive players, Destiny 2 offers intense 4v4 multiplayer matches in ‘The Crucible’. Additionally, the fan-favourite endgame gameplay experience, the 6-player Raid, will go live for players at 6pm BST on the 13th September. An all-new, community-oriented feature to be implemented in Destiny 2 rolling out shortly after launch is the ‘Guided Games’ system to help players find like-minded groups to experience some of Destiny 2’s most challenging activities.

Destiny 2 is currently rated PEGI 16. The product line-up also features the Destiny 2 – Game + Expansion Pass Bundle, the Destiny 2 – Digital Deluxe Edition featuring premium digital content, the Limited Edition and the Collector’s Edition, featuring a fully-wearable Destiny 2 – Frontier Bag, Expansion Pass, premium digital content and a Cabal-themed Collector’s Box.

Also available are Sony PlayStation timed exclusives which include a competitive multiplayer map, a three-player cooperative Strike, a blue and white coloured ship, specialised gear sets, and an exclusive exotic weapon: https://www.youtube.com/watch?v=rXZYMVqwvDQ .

Train2Game News The 100 Best Video Games (that never existed)


Solaris is delighted to announce it will publish The 100 Best Video Games (that never existed), an outrageous – and, frankly, hilarious – new title from the redoubtable Nate ‘Frog Croakley’ Crowley, this September.
Solaris signed the book following the ever-surprising Crowley’s exploits on Twitter. After rashly tweeting he would dream up an imaginary computer game for every favourite said tweet received, Crowley found himself engaged in an epic quest to conjure up hundreds of entirely fictional titles.

The results, ranging from ‘chilling’ MMO Hawks Versus Voles Online to sidescreen scroller / cockney beat-‘em-up BeastEnders and beyond, were by degrees hilarious, touching, grotesque, and – crucially – entirely made up.

The tweets soon went viral, garnering coverage on prominent sites including Buzzfeed and Rock Paper Shotgun, at which point the author evolved the concept to include fan donations to the Zoological Society of London (ZSL).

Solaris – the publishing arm of video games developer Rebellion – saw the potential for a print collection of the best of the tweets featuring artwork from in-house video games artists, and lo, a book was born.

Since the Twitter project the book is based on was run as a fundraiser for amphibian conservation, Crowley will continue to honour frogs and their other moist pals by donating 15% of sale proceeds to ZSL. The money will go towards habitat conservation and breeding programmes for critically endangered amphibians.

Solaris Editor-in-Chief Jonathan Oliver commented:

“Nate Crowley is a man with a boundless imagination. Add to that a sense of humour that is cuttingly satirical, while not being shy of the odd Viz-esque bit of smut and silliness, and what you have is one of the funniest and weirdest writers around: an author for our post-truth world, who takes those post-truths and turns them into things of wonder.”

Nate Crowley commented:

“Having done some initial work with the art team at Rebellion, I’m staggered by their level of talent and experience – I think they are really going to make this project shine. Being able to call on a small army of professional artists to draw my silliest ideas is a power I should never have been allowed to wield, but I will endeavour to use it wisely. I’m very grateful to all the folk who donated to ZSL in support of the original twitter project, and am happy to say a split of my proceeds will go directly to amphibian conservation. Let the games begin!”

“If these games did not exist, it would be necessary to invent them” – Voltaire

The 100 Best Video Games (that never existed) is the world’s first post-truth gaming book.

From 1980s hits like Star Trek: Bee on the Bridge, right through to modern classics like 90s Goth Soccer and BinCrab Destiny, this high-end retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never to have been made.

Painstakingly illustrated by a team of genuine industry artists, and written by professional over-imaginer Nate Crowley, this book doesn’t just throw out silly ideas – it expands on them in relentless and excruciating detail.

As well as the 100 games featured, articles throughout the book examine an entire fictional history of games, with hundreds more existentially challenged titles referenced.

If you end up with a lingering temptation to Google Desert Git 2 or Gorilla Sky Justice to check it’s not real, this book has done its job…

Train2Game News Final Fantasy meets Assassin’s Creed


The FINAL FANTASY® XV universe continues to expand as SQUARE ENIX® today revealed an exciting collaboration with Ubisoft Entertainment’s hit Assassin’s Creed® franchise, available as a free download from the Xbox Games Store and PlayStation®Store.

