Earlier this month, the Train2Game blog reported that L.A. Noire’s Art & Animation technology is so advanced, that the Xbox 360 version of the game comes on three discs. (If you’ve not seen the facial Art & Animation in action, see it elsewhere on the Train2Game blog)
Now, Team Bondi has revealed that L.A. Noire could have needed as many as six discs if not for “miraculous compression”
“We’ve always been called stupidly ambitious,” L.A. Noire Director Brendan McNamara told GameSpot . “Along with Rockstar we make very big games.”
“It took a lot of effort to get down to three discs – I think we were on four or five or six at one point – and to get it onto one Blu-ray [for the PlayStation 3 version]. We’re pretty pleased that we got it down to that in the end”
“It’s the biggest map that we’ve done and that Rockstar have done, so there’s a lot of detail in there, and also a lot of actor’s performances – 21 hours worth,” he added.”
As the Train2Game blog reported last week, McNamara believes that Game Designers are realising that video games can be about human drama. He also believes that the MotionScan Art & Animation technique will make it hard to differentiate between game, film and television in future.
Earlier this week, the Train2Game blog revealed that Valve are keeping a close eye on L.A. Noire’s Art & Animation tech.
Of course, L.A. Noire isn’t just about tech, and you can find out more about the Game Design in this Train2Game blog post.
L.A. Noire is released in the UK on Friday.
So Train2Game, is the fact the game could have been on six discs testament to how impressive it is? And will you be playing on Friday? If so, which console will you purchase L.A. Noire for?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
