Train2Game students can get an insight into what it’s like working on Darksiders II for Vigil Games thanks to a ‘Meet the Team ‘feature with Lead Designer Haydn Dalton.
In a blog interview with THQ, Dalton describes a typical day in the life of a lead game designer for Darksiders II, and as Train2Game game designers may already expect, it’s a busy life!
“I’ll get in the morning, get the latest version of the game code and start playing the game. Depending on what’s the current priority; up-coming demo, milestone, stability, encounters, combat, what have you – that’ll dictate how I focus my time with the game.” he said.
“I write up feedback on the content, sit with designers and provide guidance on a whole variety of design components.” the Darksiders II lead designer continued.
“This also extends out to animators, programmers, etc. Sometimes I may go into some of the script files and tweak numbers myself, but most of my time is set on the broad view of the game, and it’s a BIG game.” Dalton added.
The full interview with Darksiders II lead designer Haydn Dalton is here, and also features talk of where he started in the industry, and balancing in-game weapons.
There’s more on Darksiders II here on The Train2Game Blog. The game is scheduled for release on PlayStation 3, Xbox 360 and PC later this year.
What are your thoughts on a day in the life of Haydn Dalton? Does it give you a greater insight into what it’s really like being a game designer?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.