The immersive FINAL FANTASY XV: Assassin’s Festival in-game event will run today through January 31, 2018 as Noctis and his comrades take part in a Lestallum festival held in honor of a mythical hero who fought to resist the shackles of oppression. 

The limited-time event will introduce gameplay elements inspired by the Assassin’s Creed game series, including nimble and acrobatic movements in the field, vicious assassinations from elevated height, and large-scale treasure hunts. There are also exclusive outfits including the Medjay Assassin’s Robes for Noctis and his crew, and the Master Assassin’s Robes for Noctis, the latter which is only obtainable via the Dream Egg from the Moogle Chocobo Carnival. 

Other in-game collaboration items include the Assassin’s Creed-themed Regalia items (decal and full body decal), along with a themed photo frame and filter that can be applied to and accessorized with Prompto’s photographs.

A new trailer showing off the collaboration is available on YouTube: https://youtu.be/Vn6Sy3Xx5Ss.

For more information on the FINAL FANTASY XV: Assassin’s Festival, please visit www.finalfantasyxv.com/en/assassins-festival .
Additionally, the free game update features:

    Noodle Helmet Outfit – this mysterious, famed Nissin Cup Noodle outfit musters up Noctis and his comrades’ energy and remarkably increases their HP recovery rate.

    Timed Quest Updates – Additional limited-time “Timed Quests” have been added to the quest tracker.

    Exhibition of Third Snapshot Contest Winning Photos – The winning photos from the third community Snapshot Contest are now on display at Galdin Quay.

    Bestiary – A gallery where players can see the enemies they have defeated in battle and take an in-depth visual look at the enemy is now available via the menu screen.

    Chapter Select – Players can now select and play various chapters from the main menu. This feature can only be accessed after completing the game.
More information about the game’s update is available on the website: http://sqex.to/CnZ.

Train2Game News Life is Strange Before the Storm Episode 1


SQUARE ENIX®, publisher of award-winning and best-selling videogame franchises such as FINAL FANTASY® and TOMB RAIDER®, today released an emotive new video that features real people, with real, genuine stories of friendship and love to celebrate the launch of LIFE IS STRANGE™: BEFORE THE STORM, out now on Xbox One, PlayStation 4 and Windows PC.

The three-minute video, entitled “An Open Letter”, was been created to reflect the strong themes of friendship, love and support in the game.

In LIFE IS STRANGE: BEFORE THE STORM, Chloe and Rachel develop a special bond over the time they spend together. Almost everyone can name that one person who defined a very special time of their life. In some cases, these relationships can span a few short months and in other cases, decades. To celebrate the release of Episode One, we invited a small group of real people to write an open letter to that special person in their own life…

Square Enix Vice President for Brand Marketing Jon Brooke said: “I wanted to capture the emotion and spirit of Life is Strange in a way that you don’t usually see in video game advertising. As a game, it braves to be different, harnessing emotions rarely seen in video games and I wanted the advertising to match this. I am really pleased with how it turned out. It’s designed to remind us that life is all about our relationships and a strong friendship can change everything. I hope everyone can relate to that.”

Creative Agency, Ralph, spent many weeks reaching out to pairs of best friends, asking for stories and insights into how their friendship had lasted through even the toughest of times.

““We took a risk with this strategy and we wouldn’t have achieved the emotion within the video had we not chosen some extraordinary people willing to open their hearts on camera,” admitted Ralph’s Creative Director Gregor Stevenson. “The raw intensity of their reactions as they read their best friends’ innermost thoughts is what we wanted to capture from the start. And that’s what we got. Our goal was to portray each friendship in an engaging and empathetic way, whilst reflecting the authenticity and uniqueness of the characters in the game.”

LIFE IS STRANGE: BEFORE THE STORM is the next game in Square Enix’s award-winning, multi-million copy selling, episodic franchise. Set in Arcadia Bay, three years before the events of the first game in the series. Players will take on the role of a rebellious 16 year-old Chloe Price who forms an unlikely friendship with Rachel Amber; a beautiful and popular girl destined for success. When Rachel’s world is turned upside down by a family secret, it takes this new-found alliance to give each other the strength to overcome their demons.

The new video entitled “An Open Letter” can be found here.

Released last week, the Gamescom Launch Trailer can be found here.

