As reported by the Train2Game blog, Microsoft gave Kinect a huge push during their E3 press conference, with developers getting better at using the technology.
Now Kinect developers are starting to unlock “a whole bunch of new stuff” with their “super-responsive” titles. At least that’s according to Kinect’s Microsoft creative director, Kudo Tsunoda.
“I think the great thing about Kinect, and you saw so many new types of experience at the E3 keynote, is it’s all being down with the same hardware and development tools that have been available for a while – it’s just us as developers getting better at using the technology,” he said.
“You could see that in Kinect Star Wars: we’ve got the responsiveness down now where you could be blocking laser shots coming in with the lightsaber, which obviously needs to be very responsive to be able to do that.”
“It’s super-responsive, and that’s certainly unlocking a whole bunch of new stuff.” He added.
Microsoft has already stated that all first Xbox 360 titles will come with Kinect support in future, and you can find out more here on the Train2Game blog.
And as also previously reported by the Train2Game blog, Minecraft for the Xbox 360 will also come with Kinect support.
Only yesterday the Train2Game blog reported that while Peter Molyneux is a huge fan of Kinect, he believes the lack of buttons leads to interface control issues.
So Train2Game, how do you see Kinect technology developing? How much will it improve in future? And to what extent could it change Game Design as we know it?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: CVG]