
Train2Game students who play Call of Duty: Black Ops II when it’s released later this year will be playing a game that’s rewritten the rulebook for the popular shooter series.
That’s according to game director David Antony while discussing Call of Duty: Black Ops II and its game design with CVG.
“One of the ways we have been most ambitious is in terms of story. I worked with Hollywood screenwriter David Goyer for about the last three months editing the story on the first Black Ops, and we had a really great time. He genuinely enjoyed it, describing the experience as the most fun he’d had since film school 20 years ago.” he said.
“So we got to the end of the first Black Ops and he’s like ‘Dave, I want to work on the next one from the start. We’ve taken some risks on the first Black Ops; now let’s rewrite the rules about storytelling in games.’ So right from the start it wasn’t a case of thinking how far do we needed to go to satisfy peoples’ expectations… we’re not even thinking about that. We just want to rewrite the rulebook.”
Antony explained how Call of Duty: Black Ops 2’s branching story will work, revealing that there are different outcomes depending on your decisions.”
“So the sandbox levels, these are called Strike Force. Let me explain the overall branching story; you have characters – main characters – in the story who will live or die depending on what you do, and it’s not just what you do – it’s the choices you make and your skill in Strike Force. So depending on how skilful you are on those levels, it’ll actually have an influence on the overall Cold War that’s going on. So that’s one example.” he said.
“You play the game when it comes out in November, and you’re all likely to get different outcomes. So when you get to the end of the game we’re going to make it very clear to you the different things that could have happened.” he added.
Something that Call of Duty: Black Ops 2 won’t be getting, as previously reported by The Train2Game Blog, is a new engine. A team of 300 people are working on the game.
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