Train2Game News Return of the Secret of Mana

Square Enix Ltd., today announced that the classic action RPG adventure Secret of Mana® will return for the PlayStation®4 computer entertainment system, the PlayStation®Vita and STEAM on 15th February 2018.

In Secret of Mana, the memorable and fan-favourite adventure of Randi, Primm and Popoi is reborn with revamped 3D visuals and upgraded gameplay to bring new life to the much-loved volume in the Mana series for both returning and new players alike.

To watch the announcement trailer now, visit: https://youtu.be/kF44EpvFaoA

Originally released in 1993 and widely regarded as one of the greatest RPGs of all time, Secret of Mana invites players on an action-packed adventure taking on the role Randi, along with his two companions, Primm and Popoi, as they battle a perilous empire to reclaim the magical power of Mana and bring the world back to order.

Whilst faithfully retelling the beloved story of Randi, Primm and Popoi, Secret of Mana will also include a host of new features and exciting updates for players to enjoy, including:

    -Audio Updates – including a newly arranged musical score and voiced characters

    -3D Graphics – revamped visuals for the entire game; a vivid, Mana-filled world rebuilt in 3D for the first time

    -Upgraded Gameplay – the original system has been reworked in an effort to realise a modern action-RPG with improved gameplay

    -Dialog scenes added – several core scenes from the original story now newly visualized in-game

Secret of Mana will be available digitally for the PlayStation®4 computer entertainment system, the PlayStation®Vita and STEAM on 15th February 2018. Those who pre-order on the PlayStation® Store will receive special character costumes (Moogle Suit for Randi, Primm and Popoi, Tiger Two-Piece for Primm and Tiger Suit for Randi and Popoi) as well as a selection of character avatars.

Those who pre-purchase the game and purchase the Day 1 Edition, which will be available until 1 week after the launch on STEAM, will receive the three character costumes as well as a custom downloadable wallpaper.

Train2Game News 20 years of Goldeneye


​Friday marks 20 years since Goldeneye for N64 was released to the world. 

Keystone Games – a new AAA developer and publisher with the mission to give the majority of RRP to help terminally ill and disabled children – has a surprising link to the game, through its COO and CTO, Jane Whittaker.

In the same week Keystone Games has signed off the final release build for its new game, in collaboration with Big Fat Alien, Rogue Islands.

Keystone Games COO and CTO, Jane Whittaker – former Development Director, and later Executive Vice President in addition to becoming a director of the UK arm of United Artists – comments:

“ Its 20 years this week since the release of Goldeneye for Nintendo 64, a landmark game in the FPS genre. I am privileged and honored to have played a part in the evolution of the genre and Goldeneye itself during my career.

Before talking Goldeneye, I want to cast your minds back to its spiritual predecessor. My involvement with the FPS “corridor shooter” began with Purple Hampton, Mike Beaton and myself developing Alien Vs Predator for the Atari Jaguar.

Trailer for Alien Vs Predator on YouTube (the gameplay was done by Whittaker)

Hold your breath for this tidbit of information. AvP was actually the second proper 3D corridor shooter made after Wolfenstein! It is the first shooter to feature full 3D environments with floors and ceilings in the history of gaming and, as per this year’s Guinness Book of Records, the first ever game to allow you to play the monster! (Thank you Purple for that idea!) Mike and I put our heart and soul in to developing AvP as programmers and designers alongside the production genius of Purple.

Developed for the most part in Sunnyvale, we actually shared an office with the Id Software guys as they were developing Wolfenstein Jaguar version. To the cubicle to my left was Wolfenstein, to my right the icon who is Jeff Minter, developing Tempest 2000! What an incredible creative environment.

Fast forward further in my career and I find myself at Metro Goldwyn Mayer as Director of Development and this great idea that we could do a high-quality shooter with Nintendo for the N64 based around Goldeneye. Let’s think about that, the N64 was renowned for cutesy fun games like Mario.

Could the console demographic really support an audience of gamers eager to play James Bond? sniping and exploding their way through multiple game levels? At MGM, we owned the license and were very keen that we created a true James Bond game and not some watered-down parody or something like Mario Bond. It had to be James Bond, it had to be authentic, it had to be gritty. It also had to be fun!

The best development team in the world at that time, Rare, picked up the mantle to build something very special around a franchise we protected very carefully at MGM. I had done a massively successful FPS, could we put a team together with the Nintendo guys to create another watershed game?

