
Train2Game may be aware that Batman: Arkham City is released later this month. If early reviews are to be believed, the follow up to the highly successful Arkham Asylum from British studio Rocksteady looks to even more impressive that it’s predecessor.
Of course, developing Arkham City was far from a simple process and Game Director Sefton Hill has discussed some of the challenges.
“Creating Arkham City has been a tremendous technical undertaking.” he told Eurogamer.
Hill described down developing the title required an immense effort from everyone at Rocksteady.
“Our engine teams, optimisation teams, art teams and design teams have had to do a phenomenal amount of work to get this game to run and optimise it and run at a solid 30 frames a second throughout, while creating such a richly detailed city. So it’s definitely not easy.” said the Batman: Arkham City Game Director.
He praised the technical team in particular for doing a great job, doing whatever the rest of the team needed.
“Huge credit to the technical team, who said, look, we’ll make it happen. You design the best game you can think of and we will work hard to make that happen.” said Hill.
“Those guys did a phenomenal job with that. All credit to them because there are a lot of technical achievements in there we’d never done before and taken on.” he added.
Train2Game students can get an insight into the game design process behind Batman: Arkham City here on the Train2Game blog.
So Train2Game, what are your thoughts on the work behind Arkham City? Is a game that you’re looking forward to?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
[Source: Eurogamer]