For my part, I like to do my research. I spent hundreds of hours with Fox researching the Alien and Predator movies and now I am all ready to go researching James Bond.

The advantage of being Development Director at MGM is that you can actually go to the James Bond stage at Pinewood and see the real movies being filmed! I defy anyone not to be creatively enthused by watching Pierce Brosnan (or at least his double!) jump over obstacles amid all the noise and pyrotechnics of a Bond shoot at the massive Bond stage in Pinewood. I was a little kid in a candy shop. Well actually it was all serious research for Goldeneye honestly! (if you believe that you will believe anything as I literally had a blast and was allowed to trigger an explosion by the special effects team!)

I came back to the USA from Pinewood Studios refreshed, invigorated and with a mind whirling with ideas. Would the powers that be take the plunge and create something new and exciting for Goldeneye? Would Nintendo be happy with James Bond fighting his way across their new console in typical MI6 style.

Trailer on YouTube for Goldeneye N64
Well you all know the answer to that, as it sits in the annals of history thanks to the talents of Rare, some very forward-thinking executives and a willingness from everyone to make a game that stands the test of time. Me being me, couldn’t resist sticking my oar in to the game, with AI, gameplay and environment stuff and generally annoying comments at every turn.

Yet my association with FPS is far from over, 34 years after starting my career I have been involved in the development of Rogue Islands, a new procedurally generated FPS that is taking the gaming world by storm. Will Rogue Islands follow its illustrious predecessors such as AvP and Goldeneye? Will I be celebrating the 20th anniversary of an iconic game in 20 years ’ time from my retirement home? Only time will tell.

I have had such a privileged career with working on titles such as AvP and Goldeneye. Each has allowed me to grow as much as the gameplay has grown over the years. That Goldeneye has stood the test of time as one of the greats is indisputable.

Goldeneye N64, I wish you a very happy 20th Birthday this week. You set the standard in FPS gaming that others still strive to follow. More than that, you let us all be James Bond! Let me raise a glass of vodka martini in your honor. The games industry was, and continues to be shaken and stirred! ”

Train2Game News Xbox One X playable at EGX


​Gamer Network is thrilled to announce that Xbox One X, the world’s most powerful console, will make its full UK playable public debut exclusively at EGX 2017.
Set for release on the 7th November, the Xbox One X boasts 40% more power than any other console to offer an immersive 4K gaming experience.

Visitors to EGX will be able to get hands-on with a wide selection of games on the Xbox One family of devices including first party titles Forza Motorsport 7, Sea of Thieves and Super Lucky’s Tale as well as the eagerly anticipated Middle-earth: Shadow of War from Warner Bros. Interactive Entertainment and Ubisoft’s Assassin’s Creed Origins.

“Xbox One was available to play first in the UK at EGX 2013 and we’re delighted that Microsoft has again chosen EGX to demonstrate its cutting-edge hardware first. It’s a further demonstration that EGX is the number one UK event for launching new product,” said David Lilley, MD of Gamer Events.

EGX 2017, powered by Virgin Media, takes place on the 21st-24th September at Birmingham’s National Exhibition Centre. This year marks the 10th anniversary of the event which will feature all aspects of gaming culture including big budget blockbuster games available to play before release, innovative titles from the thriving indie scene, thrilling esports action and much more.   

Tickets are selling fast with several ticket types now sold out and super passes running low. Tickets are available to buy here egx.net/egx/tickets

For further information on Xbox visit xbox.com/en-gb/  or follow twitter.com/xboxuk

Train2Game News LEGO Ninjago Movie Video Game

Warner Bros. Interactive Entertainment released the latest trailer for The LEGO® NINJAGO™ Movie Video Game, based on the upcoming big-screen adventure.

The new trailer features the Ninjago™ heroes training in the art of Ninja-gility which allows them to traverse Ninjago™ Island by wall-running, high-jumping and battling the foes of Ninjago™ to master and upgrade their combat skills with epic kicks, swings and gravity defying runs. 

The trailer can be viewed here: https://www.youtube.com/watch?v=oInXUJ4qdJQ&feature=youtu.be

The LEGO® NINJAGO™ Movie Video Game launches on 6th October 2017 for the Nintendo Switch™, PlayStation™ 4, Xbox One and PC, with the film launching in UK cinemas on 13th October 2017.